<<<<<<<<<<>>>>>>>>>>
I see two possibilites.
One
This is a stand alone game with Bio trying something new. The new is :
1. Showing off the FB3 engine with current graphics hardware. Also, remember that the PC high-end graphics hardware outshines the PS4. So, I'm also expecting the PC version to take advantage of that fact.
2. Story wise, I anticipate the typical three ACT story arc... intro, conflicts and resolution... the end
3. A SP and MP cross-over game play not for the sake "can we do it?" but as a necessity to get some form of superiority over the enemy.
Two
ME:A is designed from the get go to be another trilogy. Same as above but the resolution is just a temporary reprieve.
As to "bad endings", I hope the designers will include loss of some squad mates due to
1. Unforseen event(s)
2. A hard choice
3. Stupid selfish choice.
or
4. Loss of an important human controlled sector that will make human survival that much harder in ME:A 2
Unfortunatly, I fear that the core design is already cast in stone and I hope the minor plots can be tweaked to include some of our ideas.
One)
If they do this: "3. A SP and MP cross-over game play not for the sake "can we do it?" but as a necessity to get some form of superiority over the enemy." It will be off my buy list. I don't care if they have MP but I do not want to be forced to play it in order to achieve something in the single player game and I'm pretty sure they won't do it. ME3 had it for a bit, until they fixed it and every other game they have done with MP options could be ignored if you don't like playing on line games.
I agree with you on the 3 acts. But it would be nice if they had a couple of endings depending on your choices through out the game, tragic is fine for one ending, but there needs a rejoice ending to balance it out.
While I don't expect this, personally I still enjoy what they did with ME2 because of the many ways I can end it. I have only had everyone survive a couple of times because it's a lot more fun, for me, to just send whoever I think should be able to do the job and see what happens. LI has died a few times, survived a few times; didn't have a LI a few times. Crew however died once and never again. I love it.
DAO was good, Was not a fan of the DR for female warden, but even with that, since the others were decent romance options and Zev grew on me, so I still enjoyed the game no matter how I played it.
I am also still enjoying DAI. And will admit that if I'm going to be replaying a game a lot, I can do that with a survive ending -Star Wars with fireworks - easier than one that is filled with tragic angst. Bought and played FA3 back in 2009 and was ready to pitch it, when I found out about BS, got it and have played it off and on ever since.
Two)
I really hope they don't do a series, unless it's in the style of DA with each game focusing on a new character facing problems that are the unexpected results of the previous games. I just don't have confidence that they will be able to carry the main character over to a new game without changing them.
I am hopeful for this game. Cautiously hopeful.





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