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lots of bad endings expected in this?


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#101
Indigenous

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The tragedy is that your final guide explaining you "how will this end" was the biggest mass murderer in the history of the galaxy, full of so many runtimetime errors and faulty logic, the geth would label its code as a weapon of mass extinction if it entered into the consense. <_<  A bittersweet philosophical ending that makes you think about it is fine unless the holes are so big you could fly the entire reaper fleet through it.

I am not saying it was a good ending or logically sound but I do believe they made the best of a bad situation. They had to try to explain how that end is the end regardless of the plot holes. Honestly, I could not see how they would have killed the reapers without blowing up a star or something equally as awesome. If they wanted to kill the reapers and live they would have had to have been 'allowed to' by the story and that's what this ending does. It allows Shepard to defeat the reapers.

 

It was a trilogy and they were determined to stick to it. In terms of effort put in I would say ME3 was Bioware's finest accomplishment.

 

Mass Effect 2 is the problem not Mass Effect 3. :)



#102
Iakus

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I am not saying it was a good ending or logically sound but I do believe they made the best of a bad situation. They had to try to explain how that end is the end regardless of the plot holes. Honestly, I could not see how they would have killed the reapers without blowing up a star or something equally as awesome. If they wanted to kill the reapers and live they would have had to have been 'allowed to' by the story and that's what this ending does. It allows Shepard to defeat the reapers.

 

It was a trilogy and they were determined to stick to it. In terms of effort put in I would say ME3 was Bioware's finest accomplishment.

 

Mass Effect 2 is the problem not Mass Effect 3. :)

Mass Effect 2 is certainly part of the problem.  An entire game just spinning your wheels and not advancing the plot certainly hurt it.

 

butt hat doesn't excuse ME3 from making even the "best ending" leaving me feeling unclean. 

 

ME3 is noting but a pale shadow compared to DAO or BG2 (with TOB at least)

 

Heck ME3's ending makes Deus Ex: Human Revolution look good.  At least it was fairly brief.  And I have the advantage of knowing none of it sticks canonically.



#103
fhs33721

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Oh look. The Mass effect 3 Ending complaint thread number 374515. Be careful people If you beat the single atoms, that are still left of what was once a dead horse, much longer you might accidentially split one of those atoms in the end and cause a nuclear apocalypse.

Also: This thinly veiled attempt at spreading ME3 ending cmoplaints outside the dedicated ME3 forum is so obvious, I'm almost fearing that you aren't even trying to be subtle anymore BSN.



#104
Dantriges

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Well, it was the ending of the maingame/predecessor/prequel. :huh:



#105
AlanC9

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I think endings of linear stories (movies or series) should not be used as a template for RPG games with the objective to let you shape the story. The ending should represent the way you played and the ideology you followed. There should neither be a perfect ending (ME3 tried that with synthesis) nor a complete tragedy (refuse --> simply pointless). Instead it should focus on the objective you seek and the inevitable sacrifices that come with that. The ending should be part of shaping the story. One Game that I think was very good in this regard is Fallout:New Vegas.


Wait --- are you saying that Synthesis actually is a perfect ending? Unless that's true, I don't see how ME3 fails your criteria. The objective is achieved, with various costs.

I'm also not clear on why the player can't be allowed to fail.

#106
Dantriges

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I don´t think we get a tragic ending in Andromeda. What could it be? Losing your colony and the whole effort was in vain?

 

We probably get some decision like saving one colony, letting the other die or a Virmire scenario.



#107
Steppenwolf

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I have no doubt that Andromeda will end the same no matter what and will simply be a sort of "what a crazy adventure we just had. Just imagine how crazy things are going to get!" ending, like ME2. I think the new team will have learned from the original trilogy.



#108
Indigenous

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Mass Effect 2 is certainly part of the problem.  An entire game just spinning your wheels and not advancing the plot certainly hurt it.

 

butt hat doesn't excuse ME3 from making even the "best ending" leaving me feeling unclean. 

 

ME3 is noting but a pale shadow compared to DAO or BG2 (with TOB at least)

 

Heck ME3's ending makes Deus Ex: Human Revolution look good.  At least it was fairly brief.  And I have the advantage of knowing none of it sticks canonically.

I am not the biggest fan of ME3's endings but still looking back I cant help but note their brilliance. Shepard dying heroically to finally bring an end to the reapers, until that last moment they were seemingly unstoppable monsters and all you had was a 'crucible'. Its all Mass Effect 2's fault though. Collectors should never have been the main antagonists it should have been a vanguard of reapers so we could know, and the universe could know, they were beatable. Then Shepard could have killed the reapers in ME3 by luring the reapers to Earth and blowing up our star.  :)

 

Game needed more exploding stars.


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#109
Steppenwolf

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I am not the biggest fan of ME3's endings but still looking back I cant help but note their brilliance. Shepard dying heroically to finally bring an end to the reapers, until that last moment they were seemingly unstoppable monsters and all you had was a 'crucible'.


...what's "brilliant" about that? It's old hat and expected.

#110
Indigenous

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A tragic ending that is beneficial and a happy ending that has severe negative consequences is what I want to see.



#111
Steelcan

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I have no doubt that Andromeda will end the same no matter what and will simply be a sort of "what a crazy adventure we just had. Just imagine how crazy things are going to get!" ending, like ME2. I think the new team will have learned from the original trilogy.

I don't think they've learned a thing

#112
Steppenwolf

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I don't think they've learned a thing


What makes you say that?

#113
Indigenous

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...what's "brilliant" about that? It's old hat and expected.

Expected maybe but they could have forgone the sacrifice and gave him a happier ending. Its brilliant because Shepard gave everything he had to stop the reapers. And Bioware do a great job of showing that. :)



#114
Steelcan

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What makes you say that?

because even the entire premise of the next game is based on completely remvomg ourselves from the original trilogy. They seem to me to be wanting to play up ME2 vibes with ME1 exploration.

That's not learning a lesson and moving forwards, its digrssimg to try and appease people left with a poor taste in their mouth

#115
Valkyrja

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A tragic ending that is beneficial and a happy ending that has severe negative consequences is what I want to see.

 

Controlling the Reapers results in the Shepardlyst using their power for good and creating a golden age of (enforced) peace and prosperity. Shepard dies.

 

Destroying the Reapers destroys the Relays and all Reaper-based technology plunging the galaxy into a new dark age and stranding the galactic fleets on a dying Earth. Shepard lives though and spends the rest of their years with their waifu.

 

BSN's face when.

 

tumblr_inline_ngrkz3d3fO1szad63.jpg


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#116
Steelcan

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Until BioWare shys away from the worst implications of Destroy like everyone dying and the relays being destroyed.

Now there's really no reason to not like Destroy

#117
Dantriges

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Well, the option to not sacrifice yourself or let someone else pay the price is missing to make it meaningful. Ok you probably survive in destroy (for how long is another question) but you didn´t knew that.



#118
Golden_Persona

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Whatever fits the game better. They shouldn't head into the project from phase 1 thinking one way or the other. DA:I's ending would have been great if it followed an epic climax. Instead...

 

SPOILERS

 

the villain basically bum rushes your lair and loses pathetically. Then they DLC/ sequel bait us >___>

 

END SPOILERS

 

If this game is a standalone, and it stays true to the "smaller but more personal squad" I think a "sad" ending for them that leads to a brighter future for all could be the best route. Maybe take some tips from Halo Reach? Even people who hate Halo have told me Reach is awesome.

 

Also, as far as I'm concerned, ME3 did have a happy ending. I destroyed the Reapers and my Shepard lives. Headcanon states the star brat lied and only Reapers were completely destroyed. Geth and EDI live.


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#119
Little Princess Peach

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I wouldn't be surprised it its ends up similiar to DAI ending. 

DA:I had an ending? must of missed it

 

I hope the ending wont be confusing and that it wont leave us on to much of a clief hanger



#120
AlanC9

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Until BioWare shys away from the worst implications of Destroy like everyone dying and the relays being destroyed.
Now there's really no reason to not like Destroy


I always liked the relays being destroyed, myself. Now you've got colonies scattered across the galaxy with no contact for centuries, except for the handful of QECs. Some could revert to the Bronze Age, others could become interstellar civilizations, and everything in between. Give it a thousand years or so and you've got a really interesting setting.
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#121
themikefest

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DA:I had an ending? must of missed it

I guess you did



#122
Valkyrja

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I always liked the relays being destroyed, myself. Now you've got colonies scattered across the galaxy with no contact for centuries, except for the handful of QECs. Some could revert to the Bronze Age, others could become interstellar civilizations, and everything in between. Give it a thousand years or so and you've got a really interesting setting.

 

The Relays were also designed by the Reapers to guide the galaxy down their desired technological pathways and ensure stagnation so their victory is all the easier.

 

Not only does Shepard break the cycle forever he rejects the galaxy the Reapers chose for everyone and ensures that the future, dark or bright, will be a result of self-determination.

 

Also congrats on your 30,000 post lol.


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#123
Seboist

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Controlling the Reapers results in the Shepardlyst using their power for good and creating a golden age of (enforced) peace and prosperity. Shepard dies.

 

I found renegade control to be a very happy ending for me. The Reapers are turned into a human fleet controlled by renshep and Earth/Sol is the de facto galactic capital due to the citadel being there.

 

Galactic Human dominance ftw.


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#124
Dunmer of Redoran

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Controlling the Reapers results in the Shepardlyst using their power for good and creating a golden age of (enforced) peace and prosperity. Shepard dies.

 

Destroying the Reapers destroys the Relays and all Reaper-based technology plunging the galaxy into a new dark age and stranding the galactic fleets on a dying Earth. Shepard lives though and spends the rest of their years with their waifu.

They never, ever said this, even with the Extended Cut.

 

Destroy was less bittersweet and more vague as possible. If the ending is going to be tragic, fine. But at least say what is going on with the characters I got so invested in.



#125
AlanC9

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Also congrats on your 30,000 post lol.

Thanks. Knew that was coming up, but I didn't see it happen. Still a couple people ahead of me on the all-time list, I think.... or hope?