MEHEM ending was the best canon ending.
lots of bad endings expected in this?
#126
Posté 02 juillet 2015 - 03:03
- Iakus et Chardonney aiment ceci
#127
Posté 02 juillet 2015 - 03:42
Controlling the Reapers results in the Shepardlyst using their power for good and creating a golden age of (enforced) peace and prosperity. Shepard dies.
Destroying the Reapers destroys the Relays and all Reaper-based technology plunging the galaxy into a new dark age and stranding the galactic fleets on a dying Earth. Shepard lives though and spends the rest of their years with their waifu.
BSN's face when.
Actually, that's kinda how I expected the "good" ending to be.
Not a dying Earth, but with a fleet left there and everyone going
"Well, sh*t. Now what do we do?"
#128
Posté 02 juillet 2015 - 03:43
I always liked the relays being destroyed, myself. Now you've got colonies scattered across the galaxy with no contact for centuries, except for the handful of QECs. Some could revert to the Bronze Age, others could become interstellar civilizations, and everything in between. Give it a thousand years or so and you've got a really interesting setting.
That would have been GLORIOUS!
#129
Posté 02 juillet 2015 - 05:48
Wait --- are you saying that Synthesis actually is a perfect ending? Unless that's true, I don't see how ME3 fails your criteria. The objective is achieved, with various costs.
I'm also not clear on why the player can't be allowed to fail.
No, I think it was supposed to be the perfect ending, hence only unlocked with enough ems. I don't think the writer, hopeless AI and transhumanism supporter that they were, thought of turning everyone and everything into machines as a cost. Synthesis is the last thing I personally would pick. And I don't see the point going through the story, only to fail at the end. ME3 didn`t fail my criteria completely, I was mostly referring to the OP and an ending that draws too much inspiration from movies or series.
#130
Posté 02 juillet 2015 - 06:49
I don't necessarily want a bad ending. But I want a cold, realistic and sometimes shocking world with a lot of heartless characters. I think a happy ending is much more enjoyable when it happens in a world where the worst can happen.
#131
Posté 02 juillet 2015 - 07:52
Except it's not canon since its a fan mod, it's not going to be acknowledge in the canon.MEHEM ending was the
bestcanon ending.
#132
Posté 02 juillet 2015 - 08:21
They never, ever said this, even with the Extended Cut.
Destroy was less bittersweet and more vague as possible. If the ending is going to be tragic, fine. But at least say what is going on with the characters I got so invested in.
They made a statement about that though.
http://www.ibtimes.c...spoilers-359507
http://forum.bioware...d-cut-spoilers/
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
#133
Posté 02 juillet 2015 - 11:21
#134
Posté 02 juillet 2015 - 12:55
They made a statement about that though.
http://www.ibtimes.c...spoilers-359507
http://forum.bioware...d-cut-spoilers/
One of the goals for the Extended Cut, as part of addressing player feedback, was to provide more time with the love interest, and more opportunity for players to say goodbye to them and provide additional moments of connection between them. We did this in several ways:
- You may notice that in the “Shepard lives” ending, the love interest hesitates to place Shepard’s name on the wall, and instead looks up as though deep in thought. This is meant to suggest that the love interest is not ready to believe Shepard is dead, and the final scene reveals they are correct. As the Normandy lifts off, there is hope that the love interest and Shepard will again be together.
That underlined part, though. We have hope! But for all we know, Shepard died before that happened. I always believed their intention with the EC Destroy ending was for Shepard to still be alive and be reunited with the LI and the rest of the team. But for a lot of people, the ending didn't hint that strongly enough. And there was a hope of seeing it happen. That was a payoff that was so obvious and Bioware never did commit to it.
Allowing Citadel to take place before or after the Reaper War would've been the easiest fix I can think of. I think it's MEHEM that does that? But the idea is solid. Replace a few lines, and voila, everyone who wants a happy ending can get one.
#135
Posté 02 juillet 2015 - 01:12
Naw, BioWare tried the tragic hero ending with Shep...I'm thinking by the fan response they will never try that again.
After a few hundred hours of play and three games, people got a bit attached to their Shep.
Ambitious ending possible.
Tragic hero.
Nope.
I just hope we can experience failure. After ME3 and DA2 it seems they decided, that players don't want failure and tragedy (which is stupid, we want it, as long as it's done right), so the Inquisitor can never lose. Even in Haven (which was well done otherwise), you don't lose anybody (except for Roderik, yeay!). Later in the story Inquisitor destroys Corypheous in every instance, which takes away any sense of danger or tension.
In ME3 we sometimes lost (sometimes it was poorly done - see Kai Leng) and we could lose companions. That's part of what made that series so good.
#136
Posté 02 juillet 2015 - 01:35
That underlined part, though. We have hope! But for all we know, Shepard died before that happened. I always believed their intention with the EC Destroy ending was for Shepard to still be alive and be reunited with the LI and the rest of the team. But for a lot of people, the ending didn't hint that strongly enough. And there was a hope of seeing it happen. That was a payoff that was so obvious and Bioware never did commit to it.
Allowing Citadel to take place before or after the Reaper War would've been the easiest fix I can think of. I think it's MEHEM that does that? But the idea is solid. Replace a few lines, and voila, everyone who wants a happy ending can get one.
Given that they had absolutely no problem showing Shepard outright disintegrating in the other endings, having at least one ending where Shepard clearly survived and was reunited with the crew, that would have been the absolute least they could do.
But I guess that wouldn't be considered "Artistic" ![]()
- Chardonney, Dunmer of Redoran et Blackguard aiment ceci
#137
Posté 02 juillet 2015 - 02:01
Except it's not canon since its a fan mod, it's not going to be acknowledge in the canon.
MEHEM is best canon ending.
#138
Posté 02 juillet 2015 - 02:10
I just hope we can experience failure. After ME3 and DA2 it seems they decided, that players don't want failure and tragedy (which is stupid, we want it, as long as it's done right), so the Inquisitor can never lose. Even in Haven (which was well done otherwise), you don't lose anybody (except for Roderik, yeay!). Later in the story Inquisitor destroys Corypheous in every instance, which takes away any sense of danger or tension.
In ME3 we sometimes lost (sometimes it was poorly done - see Kai Leng) and we could lose companions. That's part of what made that series so good.
The problem is not much the "failure"...is the forced failure.
- Iakus et Chardonney aiment ceci
#139
Posté 02 juillet 2015 - 02:16
Just compromise and do the Japanese thing ... writer/tragedy endings on the first play through, player/good endings on new game plus.
#140
Posté 02 juillet 2015 - 02:27
Given that they had absolutely no problem showing Shepard outright disintegrating in the other endings, having at least one ending where Shepard clearly survived and was reunited with the crew, that would have been the absolute least they could do.
But I guess that wouldn't be considered "Artistic"
Exactly! That was one of the big complaints since the game got released. Tragic endings are fine and all, but why did the happy ending get the shaft? The way in which it was executed is so vague and lackadaisical by comparison. Which is especially off-putting when it's the ending most people chose.
#141
Posté 02 juillet 2015 - 02:40
Exactly! That was one of the big complaints since the game got released. Tragic endings are fine and all, but why did the happy ending get the shaft? The way in which it was executed is so vague and lackadaisical by comparison. Which is especially off-putting when it's the ending most people chose.
Well, to me it was never vague. There's no reason to show Shepard breathing and then go, haha, no, Shepard didn't actually survive.
The scene sufficed imo. And then head-canon land ![]()
About the "ending that most people chose". Personally I think that BW didn't really anticipate most fans would go for that. They thought Synthesis was the ultimate one, because it's the most "happy". Everyone who survived so far lives, everyone is united, everyone understands each other.
- RatThing et Feybrad aiment ceci
#142
Posté 02 juillet 2015 - 02:43
Well, to me it was never vague. There's no reason to show Shepard breathing and then go, haha, no, Shepard didn't actually survive.
The scene sufficed imo. And then head-canon land
About the "ending that most people chose". Personally I think that BW didn't really anticipate most fans would go for that. They thought Synthesis was the ultimate one, because it's the most "happy". Everyone who survived so far lives, everyone is united, everyone understands each other.
As I said, I too was able to glean a pretty clear message from the ending, but even then I'd have preferred the writing to be on the wall. The way the other endings were, it was a copout to do otherwise.
- Chardonney et Feybrad aiment ceci
#143
Posté 02 juillet 2015 - 02:46
As I said, I too was able to glean a pretty clear message from the ending, but even then I'd have preferred the writing to be on the wall. The way the other endings were, it was a copout to do otherwise.
Fair enough ![]()
For me it was good enough how it ended, it's all a matter of taste anyway.
#144
Posté 02 juillet 2015 - 02:55
I don't think TW3 had bad endings. The endings actually had some variance depending on choices.
It only had 1 "bad" ending.
If people think that Ciri doing what she wants with her life is bad, then you are a glingy person.
#145
Posté 02 juillet 2015 - 02:59
Exactly! That was one of the big complaints since the game got released. Tragic endings are fine and all, but why did the happy ending get the shaft? The way in which it was executed is so vague and lackadaisical by comparison. Which is especially off-putting when it's the ending most people chose.
It's especially off-putting when the Extended cut, the thing that was supposed to provide "clarity and closure" doesn't even touch that scene.
- Chardonney, Big Bad, Dunmer of Redoran et 1 autre aiment ceci
#146
Posté 02 juillet 2015 - 03:18
It's especially off-putting when the Extended cut, the thing that was supposed to provide "clarity and closure" doesn't even touch that scene.
If there was any scene that needed to be taken care of, it was that one. The Destroy crowd just got hosed.
#147
Posté 02 juillet 2015 - 04:29
No, I think it was supposed to be the perfect ending, hence only unlocked with enough ems. I don't think the writer, hopeless AI and transhumanism supporter that they were, thought of turning everyone and everything into machines as a cost. Synthesis is the last thing I personally would pick.
Right. My point was that the actual implementation turned out to be better than the design intent; they wanted to deliver an optional ending, but failed. Spectacularly.
And I don't see the point going through the story, only to fail at the end.
For RP? I don't think it's worth spending a whole lot of zots on, but it's worth doing sometimes.
#148
Posté 02 juillet 2015 - 05:00
#149
Posté 02 juillet 2015 - 07:48
It's especially off-putting when the Extended cut, the thing that was supposed to provide "clarity and closure" doesn't even touch that scene.
yeah. And call me old fashioned, but I grow up playng games that really rewarded the players who finished the game with a long video. Basically a piece of movie. I'm still fond of FFIX ending. Every character epilogue is well explained with a little scene and dialogues. Is a very long video, plus the cinematic-stunning graphic epilogue for the protagonist.
I was really expecting something similar for ME3...not the squallor we got. Really, three games...just for a breath scene? Is almost laughable.
- CrystalXPredator aime ceci
#150
Posté 02 juillet 2015 - 07:53
I like how people compare videogames with real life tragedy. *ShizzleDizzle*
I would like to see in andromeda some good endings, when it will be a trilogy. I just want to see well written endings don't care,
if bad or good just well written endings. ME3 was okay for me but I still got more question than I already had before. Just because I spent more than 200 hours at all for getting a perfect ending that fits for me and at the end of mass effect 3 I really got disappointed. So I hope andromeda won't end up like mass effect 3 had for me.





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