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lots of bad endings expected in this?


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#151
Indigenous

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yeah. And call me old fashioned, but I grow up playng games that really rewarded the players who finished the game with a long video. Basically a piece of movie. I'm still fond of FFIX ending. Every character epilogue is well explained with a little scene and dialogues. Is a very long video, plus the cinematic-stunning graphic epilogue for the protagonist.

 

I was really expecting something similar for ME3...not the squallor we got. Really, three games...just for a breath scene? Is almost laughable.

I'm sorry but no.

 

The whole of Mass Effect 3 was a cinematic scene.

 

All of it. :)


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#152
Hair Serious Business

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If we get some ending varieties like we had in ME2 that would be amazing!

Because so far when it comes to endings ME2 had best job done at them,you can get super happy ending with everyone alive(if job was done well and all upgrades were met),you can have more or less good end(with some of squad dead) and in end the bad ending(with everyone dead).So I hope for something like we had in ME2  :rolleyes:



#153
Felya87

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I'm sorry but no.

 

The whole of Mass Effect 3 was a cinematic scene.

 

All of it. :)

Not where it count.



#154
dreamgazer

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If we get some ending varieties like we had in ME2 that would be amazing!

 

Uh, what ending varieties are those again? 


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#155
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Not where it count.

Its been a while since ME3 came out. Am I really the only one that notices its brilliance?

 

It couldn't have ended any better as they had to explain how Shepard could beat these unstoppable monsters.


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#156
Hair Serious Business

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Uh, what ending varieties are those again? 

I think I named them lol

Super Classic Happy Disney End with everyone alive.

Neutral Ending with some of crew/or large number of crew dead.

Bad End with everyone dead.

These varieties I want back in new ME so everyone can be happy.



#157
dreamgazer

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I think I named them lol

Super Classic Happy Disney End with everyone alive.

Neutral Ending with some of crew/or large number of crew dead.

Bad End with everyone dead.

These varieties I want back in new ME so everyone can be happy.

 

All of those are mildly tweaked versions of the exact same ending, though. The only story differences come in the conversation with TIM in relation to the Collector Base decision (color swaps!) and whether you were making a full FailShep or not.  No matter what, though, everything's the same.  



#158
Dantriges

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With a McGuffin like in every other scifi series or film where you fight against impossible odds of course or alternatively killing the head of the evil empire. -_- Funny thing is the evil saucier ehm reaperboss was pretty close all the time. <_< Would be funny watching the Reapers arguing and bickering like the council after starkid got purged from the Citadel systems like annoying malware.

Harbinger: Assuming direct control of this war effort!

Reaper number 12755: Dude, you already screwed up with the collectors.

Reaper 3492: Yeah and you killed my progenitor race and this solution is stupid anyways. ^_^

Reaper 2000: I am a nation independant, free of starbrat control and we have no interest in getting killed. These organics actually shoot back!

Reapie 3: What makes you boss anyways?

Harbinger: I am the first made from the apex race and you will follow my command!

Reapie 3: Yeah sure, you are and were a jerk. heating up main cannon

 

You could have won convewntionally with more preparation probably. You don´t get reliable data about how many dreadnoughts are needed to shoot down a giant cuttlefish with or without Thanix if you didn´t kill some of them. Or that a cruiser can take on a Reaper destroyer.

 

This stupid council. ;)  Or wait a moment, they are just envoys. :huh:  Perhaps the asarian/human taxpayer or the dalatrasses never wanted to pay wartime taxes because someone had a dream that evil squids will come from outer space.

 

Back to the question at hand. Not many people complained about the existence of a magic mcguffin known as the crucible, it was more about what this thing actually does.



#159
Valkyrja

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I think I named them lol

Super Classic Happy Disney End with everyone alive.

Neutral Ending with some of crew/or large number of crew dead.

Bad End with everyone dead.

These varieties I want back in new ME so everyone can be happy.

 

I'm going to disagree. The suicide mission was fun but I think BioWare's design approach here and in other places throughout the trilogy really misses the point of how choice should be handled.

 

When it isn't about varying outcomes and is instead about success or failure (or a sliding scale between them) it isn't much of a choice at all anymore. As an ME3 review pointed out they're actually disguising "investments" as "choices." Complete the content you paid for in ME2 and win the suicide mission or don't grind the content and take casualties. Invest in your reputation or fail the persuasion checks.

 

You could have the mission turn into a bloodbath but why would anyone want to fail? It's a shame that a lot of the divergent content in ME3 was locked behind these boring success/failure variables instead of some of the more interesting choices from the trilogy.


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#160
PinkysPain

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It couldn't have ending any better as they had to explain how Shepard could beat these unstoppable monsters.

 

"He couldn't" wasn't the answer most of us were looking for ...

 

DO THE IMPOSSIBLE
SEE THE INVISIBLE
ROW! ROW!
FIGHT THE POWER!

TOUCH THE UNTOUCHABLE
BREAK THE UNBREAKABLE
ROW! ROW!
FIGHT THE POWER!



#161
Indigenous

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"He couldn't" wasn't the answer most of us were looking for ...

 

Did you think they were capable of being beaten? :) The whole tone of Mass Effect 3 was that they were losing and they were desperate. There was some hope there but... Bioware built the reapers as too much of a dominating threat. If the blight was made up of a hundred's of thousand's of Archdemons would you believe they could be beaten?

 

A lot of what happened in Mass Effect 3 should have happened in Mass Effect 2 and ME3 could have been purely about ending the reaper threat. And then you would have got the answer you wanted. However, the reason why ME3 is a work of art is because of ME2's pointlessness.


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#162
Drone223

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MEHEM is best canon ending.

It's not, the mod isn't recognized in the canon.

#163
PinkysPain

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Did you think they were capable of being beaten? :)

 

Yes ... as for ME2 already needing to be a grim derp game, perhaps. But it wasn't.

 

ME1 was a power fantasy where the only sacrifice was a heroic sacrifice.

 

ME2 was a power fantasy without sacrifice.

 

So yeah, two out of three ... Mac's storytelling was a bait and switch from Drew's storytelling. I was promised TTGL and I got Deus Ex.


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#164
Indigenous

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No not a grim game... As I said there are generally three parts to a story. The beginning, middle, and end. The Mass Effect trilogy did not have a middle. Well actually ME3 was the middle and the end.

 

The beginning, Mass Effect 1, is where we were introduced to the Mass Effect Universe. The middle is supposed to be where most of the story is told and it sets us up for the end. The end, Mass Effect 3, is the finale where the story is resolved.

 

Mass Effect 2 was supposed to explain how the reapers could be beaten and if possible show it, a little. It didn't really do this. It was a great game by itself but as part of a trilogy it was terrible.

 

It seems like you expected to beat the reapers because you believe Mass Effect was a power fantasy and not because of the actual story. How do you think the first wardens beat an Archdemon? :)



#165
dreamgazer

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ME2 was a power fantasy without sacrifice.

 

Except for the Collector Base, of course.  It, and everything and everyone left on board, either went to the mad scientists of Cerberus or was blown to smithereens. 


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#166
CitizenThom

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There will be bad endings because art.

 

p.s. ME2's story arc was more consistent than ME3's. ME1 was better in a macro sense, building the whole mythology of the mass effect universe, but ME2 provided a personal interaction with that universe. ME3 was good except that the end wasn't the sum of the rest of the story.

 

If you write an end to the plotline like that, you have to have post end gameplay like Final Fantasy IV if only for the sake of wrapping up the loose ends and showing that there was a point to all of the forged alliances etc etc etc.

 

p.p.s. The Reapers were defeatable by the technology at hand per ME1's ending, per ME2's ending, per Shahalud on one planet, per the Geth and Quarian homeworld sequence on another. That's really where the trilogy came apart probably. First the reapers are bad ass but beatable... and then they're suddenly made unstoppable in the last chapter of the story, and Cerberus somehow does what the Reapers failed to do in ME1 and in the course of about five minutes and with some number of their resources dedicated to dealing with Sheppard's squad at the Cerberus Base...

 

...which was the kind of bad playwriting that Euripides mocked thousands of years ago. It's no wonder we mock this kind of storywriting today.



#167
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I agree Mass Effect 2's story arc was more consistent than ME3's, however, it was almost filler. At best it just made the reapers more threatening, as their pawns could potentially cause the deaths of 'the galaxy's most elite team'.

 

No. These aren't Skyrim dragons, they are Archdemons and there are so, so many of them. Yes, you expect them to suffer some casualties but you can't really expect their army to lose unless they were allowed to be beaten. You wouldn't expect the Warden to beat the a horde of Archdemon's in one game, a couple maybe but a horde, not unless he figured out a magical spell that would let him. To balance this out he would have had to die. This will let the audience know that they were not lying about how dangerous Archdemons are. He gave everything and more to end the threat and it consumed him.

 

All Mass Effect 3's plot holes were Mass Effect 2's fault. Bioware should have done a better job connecting ME2 to the story. Good game but probably doesn't deserve the name Mass Effect 2. Maybe Shepard vs The Collectors.



#168
mickey111

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It's not, the mod isn't recognized in the canon.

 

MEHEM is best canon ending.



#169
Drone223

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MEHEM is best canon ending.

No matter how many times you repeating that it won't change the fact that MEHEM is not part of the official canon. Its a fan creation and will be treated as such.

#170
Iakus

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Its been a while since ME3 came out. Am I really the only one that notices its brilliance?

 

It couldn't have ended any better as they had to explain how Shepard could beat these unstoppable monsters.

I killed a freaking Old God in DAO.

 

Got a better ending too.



#171
Iakus

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Did you think they were capable of being beaten? :) The whole tone of Mass Effect 3 was that they were losing and they were desperate. There was some hope there but... Bioware built the reapers as too much of a dominating threat. If the blight was made up of a hundred's of thousand's of Archdemons would you believe they could be beaten?

 

A lot of what happened in Mass Effect 3 should have happened in Mass Effect 2 and ME3 could have been purely about ending the reaper threat. And then you would have got the answer you wanted. However, the reason why ME3 is a work of art is because of ME2's pointlessness.

If the Blight was made up of hundreds of thousands of Archdemons, I would have expected there to be a solution to stopping them with possible "good" and "bad" outcomes based on my choices.  Why bother to even make such a game otherwise?   WHy create a maze where the reward was velveeta rather than a real piece of cheese?

 

But then, when DAO came out, I still had faith that Bioware knew how to tell such a story.



#172
Iakus

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No matter how many times you repeating that it won't change the fact that MEHEM is not part of the official canon. Its a fan creation and will be treated as such.

And it's a d@mn shame it's not too.



#173
Drone223

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And it's a d@mn shame it's not too.

If Bioware wanted to change the endings then they would've done it back in 2012, but since it's been 3+ years, they're not changing them anytime soon.

#174
dreamgazer

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If Bioware wanted to change the endings then they would've done it back in 2012, but since it's been 3+ years, they're not changing them anytime soon.


Dude, this is literally the last person you'd ever need to tell this to.
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#175
blahblahblah

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If Bioware wanted to change the endings then they would've done it back in 2012, but since it's been 3+ years, they're not changing them anytime soon.

If Bioware wanted to change the endings then they would've done it back in 2012, but since it's been 3+ years, they're not changing them anytime soon.

If Bioware wanted to change the endings then they would've done it back in 2012, but since it's been 3+ years, they're not changing them anytime soon.


Changing the endings is doing a freaking remake. Remakes took 10 to 20 years to make.