After having read the martian, I'm convinced that Botanist/Enginers are the coolest guys in space.
Is The PC Going To Be A Soldier, Or...
#51
Posté 25 juin 2015 - 12:42
- FKA_Servo et maia0407 aiment ceci
#52
Posté 25 juin 2015 - 12:51
Alliance soldier or merc is cool with me.
#53
Posté 25 juin 2015 - 12:57
I do think it will be a heavily military operation.Exploration of an unknown and potentially dangerous galaxy and you honestly don't think the entire thing will be under a military mandate,you people are delusional.
The closest you will get to being an academic will be babysitting them as they sift through the remains of a dead civilization as you secure the perimeter.
I just don't think that necessarily eliminates the possibility of playing someone with a career outside of it. Space Indiana Jones appeals to me.
- Cadell_Agathon et Elista aiment ceci
#54
Posté 25 juin 2015 - 01:29
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One
The PC is the leader and main character of the game
Two
The PC will always lead the team into battle or take part in exploration
Three
The PC will always take part in any SP-MP cross-over event if required
Four
The PC will have an "influence" factor from his/her persona. Possibly in enemy/alien or NPC interaction.
Fifth
I'd like the PC to have a "lucky" factor, choosable at creation time. The factor to be anywhere from 5-20% (from a random number generator) and the "lucky" would be chosen from said list:
1. Lower ship building costs
2. Finding better gear
3. Finding larger resource caches
4. Your AI agents will have better starting skill sets.
5. Even choosing two Luky but half the rolled percentages.
6. Any of you guys come up with other "lucky"?
Again number 5 adds to the replayability of the game.
I believe the character selection screen will ask you to choose your class. Each class will have a set of pre-determined skills plus one or two additional specialized ones. The whole set will be tuned for balance and survivability. The idea of you choosing to be the ship's chef, bottle washer, navigator or diplomat is silly. Regardless of the option given to you at the CC level you will end up with one of a pre-determined class. The players themselves have a certain class affinity, anyway. It's best that they make the choice.
In any case, the player will start off with a colony world, a mining camp, an Outpost or two, an exploration ship with the Mako and some familiar races (Solarian and Krogan and perhaps an Asari ). Solarian for research, the Krogan for mano-a-mano battles and the Asari for Biotic Powers. From the Leaked Poll questions, I anticipate some MOO-like elements with initial choices that may bite you in the butt later in the game.
So, let's go play! ![]()
#55
Posté 25 juin 2015 - 01:39
We'll if we're going with the Wild West theme, a freelance scout contracted by the alliance, I think Jacob's dad was one.
#56
Posté 25 juin 2015 - 01:58
I'd much rather not be explicitly military in this one. Some sort of scientist or engineer would be very cool, assuming (hopefully) that we're part of a team made up of various council races.
I'd like to choose from different backgrounds that determine my profession, personally.
- Cadell_Agathon, Mad Cassidy, GreatBlueHeron et 3 autres aiment ceci
#57
Posté 25 juin 2015 - 01:58
I really hope we're not shoe-horned into playing a military grunt. I want a protagonist who can claim to be an intellectual. I know we'd have to be combat trained, but I'd much rather have some other core profession. I'd personally prefer a scientific background. More Star Trek / Stargate, less Starship Troopers.
- In Exile, Exile Isan, Elista et 5 autres aiment ceci
#58
Posté 25 juin 2015 - 02:02
I think at the least our character needs to have a degree of combat experience or training. Whether that is from formal military service, or simply stuff you've picked up living on the frontier though, well, that can be left wide open.
- CronoDragoon aime ceci
#59
Posté 25 juin 2015 - 02:06
I really hope we're not shoe-horned into playing a military grunt. I want a protagonist who can claim to be an intellectual. I know we'd have to be combat trained, but I'd much rather have some other core profession. I'd personally prefer a scientific background. More Star Trek / Stargate, less Starship Troopers.
How about this guy from Starship Troopers?:

Despite what some of Shepard's derp moments would have you believe, being intellectual and being military are not mutually exclusive.
Personally I'd prefer a bit of a renegade (as in the actual meaning of the word not the "notDarkSide" of ME's morality system), ex-military, para-military or merc. A badass with built-in autonomy, not simply the illusion of one and with reasons other than "he's Space Jesus".
- Quarian Master Race aime ceci
#60
Posté 25 juin 2015 - 02:08
I think at the least our character needs to have a degree of combat experience or training. Whether that is from formal military service, or simply stuff you've picked up living on the frontier though, well, that can be left wide open.
Yeah, we'll need at least a little bit of justification not only for being trained in weapons but also for covering the abilities of the different classes. At the same time, I'm hoping we aren't just simply a soldier. Mercenary vanguard for colonial ventures would be cool.
#61
Posté 25 juin 2015 - 02:19
I'd much rather not be explicitly military in this one. Some sort of scientist or engineer would be very cool, assuming (hopefully) that we're part of a team made up of various council races.
I'd like to choose from different backgrounds that determine my profession, personally.
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How would that option affect your game? The main story arc is scripted anyway.
#62
Posté 25 juin 2015 - 02:23
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How would that option affect your game? The main story arc is scripted anyway.
Well, who knows how they would implement it if they decided to do so? But what I was thinking of when I wrote that was basically just the personal history/psych profile from ME1, which had some in game callbacks. It's enough to "know" I'm an astrobiologist, for me.
I suppose guess it might be sort of weird if you choose a character class like soldier and had a history/profession in "xenolinguistics" or something. Then again, it doesn't have to be. And they could also wrap that whole thing up in your chosen class.
#63
Posté 25 juin 2015 - 02:26
My knowledge of RL military stuff is limited but it doesn't seem too far-fetched for the Alliance to have it's own inhouse specialists particularly for exploration. Programs where the Alliance will sponsor education and in return you're theirs.
And you're trained in combat because it is the military and stuff like wars and Reapers happen.
#64
Posté 25 juin 2015 - 02:28
I think starting as someone in an academic profession (or whatever) with minimal combat experience makes just as much sense as a veteran military officer starting the game at level one. There's any number of reasons why that person could have some combat skills, even if their job is mostly categorizing space herbs or translating ancient Prothean texts.
They could be the black sheep of a military family. They could have grown up a colonist on a hostile world. Maybe they're ex-military. Maybe it's a DoD (or the future version of it) funded expedition and each crew member was required to attend boot camp first. If this is in the future, maybe our PC has an ex-Specter Grandmother that taught us some basics when she heard we were up for this expedition. You know, just in case.
That all said, I understand that they will want to keep some series consistency, and I assume we will once again be at least affiliated with military in some way. And I also understand that for gameplay purposes, it would make sense for our PC to be in a field where they know how to lead people and shoot things to begin with.
I guess I just think it's more interesting to be with our PC when they learn those skills. Like, if the expedition vessel crashes and half the crew dies, and your lowly PhD Candidate working on her Doctorate inexplicably ends up the member with the highest rank... Or the ship is raided by a crew of space pirates and you hide in a crate - that they then steal from the ship and you become an accidental stowaway.
The military background just feels a little boring since there are so many games like that already (sci-fi or not). Of course, I'm sure tons of people think an academic nerd is way more boring, haha! But at least it's a game I haven't played before. And I personally can identify a lot more with a science or linguistics nerd than I can with a soldier.
- FKA_Servo, Patchwork et maia0407 aiment ceci
#65
Posté 25 juin 2015 - 02:32
I think it'd be kind of cool if, like in ME, you got to choose two pre-game things for your character. Except instead of where/how you grew up and why you have a military distinction, you get to choose your type of personality and what job you have.
If they were going to do that, I think it could be neat for it to have an impact on gameplay. Like maybe, if you pick a military career, the non-combat portions (resource gathering, establishing treaties, building settlements) get toned down a bit and run more on autopilot, and if you pick an explorer career, that aspect becomes more detailed. (It should all probably just change defaults that can be adjusted during gameplay, like combat difficulty and the "narrative" settings in ME3.)
- RevilFox aime ceci
#66
Posté 25 juin 2015 - 02:33
I really hope we're not shoe-horned into playing a military grunt. I want a protagonist who can claim to be an intellectual. I know we'd have to be combat trained, but I'd much rather have some other core profession. I'd personally prefer a scientific background. More Star Trek / Stargate, less Starship Troopers.
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Hmm.....
I'd think MEA will be a RPG shooter type, if for no other reason than to appease to the casual console player market.... that "broader appeal" that senior EA execs want from their games.... that "sit down, pick up a controller and start play" mentality.
Say, you get shoe-horned into being a Spock. How will the game play any different? You will still lead a team into battle, you will still have a class and a skill set. You will still make the same core decisions about enemies and allies. The core story arc and main quests will be the same.....
I really don't see a difference. My shep background had no influence on the main story or main quests... that I saw, anyway.
#67
Posté 25 juin 2015 - 02:41
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Hmm.....
I'd think MEA will be a RPG shooter type, if for no other reason than to appease to the casual console player market.... that "broader appeal" that senior EA execs want from their games.... that "sit down, pick up a controller and start play" mentality.
To be fair, I don't really see how this differs from Mass Effect since its inception. It was always an "RPG shooter" type of game even before EA started spouting their "awesome button" nonsense, and I don't think the gameplay systems suffered as the series went on at all. It would seem that what streamlining it was subject to (RE inventory, for example) was positive, and the leveling and overall gameplay just got better.
Wasn't it initially developed as a console exclusive anyway?
- PhroXenGold et KrrKs aiment ceci
#68
Posté 25 juin 2015 - 02:47
#69
Posté 25 juin 2015 - 02:52
How about this guy from Starship Troopers?:
"Doogie Hitler"
I love this movie, though.
#70
Posté 25 juin 2015 - 02:52
<<<<<<<<<<>>>>>>>>>>
Hmm.....
I'd think MEA will be a RPG shooter type, if for no other reason than to appease to the casual console player market.... that "broader appeal" that senior EA execs want from their games.... that "sit down, pick up a controller and start play" mentality.
Say, you get shoe-horned into being a Spock. How will the game play any different? You will still lead a team into battle, you will still have a class and a skill set. You will still make the same core decisions about enemies and allies. The core story arc and main quests will be the same.....
I really don't see a difference. My shep background had no influence on the main story or main quests... that I saw, anyway.
There are various ways to add in background into the mechanics
Simplest:
You a biologist (or sub category) = damage to organics +10%
A roboticist = damage to machines +10% or salvage from machines +10%
A physicist = effects of (self built and fragile if you don't know what you are doing) weapon mods increased +25%
A planetologist (or sub category) = gathered minerals +10%
A medical doctor = auto replenish 1 medigel per time period or colony growth +10%
A logistic background = Increased inventory space
A finance background = trading gains with aliens +10%
A military background = damage reduction +10%
More complex
Each background has conversation choices linked to it and in abundance rather than just a little side quest (ME2)
Most complex (too much effort for too little revenue so this is highly unlikely)
Use down time to actually create new tech through a designer interface, such as
roboticists - better robotic sentries that become available in base defense missions
engineers - mixed mods that combine 2 or more mods
biologists - short live organic warriors that go with you on missions but cannot be recovered on dying (will break the 4 man team ruie)
- FKA_Servo et KrrKs aiment ceci
#71
Posté 25 juin 2015 - 02:57
#72
Posté 25 juin 2015 - 03:00
Despite what some of Shepard's derp moments would have you believe, being intellectual and being military are not mutually exclusive.
That's true. You could have something along the lines of Samantha Carter or Rodney Mackay in Stargate; affiliated with the military (or even a member of it), but specialized in an area that makes them useful outside of combat situations. Shepard was very good at pulling a team together - she had lots of charisma and inspired loyalty and confidence, but she wasn't the sharpest tool in the shed. I would enjoy playing a character who was able to solve non-combat related problems intelligently. Someone who wasn't always forced to outsource when it came to finding a solution to a major problem.
#73
Posté 25 juin 2015 - 03:04
I wanna be the bartender.
I want "The Tempest" to have a bar like "The Enterprise" had Ten Forward, and I'll spend the game slinging drinks and getting sloshed.
#74
Posté 25 juin 2015 - 03:49
Yeah, we'll need at least a little bit of justification not only for being trained in weapons but also for covering the abilities of the different classes. At the same time, I'm hoping we aren't just simply a soldier. Mercenary vanguard for colonial ventures would be cool.
Hey, Tali got to be the best of the best with a self-defense course.
And Liara was just an archeologist.
And Garrus was a cop after his conscription.
And Wrex was just a Krogan.
- CronoDragoon aime ceci
#75
Posté 25 juin 2015 - 03:55
I wanna be the bartender.
I want "The Tempest" to have a bar like "The Enterprise" had Ten Forward, and I'll spend the game slinging drinks and getting sloshed.
This just made me think - What if we weren't the hero in ME:A, but the guy/gal behind-the-scenes doing all the little things while the heroes were running off doing theirs...
Mass Effect: Blue Shift ![]()
- Tyrannosaurus Rex aime ceci





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