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BioWare Under Pressure?


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#26
Golden_Persona

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I think it has less to do with ME3 and more with the current state of WRPGs. With Witcher 3 progressing the genre in areas such as side quest and having an immersive open world........and Fallout 4 seemingly doing good with the mini bits such as allowing the player to create his/her experience through deep crafting/exploration options, a lot of people including myself is going to be looking to Bioware to see if they can add to the progression of the genre. Cool looking graphics and fancy cutscenes just isn't going to cut it. ME1 took the industry by surprise in 2007. What will ME:A bring to the table?

I still don't see what Witcher 3 revolutionized. Meaningful side quests have been done in past Bioware games. It did manage to balance it better with an open world than Inquisition did, and ME2 or 3 with its great side quests aren't open world games, but it has been done before.

 

Fallout 4 on the other hand? That crafting system has me salivating at the mouth. It gives purpose to all the junk items you'd normally find, plus I can just imagine the amazing gun customization. Being able to create custom power armor is amaaaazing, and I also hear we can give it custom paint jobs? perhaps the last thing isn't true. Still I'd say Fallout 4 has a better chance to be the revolutionary beast.


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#27
shepskisaac

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I would love to know how much money multiplayer generated for them.

A lot. For all the screw ups and scanadals, their aggresive push for digital is paying off, already makes up half of the company's revenue



#28
goofyomnivore

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I doubt EA is expecting ME:A to outdo ME:3. ME:A is a reboot basically, and ME:3 had two games of hype/investment behind it. This title is probably the least pressure BioWare has been under since ME / DA:O.

 

"Try some ideas, and if it doesn't work out the Mass Effect/BioWare brand its self will probably net a profit." is the mentality I assume EA has towards this game. Its a low risk - high gain game to make imo. There is another IP IIRC in the works if this tanks to put beside Dragon Age.



#29
Iakus

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I was chatting with another forum user in a private message...  We were talking about ME:A would have to make up for the mistakes in the entire series, especially ME3.

 

I have high hopes for ME:A -- but I feel like after seeing a few users irate, that BioWare needs to get this game right or lose the trust of their fans forever.  

What do you guys think?

What pressure?  Mass Effect 3 was wildly loved and accepted Art!  There were just a few haters who simply didn't get it.  And the Extended Cut fixed the few small matters that remained and added much-needed clarity and clo- :lol:  :lol:  :lol:

 

Sorry, sorry, I just couldn' thold it any longer  :D


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#30
dreamgazer

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I feel like no matter what they do some people are going to hate this game regardless of what it does right or wrong. Not saying it won't be for legit reasons, but some people I feel have gone too far overboard with their disdain for modern Bioware.


Ding, ding, ding.
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#31
Majestic Jazz

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I still don't see what Witcher 3 revolutionized. Meaningful side quests have been done in past Bioware games. It did manage to balance it better with an open world than Inquisition did, and ME2 or 3 with its great side quests aren't open world games, but it has been done before.

 

Fallout 4 on the other hand? That crafting system has me salivating at the mouth. It gives purpose to all the junk items you'd normally find, plus I can just imagine the amazing gun customization. Being able to create custom power armor is amaaaazing, and I also hear we can give it custom paint jobs? perhaps the last thing isn't true. Still I'd say Fallout 4 has a better chance to be the revolutionary beast.

 

Well I guess in comparison to DAI (Which is Bioware's most recent game) TW3 blows Bioware out of the water in terms of immersive living and breathing worlds full of deep and emotional sidequest that not only ties to the main plot but actually has some input on the ending of the game. Literally everything you did mattered in the end in some way or form. TW3 had fetch quest just like DAI, but CDPR was able to mask them effectively to the point where you become so engaged in the sidequest story that you forget that what you are essentially doing is a "go here, kill Y, and report back to X for reward" fetch quest. It will be interesting to see how ME:A handles sidequest. Do they go back to the Mass Effect 2 and Mass Effect 3 forumla of sidequest that in my mind blows TW3 out of the water? Or do they goto DAI's approach?

 

And I agree about Fallout 4, I believe by the end of the year, the industry will be pointing towards Fallout 4, not TW3 or DAI, but FO4 in regards to doing a WRPG right when it comes to features such as exploration and crafting. 


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#32
Eelectrica

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So...just like every other video game company.

Well yes, without sales any company can't keep producing new games. We all know that.

EA is risk averse though meaning they're not interested in taking some risks that might actually push the genre forward and make it better all round.

With budgets the way they are I suppose that's understandable. Reminds me a little of a line in an old Pink Floyd song - Not Now John "Who cares what it's about as long as the kids go."

Anyway it should be a fun game and will sell quite well being a shooter at its core. The ME IP should still be a good one and recover from any damage done with the endings.

#33
LinksOcarina

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What pressure?  Mass Effect 3 was wildly loved and accepted Art!  There were just a few haters who simply didn't get it.  And the Extended Cut fixed the few small matters that remained and added much-needed clarity and clo- :lol:  :lol:  :lol:

 

Sorry, sorry, I just couldn' thold it any longer  :D

 

Well, it is kind of true in the end, especially the few haters part.

 

As to the question of pressure, I am sure there is some. It is not like BioWare doesn't care about making a quality game, so that will provide pressure right there of course for people to contend with while working on the game, plus dealing with legacy, the fact that folks will be scrutinizing everything they do (and we see that already) at this point because people are...well...petulant.

 

It would be foolish to think there is no pressure. I think the more important thing in the end though is accepting that fact, and moving on with it. Ignore the noise, for thats all it will be. 



#34
AtreiyaN7

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Don't they pretty much always work with the weight of fan expections on their shoulders? I think there's always the weight of past projects and their successes/failures thrown in as well on every game, particularly in sequels.

I expect that they'll make some people happy with ME:A, while other people won't be happy when the game comes out (as per usual). I just hope they focus on telling a good story with cohesive writing and are willing to take risks instead of playing it completely safe because of the furor over ME3's ending.

As far as I can tell, the only people guaranteed to be happy are the people who wanted the Mako back atm, heh.
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#35
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#36
shepskisaac

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Define "risk" though. It sure was a risk to streamline ME2 to the point they did. Was it good design? Of course not. Why customization is good doesn't really have to be explained.



#37
GnusmasTHX

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Thread went too long without this classic getting posted.


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#38
CrutchCricket

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As has been stated the bottom line is simply money.

 

The goodwill of the franchise is inevitably tarnished. But as long as they can net enough new casuals or returning gullible idiots, it really won't matter. That's the EA way.

 

That being said, I think the Andromeda direction is a sign that Bioware is trying to retain and even regain disappointed ME fans legitimately, by distancing themselves from the source of the problem and seemingly going back to the roots of what the original Mass Effect was. Yes it involves a clean slate. Yes it is necessary given the scorched earth of the previous setting. But if they can pull it off and stay true to their strengths (characters) and to what made the franchise stand out (exploration and immersion) then the ME series really has a chance at healing.

 

Now if only Walters wasn't involved...


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#39
Valkyrja

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Define "risk" though. It sure was a risk to streamline ME2 to the point they did. Was it good design? Of course not. Why customization is good doesn't really have to be explained.

 

I don't really disagree but I would still rather play the ultra-streamlined ME2 than deal with ME1's hot garbage systems.

 

Fortunately they reversed course a bit with ME3 and added back customization like mods without ME1's asinine itemization.


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#40
SojournerN7

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I have high hopes for ME:A -- but I feel like after seeing a few users irate, that BioWare needs to get this game right or lose the trust of their fans forever.  

What do you guys think?

 

Bioware doesn't need those kind of 'fans'. Some people are just too entitled these days I guess, but there's not much merit in taking anything (leaks, theories, etc) at face value while a game is in development. Even the demo trailer for Mass Effect showed some dialogue, combat and character designs that never made it to the release product. Maybe somebody got irate then, but they probably played the game anyway. What a guy.

 

Spoiler

 

Remember the 'Caleston' mission that got scrapped converted to the Therum mission?

 

Spoiler

 

I have no idea what people are getting irate over, considering the game is still at least 1.5 years still in development. Play something else until then maybe? Apparently the Witcher 3 is somehow comparable to DAI. Maybe play that? RTS your secondary thing? Maybe the Mass Effect Reborn Mod? Too much time on their hands.

 

As long as they keep throwing the community a bone now and again on game features, I'll be a happy camper. I'm hoping they'll save the intricate story details such as whether the ME3 endings, or how we got to Andromeda are touched on (or not) for the final product and not before.


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#41
Majestic Jazz

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That being said, I think the Andromeda direction is a sign that Bioware is trying to retain and even regain disappointed ME fans legitimately, by distancing themselves from the source of the problem and seemingly going back to the roots of what the original Mass Effect was. Yes it involves a clean slate. Yes it is necessary given the scorched earth of the previous setting. But if they can pull it off and stay true to their strengths (characters) and to what made the franchise stand out (exploration and immersion) then the ME series really has a chance at healing.

 

 

 

Some people like you may think that ME:A would be a homage to ME1, but a great fear many of us have is that ME:A would be DAI: In Space. 

 

If that happens.....



#42
SNascimento

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They are under the preasure of their creative desire to make a great game. Nothing more, nothing less. 



#43
Eelectrica

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Define "risk" though. It sure was a risk to streamline ME2 to the point they did. Was it good design? Of course not. Why customization is good doesn't really have to be explained.

I don't think it was a risk to streamline ME2 as much as they did. They are appealing to the lowest common denominator who doesn't want to be troubled by customization. Who just wants to be the hero of the story, shoot the bad guys and bang the hot alien or crewmate at the end.

 

I like customization, the more the better, but I'm in the minority. Always have been always will be.

 

The other point I somehow forgot to mention is microtransactions. If the leak is true with the strike missions, microtransactions could be creeping more and more into the SP game. The paragraph on Strike missions in the leak sends a chill down my spine, and could well prove a deal breaker for me.

Maybe someone will come up with a good cheat engine script if the difficulty spike is too high and the MP requirement can be sidestepped. More info needed though.



#44
AlanC9

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The other point I somehow forgot to mention is microtransactions. If the leak is true with the strike missions, microtransactions could be creeping more and more into the SP game. The paragraph on Strike missions in the leak sends a chill down my spine, and could well prove a deal breaker for me.
Maybe someone will come up with a good cheat engine script if the difficulty spike is too high and the MP requirement can be sidestepped. More info needed though.


Difficulty too high? In a Bio game?
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#45
Eelectrica

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Difficulty too high? In a Bio game?

If it's balanced around 4 players then yes. It's a fairly low percentage of players that can solo Platinum in ME3.



#46
LinksOcarina

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The other point I somehow forgot to mention is microtransactions. If the leak is true with the strike missions, microtransactions could be creeping more and more into the SP game. The paragraph on Strike missions in the leak sends a chill down my spine, and could well prove a deal breaker for me.

Maybe someone will come up with a good cheat engine script if the difficulty spike is too high and the MP requirement can be sidestepped. More info needed though.

 

You mean this part?

 

 

Deployed Strike Team Missions:
 

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.
 

Active Strike Team Missions:
 

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.
 

Multiplayer “Horde” Mode:
 

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.

 

I fail to see two things in your scenario.

 

1) Where the microtransactions actually are. It is possible they are the APEX funds, but that could just be your in-game funds as well, since they reference it as in-game currency and note that you earn in-game currency by participating in strike missions.

 

2) How Strike missions will involve microtransactions. Thus far it seems like it's only time, not money, that is affected, which is similar to Inquisition and the War Table missions,

 

I would bet that we will see a sort of cash shop for multiplayer of course, and it will be similar to the cash shops seen in Inquisition and Mass Effect 3. So I am not sure why you are alarmed at all, when the information present is more or less consistent with what multiplayer modes tend to be. 



#47
Computron2000

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You mean this part?

 

 

I fail to see two things in your scenario.

 

1) Where the microtransactions actually are. It is possible they are the APEX funds, but that could just be your in-game funds as well, since they reference it as in-game currency and note that you earn in-game currency by participating in strike missions.

 

2) How Strike missions will involve microtransactions. Thus far it seems like it's only time, not money, that is affected, which is similar to Inquisition and the War Table missions,

 

I would bet that we will see a sort of cash shop for multiplayer of course, and it will be similar to the cash shops seen in Inquisition and Mass Effect 3. So I am not sure why you are alarmed at all, when the information present is more or less consistent with what multiplayer modes tend to be. 

 

Agreed. That part sounds straight out of ME3's multiplayer. Spend time or spend money to unlock weapons and classes. Get money and XP on mission success. 4 man teams. Waves of horde mode. Assassinate target, disabling bombs, objectives.



#48
Eelectrica

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You mean this part?

 

 

I fail to see two things in your scenario.

 

1) Where the microtransactions actually are. It is possible they are the APEX funds, but that could just be your in-game funds as well, since they reference it as in-game currency and note that you earn in-game currency by participating in strike missions.

 

2) How Strike missions will involve microtransactions. Thus far it seems like it's only time, not money, that is affected, which is similar to Inquisition and the War Table missions,

 

I would bet that we will see a sort of cash shop for multiplayer of course, and it will be similar to the cash shops seen in Inquisition and Mass Effect 3. So I am not sure why you are alarmed at all, when the information present is more or less consistent with what multiplayer modes tend to be. 

Micro Transactions are part of MP, We don't know what the gear requirements will be for the strike missions which are MP. Therein lies the potential problem.



#49
Computron2000

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Micro Transactions are part of MP, We don't know what the gear requirements will be for the strike missions which are MP. Therein lies the potential problem.

 

If it is anything like ME3MP, as long as you start at bronze and collect in game money rather than spend cash to unlock gear, there is no real problem. The main issue is always whether there is a non-payment method to getting the same stuff. The speed of gain compared to simply purchasing items is of course another issue but if it is comparable to the current RNG store in ME3MP, i don't have a issue with it.

 

The description also reads as the MP being optional (again like ME3's MP after the war asset revamp) so MP gains are bonuses, not mandatory



#50
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Companies are in business to make money. Customers want them to make the best game possible regardless of time or money spent. They want value for their hard earned cash.

 

I would say Bioware is always under pressure.