Aside from Amalur which was once again EA chasing trends, the games you mentioned come from early John Riccitiello period which yes, started really good. And then the entire company went right back to its old tricks with more shutdowns, sequels, rushed releases, chasing trends even harder etc
Big presumption there though.
For one, a new I.P is being made by BioWare, which says a lot regarding the state of EA games.
The revival of Star Wars Battlefront, and Mirrors Edge 2, are welcome editions as well. Plus we know they are pushing into smaller game territory more aggressively, Unravel is their first foray into the creative partners revival. Plus companies like Activision don't invest over $80 million dollars into new technology and development incentives, or servers for online, or even Origin.
Let's also analyze those shutdowns now.
EA Maxis, for example, is still kicking, they just shut down one studio. Victory Games was shut down because their plans for Command and Conquer were not well received, their mobile division suffered cutbacks, but overall the company continues to put forth a fairly diverse gaming portfolio. Not to mention most of the staff is often retained during shutdowns now a days, or at the very least, under Riccitello EA would help people find jobs elsewhere.
Sequels...get over it already. Yearly Madden and Fifa, I get it, people don't like it, but they aren't like my brother who loves sports games and loves to pick them up every year. It is literally the only games he plays.
So I get why they make them, people want them. Is that a bad business decision?
I also fail to see any game being rushed at this point, unless you know something I don't. If Inquisition was considered rushed, after 4 years of development...thats an internal problem with BioWare, not EA.
So yeah, big presumption on all of that.