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#1
DAO MAdhatter

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I'm hoping bioware goes the same direction as DAI & give us the option to change the race of our PC. The original mass effect was a human tale but MEA doesn't have to be nore should be.
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#2
Sir Froggie

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They've already said MEA is human PC only. This ship has already set sail, sorry.



#3
AresKeith

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I'm hoping biowarfare goes the same direction as DAI & give us the option to change the race of our PC. The original mass effect was a human tale but MEA doesn't have to be nore should be.

 

It's already confirmed to be human only, and I'd prefer if Bioware doesn't switch during development 



#4
Hanako Ikezawa

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I would love it if Bioware decided to add the ability to play other races in Mass Effect: Andromeda. 



#5
Former_Fiend

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To be fair to those with hopes or speculation, they originally intended DA:I to be human only before they got a time extension. It's not beyond the realm of possibility for that to happen here, though I don't think it will. 

 

Indeed, short of them actually going full MMO, I don't see Bioware ever making a ME game that has non-human playable characters outside of Multiplayer.



#6
Sanunes

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To be fair to those with hopes or speculation, they originally intended DA:I to be human only before they got a time extension. It's not beyond the realm of possibility for that to happen here, though I don't think it will. 

 

Indeed, short of them actually going full MMO, I don't see Bioware ever making a ME game that has non-human playable characters outside of Multiplayer.

 

That extension was before the formal announcement of the release date as well, it was widely speculated with "rumors" of a Fall 2013 release date for Inquisition, but there was never anything from either BioWare or EA about that date unlike Mass Effect: Andromeda which has a formal announcement of Holiday 2016 at this E3.

 

Personally I think it would be harder to implement different races in Mass Effect because the body types are much different that it could require a lot more animating then even Dragon Age: Inquisition required. (Edit) Which was one of the complaints about the Qunari is that they were too much like a human.



#7
Eelectrica

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It would have been awesome, but for them to do justice to different races it would have had to have been in the initial design document and script writing.

I think it still would be awesome and make successive playthroughs a lot more interesting, but not this time around.

 

Humans are once again are off to save the universe - we can't save our own planet, but we can save the universe apparently.


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#8
AresKeith

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It would have been awesome, but for them to do justice to different races it would have had to have been in the initial design document and script writing.

I think it still would be awesome and make successive playthroughs a lot more interesting, but not this time around.

 

Humans are once again are off to save the universe - we can't save our own planet, but we can save the universe apparently.

 

Neither could any race



#9
Former_Fiend

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That extension was before the formal announcement of the release date as well, it was widely speculated with "rumors" of a Fall 2013 release date for Inquisition, but there was never anything from either BioWare or EA about that date unlike Mass Effect: Andromeda which has a formal announcement of Holiday 2016 at this E3.

 

Personally I think it would be harder to implement different races in Mass Effect because the body types are much different that it could require a lot more animating then even Dragon Age: Inquisition required. (Edit) Which was one of the complaints about the Qunari is that they were too much like a human.

 

That second paragraph is very much one of the reasons I don't think it'll ever happen. Unless they limited the races to human, asari, drell, and batarian, who're all roughly the same shape. But given that a large draw would be playing turians, quarians, krogans, and geth, I don't see them doing that, either.

 

That and voice actors; DAI got by with two to cover four races, but ME would need more than that.



#10
AresKeith

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That second paragraph is very much one of the reasons I don't think it'll ever happen. Unless they limited the races to human, asari, drell, and batarian, who're all roughly the same shape. But given that a large draw would be playing turians, quarians, krogans, and geth, I don't see them doing that, either.

 

That and voice actors; DAI got by with two to cover four races, but ME would need more than that.

 

They would also need alter the voices to match the race too 


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#11
dgcatanisiri

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Yeah, I don't want them attempting to make a multiple species PC until after they've managed to diversify the designs of the aliens - only the asari, by virtue of their facial features closely resembling humans, got multiple facial models over the last three games. All the other races all had the same face with different markings or colors on them to differentiate anyone.

 

I'll take making a unique human over a cookie-cutter alien. Until they can manage making varying faces for the alien NPCs, I don't want them sticking aliens in the player's character creator.


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#12
katerinafm

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They said human only, and depending on the story it might not make sense for them to add more. Or they could delay the game like they did with DAI and add races. But I suspect the story will be human centered.



#13
saladinbob

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No. Just no. This isn't Dragon Age, not all races have the same speech patterns. Krogan talk differently than Humans who talk differently than Assari who talk differently than Salarians. You'd have to have the actor/s re-record their lines in different styles each time. 


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#14
DAO MAdhatter

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They've already said MEA is human PC only. This ship has already set sail, sorry.


That sucks. Ooooh well. Look on the bright side. A least this means that they will be able to make the customization options the best they have ever been. :)

#15
Jester

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No. Just no. This isn't Dragon Age, not all races have the same speech patterns. Krogan talk differently than Humans who talk differently than Assari who talk differently than Salarians. You'd have to have the actor/s re-record their lines in different styles each time. 

Or have a separate actor for each race.

I don't think they can afford either. 



#16
The Night Haunter

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The only way we'll play a non-human in ME single player is if a campaign has a non-human protagonist. Which is entirely possible, but not very likely for a main game, as humans sell better than aliens.

 

It is very hard to make a story that fits several different potential alien or human protagonists. The original ME literally would have been impossible to have Shepard be anything other than human without huge changes to the entire lore and story. In DA all the different species live within the same nations, Dwarves, Elves and humans all live in each nation, so it is easier to adapt a story to fit multiple potential races. In ME different species living on the same planet is more strange than normal. Human colonies are, surprise, human colonies. Maybe a few dozen Turian or Asari live there, but the population is vastly human, and the military is entirely human. Only armed forces actually under the direct authority of the council are multi-race, Turians, Asari, Salarian, etc, all have their own fleets, their own governments. It makes it very difficult to have a believable story where the protagonist could be either human, Asari, Turian, Krogan, etc. Spectres and C-SEC are the closest you can get to role like that, but Shepard was human first, Spectre second (even if you were a Paragon, you still reported to Hackett, you still returned to Earth).

 

I really don't see a multi-race story as being very likely at all in the ME universe.



#17
Hanako Ikezawa

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The only way we'll play a non-human in ME single player is if a campaign has a non-human protagonist. Which is entirely possible, but not very likely for a main game, as humans sell better than aliens.

 

It is very hard to make a story that fits several different potential alien or human protagonists. The original ME literally would have been impossible to have Shepard be anything other than human without huge changes to the entire lore and story. In DA all the different species live within the same nations, Dwarves, Elves and humans all live in each nation, so it is easier to adapt a story to fit multiple potential races. In ME different species living on the same planet is more strange than normal. Human colonies are, surprise, human colonies. Maybe a few dozen Turian or Asari live there, but the population is vastly human, and the military is entirely human. Only armed forces actually under the direct authority of the council are multi-race, Turians, Asari, Salarian, etc, all have their own fleets, their own governments. It makes it very difficult to have a believable story where the protagonist could be either human, Asari, Turian, Krogan, etc. Spectres and C-SEC are the closest you can get to role like that, but Shepard was human first, Spectre second (even if you were a Paragon, you still reported to Hackett, you still returned to Earth).

 

I really don't see a multi-race story as being very likely at all in the ME universe.

Except now we are all living together in a single cluster of the Andromeda galaxy, so it has become like Dragon Age. 



#18
The Night Haunter

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Except now we are all living together in a single cluster of the Andromeda galaxy, so it has become like Dragon Age. 

Has it? If they went with a multi-species Noah's Ark effort, then that may very well be the case, and ME:A2 might just have race options in the CC. But given we know almost nothing about the story we can't come to that conclusion yet. It may very well be that Humans made their own effort to send a ship to Andromeda (fleeing the Reapers, to colonize, or for Science! there are many possible reasons). The Krogan we see in Andromeda may have come independently of our fleet/ship. It is pretty thoroughly impossible to tell at this point.



#19
DaemionMoadrin

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Species. Not race.

 

:P



#20
FKA_Servo

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I just hope MEA isn't "humans humans humans" like ME original trilogy was. It's disappointing enough that DA is clearly gonna be "elves elves elves" as is.

 

Was really hoping we'd be able to play as asari or turians, but c'est la vie.



#21
Hanako Ikezawa

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I just hope MEA isn't "humans humans humans" like ME original trilogy was. It's disappointing enough that DA is clearly gonna be "elves elves elves" as is.

 

Was really hoping we'd be able to play as asari or turians, but c'est la vie.

Well, the leak was full of stuff like "for humanity", so don't get your hopes up. 



#22
FKA_Servo

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Well, the leak was full of stuff like "for humanity", so don't get your hopes up. 

 

I know. I'm still getting my hopes up.

 

"For Humanity!" gave us chumps like Cerberus. I want to work with the council for a better galactic future and all that jazz.



#23
Broganisity

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Andromeda could have been a starting ground for such a thing, but I much prefer the 'consistent' protagonist stories of Mass Effect over the 'Different Protagonist every time' approach to Dragon Age.

Even if all the races (species for people getting uppity) are living together I can't see them all being wholesomely the same or getting along in perfect harmony, not to mention how different each race is from one another. Voice, body shape (and biology in general). . .imagine having customizable armor and having to have all those different pieces for each different race and unique pieces for certain races requirements some races have for gear while having to have a singular voice actor either for each race, or one throughout who's dialogue is edited (or an overlay applied to) each line, with special race based lines and tweaks as needed (Imagine if a Krogan told someone to 'Grow a pair'. THIS IS NOT WHAT I WAS RAISED TO BELIEVE, BIOWARE.). Then there's the race balancing, as having Krogans with the same health/shields/melee/other stats as a Drell or Turian is just ridiculous.

 

. . .and if they had the quad to make a Geth playable. . .that's a whole new monkey wrench in that particular problem, not to mention a Quarian (who they would likely not have visible faces/customization for, which would bother people.), then there's the problem with character customization in general: most krogan look the same and only have variations in crest/skin/eye color with maybe a few scars here or there. People want their characters to look unique, which so far hasn't been something that's existed outside of Humans and Asari. This isn't considering unique NPCs which are meant to stand out, but other than those two species listed prior, they all look the same sans color changes.

 

. . .But who knows, maybe the multiplayer will surprise us with basic head customization? Doubted, but we'll see.



#24
Hanako Ikezawa

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. . .But who knows, maybe the multiplayer will surprise us with basic head customization? Doubted, but we'll see.

That's not roleplaying as those races, so how would that solve anything? 



#25
Malanek

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It is true that speech, both the sound and manner, is a serious problem towards this. I didn't have any real issue with DAI, but firstly the different races do sound more like each other, and secondly, even then it wasn't perfectly immersive. However I would still really love to be able to play as an alien in the future. 

 

Yes there are stories that can feel more personal the more well defined a character is. This doesn't actually just apply to the characters race, it also applies to everything else, especially the background, even more so than race. But there are other stories you can tell, and continuing to make it based on race, after we have just done it 3 times in a row (will be 4 soon) does get repetitive.

 

It's not just from a roleplaying point of view. I think picking the race adds a huge amount towards gameplay. Although it wasn't really leveraged in DAI, in ME3 multiplayer we saw how awesome the different dodges, melee attacks, health and shields, different passives, power flavoring and everything else was. And although we will have that in MP, SP gameplay is still important to me.

 

A way I thought they could do this economically is to write a background story for 6 characters. Say for instance a human male, human female, Asari, Turian female, Salarian Male and Krogan male. You could pick which character you wanted to be, you would have a different entry point into the story, and your own voice actor. The other characters would become squadmates. Although each voice actor would have more lines, you actually don't waste a voice actor one the normal male-female choice, so you would have one less actor or 3 less compared to DAI. The additional animations and customisations are an asset that can continue to be leveraged in the future.