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Archer Tempest


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#1
Bayonet Hipshot

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So what are the best Archer abilities for a Tempest ?

 

I'm making a build for an Archer Tempest Rogue and the archer skills have me stumped. See, the best abilities for Tempests are the ones with the quickest animations and high damage.

 

The question is,which skills in the Archer tree have quick animation and high damage ?

 

 



#2
andy6915

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So what are the best Archer abilities for a Tempest ?

I'm making a build for an Archer Tempest Rogue and the archer skills have me stumped. See, the best abilities for Tempests are the ones with the quickest animations and high damage.

The question is,which skills in the Archer tree have quick animation and high damage ?

Leaping shot is what you want. Rapid fire is possible, and it does multiple hits, and does high damage. Only problem is... The LEAPING part. With the speed you leap with when using fire flask, you will practically fly backwards. I've accidentally left a rift's boundary with it because of how fast I went. But that does make a good escape option. My suggestion, try to put your back to a wall first.

Edit: If you invest in stealth a lot, shadow strike is also a great choice for fire flask spamming. Close range, but very strong and works for both bows and daggers.

#3
Bayonet Hipshot

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Leaping shot is what you want. Rapid fire is possible, and it does multiple hits, and does high damage. Only problem is... The LEAPING part. With the speed you leap with when using fire flask, you will practically fly backwards. I've accidentally left a rift's boundary with it because of how fast I went. But that does make a good escape option. My suggestion, try to put your back to a wall first.

Edit: If you invest in stealth a lot, shadow strike is also a great choice for fire flask spamming. Close range, but very strong and works for both bows and daggers.

 

Oh yes, the leaping with the Leaping Shot is rather crazy but that means dodging High Dragons and Terror demons will be a cakewalk.

 

What other archer abilities work well with Tempest ?

 

We have

  1. Leaping Shot - Decent damage, works best near a wall, can substitute for Evade, procs enchantments easily.
  2. Long Shot -
  3. Explosive Shot - Damage is rather weak and the fire AOE is mediocre.
  4. Full Draw - Really high damage but long animation.

Which leaves us with Long Shot. I have not used Long Shot much. Is it good ?



#4
andy6915

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Oh yes, the leaping with the Leaping Shot is rather crazy but that means dodging High Dragons and Terror demons will be a cakewalk.

What other archer abilities work well with Tempest ?

We have

  • Leaping Shot - Decent damage, works best near a wall, can substitute for Evade, procs enchantments easily.
  • Long Shot -
  • Explosive Shot - Damage is rather weak and the fire AOE is mediocre.
  • Full Draw - Really high damage but long animation.
Which leaves us with Long Shot. I have not used Long Shot much. Is it good ?

Depends on your range. Long range, great. medium to short range, decent.

#5
NextGenCowboy

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You can mix Hook and Tackle to not jump as far with Leaping Shot. You can use Leaping Shot while you're still in the air from Hook and Tackle (after kicking off an enemy). It's the basis for Artificer's 10 second dragon kills, but it will work with a Tempest too (just not as well). Hook and Tackle also gives you another major advantage, it closes distance if you want to use all the Flasks to their full advantage, allowing you use Frost Flask, even if playing as a primarily Mid, or Long ranged archer.

 

Long Shot on its own is okay. Its primary use is a quick cooldown, quick-hitting attack. Where it really shines is when you're running someone with Static Cage, as it procs combos like crazy, but it needs to be upgraded for full effect. In Single Player, outside of Jaws of Hakkok, and a few setpieces, there are rarely enough enemies bunched up to take full advantage of it. Archer's Lance does gain minor homing properties however, and shouldn't be overlooked.

 

If anything, I'd drop Full Draw. As awesome as the ability is, you'll rarely get use out of it with Fire Flask (because Long Shot and Leaping shot are so much quicker), and its massive damage up front can be substituted with Hook and Tackle into Leaping Shot, repeatedly. 

 

Full Draw always makes more sense to me as an Assassin, or an Artificer. Assassin because auto crits from Stealth, Artificer because you can triple the damage it does as an opening volley, then hook and tackle into Leaping Shot spam.


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#6
andy6915

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You can mix Hook and Tackle to not jump as far with Leaping Shot. You can use Leaping Shot while you're still in the air from Hook and Tackle (after kicking off an enemy). It's the basis for Artificer's 10 second dragon kills, but it will work with a Tempest too (just not as well). Hook and Tackle also gives you another major advantage, it closes distance if you want to use all the Flasks to their full advantage, allowing you use Frost Flask, even if playing as a primarily Mid, or Long ranged archer.
 
Long Shot on its own is okay. Its primary use is a quick cooldown, quick-hitting attack. Where it really shines is when you're running someone with Static Cage, as it procs combos like crazy, but it needs to be upgraded for full effect. In Single Player, outside of Jaws of Hakkok, and a few setpieces, there are rarely enough enemies bunched up to take full advantage of it. Archer's Lance does gain minor homing properties however, and shouldn't be overlooked.
 
If anything, I'd drop Full Draw. As awesome as the ability is, you'll rarely get use out of it with Fire Flask (because Long Shot and Leaping shot are so much quicker), and its massive damage up front can be substituted with Hook and Tackle into Leaping Shot, repeatedly. 
 
Full Draw always makes more sense to me as an Assassin, or an Artificer. Assassin because auto crits from Stealth, Artificer because you can triple the damage it does as an opening volley, then hook and tackle into Leaping Shot spam.

 

That combo sounds awesome. If I'd known about it, I might have went archery with my last rogue after all.



#7
NextGenCowboy

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it works better on Artificer because Opportunity Knocks + Looked Like it Hurt + Leaping Shot means you don't even have to upgrade Hook and Tacke for it to work. With Tempest, you can use Fire Flask to make it work without the upgrade, but it's less useful at other times (without a really high crit%, with a high crit% it's almost as good).

 

It's kind of like what you said with Shadow Strike, except from the front instead of behind the enemy. It is an awesome combo though. All the rogues are awesome, even Artificer DW, which is probably the least useful of them (outside of Spinning Blade abuse), but it's probably my favorite class to play, because Elemental Mines procs Looked Like it Hurt, and Opportunity Knocks, mix in Toss 'em All, an you're throwing out so many elemental mines, and getting so many combos off the game starts to lag.

 

As andy said, don't overlook Shadow Strike + Stealth + Fire Flask. I'm not big on the combo (except in MP) because SS has a weird hitbox, but it can deal massive damage repeatedly, is very quick, works on anything that can be flanked, and resets your cooldowns (meaning more flask spamming). It works better a DW Tempest, but you can mix in Hook and Tackle + Frost Flask to get close. Issue is, that leaves you very few slots to work with.


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#8
andy6915

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it works better on Artificer because Opportunity Knocks + Looked Like it Hurt + Leaping Shot means you don't even have to upgrade Hook and Tacke for it to work. With Tempest, you can use Fire Flask to make it work without the upgrade, but it's less useful at other times (without a really high crit%, with a high crit% it's almost as good).

 

It's kind of like what you said with Shadow Strike, except from the front instead of behind the enemy. It is an awesome combo though. All the rogues are awesome, even Artificer DW, which is probably the least useful of them (outside of Spinning Blade abuse), but it's probably my favorite class to play, because Elemental Mines procs Looked Like it Hurt, and Opportunity Knocks, mix in Toss 'em All, an you're throwing out so many elemental mines, and getting so many combos off the game starts to lag.

 

As andy said, don't overlook Shadow Strike + Stealth + Fire Flask. I'm not big on the combo (except in MP) because SS has a weird hitbox, but it can deal massive damage repeatedly, is very quick, works on anything that can be flanked, and resets your cooldowns (meaning more flask spamming). It works better a DW Tempest, but you can mix in Hook and Tackle + Frost Flask to get close. Issue is, that leaves you very few slots to work with.

 

I... Don't use shadow strike from stealth when doing fire flask spam. I just turn it on and take off a ridiculous amount of health with it. It does a lot of damage no matter what angle you hit from or whether it's from stealth, and it has an extremely fast animation. Only times I didn't use it is if the enemy was below half health, in which case deathblow would be my spammed ability. And honestly, deathblow being spammed in that case has some of the highest DPS in the game, I could usually take 20% to 25% of a high dragon's health off if it was below half and I activated fire flask. But the OP is an archer, so that matters little for this topic.



#9
NextGenCowboy

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Hitting an enemy from behind with Shadow Strike resets cooldowns. There's a couple ways to set it up as a Tempest. First, use Lightning Flask, set position, use Fire Flask, spam Shadow Strike + Lost in Shadows (Stealth Upgrade makes it instant). Resets flask cooldown.

 

Use Hook and Tackle after using Frost Flask, freeze enemy + take 90% less damage if they do catch you, get behind enemy, fire flask spam Shadow Strike, then switch off to Lightning Flask, Leaping Shot, re-hook, or just walk up, and reset the process again.

 

Deathblow spam is awesome, as a Tempest. Deathblow's a quirky skill, if you're not using Fire Flask, and you use the second hit (enemy HP < 50%), then it will eat up 45 stamina if you have it left. Under Fire Flask that's no big deal, but if you're not using FF, or you're using an Assassin, you want to time it so you use it with less than 90 stamina, so it doesn't eat up the rest of your stamina (generally for an Assassin, this means using a Flank Attack and/or Twin Fangs before using it).

 

Artificer doesn't really roll with Deathblow (it's still a great skill on trash mobs), but with Artificer you want the most hits possible (Spinning Blade abuse, and Leaping Shot Spam). Because then your cooldowns reset every hit against an enemy (that's a critical hit). The goal of an Archer Artificer is to get crit chance so high that when it fires off 36 arrows from Leaping Shot, you want 24 to be crits, that resets Leaping Shot's cooldown time completely, letting you spam it for as long as Hail of Arrows last (12 seconds at Focus 1, 42 seconds at Focus 3). Nothing in the game can even come close to surviving against that much damage.

 

Tempest can use a slightly weaker version of that, because you're limited by Fire Flask's cooldown time, Shadow Strike can help reset that cooldown time. Tempest makes much better use of Shadow Strike than Artificer, because the quick, single hit isn't affected by number of hits under Fire Flask, Artificer makes better use of Leaping Shot, because even assuming no Hail of Arrows, if all 12 are crits, you can remove 6 seconds of cooldown on all your skills at all times.



#10
PapaCharlie9

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Oh yes, the leaping with the Leaping Shot is rather crazy but that means dodging High Dragons and Terror demons will be a cakewalk.

 

What other archer abilities work well with Tempest ?

 

We have

  1. Leaping Shot - Decent damage, works best near a wall, can substitute for Evade, procs enchantments easily.
  2. Long Shot -
  3. Explosive Shot - Damage is rather weak and the fire AOE is mediocre.
  4. Full Draw - Really high damage but long animation.

Which leaves us with Long Shot. I have not used Long Shot much. Is it good ?

Don't forget plain old auto attack. With Hidden Blades x 5 hits + Crit + Lighting Flask, you do massive damage.

 

And there's the good old Thousand Cuts, prepped with Lightning Flask, quaff Healing, quaff Regen, quaff MO Tonic, then Fire Flask, to stack Killer's Alchemy damage. You can do the same prep for Leaping Shot against a large ass enemy, like a dragon or giant.



#11
Bigdawg13

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So what are the best Archer abilities for a Tempest ?

 

I'm making a build for an Archer Tempest Rogue and the archer skills have me stumped. See, the best abilities for Tempests are the ones with the quickest animations and high damage.

 

The question is,which skills in the Archer tree have quick animation and high damage ?

 

As others have said, avoid full draw.  Long shot and leaping shot are really your best bet.  It really depends on where you are in regards to your enemy.  If you're close, use leaping shot.  if far away, use long shot.  I have seen some guides interweave shadow strike with archer tempest builds, but I wasn't a fan of it.

 

The OP's question though, drives at the root at why I found tempest really boring.  I am giving it another go as DW, but that's not really on topic in regards to the OP.



#12
andy6915

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As others have said, avoid full draw.  Long shot and leaping shot are really your best bet.  It really depends on where you are in regards to your enemy.  If you're close, use leaping shot.  if far away, use long shot.  I have seen some guides interweave shadow strike with archer tempest builds, but I wasn't a fan of it.

 

The OP's question though, drives at the root at why I found tempest really boring.  I am giving it another go as DW, but that's not really on topic in regards to the OP.

 

I AM an expert tempest player, so I can give good advice about a build. You should use flask of frost for priming enemies for detonation, and then detonate with shadow strike or deathblow depending on enemy health. I used to have twin fangs as a third detonator, but... Eh. It's not very good. Not very damaging, and for detonation the other 2 are far better, mediocre skill all around. Honestly, just fill that spot in with whatever. So your skill setup should be this, if you're willing to read me out.

 

all 3 flasks

deathblow

shadow strike

evade

stealth

and a blank spot where I would have suggested twin strikes at once point, fill in with whatever you want

 

And despite the description, you don't need to be hit for flask of frost to freeze. Merely touching the enemies character model with your own character's is enough, so just get really close with it on and follow up with one of the detonators. Fire is easy, no explanation there. Lightning is good to pop out of stealth with, gives you a major drop on enemies. Also good for reviving party members. AND FOR GOODNESS SAKES PUT HIDDEN BLADES MASTERWORK ON... That is what will make lightning capable of dishing out significant damage.

 

 

 

Now, someone quote this post so that he can see it. Despite all the annoyance we have with each other, I want his next tempest to hopefully convince him it doesn't suck in fun or usefulness. To that end, I want to offer advice that should help with that. But he has me on ignore, so... Yeah.



#13
draken-heart

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I AM an expert tempest player, so I can give good advice about a build. You should use flask of frost for priming enemies for detonation, and then detonate with shadow strike or deathblow depending on enemy health. I used to have twin fangs as a third detonator, but... Eh. It's not very good. Not very damaging, and for detonation the other 2 are far better, mediocre skill all around. Honestly, just fill that spot in with whatever. So your skill setup should be this, if you're willing to read me out.

 

all 3 flasks

deathblow

shadow strike

evade

stealth

and a blank spot where I would have suggested twin strikes at once point, fill in with whatever you want

 

And despite the description, you don't need to be hit for flask of frost to freeze. Merely touching the enemies character model with your own character's is enough, so just get really close with it on and follow up with one of the detonators. Fire is easy, no explanation there. Lightning is good to pop out of stealth with, gives you a major drop on enemies. Also good for reviving party members. AND FOR GOODNESS SAKES PUT HIDDEN BLADES MASTERWORK ON... That is what will make lightning capable of dishing out significant damage.

 

 

 

Now, someone quote this post so that he can see it. Despite all the annoyance we have with each other, I want his next tempest to hopefully convince him it doesn't suck in fun or usefulness. To that end, I want to offer advice that should help with that. But he has me on ignore, so... Yeah.

 

Uhm, this is about ARCHER Tempest, not DW Tempest. Just saying.



#14
andy6915

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Uhm, this is about ARCHER Tempest, not DW Tempest. Just saying.


I know, but bigdawg is doing a dagger tempest, read his post.

#15
draken-heart

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I know, but bigdawg is doing a dagger tempest, read his post.

 

I know, but the thread is about an ARCHER one, DW is not ARCHER. Better to make a separate thread for that.



#16
andy6915

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I know, but the thread is about an ARCHER one, DW is not ARCHER. Better to make a separate thread for that.

 

A separate thread to tell one person, who has me on their ignore list, some suggestions? How about "no"?



#17
draken-heart

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A separate thread to tell one person, who has me on their ignore list, some suggestions? How about "no"?

 

If they have you on their ignore list, why even respond to them? they are ignoring you, which means they are not going to even bother reading/seeing your responses AT ALL.

 

Besides, Bigdawg did not even ask for help in building a DW tempest.



#18
andy6915

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If they have you on their ignore list, why even respond to them? they are ignoring you, which means they are not going to even bother reading/seeing your responses AT ALL.

 

Besides, Bigdawg did not even ask for help in building a DW tempest.

 

They have me on ignore because I won an argument and I rubbed it in with an "I told you so", and he took exception to that. And I don't care if I'm on ignore, I want his tempest run as good as it can be because I kinda have an invested stake in that. The whole thing to begin with was him saying that tempest sucked and wasn't fun, and now he's trying tempest again... Probably because of my arguments, despite him acting like nothing I said was convincing. So if he's trying again, I want it as good as possible. And no offense to him, but from what he said in our argument I have good reason to believe he wasn't playing it properly before.


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#19
draken-heart

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They have me on ignore because I won an argument and I rubbed it in with an "I told you so", and he took exception to that. And I don't care if I'm on ignore, I want his tempest run as good as it can be because I kinda have an invested stake in that. The whole thing to begin with was him saying that tempest sucked and wasn't fun, and now he's trying tempest again... Probably because of my arguments, despite him acting like nothing I said was convincing. So if he's trying again, I want it as good as possible. And no offense to him, but from what he said in our argument I have good reason to believe he wasn't playing it properly before.

 

It is STILL not ON-TOPIC, and as such, does not belong in this thread. Even Bigdawg himself said it was not on topic with the OP/thread.



#20
Inverse_Twilight

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Oh yes, the leaping with the Leaping Shot is rather crazy but that means dodging High Dragons and Terror demons will be a cakewalk.

 

What other archer abilities work well with Tempest ?

 

We have

  1. Leaping Shot - Decent damage, works best near a wall, can substitute for Evade, procs enchantments easily.
  2. Long Shot -
  3. Explosive Shot - Damage is rather weak and the fire AOE is mediocre.
  4. Full Draw - Really high damage but long animation.

Which leaves us with Long Shot. I have not used Long Shot much. Is it good ?

Long shot is good for long range spamming with Flask of Fire, it does decent damage and has a pretty quick animation as well as a short cooldown time.

 

I use Leaping Shot when some one gets too close to kill them fast. I use a Flask of Fire and chain two or three Leaping Shots to completely obliterate them.

 

Full draw is best saved for one tough enemy to do lots of damage and put him to sleep (if it is upgraded)

 

I don't use explosive shot unless I have poisoned weapons in my build. I use it to get everyone in a group poisoned at the same time. If you don't use poisoned weapons, it is pretty much useless, unless an enemy has a weakness to fire.



#21
Bigdawg13

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Long shot is good for long range spamming with Flask of Fire, it does decent damage and has a pretty quick animation as well as a short cooldown time.

 

I use Leaping Shot when some one gets too close to kill them fast. I use a Flask of Fire and chain two or three Leaping Shots to completely obliterate them.

 

Full draw is best saved for one tough enemy to do lots of damage and put him to sleep (if it is upgraded)

 

I don't use explosive shot unless I have poisoned weapons in my build. I use it to get everyone in a group poisoned at the same time. If you don't use poisoned weapons, it is pretty much useless, unless an enemy has a weakness to fire.

 

One thing about explosive shot is it knocks down the target.   Sometimes I use it just for that reason.


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#22
Inverse_Twilight

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One thing about explosive shot is it knocks down the target.   Sometimes I use it just for that reason.


I use it for that too, but just during the early game when it is still in my bar. I end up replacing it with something better when I get my specialization. I don't really use it that much because there are better skills in the archer's tree.
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#23
Bayonet Hipshot

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I use it for that too, but just during the early game when it is still in my bar. I end up replacing it with something better when I get my specialization. I don't really use it that much because there are better skills in the archer's tree.

 

So if I were to just have 2 archer abilities in my quickbar, which one would you recommend for a Tempest ? Long Shot & Leaping Shot ?



#24
andy6915

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It is STILL not ON-TOPIC, and as such, does not belong in this thread. Even Bigdawg himself said it was not on topic with the OP/thread.

 

Well it was worth it. Bigdawg and I are back on amicable terms, and I'm off the ignore list, thanks to my posts in here. So it was worth reaching out in this thread, even if it was technically off topic.


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#25
Inverse_Twilight

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So if I were to just have 2 archer abilities in my quickbar, which one would you recommend for a Tempest ? Long Shot & Leaping Shot ?

Yeah. Those are the ones that work best with the tempest specialization. If you have an extra slot, I would put Full Draw in too, but it's not necessary.


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