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Let's compare two builds - Male Adept VS Female Adept.


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#1
Terminator Force

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Male Adept - http://kalence.drupa...!34N57383!EFE55

Female Adept - http://kalence.drupa...!43C57383!GGD55

 

The best way to compare these two builds, and keep things civil, is to actually try them first. Then discuss your thoughts and experiences.



#2
PHOEN1XK1NG

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Have you tried them?

 

 

 

If so, then discuss your thoughts and experiences.

 

 

 

If not, then go blow.  We're not your guinea pigs...


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#3
PatrickBateman

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I have to return some video tapes....


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#4
Mordokai

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The only true way to be cool... http://kalence.drupa...!13N53383!FGEC3

 

Because the only way the woman who can already blow you with her mind can be any sexier is by giving her a big honking gun... and make her an asari :P


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#5
UKStory135

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I prefer the male build, just because I think that Pierce is a better Warp 6 evolution. Isn't radius bugged on the PC for Shockwave?



#6
Terminator Force

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I prefer the male build, just because I think that Pierce is a better Warp 6 evolution. Isn't radius bugged on the PC for Shockwave?

 

My PS3 account has the Female build for one, and the only difference on the other is Warp evo 6 being different.



#7
TheNightSlasher

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I'll pick the Phoenix adept instead.
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#8
LemurFromTheId

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Male is better because of the Geth Scanner, all minor build details pale in comparison.



#9
FORRTrESx

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Male is better because of the Geth Scanner, all minor build details pale in comparison.

 

I think the differences are pretty minor as well between what OP posted.  It probably won't change one's overall effectiveness much.

 

I think one way to really make them different, would be to change the rank 6 evo on singularity for each of the two adepts(this is what I do), as it changes the way you work your combos while playing.  Although again, don't think it makes much of a difference in effectiveness, but definitely just gives you a different type of micro.



#10
XAN

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.  :ph34r:


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#11
Learn To Love Yourself

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Your only benefit with Warp's 6a is if you incendiary glitch,

head knowledge states.  The recharge speed evo for each power

is not really necessary, imho.  But if it's something you really

like, I won't stop you.  

A perfect kit to use the Talon is the HA, unless you end up on

Giant.  Even so, the kit is powerful enough to earn you the

V (for Victory). I like to use my badass female HA, named

Gina Carano.  Although I don't like the mask, not that 

that really matters or anything, the male model just can't/

won't do it for me.

Stop to think about it and try the Talon out.  If you find yourself

bleeding out all the time, then maybe it's just not for you.

 

Anyone can build these kits any way they want and probably still

have fun and do good damage.  They are as versatile as

an army knife.  They can only benefit from a good gun, with the

extra damage.  A good gun will help with the super damage

absorbent boss sponges.  Also, no need to really try hard and min/

max them, imo, unless you're the type who has to constantly stroke

e - peen by min/maxing and prioritizing targets in order to just

pad your score further.

 

Tragic, it is, if you don't have fun with these awesome kits.

 

Jack


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#12
justinman114

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Singularity and Shockwave are wrong on the first one, Warp is wrong on the second.  Combine and fix!


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#13
ClydeInTheShell

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Have you tried them?

 

 

 

If so, then discuss your thoughts and experiences.

 

 

 

If not, then go blow.  We're not your guinea pigs...


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#14
Miniditka77

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Neither are optimal.  In my opinion:

- Lifting Shockwave is pointless on the HA.

- Warp should always be 4b, 5b, 6a.

- Power damage bonuses are pretty pointless on the HA.  You should take weapon damage in the passive and use Extended Mag on your SMG.  Power Amp doesn't do that much either.  Basically, I'd use a cyclonic, adrenaline, or shield power cells in your armor mod slot.

- If you're going to use a Locust with the Targeting VI, you might as well drop R4 in fitness and take headshots in R5 of the passive.

- You're not really gaining much with the recharge time gear/consumables.  And I don't know why you would choose a 15% recharge bonus over a 12% recharge bonus with 12% SMG damage (Expert Package, I think?) for gear anyway.

 



#15
Bud Halen

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Warp 6b isn't so bad if you want to equip a heavier weapon resulting in a CD/recharge of <100%.

With an efficiency consumable, you can usually get Warp's CD below 3 sec...a lots of kabooms.



#16
DarkOrgasm

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Your only benefit with Warp's 6a is if you incendiary glitch,

head knowledge states.  The recharge speed evo for each power

is not really necessary, imho.  But if it's something you really

like, I won't stop you.  

A perfect kit to use the Talon is the HA, unless you end up on

Giant.  Even so, the kit is powerful enough to earn you the

V (for Victory). I like to use my badass female HA, named

Gina Carano.  Although I don't like the mask, not that 

that really matters or anything, the male model just can't/

won't do it for me.

Stop to think about it and try the Talon out.  If you find yourself

bleeding out all the time, then maybe it's just not for you.

 

Anyone can build these kits any way they want and probably still

have fun and do good damage.  They are as versatile as

an army knife.  They can only benefit from a good gun, with the

extra damage.  A good gun will help with the super damage

absorbent boss sponges.  Also, no need to really try hard and min/

max them, imo, unless you're the type who has to constantly stroke

e - peen by min/maxing and prioritizing targets in order to just

pad your score further.

 

Tragic, it is, if you don't have fun with these awesome kits.

 

Jack

The RNG store keeps giving me Armor pads lvl 4 for just this occasion!  :wizard: 


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#17
Kushiel42

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I think one way to really make them different, would be to change the rank 6 evo on singularity for each of the two adepts(this is what I do), as it changes the way you work your combos while playing.  Although again, don't think it makes much of a difference in effectiveness, but definitely just gives you a different type of micro.

 

You can make one of them a melee build.

 

You could also make one a Warp/weapon platform, but that's probably a bit dull.



#18
Terminator Force

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Have you tried them?

 

 

 

If so, then discuss your thoughts and experiences.

 

 

 

If not, then go blow.  We're not your guinea pigs...

 

I'm sorry, but this isn't one of my action comedy flicks. It's a action educational flick.

 

tumblr_mkqvbt9fFZ1s4040oo1_500.gif

 

See the difference?


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#19
Terminator Force

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This topic is supposed to educate both veterans (who rely too much on maxed manifest weapons) and fresh new pugs (who rely too much on garbage manifest weapons without any good weapon mods or consumables) how to;

 

1 - see other ways to play this game;

2 - be capable of playing any difficulty even with no manifest.



#20
Terminator Force

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PS - if you don't play this game anymore and don't have anything constructive to add, stay out. Or go back to Andromeda romance section.



#21
Terminator Force

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Anyway, to steer this thread back in the right direction;

 

 

Once I choose full recharge evolutions on regular Human Adept, I found it very hard to go back to the typical way everyone plays this kit. And why I never was a biotic fan before (engineers was and may still be my fave class). 

 

I also checked to see if I can spot any difference between debuff warp > shockwave combo dmg, and really didn't notice much if anything at all. So favouring more AOE stagger all combos is an easy choice. Plus it can still take out a Geth Bomber in one combo. And I'm certain if more tried max recharge on this kit, they'd too see it my way. It's like playing a full blown mage in a RPG.

 

Reason I choose Locust was to steer the focus more from weapon to biotic combo focus. But really, you just need 200% weapon cooldown.

 

Recharge speeds on Singularity and Shockwave is a no brainer. The only one I'd have a though time convincing folks of recharge evolution is on Warp, but lucky there are two regular HAs.

 

Consumable choice & weapons mods is up to you. But I still strongly suggest power recharge speed Gear. And folks need to forget about Geth Scanner already. 

 

Maxed manifest players are less likely to discover this build or warm up to it, so if you're really that stubborn, start a new manifest. It worked for me.


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#22
Bud Halen

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Anyway, to steer this thread back in the right direction;

 

 

Once I choose full recharge evolutions on regular Human Adept, I found it very hard to go back to the typical way everyone plays this kit. And why I never was a biotic fan before (engineers was and may still be my fave class). 

 

I also checked to see if I can spot any difference between debuff warp > shockwave combo dmg, and really didn't notice much if anything at all. So favouring more AOE stagger all combos is an easy choice. Plus it can still take out a Geth Bomber in one combo. And I'm certain if more tried max recharge on this kit, they'd too see it my way. It's like playing a full blown mage in a RPG.

 

Reason I choose Locust was to steer the focus more from weapon to biotic combo focus. But really, you just need 200% weapon cooldown.

 

Recharge speeds on Singularity and Shockwave is a no brainer. The only one I'd have a though time convincing folks of recharge evolution is on Warp, but lucky there are two regular HAs.

 

Consumable choice & weapons mods is up to you. But I still strongly suggest power recharge speed Gear. And folks need to forget about Geth Scanner already. 

 

Maxed manifest players are less likely to discover this build or warm up to it, so if you're really that stubborn, start a new manifest. It worked for me.

 

Warp 6b is also beneficial for the HSent.  The Tech Armor CD penalty doesn't need any help from the TA 6a evolution with Warp 6b.  You can stop at TA 5a for the yummy power boost and not suffer very much with BE frequency.


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#23
Bud Halen

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I also checked to see if I can spot any difference between debuff warp > shockwave combo dmg, and really didn't notice much if anything at all. 

 

Q:

Does Warp 6a vs 6b create noticeably different results for Inc cheez glitching?

That can play a role for Plat matches IMO.



#24
TheNightSlasher

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Q:

Does Warp 6a vs 6b create noticeably different results for Inc cheez glitching?

That can play a role for Plat matches IMO.

6a is better because of more armor damage, which is where the incendiary glitch stands out.

 

I have a feeling that the difference is noticeable but I can't say exactly because I don't think I've specced warp 6b in a long time (well, I did it once for a solo recently but that wasn't with inc. ammo)


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#25
LemurFromTheId

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The only true way to be cool... http://kalence.drupa...!13N53383!FGEC3

 

Because the only way the woman who can already blow you with her mind can be any sexier is by giving her a big honking gun... and make her an asari :P

 

Why didn't I notice and like this before?!?

 

I'm very glad to see someone else use this setup as well. Like I mentioned in another thread, both Asari Adept and Claymore returning for MEA would be enough to make me a very happy man. :wub:

 

My build is only slightly different from yours: http://kalence.drupa...!!13N53343!0GEG

 

I find Stasis Duration superior to Stasis Strength, and this is especially true with Claymore. To be to able to lock a couple of enemies in Stasis and leave them there while you deal with other nearby enemies is an invaluable tool, and I use it all the time. That extra 2.4 seconds might not sound like much, but it makes a big difference considering the long recharge times of a Claymore adept.

 

+10% weapon damage or +125 health/shields? I'll take weapon damage every time.

 

Also, when pugging, I prefer not to use the HVB, as the extra weight is quite painful if it suddenly kicks in in the middle of a game.

 

EDIT: Fixed the linked build.


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