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Not more open world (at this cost)


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#1
Kage

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After a couple of playthroughs and more games played, I think my preference would be for Bioware to step back from Open World, and go again to a story driven linear game.

I have the impression that we sacrified tons of main story and side quest content (meaning useful content, not fetch quests which I will always just ignore completely).

 

After playing Witcher 3 and FF's, I realized during all those nice quests and sidequests that I was always thinking "if only DAI had invested as much in the quests and main story". Because I really prefer DA narrative, character development and world lore. Nothing wrong with TW3, I just prefer the way DA does it.

 

So if DA4 could be a game linear, with as much content and story development as TW3 had, I think that would be my perfect game.

 

I think Bioware should focus on its strenghts!


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#2
Rawgrim

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Keep in mind that this was Bioware's first attempt at an open world, and also the first time they worked with this particular game engine. I am not excusing anything, but those two things might have been a factor.


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#3
FKA_Servo

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Not to mention cross gen development was probably a giant weight tied around their ankles. They had to get the game to run "acceptably" on decade+ old hardware.


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#4
Rawgrim

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Not to mention cross gen development was probably a giant weight tied around their ankles. They had to get the game to run "acceptably" on decade+ old hardware.

 

This is true. I am sure the previous gen did hold the game back quite a bit.



#5
Dai Grepher

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I think open world only works in an adventure game if the map folds back in on itself regarding quests and important events. Also, gaining new abilities at one point on the map should allow you to backtrack and find a different path on the map that you couldn't get to before.



#6
Domiel Angelus

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Keep in mind that this was Bioware's first attempt at an open world, and also the first time they worked with this particular game engine. I am not excusing anything, but those two things might have been a factor.

 

Its their first open world attempt in the DA universe, Baldur's Gate, NWN and SWoToR are rather massive in scale and could be considered Open.



#7
Rawgrim

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Its their first open world attempt in the DA universe, Baldur's Gate, NWN and SWoToR are rather massive in scale and could be considered Open.

 

BG is not open world. Neither is NWN. They both have a bunch of small open areas. Not the same.



#8
TheOgre

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Keep in mind that this was Bioware's first attempt at an open world, and also the first time they worked with this particular game engine. I am not excusing anything, but those two things might have been a factor.

 

Not to mention cross gen development was probably a giant weight tied around their ankles. They had to get the game to run "acceptably" on decade+ old hardware.

 

I'd rather they keep working at this too even since it WAS their first attempt and improve. Sure they had awhile to develop but they switched gears a lot during their development. Next DA will most likely be on FB3 and hopefully it is as visually impressive as DAI was.



#9
Rawgrim

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Didn't they say that DA:I would let us blow up buildings and stuff with fireballs etc? This was early on, though. But I seem to remember something about it.


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#10
TheOgre

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It was neat how they implemented rogue/warrior/mage destructables in DAI honestly.



#11
Rawgrim

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It was neat how they implemented rogue/warrior/mage destructables in DAI honestly.

 

Pretty much the same as LOTR: War in the North did it if I remember correctly. I liked too. Except for the times where I needed to have a rogue with me, far into a dungeon, and had to head back to camp to fetch one.



#12
Dai Grepher

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Didn't they say that DA:I would let us blow up buildings and stuff with fireballs etc? This was early on, though. But I seem to remember something about it.

 

Was templar boats in Crestwood. Became haystacks in Exalted Plains. -_-



#13
TheOgre

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Pretty much the same as LOTR: War in the North did it if I remember correctly. I liked too. Except for the times where I needed to have a rogue with me, far into a dungeon, and had to head back to camp to fetch one.


True I don't like rogues my self I prefer magic and warriors before rogues in dragon age.

#14
Rawgrim

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True I don't like rogues my self I prefer magic and warriors before rogues in dragon age.

 

I hated their teleporting, so I ditched them. I couldn't really find good use for them either. I ditched Varric for Blackwall early on, and kept using him, Cassandra, Vivienne and my dwarven warrior. Worked like a charm, really. Barrier spell + good old fashioned brutal melee.



#15
Sylvius the Mad

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BG is not open world. Neither is NWN. They both have a bunch of small open areas. Not the same.

Not NWN, but BG is about as open world as DAI is. The areas are smaller, sure, but you can travel freely across many more areas.

I love the BG design (they ruined it in BG2), and DAI's is almost as good.

I definitely don't want a linear story-driven game.
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#16
Dracon525

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I'd rather they removed the open world had just had tons of maps the size of those in Origins. With the idea of spanning across Thedas, more so than Inquisition did, there could be a decent amount of maps. And the smaller scale of them would allow more focus on design and what actually goes in them, making each one a fair bit more unique and interesting.


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#17
Innsmouth Dweller

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Open-world means non-linear?

Interesting, I always thought it has to do more with story and quests... like c&c, branching and all that more than... walking around with no real purpose and picking up meaningless fetch quests.



#18
Guest_john_sheparrd_*

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Keep in mind that this was Bioware's first attempt at an open world, and also the first time they worked with this particular game engine. I am not excusing anything, but those two things might have been a factor.

Just like CDPR..and they still succeded for the most part (already seeing the bioware fans incoming...)

 

They just can't make a good open world, DA:I showed it 

I would rather they go back to making story driven and linear RPG games



#19
Guest_john_sheparrd_*

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Not to mention cross gen development was probably a giant weight tied around their ankles. They had to get the game to run "acceptably" on decade+ old hardware.

Sounds like an excuse, where DA:I goes wrong has nothing to do with the cross gen development

 

Its mostly just silly design choices



#20
darkmotion

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After a couple of playthroughs and more games played, I think my preference would be for Bioware to step back from Open World, and go again to a story driven linear game.

I have the impression that we sacrified tons of main story and side quest content (meaning useful content, not fetch quests which I will always just ignore completely).

 

After playing Witcher 3 and FF's, I realized during all those nice quests and sidequests that I was always thinking "if only DAI had invested as much in the quests and main story". Because I really prefer DA narrative, character development and world lore. Nothing wrong with TW3, I just prefer the way DA does it.

 

So if DA4 could be a game linear, with as much content and story development as TW3 had, I think that would be my perfect game.

 

I think Bioware should focus on its strenghts!

 

Exactly my thoughts aswell. This game could have been my game of the year; however, it became my disappointment of the year. Fair enough they had to play around with a new engine and trying out open world, but everything besides the mainstory in that world was insanely dull and boring. And that makes it so much worse, since the mainstory is incredibly short.

 

I love Me1,2,3 and DAO; however, I would never give this game more than a 6/10.

 

Had the mainstory just been twice as long atleast...

 

So please 'bioware', focus on a long and glorious mainstory like you did in DAO.

 

I love 'dragon age' more than the witcher series, but I must admit CDPR did a WAY better job.


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#21
Dracon525

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CDPR

Call of Duty: Project Runway? :P


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#22
Dubya75

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Keep in mind that this was Bioware's first attempt at an open world, and also the first time they worked with this particular game engine. I am not excusing anything, but those two things might have been a factor.

 

Keep in mind that TW3 was CD Projekt RED's first attempt at an open world and that they also had to build their own engine and did it on a comparatively small budget and relatively small work force inless time it took Bioware to come up with DAI.

 

Bioware's failure is not due to having to use an established engine with the direct support of DICE and other companion companies, backed by EA's massive budget. It is because they simply don't have the passion that the guys at Cd Projekt RED has.

 

Those humble Polish guys somehow managed to create what is arguably the new standard in RPG open world games. Something Bioware, calling themselves veterans in the gaming industry, can't even dream of rivalling.

 

Let's also not forget that TW3 was cheaper than DAI and we are getting 16 free DLCs, some of which are actual quality quests. 

Bioware charges a fifth of the base game price for absolutely worthless game assets and call it DLC.

 

So the sooner we can all stop making excuses for Bioware, the sooner they can do us all a massive favour and just quit.


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#23
Rawgrim

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Keep in mind that TW3 was CD Projekt RED's first attempt at an open world and that they also had to build their own engine and did it on a comparatively small budget and relatively small work force inless time it took Bioware to come up with DAI.

 

Bioware's failure is not due to having to use an established engine with the direct support of DICE and other companion companies, backed by EA's massive budget. It is because they simply don't have the passion that the guys at Cd Projekt RED has.

 

Those humble Polish guys somehow managed to create what is arguably the new standard in RPG open world games. Something Bioware, calling themselves veterans in the gaming industry, can't even dream of rivalling.

 

Let's also not forget that TW3 was cheaper than DAI and we are getting 16 free DLCs, some of which are actual quality quests. 

Bioware charges a fifth of the base game price for absolutely worthless game assets and call it DLC.

 

So the sooner we can all stop making excuses for Bioware, the sooner they can do us all a massive favour and just quit.

 

EA is the key word here.


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#24
Realmzmaster

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Not NWN, but BG is about as open world as DAI is. The areas are smaller, sure, but you can travel freely across many more areas.

I love the BG design (they ruined it in BG2), and DAI's is almost as good.

I definitely don't want a linear story-driven game.

 

I totally agree with Sylvius the Mad. I don't want a linear story driven game like DAO or BG2. I prefer the design of both BG1 and DAI.


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#25
TheOgre

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I totally agree with Sylvius the Mad. I don't want a linear story driven game like DAO or BG2. I prefer the design of both BG1 and DAI.

 

Can you elaborate linear story driven? I thought you could do any of the major quest arcs in any order, explore or leave a quest arc even and travel to the next area on the map at will? I.e., halfway through Orzimmar, you are able to leave and go to the Mage tower?