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Real Mass Effect Fan?


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#76
NeonFlux117

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Real fans let Morinth merk Samara, because Samara is boring and entitled.

 

Also, REAL fans know that Kai Lame is a ballerina at heart and is a very serious guy... Super duper cereal.. So cereal that he loves cereal.

 

And.... REAL fans know that the Dark Knight of Omega supersedes any and all characters in the series at any given time.

 

 

If you don't do these things and agree with me. Then you're a scrub and a poser.



#77
The Heretic of Time

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Gaming media is such a farce lol. Wonderful clickbait articles they know will get clicked on so people can vent their rage while they rake in ad revenue for doing absolutely nothing of real importance.

Not just gaming media outlets wrote about the ending debacle. And while gaming media sucks and is clearly hijacked by the social justice warriors, the articles on the ME3 ending debacle weren't a farce.

 

To be honest, I don't blame the ME3 ending debacle 100% on BioWare. I also blame it on the fanbase, which mostly consists of entitled little brats who threw a temper tantrum of epic proportions when they didn't get their happy endings to their juvenile power trip fantasy.


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#78
SolNebula

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Well I have my own definition of real fan.

 

I do consider a real fan someone who search for every tiny piece of fresh information regarding the franchise he/she loves.

Furthermore a real fan IMO pre-order the game because he/she simply cannot wait till release to verify if the game is good enough. The game is good enough for him/her to invest his/her money on it.

Also a real fan will purchase ever DLC released for that game.

 

An hardcore fan is similar to the previous one but add to the previous description the desire to buy also things related to the franchise but not directly connected with the games themselves.

 

I do consider myself a real fan (not hardcore) of Mass Effect. I always pre-ordered ME and bought every single DLC for it. I don't care though about books,t-shirts or physical goodies.

 

On the other hand i'm a casual gamer for Dragon Age. I don't pre-order the game and I don't buy DLCs for it.



#79
NeonFlux117

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Correct. I don't blame the ending on BioWare, I blame it on Casey Hudson and Mac Walters. As there were over 150 people working on ME3 and I hate to think that all of them were so scrub worthy to approve and go along with that horrendous terrible ending. As Hudson was project director the buck stops with him, good and bad. So he failed. Hard. (*Probably a big reason why he's gone methinks, EA top brass don't like screw ups. See Patrich Bach's current predicament over at DICE and how Battlefield has literally been taken away from DICE Stockholm). Mac Walters was the lead writer and thus I have no doubt that the awful ME3 ending was his own creation. How could it not be? I mean, unless he was somehow cut out of the creative process. But how would that happen, he was lead writer on ME3. So, yeah... Hudson's and Walters fault. I have no doubt that many of the people who worked on ME3 are very talented and good at their jobs. I think it was derailed right at the end because the men in charged herp derp'd and just mailed it in with a lazy effort.


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#80
tatann

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As a "real fan", I love every Mass Effect game equally. I even like ME3 ending (no sarcasm here)

#81
The Heretic of Time

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Well I have my own definition of real fan.

 

I do consider a real fan someone who search for every tiny piece of fresh information regarding the franchise he/she loves.

Furthermore a real fan IMO pre-order the game because he/she simply cannot wait till release to verify if the game is good enough. The game is good enough for him/her to invest his/her money on it.

Also a real fan will purchase ever DLC released for that game.

 

An hardcore fan is similar to the previous one but add to the previous description the desire to buy also things related to the franchise but not directly connected with the games themselves.

 

I do consider myself a real fan (not hardcore) of Mass Effect. I always pre-ordered ME and bought every single DLC for it. I don't care though about books,t-shirts or physical goodies.

 

On the other hand i'm a casual gamer for Dragon Age. I don't pre-order the game and I don't buy DLCs for it.

 

I don't ever pre-order games, ever. I think pre-ordering is the dumbest thing you can do. My gaming room is crammed full with The Legend of Zelda merchandise. I even own collector edition statues and figurines going from $270,- or more (here's a picture of my most recent addition to my collection). BUT I never ever pre-order, so I guess I'm not a real fan of anything then...

 

OR MAYBE your definition of "real fan" is just stupid? 

 

You decide.


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#82
SolNebula

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I don't ever pre-order games, ever. I think pre-ordering is the dumbest thing you can do. My gaming room is crammed full with The Legend of Zelda merchandise. I even own collector edition statues and figurines going from $270,- or more (here's a picture of my most recent addition to my collection). BUT I never ever pre-order, so I guess I'm not a real fan of anything then...

 

OR MAYBE your definition of "real fan" is just stupid? 

 

You decide.

 

Well my definition is my own. not stupid nor smart...just my personal definition thus the big IMO I put on my statement. Again for me the dumbest thing you can do is purchasing statues and figurines of games (waste of money)....are you stupid then? Nope simply you have a different feel on what real fan means. Please respect other views.


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#83
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In all fairness, they really didn't.

 

Though BioWare did achieve one thing: they are the first company that managed to p¡ss off their fanbase so royally that many news outlets decided to write an article about the ME3 ending debacle. So that's something...

 

No, They did.



#84
The Heretic of Time

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No, They did.

 

Okay, like what? How did BioWare change the industry with Mass Effect?

 

 

I can think of multiple companies and multiple game series that changed the videogame industry. BioWare or Mass Effect aren't one of them.



#85
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Okay, like what? How did BioWare change the industry with Mass Effect?

 

 

I can think of multiple companies and multiple game series that changed the videogame industry. BioWare or Mass Effect aren't one of them.

 

BioWare has always been a game-changer. Their focus on the narrative and the story has made them unique. I have explained several times before how people miss out the details of mass effect and misunderstand the lore. The first Mass Effect was one of the best Sci-Fi stories of all times.

I can imagine that among these "Multiple companies" are Bethesda and games like Dishonored and Skyrim that i couldn't find interesting due to the lack of a proper narrative and a defined universe.



#86
The Heretic of Time

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BioWare has always been a game-changer. Their focus on the narrative and the story has made them unique. I have explained several times before how people miss out the details of mass effect and misunderstand the lore. The first Mass Effect was one of the best Sci-Fi stories of all times.

I can imagine that among these "Multiple companies" are Bethesda and games like Dishonored and Skyrim that i couldn't find interesting due to the lack of a proper narrative and a defined universe.

 

BioWare has not been a game-changer. Many other studios have been focussing on lore before BioWare did, and many of them did a better job at it than BioWare (Black Isle Studios, Interplay Entertainment, Obsidian Entertainment to name a few older studios, and CD Projekt RED, FromSoftware and Warhorse Studios to name a few recent successful studios).

 

The first Mass Effect was good, maybe great even, but "the best Sci-Fi story of all time"? I don't think so. You really haven't seen/read/played many sci-fi stories if that's what you think.

 

Ultimately, Mass Effect didn't really change anything for the RPG genre or the industry as a whole. I don't see it having much influence on other games and studios at all.

 

Edit: And no, Skyrim sucks, though regardless of it's suckage it was definitely a game-changer. It has influenced the game industry so much. What Call of Duty is for the shooter genre, Skyrim is for the RPG genre. It's probably one of the most influential RPGs of recent times right next to World of Warcraft.



#87
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BioWare has not been a game-changer. Many other studios have been focussing on lore before BioWare did, and many of them did a better job at it than BioWare (Black Isle Studios, Interplay Entertainment, Obsidian Entertainment to name a few older studios, and CD Projekt RED, FromSoftware and Warhorse Studios to name a few recent successful studios).

 

The first Mass Effect was good, maybe great even, but "the best Sci-Fi story of all time"? I don't think so. You really haven't seen/read/played many sci-fi stories if that's what you think.

 

Ultimately, Mass Effect didn't really change anything for the RPG genre or the industry as a whole. I don't see it having much influence on other games and studios at all.

 

Edit: And no, Skyrim sucks, though regardless of it's suckage it was definitely a game-changer. It has influenced the game industry so much. What Call of Duty is for the shooter genre, Skyrim is for the RPG genre. It's probably one of the most influential RPGs of recent times right next to World of Warcraft.

 

Actually, They have. Their narrative is unique. And if you fail to see that, It's your problem, Not mine. And I have read many/seen/played many Sci-Fi stories and mass effect was the best of them. Because of plenty of reasons. Such as their heavy focus on details, Accurate prediction of what the future of space travel might be and why we couldn't find many alien life. I could go on all night. Being influential to me, At the very least, Is to make something that's entirely your own. A unique  story that would stand out from the crowd. That is Mass Effect. Games like Call of Duty or Skyrim are just public service with no originality or individuality whatsoever.


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#88
pdusen

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I can imagine that among these "Multiple companies" are Bethesda and games like Dishonored and Skyrim that i couldn't find interesting due to the lack of a proper narrative and a defined universe.

 

You... you don't think that Dishonored had a proper narrative?

 

What is this I don't even


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#89
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You... you don't think that Dishonored had a proper narrative?

 

What is this I don't even

 

I couldn't play more than 2 hours through it.



#90
mopotter

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I've seen a few users saying "a real mass effect fan..."  or something along the lines...  But what makes a real mass effect fan?  I'm sure we're all here because ME means something different to everyone.  I'm sure there's casual fans, and hardcore fans.  But again.  What makes a "real mass effect fan?"

 

I am going to guess that there will be many definitions to this.

 

Mine is:  "real mass effect fan" is someone who played the game more more than a couple of times.  I think they could become a fan by playing any of the games, but if they started with 2 or 3, they should play 1 to see how it all started (though it's not part of being a fan).  

 

I think fans can love the original endings of ME3 and fans can hate it.  

 

And I think a "real fan" is still talking about it 8 years after playing the first ME game.

 

I really like Feybrad "You are a real Mass Effect Fan, if you like Mass Effect very much."



#91
The Heretic of Time

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Actually, They have. Their narrative is unique. And if you fail to see that, It's your problem, Not mine. And I have read many/seen/played many Sci-Fi stories and mass effect was the best of them. Because of plenty of reasons. Such as their heavy focus on details, Accurate prediction of what the future of space travel might be and why we couldn't find many alien life. I could go on all night. Being influential to me, At the very least, Is to make something that's entirely your own. A unique  story that would stand out from the crowd. That is Mass Effect. Games like Call of Duty or Skyrim are just public service with no originality or individuality whatsoever.

 

And yet Call of Duty and Skyrim had considerably more impact on the industry than Mass Effect ever had.

 

As for the story of Mass Effect, I could point out the many flaws of it and how it's absolutely not a realistic or accurate prediction of the future, but I won't go into that, so let's just agree to disagree.



#92
mopotter

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I have been following Mass Effect since October 2005 when it was first announced at X05. Back in the day when Chris Priestly was a QA guy on KOTOR that got promoted to a Community Manager and Drew Karp/Casey Hudson actually posted replies to threads.

 

I guess that makes me one of the "oldest" Mass Effect fans here.

 

 

I hung out at the old bioware social site.  When I first heard about ME, I was concerned, not a fan of shooters and it didn't say if there was gender choice.  Chris Priestly and the others did a good job with re-assuring those of us who were concerned and yeah, I happily got it based on my faith in BioWare games.  



#93
mopotter

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I've never played it. I'm over the ME3 endings enough now that I'm slowly working my way back through the series, and I suppose I have no choice but to try it, but I doubt I will ever enjoy Citadel given the endings. Just like I don't enjoy the series as much anymore. But to me the ending is many times more important than the journey, so it's a YMMV. 

I've heard of some players who either stop at Citadel or do it after the ending and just head canon that Shepard was in the hospital between the ending and Citadel.

 

I just bought the game again for the pc and added the mod to it.   :)



#94
mopotter

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In all fairness, they really didn't.

 

Though BioWare did achieve one thing: they are the first company that managed to p¡ss off their fanbase so royally that many news outlets decided to write an article about the ME3 ending debacle. So that's something...

 

I think Fall Out 3 had this title until 2009 when they released Broken Steel.

  

"People seem to forget that not too long ago there was a pretty big kerfuffle over the ending to Bethesda's new take on the Fallout series. It wasn't the many, many glitches that got people upset, it was the game's ending. Spoilers, you either die or become a villain. The end forever. The problem was A. After you beat the game it was over. You couldn't keep playing after you beat it.
 

 

"Oh man, I'd love to help, its just all this... Fate and stuff."

And B. There was a perfectly good mutant immune to the extreme amounts of radioactivity in the room standing right there refusing to do anything to help you. Fans realized this and made a big stink about it. After arguing amongst fans and plenty of complaints, a piece of DLC was released that fixed the ending... For ten dollars."



#95
LinksOcarina

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And yet Call of Duty and Skyrim had considerably more impact on the industry than Mass Effect ever had.

 

As for the story of Mass Effect, I could point out the many flaws of it and how it's absolutely not a realistic or accurate prediction of the future, but I won't go into that, so let's just agree to disagree.

 

Ok that I disagree with.

 

More impact in terms of sales yes, maybe even popularity, but not in terms of pushing boundaries of gameplay and story construction. The entire trilogy is on the same level, if you ask me, with games like Planescape Torment or Ocarina of Time; one of those games, you know.



#96
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Mass Effect means different things to different people.

Even for people who are fanatics about the franchise, they can love the franchise for their own reasons.

A "real Mass Effect fan" is simply someone who likes Mass Effect.  The real answer is likely as simple as that.  Of course, you will come across unfortunate people who think that their love is better than someone else's, so they seek to draw boundaries between fellow Mass Effect fans instead of standing together, and holding the line, like Captain Kirrahe would have wanted!


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#97
The Heretic of Time

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Ok that I disagree with.

 

More impact in terms of sales yes, maybe even popularity, but not in terms of pushing boundaries of gameplay and story construction. The entire trilogy is on the same level, if you ask me, with games like Planescape Torment or Ocarina of Time; one of those games, you know.

 

It's not something you can disagree with, because it's a fact.

 

Skyrim most definitely pushed the boundaries in terms of gameplay and world design. Because of the free open-world approach that was considered such a succes, everyone and their mom has now jumped on the open-world RPG bandwagon. DA:I is open-world because of it, The Witcher 3 is open-world because of it, the next Legend of Zelda will be open-world because of it and Kingdom Come: Deliverance will be open-world because of it (and I'm sure there are many more titles that are influenced by Skyrim like that).

 

Skyrim sold like crazy, and that is exactly the reason why everyone is trying to mimic Bethesda's success. Regardless of what your opinion on the game is (and I have you know that we might actually agree on a lot of things, my opinion of Skyrim isn't too high either), Skyrim had a huge impact on the game industry.



#98
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I've seen a few users saying "a real mass effect fan..."  or something along the lines...  But what makes a real mass effect fan?  I'm sure we're all here because ME means something different to everyone.  I'm sure there's casual fans, and hardcore fans.  But again.  What makes a "real mass effect fan?"

a real fan would delete C:/windows/system32



#99
LinksOcarina

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It's not something you can disagree with, because it's a fact.

 

Skyrim most definitely pushed the boundaries in terms of gameplay and world design. Because of the free open-world approach that was considered such a succes, everyone and their mom has now jumped on the open-world RPG bandwagon. DA:I is open-world because of it, The Witcher 3 is open-world because of it, the next Legend of Zelda will be open-world because of it and Kingdom Come: Deliverance will be open-world because of it (and I'm sure there are many more titles that are influenced by Skyrim like that).

 

Skyrim sold like crazy, and that is exactly the reason why everyone is trying to mimic Bethesda's success. Regardless of what your opinion on the game is (and I have you know that we might actually agree on a lot of things, my opinion of Skyrim isn't too high either), Skyrim had a huge impact on the game industry.

 

Do not say anything is fact, when you are showcasing opinion. It makes you look a bit off.

 

First, Inquisition is not an open world, if it was, there would be seamless areas connected to each other to explore.

 

Second, The Legend of Zelda always had games where the world was "gated". The original Zelda, for example, was an open world game; Ocarina of Time was a "gated" style of game, where you can technically go anywhere, but you need items or need to solve puzzles in a certain order to do it, so going fully open world is not something new, it's something Nintendo hasn't done in a while basically. They even experimented with this in A Link Between Worlds, allowing players to rent the items you need to go wherever you want, instead of finding them in the proper dungeons in the proper order. 

 

Another point...GTA III is the real impetus for the open-world craze, not Skyrim. Skyrim just happened to make a lot of money, and a lot of people like making money and are trying to copy the Skyrim "feel" in their open world. Skyrim did not, however, push too many boundaries, they simply have been doing what they have been doing since the mid 1990s. 

 

Now here is a difference; Mass Effect allows us to have voiced protagonists in RPGs. That is a bigger impact because we now see how commonplace voiced protagonists are; hell, the ****** convo wheel is almost standard to an RPG. Plus, we have interconnected storylines and plot points to form major decisions in the narrative, which shapes the experience.

 

That is a direct influence to episodic games, series progression and investment, and even world building for single player games. Even Fallout is emulating that at this point. 

 

Honestly, Skyrim just did what it always did. It finally clicked for people though which is what made it popular. That, and mods of course because PC players are crazy like that. 



#100
The Heretic of Time

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Do not say anything is fact, when you are showcasing opinion. It makes you look a bit off.

 

First, Inquisition is not an open world, if it was, there would be seamless areas connected to each other to explore.

 

Second, The Legend of Zelda always had games where the world was "gated". The original Zelda, for example, was an open world game; Ocarina of Time was a "gated" style of game, where you can technically go anywhere, but you need items or need to solve puzzles in a certain order to do it, so going fully open world is not something new, it's something Nintendo hasn't done in a while basically.

 

Another point...GTA III is the real impetus for the open-world craze, not Skyrim. Skyrim just happened to make a lot of money, and a lot of people like making money and are trying to copy the Skyrim "feel" in their open world. Skyrim did not, however, push too many boundaries, they simply have been doing what they have been doing since the mid 1990s. 

 

Just like say...Mass Effect allows us to have voiced protagonists in RPGs. That is a bigger impact because we now see how commonplace voiced protagonists are; hell, the ****** convo wheel is almost standard to an RPG. Plus, we have interconnected storylines and plot points to form major decisions in the narrative, which shapes the experience.

 

That is a direct influence to episodic games, series progression and investment, and even world building for single player games.

 

Honestly, Skyrim just did what it always did. It finally clicked for people though which is what made it popular. That, and mods of course because PC players are crazy like that. 

 

But I'm not showcasing an opinion, I'm showcasing a fact. My opinion on Skyrim (which is not too high) has nothing to do with it.

 

 

DA:I is by definition open-world. Just because it has multiple regions to explore doesn't mean it isn't open-world. Each region is open and your Inquisitor is free to go wherever he/she wants within that region without any boundaries aside from natural boundaries such as cliffs or ravines.

 

The only fully open-world Zelda so far is the first Legend of Zelda. "Zelda U" will be the first 3D open-world Zelda game in years. Nintendo said they wanted to go back to the roots of Zelda and the open-world approach of the first game, but we all know that the recent open-world hype instigated by Skyrim probably influenced Nintendo's decision to make "Zelda U" open-world.

 

GTA3 is not the reason why so many RPGs are open-world these days. GTA is however the impetus of the sandbox hype (note that "open-world" and "sandbox" are not necessarily the same thing) and did indeed have a huge influence on the industry as a whole. 

 

Mass Effect was far from the first RPG with a voiced protagonist and I don't think ME is the reason that other RPGs have voiced protagonists now. And I don't actually see many games with the dialogue-wheel. The only games that took a lot of elements from Mass Effect (such as the voiced protagonist and dialogue wheel) are other BioWare games (Dragon Age, SWTOR).

 

So yeah, Mass Effect might have influenced things greatly within BioWare, but not for the industry as a whole.

 

And honestly, I agree that Skyrim is not that revolutionary. It didn't do anything fundamentally new. Yet it is by far the most popular and succesful RPG of recent years and Skyrim did influence the RPG genre a lot. It's because of Skyrim that we're dealing with the open-world hype now.