The only thing I find a pity (I know you didn't ask, but) is that this sort of constraint is on this game the most. The Warden and Hawke have simpler scenarios... even with the Warden slowly dying/searching for a cure now.
Those characters are potentially more evil.. and yet they get more options in their personal lives. The Inquisitor is railroaded more into heroic acts (not entirely, but nowhere near as evil as the Warden), and yet they are presented with more conflicted situations on personal identity and happiness. The "good" gets punished. The evil run scott free. That's what's a pity.
My 2c.
My point was that a little selfishness is good, but addressing yours...
I do dislike that the Inquisitor is more restricted in the moral arena than his/her predecessors. That's both part of a larger problem (e.g. DAI on the whole has a very inconsistent tone relative to the rest of the series, a much more tame one) and an unfortunate limitation of the story. Since we lead a political organization with religious roots, there is only so much we can do. Although to be fair, I find the idea of a non-human and/or mage Inquisitor only slightly less silly.
With regards to romance, I like the way it is handled. I don't think it's entirely new either. Alistair was very likely to dump the Warden in DAO. And frankly, the idea that good should be rewarded and evil punished is ultimately an ideal. Fewer people would be 'evil' if there wasn't a potential reward, and more people would be 'good' if there was a pot of gold at the end of that rainbow.





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