I was hoping they would not even give us a jump button in the next ME considering what they did with it in DAI. But now that that ship has sailed, I would at least hope that they recognize that just because you have a jump button does not mean their game has suddenly morphed into a platformer. I despise the "make 10 perfect hops to reach some worthless loot" sections of DAI. Assassins Creed is a platformer because it has the game mechanics to make it one, not because it has a jump button. Ezio can walk along a narrow beam because the game was designed so that he would not fall off, not because the designers relied on players to negotiate a 2 pixel wide path with perfect accuracy on a controller where that is very, very difficult. (The same could be said of the blasting caps section of Bring Down the Sky which I absolutely loathe.)
Please, do not go crazy with your level design just because you have a jump button there. The last thing I want to see is any more Shards type quests.





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