Aller au contenu

Anyone else hoping that ME:A is nothing like DA:I?


  • Veuillez vous connecter pour répondre
1016 réponses à ce sujet

#1
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 


  • saladinbob, DarthLaxian, Monica21 et 13 autres aiment ceci

#2
Feybrad

Feybrad
  • Members
  • 1 420 messages

There are good Aspects (like, for Example, the fully incorporated non-Companion Advisors) and bad Aspects (you mentioned the most glaring Ones) in DA:I. I want the good Aspects carried over and the bad Aspects left behind.

 

I'm sure, you will agree.


  • mopotter, Dr. rotinaj, earymir et 18 autres aiment ceci

#3
Torgette

Torgette
  • Members
  • 1 422 messages

The one thing I really wouldn't care that people complained about is the 3rd person not-cutscene conversations in places where everybody's covered in armor anyways. Cutscenes are nice if you can emote the face, but there's not much to do with space suits so you're actually better off showing the entire person and letting them emote with their body instead.


  • azarhal, Heimdall, dreamgazer et 2 autres aiment ceci

#4
KaiserShep

KaiserShep
  • Members
  • 23 787 messages
I guess the PC can't grab NPC's by the collar in the "outside" view.

#5
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

There are good Aspects (like, for Example, the fully incorporated non-Companion Advisors) and bad Aspects (you mentioned the most glaring Ones) in DA:I. I want the good Aspects carried over and the bad Aspects left behind.

 

I'm sure, you will agree.

Yeah but most of the good aspects (good companions, voice acting etc.) can also be found in the ME Trilogy so I would rather they follow them

Agree about the advisors though, I liked how they felt as important (if not more) than the companions, compared to Cortez and Traynor definitely a step up



#6
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

 

I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 

 

I might not wholeheartedly agree, because I did like some things about DA:I, but on the whole:

 

Yeah, I hope it is different :) - just like ME1 was different from DA:O (don't get me wrong, I loved both games - and they are still in my top ten games ever...together with Fallout (all games, though I admit that I now prefer the 3D-Engine from part 3 onwards to the old games...though they had a much more rich story and where longer, at least if you wanted to do everything you could do in them!), Assassin's Creed (I like all of them, but I liked Brotherhood best so far!), Bioshock (only 1 and 2...3 is kind of like DA:I - it's not bad, but it's not a Bioshock either (2 weapon limit? - Damned it's not a COD -.-)), Mass Effect 2 (3 is not part of the Top 10!) and a few others...)

 

I hope they get their heads out of their behinds (pardon my french) because their last three games (discounting the Star Wars MMO) were not up to standard (at least not if you consider them games they made before...KOTOR, DA:O, ME1, ME2...(need I go on?))

 

greetings LAX



#7
Seyd71

Seyd71
  • Members
  • 130 messages

 

I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 

 

And wouldn't call it "Skyrim-like"

Skyrim was actually successful and interesting with their letters and camera. Although I don't see either personally in DA:I, I see them trying to copy the Misc. quests though and failing.


  • LaughingWolf aime ceci

#8
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

I want to play my companions too. DA:I isn't bad, but the pacing structure is terrible. You can complete every thing and still you wouldn't even be done with the game yet.


  • Alya_ aime ceci

#9
Heimdall

Heimdall
  • Members
  • 13 217 messages

I liked quite a few things about DAI and some of the things you mentioned didn't bother me.

 

But I do hope they take a different direction.  I don't want to be in charge of a vast organization, I'm hoping for a smaller scale story with better pacing and better handling of the antagonist.


  • Hadeedak, dreamgazer, Kukuru et 4 autres aiment ceci

#10
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

I am sure BioWare is taking all of the positives received from DA:I..  But Mass Effect and BioWare are two different games that follow two different formulas.  I highly doubt they will make a Mass Effect game based off of DA:I.

 

I think fans would be upset, not because DA:I was a good or bad game.. But because no one really wants to play a Dragon Age game with a Mass Effect skin over it.


  • Rabinson aime ceci

#11
MattFini

MattFini
  • Members
  • 3 571 messages

I agree with OP.

 

DA:I isn't a bad game, but it feels oddly vanilla to me. 

 

And whoever said the pace structure is bad is spot on. I think I've been playing it for a good 40 hours since the last story progression, and I no longer remember what the hell's going on. 

 

The environments are big and beautiful, sure, but each is the same in terms of collecting shards, mosaic pieces, landmarks, etc. It's gotten very boring and it's one of the only BioWare games I won't bother to replay.

 

I'm really glad ME:A is going to be huge, but I hope that BioWare can fill it with enough diverse and interesting content to justify its size.

 

I'm still hoping it's a mix of ME1 and ME2/3 more than feeling much at all like DA:I.  


  • Heimdall, SpunkyMonkey, mikeymoonshine et 6 autres aiment ceci

#12
Elhanan

Elhanan
  • Members
  • 18 346 messages
Nothing? No; quite a lot enjoyable in DAI that I hope to see again.

But I do not want a copy of it, and hope to see the new ME series with a fresh face.
  • Kukuru, Suketchi et Da_Noobinator aiment ceci

#13
davepissedatending

davepissedatending
  • Members
  • 420 messages
Yep me the fetch quests in dragon age was awful

#14
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I play Bioware games for the story and characters not mindless fetch quests


Yeah, I hope BioWare doesn't make us travel around and collect minerals, data discs, dogtags and insignias. Or scan nearly two-dozen aliens on a space station. Or fetch some dude's family armor. That'd be a terrible Mass Effect game.
  • Heimdall, Charane, Exile Isan et 23 autres aiment ceci

#15
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Nothing? No; quite a lot enjoyable in DAI that I hope to see again.

But I do not want a copy of it, and hope to see the new ME series with a fresh face.


Agreed with the bold. Aaryn Flynn has already stated that they're not using Inquisition as a template for the next Mass Effect game, though.

I wouldn't expect zero fetch quests in a game set in a brand new, unexplored galaxy where resources are bound to be incredibly important, especially since they've restructured the Mako and its controls.
  • mopotter, pdusen et Da_Noobinator aiment ceci

#16
Sartoz

Sartoz
  • Members
  • 4 494 messages

There are good Aspects (like, for Example, the fully incorporated non-Companion Advisors) and bad Aspects (you mentioned the most glaring Ones) in DA:I. I want the good Aspects carried over and the bad Aspects left behind.

 

I'm sure, you will agree.

 

                                                                                <<<<<<<<<<>>>>>>>>>>

 

The so called Advisors didn't really advise in the War Table. A better method, to me, is for the advisors to give me a SitRep and then advise on a course of action. Others may intervene and disagree on the approach to a problem.

 

For example:

1. PC - "what's our military status?"

    Cullen - " We are weak in the Western Approcah. We have a strong presence in the Hinterland. I advise on capturing a Keep..."

    Cass    - " We need to get the templars on our side first to cement our hold in the Hinterlands!"

 

2. PC - " Leliana, what is happening in Celene's Court?"

    Leliana - " Our agent was killed by Gaspar's counter-intellinge people. We need to send in more agents!"

 

3. PC - "Show me the political map and our inflence"

 

4. PC - "what must we do to increase out military presence?"

 

Instead we chose an action from the WT then select an advisor to execute the plan. Kind of a backwards approach.


  • MattFini et Da_Noobinator aiment ceci

#17
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

Fetch quests are going to happen



#18
Patchwork

Patchwork
  • Members
  • 2 583 messages

For me it depends on whether companions will have less to say because part of their budget goes into creating cut scenes. I'd rather stare at the back at Garrus' head while we gossip about the latest side mission than have a few animated scenes and lots of "Talk later CALIBRATIONS!" 


  • Phate Phoenix, LiaraShepard et coldwetn0se aiment ceci

#19
Charane

Charane
  • Members
  • 138 messages

Fetch quests are going to happen

 

I don't disagree but unless they're in a context with purpose the PC can identify with on some level, these quests just feel like filler and boredom sets in quick.


  • Suketchi aime ceci

#20
LiaraShepard

LiaraShepard
  • Members
  • 914 messages

For me it depends on whether companions will have less to say because part of their budget goes into creating cut scenes. I'd rather stare at the back at Garrus' head while we gossip about the latest side mission than have a few animated scenes and lots of "Talk later CALIBRATIONS!" 

 

I don't need cinematic scenes in each conversation either. I think the problem in DAI was, that there was so much space between the camera and the persons. But I wouldn't mind non cinematic scenes like in DA:O but with a voiced protagonist.


  • Patchwork aime ceci

#21
RedLens37

RedLens37
  • Members
  • 397 messages

I would love to hunt thresher maws in ME:A just like DA:I's dragon hunts.


  • Karlone123, sjsharp2011, mikeymoonshine et 2 autres aiment ceci

#22
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

I would love to hunt thresher maws in ME:A just like DA:I's dragon hunts.

 

That is if Thresher Maws somehow find a way to make it to the Andromeda galaxy.  

 

Kalross in Andromeda !



#23
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Yeah, I hope BioWare doesn't make us travel around and collect minerals, data discs, dogtags and insignias. Or scan nearly two-dozen aliens on a space station. Or fetch some dude's family armor. That'd be a terrible Mass Effect game.

I don't remember that being forced on us unlike DA:I where you had to collect the power to even proceed with the main story (terrible system, another thing that ME:A needs to stay away from)

 

And that was also a very small part of the game as opposed to DA:I where the main point is to do silly fetch quests and "explore"
Sry but your comparison is off


  • saladinbob aime ceci

#24
sjsharp2011

sjsharp2011
  • Members
  • 2 675 messages

I would love to hunt thresher maws in ME:A just like DA:I's dragon hunts.

 

 

Well judging by the trailer there is giant flying creatures in Andromeda so you never know.



#25
N7Jamaican

N7Jamaican
  • Members
  • 1 778 messages

Well judging by the trailer there is giant flying creatures in Andromeda so you never know.

 

Would be cool, would make for a fun co-operative experience!