Anyone else hoping that ME:A is nothing like DA:I?
#226
Posté 27 juin 2015 - 10:35
#227
Posté 27 juin 2015 - 10:39
Well, of course EA can lie to its shareholders. It would be extraordinarily foolish to do so, though. That sort of thing can end careers, and there's no rational reason for the guys at EA to take that risk over something as trivial as DAI. No real upside to it, and the downside could be personally severe.
EA also didn't have any problem telling investors that Crysis 3 and Dead Space 3 failed to meet their forecasts.
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#228
Posté 27 juin 2015 - 10:40
I know right....

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#229
Posté 27 juin 2015 - 10:43
DAI has more than 100 GOTY Awards - Fact
DAI is a critical success or failure - Opinion.
Ones opinion of the game is not a fact. If one believes that it is, then prove it.
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#230
Posté 27 juin 2015 - 10:49
Well, of course EA can lie to its shareholders. It would be extraordinarily foolish to do so, though. That sort of thing can end careers, and there's no rational reason for the guys at EA to take that risk over something as trivial as DAI. No real upside to it, and the downside could be personally severe.
I stand corrected. No global multinational corporation would ever try to obfuscate the facts to try to influence the public or its shareholders.
#231
Posté 27 juin 2015 - 10:50
My reaction to all of your posts thus far, Jazz.
Regardless, there will likely be elements of Inqusition in Andromeda, namely the entire engine itself is probably built on the bones of that game. That will also include stuff like world building too.
If I was to guess at least. Frostbite 3 is a good engine for this, so they probably will have the same template set to cut down on costs and time.
#232
Posté 27 juin 2015 - 10:50
It might be nice to remember the difference between Facts vs Opinions: Facts can be proven; Opinions cannot be proven.
DAI has more than 100 GOTY Awards - Fact
DAI is a critical success or failure - Opinion.
Ones opinion of the game is not a fact. If one believes that it is, then prove it.
So now you are using GOTY awards as some sort of justification that DAI was not a poor game? Really? This is the best argument you can come up with?
GOTY Awards.....really?

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#233
Posté 27 juin 2015 - 10:55
EA also didn't have any problem telling investors that Crysis 3 and Dead Space 3 failed to meet their forecasts.
EA has literally built their non sports, non Battlefield business out of the Bioware brand.
Anything BW does is going to get a lot more leeway than their other brands. Also they're only a publisher for Crysis 3.
#234
Posté 27 juin 2015 - 11:00
I consider DAI to be Bioware's strongest entry into the Dragon Age franchise, and the best game they've put out since they were bought by EA.
Their best game, in terms of mechanics, was Neverwinter Nights. Their best game in terms of story was KOTOR.
Personally I'd put Jade Empire over KOTOR ![]()
#235
Posté 27 juin 2015 - 11:03
What's that based on? Besides you not liking the game, of course.
I paid attention to the sales numbers right after release and they weren't even CLOSE to the number that some other big franchises get during the weeks following their launch.
Other games like Watchdogs and the like are in a whole other league saleswise. (and no I'm not a fan of Watchdogs...at all)
#236
Posté 27 juin 2015 - 11:05
EA has literally built their non sports, non Battlefield business out of the Bioware brand.
Anything BW does is going to get a lot more leeway than their other brands. Also they're only a publisher for Crysis 3.
LOL
Even though EA has stated that games failed to meet expectation Bioware is somehow the exception to the rule?
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#237
Posté 27 juin 2015 - 11:13
LOL
Even though EA has stated that games failed to meet expectation Bioware is somehow the exception to the rule?
Well DAI was a game that was considered too big to fail. I mean, it was their flagship 2014 game in the same way Battlefront is their 2015 flagship title and ME:A will most likely be their 2016 (or 2017) flagship title. To say that DAI failed to mean expectations would SERIOUSLY hurt the image of EA and possibly even Bioware. So instead they give us a vague statement about how successful DAI was.
To this date we still do not know how well (or bad) DAI sold. It is all assumptions and speculation. Until I see hard numbers, DAI's success is just EA PR spin.
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#238
Posté 27 juin 2015 - 11:13
It might be nice to remember the difference between Facts vs Opinions: Facts can be proven; Opinions cannot be proven.
DAI has more than 100 GOTY Awards - Fact
DAI is a critical success or failure - Opinion.
Ones opinion of the game is not a fact. If one believes that it is, then prove it.
Agreed I actually think Bioware did a pretty good job with DAI and that there are 1 or 2 things I think Andromeda could make use of within that game.
For example armours and weapons the options to customise your equipment using materials you gather I thought was quite good plus there was quite a variety of armours and weapons you can use either by buying or creating something likie that for example I think worked well in DAI and for me is one of the things I enjoy a lot about the game. I think a similar system if you have a variety of different types of armour could work just as ewll in Andromeda.
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#239
Posté 27 juin 2015 - 11:15
Well DAI was a game that was considered too big to fail. I mean, it was their flagship 2014 game in the same way Battlefront is their 2015 flagship title and ME:A will most likely be their 2016 (or 2017) flagship title. To say that DAI failed to mean expectations would SERIOUSLY hurt the image of EA and possibly even Bioware. So instead they give us a vague statement about how successful DAI was.
To this date we still do not know how well (or bad) DAI sold. It is all assumptions and speculation. Until I see hard numbers, DAI's success is just EA PR spin.
For some reason I feel that you'll still say they're lying even if they did that
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#240
Posté 27 juin 2015 - 11:15
Agreed I actually think Bioware did a pretty good job with DAI and that there are 1 or 2 things I think Andromeda could make use of within that game.
For example armours and weapons the options to customise your equipment using materials you gather I thought was quite good plus there was quite a variety of armours and weapons you can use either by buying or creating something likie that for example I think worked well in DAI and for me is one of the things I enjoy a lot about the game. I think a similar system if you have a variety of different types of armour could work just as ewll in Andromeda.
If it is crafting you want to talk about, it seems like Fallout 4 will have a superior crafting system than DAI. So if anything, ME:A should be more like Fallout 4 if better crafting is what you want.
For some reason I feel that you'll still say they're lying even if they did that
No, if they came out publically with official numbers I will believe them as it is raw data. However what they currently are doing isn't raw data but vague PR spin.
#241
Posté 27 juin 2015 - 11:16
The writers don't get to decide what the protagonist learns.
I think you'll have a tough time arguing time when protagonists explicitly say some variation of 'I've learned from my journey that..."
Also, the protagonist is the main character by definition.
#242
Posté 27 juin 2015 - 11:25
LOL
Even though EA has stated that games failed to meet expectation Bioware is somehow the exception to the rule?
That is exactly what I am saying.
#243
Posté 27 juin 2015 - 11:30
I think DAI short comings (story side) were due to the efforts they made on the size of the zones. Hopefully Bioware has learned, and will continue to improve. I think we can all agree though that DAI was a huge step in the right direction from DA2, but still nothing compared to DAO.
Although I would love to see open world zones on random planets like we had in DAI, even if no story or importance is available. Sometimes... I just want to explore!
#244
Posté 27 juin 2015 - 11:43
Inquisition managed to make me lose all interest in the Dragon Age franchise.
I obviously don't want Mass Effect to end up the same way.
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#245
Posté 27 juin 2015 - 11:45
Well DAI was a game that was considered too big to fail. I mean, it was their flagship 2014 game in the same way Battlefront is their 2015 flagship title and ME:A will most likely be their 2016 (or 2017) flagship title. To say that DAI failed to mean expectations would SERIOUSLY hurt the image of EA and possibly even Bioware. So instead they give us a vague statement about how successful DAI was.
To this date we still do not know how well (or bad) DAI sold. It is all assumptions and speculation. Until I see hard numbers, DAI's success is just EA PR spin.
Battlefield 4 was the 2013 flagship. Battlefront is the 2015 flagship with 9-10 million in sales forecast.
Dragon Age on the other hand was a 2014 filler game.
The hole that we had to fill this year was essentially Battlefield sales from last year, if you don’t have the Battlefield in the year and so you got a hole that you got to fill.
The way we’re filling that hole is essentially new titles along the lines of FIFA World Cup, UFC, the Golf Game, Sims and Dragon Age. I would say that there was about two thirds of the hole. The rest of the hole we would assume was being filed by this new unannounced game.
#246
Posté 27 juin 2015 - 11:47
That is exactly what I am saying.
With no proof to back that up
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#247
Posté 27 juin 2015 - 11:50
Battlefield 4 was the 2013 flagship. Battlefront is the 2015 flagship with 9-10 million in sales forecast.
Dragon Age on the other hand was a 2014 filler game.
I am talking about Calendar year. Each year there is a "big" EA title and DAI was supposed to be their big non-sports money maker title for last year and it seems as if Witcher 3 has outsold DAI, EA's flaghship 2014.
2011: Battlefiend 3
2012: Mass Effect 3
2013: Battlefield 4
2014: DAI <<<<<<<<< Lol
2015: Battlefront
2016: ME:A
#248
Posté 27 juin 2015 - 11:51
.....
#249
Posté 27 juin 2015 - 11:52
I think DAI short comings (story side) were due to the efforts they made on the size of the zones. Hopefully Bioware has learned, and will continue to improve. I think we can all agree though that DAI was a huge step in the right direction from DA2, but still nothing compared to DAO.
Although I would love to see open world zones on random planets like we had in DAI, even if no story or importance is available. Sometimes... I just want to explore!
Actually I don't agree at all, with one exception. The environments. The clearly rushed, recycled and uninspired level design of DA2 is what failed for me in that game.
I mistakenly thought that DAI would have DA2's combat to go along with the better environments and bigger scope that was shown leading up to the release of the game. Instead we got some kind of milquetoast version of mmo mouse clicking but with a controller instead. As well as a poorly conceived tactical view that did little more than annoy me every time I tried to use it.
I also think the art style of the characters in DAI were a step back from the art style of the character in DA2. There are many more things that I don't like about DAI and hope that BW will move away from in MEA but they tend to get people all riled up on one side or the other so I will end it with the few things said here.
#250
Posté 27 juin 2015 - 11:54
Inquisition managed to make me lose all interest in the Dragon Age franchise.
Inquisition rebounded my interest in Dragon Age after being monumentally disappointed with DA2, like pretty much everybody else.
I'd put it above DA2 and ME2, but under ME1, ME3, and slightly under DA:O.
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