Aller au contenu

Anyone else hoping that ME:A is nothing like DA:I?


  • Veuillez vous connecter pour répondre
1016 réponses à ce sujet

#251
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Of course you can and it's much more useful than not defining generations.

Newer games are a lot more sophisticated than the old 2600, 3DO and original PS games (it wasnt called PS1 until much later) I used to play.

With a lot of things in life (but not all) you simply can't go back. It's not the same. I remember being a young adult and re watching Speed Racer for the first time since I was in Kindergarten and thinking "wow...this is not how I remembered"

Ironically, at this point in time there aren't really any new games this gen that are as good as the best of last gen. It makes sense to categorize certain things time wise.

The first Playstation was known as the PSX. I owned one briefly.

But, I saw the quality of PC games decline in several ways whenngames started going cross-platform about 12 years ago. Suddenly, UIs got worse as games had to accommodate standard definition displays again (BioWare's last PC-only game, 2002's NWN, did not support resolutions below 800×600). And games got smaller, as Xbox and PS2 era consoles didn't have hard drives, so the games had to play off the discs, limiting their size. Games also became sinpler to control, as the core mechanics had to accommodate the smaller number of buttons on a controller.

I really liked the progression PC games were on back then. Then it stopped.
  • AlanC9 et Kunari801 aiment ceci

#252
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

I am talking about Calendar year. Each year there is a "big" EA title and DAI was supposed to be their big non-sports money maker title for last year and it seems as if Witcher 3 has outsold DAI, EA's flaghship 2014.
 
2011: Battlefiend 3
2012: Mass Effect 3
2013: Battlefield 4
2014: DAI <<<<<<<<< Lol
2015: Battlefront
2016: ME:A


And DAI sold well, as communicated to the community and to EA's shareholders. What's the "LOL" problem?
  • pdusen, AresKeith et Dabrikishaw aiment ceci

#253
Valkyrja

Valkyrja
  • Members
  • 359 messages

The biggest LOL is him acting like BioWare titles are somehow a flagship in the same way as a mainline Battlefield.


  • LinksOcarina, pdusen, Dabrikishaw et 1 autre aiment ceci

#254
TruthSerum

TruthSerum
  • Members
  • 256 messages

And DAI sold well, as communicated to the community and to EA's shareholders. What's the "LOL" problem?

 

"Sold well" compared to what? Somebody's indie kickstarter?



#255
AresKeith

AresKeith
  • Members
  • 34 128 messages

"Sold well" compared to what? Somebody's indie kickstarter?

 

It doesn't need to be compared with anything to be sold well


  • pdusen aime ceci

#256
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

I think you'll have a tough time arguing time when protagonists explicitly say some variation of 'I've learned from my journey that..."

The player character should never say anything without my dorect consent.

And I also get to decide if the player character is telling the truth. The game doesn't decide that for me (and never should).

Also, the protagonist is the main character by definition.

Which is why I've just gone back to calling him the player character rather than the protagonist.

You're basically asseting that the protagonist is the protagonist, and it would be foolish of me to argue against a tautology. So instead I'm going to ask whether the player's character is necessarily the protagonist.

In DAI, if the hame ended with the attack on Haven, I think it would have been clear that the player character was not the protagonist. At best, the player character was a junior member of the team.

#257
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

"Sold well" compared to what?

EA's expectations, which themselves need to based on something credible. The relevant securities regulations are fairly strict.
  • pdusen et dreamgazer aiment ceci

#258
TruthSerum

TruthSerum
  • Members
  • 256 messages

The biggest LOL is him acting like BioWare titles are somehow a flagship in the same way as a mainline Battlefield.

 

DAI was the flagship of the Holiday season last year. Companies save what they think will be their biggest releases sales wise for the holiday season. Otherwise they get pushed back to spring or some other time of the year. 

 

The competition is so intense because of games like CoD coming out at that time of year that most companies won't go head to head unless they feel really confident about a title. DAI has probably sold around 3 to 4 million units total to date. Middle of the road AAA games like Borderlands (which I like) usually do around five million. Watch Dogs which was a big crappy game and a brand new ip did around 8 million. 

 

Don't even get me started on a game like Skyrim (which I am not a fan of either) which is in the exact same genre as well as being a game and market that EA is clearly gunning for. That one has sold something like 50 million units.

 

Big companies like EA don't "expect" their big tent pole holiday releases to sell around 3 to 4 million units. They just don't. 



#259
Elhanan

Elhanan
  • Members
  • 18 432 messages

So now you are using GOTY awards as some sort of justification that DAI was not a poor game? Really? This is the best argument you can come up with?
 
 
GOTY Awards.....really?


Guess some still are having problems with facts vs opinions. It is an opinion that DAI is a poor game; not factual. This is a business article; fact.

http://www.ibtimes.c...st-year-1506086

Pls note the final paragraph.
  • RevanCousland, pdusen, Kunari801 et 2 autres aiment ceci

#260
camphor

camphor
  • Members
  • 154 messages

DAI was the flagship of the Holiday season last year. Companies save what they think will be their biggest releases sales wise for the holiday season. Otherwise they get pushed back to spring or some other time of the year. 

 

The competition is so intense because of games like CoD coming out at that time of year that most companies won't go head to head unless they feel really confident about a title. DAI has probably sold around 3 to 4 million units total to date. Middle of the road AAA games like Borderlands (which I like) usually do around five million. Watch Dogs which was a big crappy game and a brand new ip did around 8 million. 

 

Don't even get me started on a game like Skyrim (which I am not a fan of either) which is in the exact same genre as well as being a game and market that EA is clearly gunning for. That one has sold something like 50 million units.

 

Big companies like EA don't "expect" their big tent pole holiday releases to sell around 3 to 4 million units. They just don't. 

you realise that DAI was the best selling bioware game ever right? it was an extreme success things don't have to be top dog for years to considered a success and it was(fact mind you) profitable and profits all that matters

 

edit: beaten by poster above me

 

edit2: watch dogs also sold very well and exceeded sales expectations, and the witcher 3 is one of the highest scoring games ever, dai is extremely solid not perfect but extremely solid, and personally i prefer it to witcher 3 but that's just me



#261
saladinbob

saladinbob
  • Members
  • 504 messages

Guess some still are having problems with facts vs opinions. It is an opinion that DAI is a poor game; not factual. This is a business article; fact.

http://www.ibtimes.c...st-year-1506086

Pls note the final paragraph.

 

It's fact and opinion, depending upon what you're referencing as poor. On the PC, DA:I wasn't just a poor game, it was a ******-poor ****** excuse for a game and Bioware should have been ****** ashamed to release it upon us. Poor tactical camera view, poor M+KB controls, poor optimisation, poor implementation of key mapping, poor technically due to frequent crashes. It doesn't get more poor than DA:I and from that stand point that is fact. So from that perspective, yes, I very much hope Andromeda is nothing like Inquisition. My opinions on other aspects of the game can be found on that game's forum.



#262
pdusen

pdusen
  • Members
  • 1 787 messages

It doesn't get more poor than DA:I and from that stand point that is fact

 

There is such an incredible lack of perspective in that statement that it's making my brain leak.

 

I'm not even sure what I'm leaking. It's not blood. It's kind of a grayish color.


  • CronoDragoon, AlanC9, Dabrikishaw et 1 autre aiment ceci

#263
blahblahblah

blahblahblah
  • Members
  • 400 messages

It's fact and opinion, depending upon what you're referencing as poor. On the PC, DA:I wasn't just a poor game, it was a ******-poor ****** excuse for a game and Bioware should have been ****** ashamed to release it upon us. Poor tactical camera view, poor M+KB controls, poor optimisation, poor implementation of key mapping, poor technically due to frequent crashes. It doesn't get more poor than DA:I and from that stand point that is fact. So from that perspective, yes, I very much hope Andromeda is nothing like Inquisition. My opinions on other aspects of the game can be found on that game's forum.


That's quite a hyperbolic that DAI is a terrible game. Hater gonna hate.
  • pdusen aime ceci

#264
Elhanan

Elhanan
  • Members
  • 18 432 messages

That's quite a hyperbolic that DAI is a terrible game. Hater gonna hate.


Actually, it appears that Haters may have a stuck '*' key....
 
:rolleyes:
  • pdusen aime ceci

#265
camphor

camphor
  • Members
  • 154 messages

It's fact and opinion, depending upon what you're referencing as poor. On the PC, DA:I wasn't just a poor game, it was a ******-poor ****** excuse for a game and Bioware should have been ****** ashamed to release it upon us. Poor tactical camera view, poor M+KB controls, poor optimisation, poor implementation of key mapping, poor technically due to frequent crashes. It doesn't get more poor than DA:I and from that stand point that is fact. So from that perspective, yes, I very much hope Andromeda is nothing like Inquisition. My opinions on other aspects of the game can be found on that game's forum

.played it on pc was my favorite game for that year never crashed and got it on day 1 but i realise experiences may vary

mass effect has no tactical view

its a shooter so unless mouse 1 to shoot r to reload is to complex for you i think you'll be fine

whats your problem again? your a pc gamer who is disappointed by imperfect optimization......dude your life must suck if that gets your blood boiling that's literally every AAA game i have played since unreal tournament you need a hug? you really seem like you need a hug

 

also "Facts" are indisputable anytime someone says it cant get worse it is never a fact it can get worse MKX wouldn't even start on steam Witcher 3 had a no xp from quests bug didn't batman just get pulled? it can get worse FACT



#266
Hellamarian

Hellamarian
  • Members
  • 114 messages

I didn't enjoy DA:I at all, but I know a lot of people did. I hope Bioware tries to give us the best of both worlds.


  • pdusen aime ceci

#267
LinksOcarina

LinksOcarina
  • Members
  • 6 536 messages

EA's expectations, which themselves need to based on something credible. The relevant securities regulations are fairly strict.

 

And EA's expectations are all that really matter now anyway when it comes to how successful the game was. People can have their opinions, but try to argue that with an executive who saw it made money. 



#268
dragonflight288

dragonflight288
  • Members
  • 8 852 messages

"Sold well" compared to what? Somebody's indie kickstarter?

 

Millions in gross, Game of the Year award, loved by Angry Joe.....



#269
KaiserShep

KaiserShep
  • Members
  • 23 815 messages

Millions in gross, Game of the Year award, loved by Angry Joe.....

 

Clearly Angry Joe was indoctrinated. 


  • CronoDragoon, AlanC9, KR96 et 1 autre aiment ceci

#270
Mr. Homebody

Mr. Homebody
  • Members
  • 125 messages

I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

So true. "Quantity over quality" is major problem with DA:Inquisition. All these boring fillers really discourage to playing this game again. There are too many meaningless "MMO parts" in DA:I.
 
There are good parts and clearly a lot of work was put into this game. Main story itself is quite good despite its simplicity, companions are interesting despite visual unattractiveness, environments are beautiful and diverse. There are also so many little details that I appreciate.
 
But it  matters not because all these important things are like one golden nug among endless sea of fetch quests, shards, elf roots and other weeds, bottles,  and meaningless wandering between marking points.
 
I hope that ME:A will be nothing like DA:I. However return of Mako worries me. It was the worst and the most boring part of ME series and it definitelly won't make this game more focused on storytelling.


#271
SNascimento

SNascimento
  • Members
  • 6 002 messages

Jesus, this fetch quest issue is being blown way out of proportion.


  • pdusen aime ceci

#272
blahblahblah

blahblahblah
  • Members
  • 400 messages

 

So true. "Quantity over quality" is major problem with DA:Inquisition. All these boring fillers really discourage to playing this game again. There are too many meaningless "MMO parts" in DA:I.
 
There are good parts and clearly a lot of work was put into this game. Main story itself is quite good despite its simplicity, companions are interesting despite visual unattractiveness, environments are beautiful and diverse. There are also so many little details that I appreciate.
 
But it  matters not because all these important things are like one golden nug among endless sea of fetch quests, shards, elf roots and other weeds, bottles,  and meaningless wandering between marking points.
 
I hope that ME:A will be nothing like DA:I. However return of Mako worries me. It was the worst and the most boring part of ME series and it definitelly won't make this game more focused on storytelling.

 

So you prefer Bioware to make a linear corridor shooter game again?



#273
AlanC9

AlanC9
  • Members
  • 35 635 messages

DAI was the flagship of the Holiday season last year. Companies save what they think will be their biggest releases sales wise for the holiday season. Otherwise they get pushed back to spring or some other time of the year. 
 
The competition is so intense because of games like CoD coming out at that time of year that most companies won't go head to head unless they feel really confident about a title. DAI has probably sold around 3 to 4 million units total to date. Middle of the road AAA games like Borderlands (which I like) usually do around five million. Watch Dogs which was a big crappy game and a brand new ip did around 8 million. 
 
Don't even get me started on a game like Skyrim (which I am not a fan of either) which is in the exact same genre as well as being a game and market that EA is clearly gunning for. That one has sold something like 50 million units.
 
Big companies like EA don't "expect" their big tent pole holiday releases to sell around 3 to 4 million units. They just don't.


The obvious problem with this argument is that DAI was supposed to release before the holiday season. I dunno if the delay meant that DAI was in trouble and needed a month more work, or if the rest of EA's holiday schedule was a mess and they needed to hold something plausible back for the holidays. Maybe both. But either way, the game wasn't planned to be a holiday release

#274
camphor

camphor
  • Members
  • 154 messages

So you prefer Bioware to make a linear corridor shooter game again?

acually for the record i do. I 100% any game i play its like a tick i cant help it. in my mind i rather have an 80 hour linear game then a 300 hour open world game. as open world generally translates to 80 hour game 220 hour running from point a to point b and yes i include both dai and TW3 in this would have been much better games if they were cut down to 1/3 the land mass

my favorite game ever was FFX shittons of corridors but amazing story great puzzles a great twist and an ending that gave feels so deep i didn't go to work the next day out of emotional exhaustion.

 

infact i think i said aloud " this is the greatest videogame ever created and its over"

 

favorite shooter is close between me2 unreal tournament and goldeneye all scratch a diffrent itch though but im cool with pretty hallways



#275
agonis

agonis
  • Members
  • 896 messages

What I don´t get ist the constant need of some posters to back up their opinion.

 

There ist hardly a person out there saying: I like it. End of story.

 

Or: I hate it. So be it.

 

Most feel the need to bring up the opinions of others, links, "facts" to prove their subjective opinion is legitimate.

 

I know, it would be a poor discussion if everybody just grew some balls and stoped caring if they are the only living being caring or not caring about a game, but hell, it would save so much time.


  • AlanC9 aime ceci