I mostly agree with the OP. I found DAI to be something of a disappointment after all the hype and the promotional material. It felt like a game with serious potential, but it fell short of delivering on expectations. I am a bit concerned, because from everything I've read, MEA looks to be following the same course; a multitude of planets, focus on exploration, strongholds/colonies, etc. None of which were particularly interesting in DAI. I'd much prefer an emphasis on plot, decisions, and character interaction. Don't get me wrong; exploration can be interesting, but only if what you're exploring is interesting. Wandering around a wasteland for no apparent reason and closing rifts with the same enemies over and over again is not interesting. Collecting 10 yak spleens is not interesting. And certainly, there will always be quests like that. But in DAI the ratio of minor repetitive tasks to meaty story was rather skewed in favour of the monotonous.
There were several great things about DAI;
- the CC was an improvement (barring certain things like hair and eyebrows, which took several significant steps backward)
- dialogue choices during party banter made the PC actually feel like part of the party
- interesting revelations that made the world seem a lot more interesting
- multiple romance options for everyone
However, it also had significant flaws:
- wide-open maps with little if any content that actually engaged the player, and very little relation to the plot
- wandering trash-mobs that made the game feel like a single-player MMO
- comparatively few cinematic dialogue sequences
- a somewhat short story (or at least it felt this way; I must have spent a good 3/4 of my time wandering around collecting elfroot or sealing those horribly repetitive rifts to get enough power so I could actually move the plot along)
- incredibly boring fetch-quests that mostly involved reading a scrawled note in an abandonned shack, going to the blinking dot on the map, and either killing a mob or opening a chest with some cool loot... that my character couldn't use
- armour designs that felt very same-y
- a mind-boggling decision to limit all of the most interesting and unique armours to one or two races, while giving certain races *cough* Qunari *cough* next to nothing
- poor pacing, and villains who didn't receive enough screen-time
I hope they are cognisant of DAI's shortcomings. A rehash of DAI's formula is not something I'd want to play.