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Anyone else hoping that ME:A is nothing like DA:I?


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#276
Valkyrja

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So you prefer Bioware to make a linear corridor shooter game again?

 

ME2 corridors? Of course not. I would prefer to see them improve the level design of their linear shooter with more open areas to fight in with multiple ways to approach encounters.

 

Open world collectathon exploration that exists for its own sake not so much.


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#277
NeonFlux117

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If it's like DAI I will trade it in or pirate it. My plan with ME4, or Adromeda, or whatever they're calling it, is to wait from trusted reviewers and then talk to the diehard RPG and Mass Effect fans I know. Then either purchase it or wait for sale. But I will play it, but if it's like DAI I'm gonna be pissed, that game is so overrated and boring.



#278
agonis

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If it's like DAI I will trade it in or pirate it. My plan with ME4, or Adromeda, or whatever they're calling it, is to wait from trusted reviewers and then talk to the diehard RPG and Mass Effect fans I know. Then either purchase it or wait for sale. But I will play it, but if it's like DAI I'm gonna be pissed, that game is so overrated and boring.

 

Okeeey.

 

Please choose an suitable insult for that kind of behavior yourself, will you?



#279
AresKeith

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Jesus, this fetch quest issue is being blown way out of proportion.

 

What else is new on BSN :P


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#280
In Exile

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The spin is strong in this one. (Cue electronic heavy breathing).


"I think EA didn't just commit fraud in a report to its shareholders" isn't really spin.
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#281
In Exile

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There were some discoveries to be made with the Mako in ME. Not all points of interest apprared automatically on the map.


Although I would prefer for us to have an option to enable all points of interest on the map through the options menu.

#282
Mr. Homebody

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So you prefer Bioware to make a linear corridor shooter game again?

 

No. I prefer a game focused on meaningful things like fascinating storyline, memorable protagonist and npc characters, exciting events and plot twists and yes, engaging combat.
 
Where are these things during wandering between marking points in DA:I?
  • One fascinating main mission after hours of meaningless fetch quests? Nope.
  • One memorable conversation after hours of reading endless codex entries and war table missions? Nope.
  • One exciting event after hours of of picking elf roots? Nope.
  • One engaging combat after hours of beating whole society of angry bears? Nope.

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#283
NeonFlux117

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Honestly, I want a game like Mass Effect 1 with obvious major improvements in Movement, vehicle control, combat mechanics (duh), cleaner codex and inventory system. I want that Mass Effect 1 sense of awe and discovery. I want to be awed again by BioWare, the last time they did that was ME2. I don't know if they have that type of quality in them anymore, but I'd like to think they might.



#284
pdusen

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What I don´t get ist the constant need of some posters to back up their opinion.

 

There ist hardly a person out there saying: I like it. End of story.

 

Or: I hate it. So be it.

 

Most feel the need to bring up the opinions of others, links, "facts" to prove their subjective opinion is legitimate.

 

I know, it would be a poor discussion if everybody just grew some balls and stoped caring if they are the only living being caring or not caring about a game, but hell, it would save so much time.

 

I agree with you, but there's always gonna be the one moron who posts something that's demonstrably false, like "DA:I was a failure", and then the more pedantic among us just don't want to let ludicrous claims like that go unchallenged. It's just in our nature.


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#285
wolfsite

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If it's like DAI I will trade it in or pirate it. My plan with ME4, or Adromeda, or whatever they're calling it, is to wait from trusted reviewers and then talk to the diehard RPG and Mass Effect fans I know. Then either purchase it or wait for sale. But I will play it, but if it's like DAI I'm gonna be pissed, that game is so overrated and boring.

Define "Trusted" because a lot of "trusted" reviewers gave DA:I very high ratings and awarded it game of the year.


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#286
Tortugueta

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Never read "Frankenstein", did you?

 

But I get your drift. I wish there were less pointless fetch quest in DA:I.

 

Not really. Has been in my reading list for years. The reference was intended to make the point that a human is more than a torso, a head and four limbs stitched together. The same applies to games.

 

I will add that scaling up the world is easy. Scaling up the storytelling to fill that world, not so much. DA:I is a testament to that.



#287
Majestic Jazz

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Guess some still are having problems with facts vs opinions. It is an opinion that DAI is a poor game; not factual. This is a business article; fact.

http://www.ibtimes.c...st-year-1506086

Pls note the final paragraph.

Sales does not equal quality.

And like I said, perception is reality in this business. DAI being poor IS opinion but if that becomes a dominate opinion, then Bioware will go into DA4 looking at ways to make it less like DAI.

Look at the prequels for Star Wars. They sold well in theaters but the general opinion is that they sucked, thus Disney has made it obvious that the Sequel trilogy will be more like the OT than the PT.

General opinion was that DA2 sucked and DAO was better thus Bioware tried to make DAI less like DA2.
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#288
Mad Cassidy

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I mostly agree with the OP. I found DAI to be something of a disappointment after all the hype and the promotional material. It felt like a game with serious potential, but it fell short of delivering on expectations. I am a bit concerned, because from everything I've read, MEA looks to be following the same course; a multitude of planets, focus on exploration, strongholds/colonies, etc. None of which were particularly interesting in DAI. I'd much prefer an emphasis on plot, decisions, and character interaction. Don't get me wrong; exploration can be interesting, but only if what you're exploring is interesting. Wandering around a wasteland for no apparent reason and closing rifts with the same enemies over and over again is not interesting. Collecting 10 yak spleens is not interesting. And certainly, there will always be quests like that. But in DAI the ratio of minor repetitive tasks to meaty story was rather skewed in favour of the monotonous.

 

There were several great things about DAI;

- the CC was an improvement (barring certain things like hair and eyebrows, which took several significant steps backward)

- dialogue choices during party banter made the PC actually feel like part of the party

- interesting revelations that made the world seem a lot more interesting

- multiple romance options for everyone

 

However, it also had significant flaws:

- wide-open maps with little if any content that actually engaged the player, and very little relation to the plot

- wandering trash-mobs that made the game feel like a single-player MMO

- comparatively few cinematic dialogue sequences

- a somewhat short story (or at least it felt this way; I must have spent a good 3/4 of my time wandering around collecting elfroot or sealing those horribly repetitive rifts to get enough power so I could actually move the plot along)

- incredibly boring fetch-quests that mostly involved reading a scrawled note in an abandonned shack, going to the blinking dot on the map, and either killing a mob or opening a chest with some cool loot... that my character couldn't use

- armour designs that felt very same-y

- a mind-boggling decision to limit all of the most interesting and unique armours to one or two races, while giving certain races *cough* Qunari *cough* next to nothing

- poor pacing, and villains who didn't receive enough screen-time

 

I hope they are cognisant of DAI's shortcomings. A rehash of DAI's formula is not something I'd want to play.


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#289
Elhanan

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Sales does not equal quality.

And like I said, perception is reality in this business. DAI being poor IS opinion but if that becomes a dominate opinion, then Bioware will go into DA4 looking at ways to make it less like DAI.


The Emperor: "Good. Use your aggressive feelings, boy. Let the hate flow through you."

:D

DAI is a success - Fact; can be proven. It could be even better with improvements, but that still does not erase the achievements and accolades.

#290
Seyd71

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I think that comes from the devs stating that they saw the success of Skyrim and wanted to create a more open world like it. And while I won't begin to claim that I enjoy Bethesda games (because I don't) I think Bioware didn't do a very good job of making the environments very interesting. Yes, they're beautiful, but there's a lot of "pretty" and not much substance. Even the stuff there is to do is pretty boring.

 

I think why was because they saw the success and tried making their game more open-world, thinking it would make it better or more successful, but because that isn't their strong suit, they failed brutally. As for pretty, I actually didn't really like the look of the environments this time around. I don't know if it was too many colors or something, but I just didn't.



#291
pdusen

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And like I said, perception is reality in this business. DAI being poor IS opinion but if that becomes a dominate opinion, then Bioware will go into DA4 looking at ways to make it less like DAI.

 

Oh, I see. You greatly dislike DAI, so your strategy is to talk constantly about how everyone hates it and it's a failure, until enough people believe that to make it the predominant opinion, and then Bioware will be forced to make DA4 nothing like DAI.

 

Well, good luck with that.


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#292
AlanC9

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I think this explains a lot of what goes on here.
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#293
AresKeith

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I think this explains a lot of what goes on here.

 

Especially with Bioware somehow being the exception to EA saying a game failed to meet expectations  :rolleyes:


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#294
Steelcan

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My biggest concern is with how poorly I think BioWare will handle their main plotline. They seem terrified of anything that vaguely resembles controversial in DA:I

#295
SNascimento

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My biggest concern is with how poorly I think BioWare will handle their main plotline. They seem terrified of anything that vaguely resembles controversial in DA:I

That's indeed a shame. If I remember correctly, a Inquisition developer said something about Dragon Age being like Game of Thrones or something, And that is extremely far from the truth. And that has nothing to do with quality, but DAI seems to be a paradox between pretending to be something mature and complex but deliving something simple and light. 

Not for a second in DAI I felt the brutality and terror of war. It's like when those topics are touched by codex entries or dialogues they talk about other game. For some of the same and other reasons that was also, to some extend, true for both DAO and ME3. 



#296
Elhanan

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My biggest concern is with how poorly I think BioWare will handle their main plotline. They seem terrified of anything that vaguely resembles controversial in DA:I


Perhaps some folks managed to skip over the stories of Cole, Dorian, Sera, the Iron Bull, Blackwall, and Solas. Or perhaps they also missed Red Lyrium addiction and formation, war crimes, slavery, murder, human sacrifice, and a few other topics within DAI.
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#297
TruthSerum

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Oh, I see. You greatly dislike DAI, so your strategy is to talk constantly about how everyone hates it and it's a failure, until enough people believe that to make it the predominant opinion, and then Bioware will be forced to make DA4 nothing like DAI.

Well, good luck with that.



I do believe that DAI truly failed to live up to most fans and EA''s expectations.

Battlefield is EA's attempt at making a significant showing against the monstrous juggernaut that is Call of Duty. It has largely succeeded in that regard.

I believe that EA believed that they were in possession of an ip that could effectively compete against the massive juggernaut that is Skyrim. There is no denying that DAI failed in that regard. It didn't even make a dent.

EA/BW both know that they have to go back to the drawing board AGAIN with the DA franchise no matter what they might say publicly.

Skyrim has proven that the market for a more serious high fantasy game is MASSIVE and quite frankly there is no excuse for DAI having sales numbers as low as it did. EA/BW have too many resources and too much marketing power for a GOOD fantasy rpg NOT to be successful.

#298
Hanako Ikezawa

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I do believe that DAI truly failed to live up to most fans and EA''s expectations.

Except EA said it surpassed their expectations, making it a market success for them. 

 

I believe that EA believed that they were in possession of an ip that could effectively compete against the massive juggernaut that is Skyrim. There is no denying that DAI failed in that regard. It didn't even make a dent.

Considering I found DAI more enjoyable than the TES games, I do deny that. 



#299
TruthSerum

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Except EA said it surpassed their expectations, making it a market success for them.

Considering I found DAI more enjoyable than the TES games, I do deny that.


I don't believe EA for a minute when they say that. It's pure PR spin.

And no its not fraud because they never said publicly what those expectations were so they can basically say anything they want after the fact because there are no hard numbers to prove otherwise.

I just know that big companies like EA don't expect small things from their properties. DAI should have sold twice the numbers that it did.

I'm not even defending Skyrim. I don't like the game. I think it's mind numbingly boring. But there is no denying that that market is huge and ripe for the taking. I GUARANTEE YOU that EA knows this as well.

#300
AresKeith

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I don't believe EA for a minute when they say that. It's pure PR spin.

And no its not fraud because they never said publicly what those expectations were so they can basically say anything they want after the fact because there are no hard numbers to prove otherwise.

I just know that big companies like EA don't expect small things from their properties. DAI should have sold twice the numbers that it did.

I'm not even defending Skyrim. I don't like the game. I think it's mind numbingly boring. But there is no denying that that market is huge and ripe for the taking. I GUARANTEE YOU that EA knows this as well.

 

So because you don't think DAI was a good game EA is automatically lying and it's PR spin, 'Kay

 

Even though they can't do that because their shareholders would know they're lying 


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