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Anyone else hoping that ME:A is nothing like DA:I?


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#401
Sylvius the Mad

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It depends on the style. We do not know if Cyberpunk 2077 will have the same gameplay approach as Witcher 3.

I hope it doesn't.

Action combat, I think, badly damages roleplaying.

- Lack of cutscenes

DAI was BioWare's least cutscene-heavy game in years, and it was also their best selling game. It's hard to look at that evidence and conclude that they should mimic their less successful games in order to increase their success.

#402
Sylvius the Mad

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You're stretching here. Mass Effect for all its pausing requires a lot of twitch skill.

No it doesn't. There are no restriction on pausing. If you pause to aim your shots, you can't miss (except in ME1, because it had proper stat-driven aiming).

I played through ME2 with no difficulty at all (though a ton of boredom), and I actively refuse to rely on twitch skill. I make a point of not giving commands or even making decisions in real time.

I only wish we didn't have to give movement commands in real time (KotOR had this same bad design).

#403
Hiemoth

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No it doesn't. There are no restriction on pausing. If you pause to aim your shots, you can't miss (except in ME1, because it had proper stat-driven aiming).

I played through ME2 with no difficulty at all (though a ton of boredom), and I actively refuse to rely on twitch skill. I make a point of not giving commands or even making decisions in real time.

I only wish we didn't have to give movement commands in real time (KotOR had this same bad design).

 

That's not bad design, that's just game design not catered for you. That's like me complaining that the Arkham games are bad because they do not allow you to give a list of attacks you do and then watch Batman execute them without any input.


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#404
TruthSerum

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No it doesn't. There are no restriction on pausing. If you pause to aim your shots, you can't miss (except in ME1, because it had proper stat-driven aiming).

I played through ME2 with no difficulty at all (though a ton of boredom), and I actively refuse to rely on twitch skill. I make a point of not giving commands or even making decisions in real time.

I only wish we didn't have to give movement commands in real time (KotOR had this same bad design).

 

The pause feature is an excellent compromise between pure turn/tactical players like yourself and twitch guys like me. Although that tactical pause did save my A$$ a few times in the final mission against the Adjuncts on Omega. 


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#405
AlanC9

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I do, actually. Means we'll see more from CDPR, and more from the action-RPG genre in general.


Good point. I really meant "cares about TW3 sales with respect to Dragon Age." Almost nobody here wishes TW3 ill, and most of us wish it well.
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#406
Majestic Jazz

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I hope it doesn't.

Action combat, I think, badly damages roleplaying.
DAI was BioWare's least cutscene-heavy game in years, and it was also their best selling game. It's hard to look at that evidence and conclude that they should mimic their less successful games in order to increase their success.

 

You have it backwards. The lack of cutscenes was NOT the reason why DAI is Bioware's best selling game as we did not find this out until AFTER we purchased the game.

 

Like I said in the DAI forums, the great thing about Bioware is that they take into account player feedback, both positive and negative. There are MANY pros to DAI that Bioware will try to repeat/enhance on when they develop DA4 and lack of cutscenes is not one of them. Perhaps it is to you because fancy that style of videogame/RPG but everytime I have seen DAI's lack of cutscenes brought up, it was in a negative light. I bet you I can do a poll now in these forums, including the DAI forums regarding how well people enjoyed the lack of cutscenes in DAI and I doubt people will favor the lack of cutscenes. 

 

DAI defenders always use that "But but but it is Bioware's best selling game!" argument when trying to justify DAI. Sales does not justify quality. How many times in your life have you paid for a good or service only to not be satisfied with the quality of that particular good or service? Using your logic,according to the company/vendor that gave you that bad good or service, it must have been a good and quality good or service because you paid for it.

 

See how backwards that is? 

 

You pay for something because you EXPECT quality but just because you paid for something does not mean it WAS quality. 



#407
AlanC9

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I played through ME2 with no difficulty at all (though a ton of boredom), and I actively refuse to rely on twitch skill. I make a point of not giving commands or even making decisions in real time.


Considering the boredom, are you sure that was the most effective approach to the game for you?
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#408
AlanC9

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DAI defenders always use that "But but but it is Bioware's best selling game!" argument when trying to justify DAI.


I'm pretty sure that I've only ever seen this played when someone says that the game has "failed."
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#409
TruthSerum

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I hope it doesn't.

"Action combat, I think, badly damages roleplaying."

 

 

I don't agree with that like....at all. 

 

-------------------

 

"DAI was BioWare's least cutscene-heavy game in years, and it was also their best selling game." 

 

Correlation does not equal causation: 

 

"DAI had some of the choppiest cutscenes and ugliest character designs of any game they have made in years, and it was also their best selling game."

 

See how that works...not. 



#410
pdusen

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DAI defenders always use that "But but but it is Bioware's best selling game!" argument when trying to justify DAI.

 

People who like DAI don't need to justify liking it to you.

 

When sales come up, it's because someone tried to say the game was a failure when it clearly was not.


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#411
Shepard-Tali

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I really hope it's nothing like Dragon Age: Inquisition, I played it, the only Dragon Age game i've played, and I really didn't enjoy it. So many fetch quests and the story just seemed meh.


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#412
Majestic Jazz

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I really hope it's nothing like Dragon Age: Inquisition, I played it, the only Dragon Age game i've played, and I really didn't enjoy it. So many fetch quests and the story just seemed meh.

 

 

Shhh, the DAI Defense force will just claim that the "Fetch quest" complaint is a myth...

 

 

People who like DAI don't need to justify liking it to you.

 

When sales come up, it's because someone tried to say the game was a failure when it clearly was not.

 

I never said they had to. I am just saying that it is a poor argument to use sales as the reason why it was a quality game.

 

And BTW, when Sylvius used the sales defense, he was not saying it because someone said it was a failure. He was using sales to justify how the lack of cinematics wasn't a bad thing cause DAI is Bioware's best selling game.

 

Look at his quote:

 

I hope it doesn't.

Action combat, I think, badly damages roleplaying.
DAI was BioWare's least cutscene-heavy game in years, and it was also their best selling game. It's hard to look at that evidence and conclude that they should mimic their less successful games in order to increase their success.

 

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#413
saladinbob

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I really hope it's nothing like DA:I, we'll be stuck on the one planet with noisy, short Americans and arrogant French. As a Brit, that's my worst nightmare come true! :P



#414
Hanako Ikezawa

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I really hope it's nothing like Dragon Age: Inquisition, I played it, the only Dragon Age game i've played, and I really didn't enjoy it. So many fetch quests and the story just seemed meh.

To be fair, ME1 was also filled with repetitive fetch quests. The majority of the side quests were "Land on this planet, go to this location, kill everything there." 


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#415
Shepard-Tali

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To be fair, ME1 was also filled with repetitive fetch quests. The majority of the side quests were "Land on this planet, go to this location, kill everything there." 

 

I guess. I preferred the story and liked the characters more in ME1 though, so perhaps it wasn't as annoying. I prefer sci-fi to fantasy anyway so it's not a fair fight


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#416
pdusen

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Shhh, the DAI Defense force will just claim that the "Fetch quest" complaint is a myth...

 

I don't think anyone said it wasn't among the more common complaints, although clearly some people feel that way more than others.

 

And BTW, when Sylvius used the sales defense, he was not saying it because someone said it was a failure. He was using sales to justify how the lack of cinematics wasn't a bad thing cause DAI is Bioware's best selling game.

 

Yeah, I must admit Sylvius kinda lost me there.


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#417
Valkyrja

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To be fair, ME1 was also filled with repetitive fetch quests. The majority of the side quests were "Land on this planet, go to this location, kill everything there." 

 

The truth is

 

Spoiler


#418
Majestic Jazz

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To be fair, ME1 was also filled with repetitive fetch quests. The majority of the side quests were "Land on this planet, go to this location, kill everything there." 

 

To be fair, ME1 is a 7 year old game and DAI is not. 


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#419
Hanako Ikezawa

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To be fair, ME1 is a 7 year old game and DAI is not. 

So? KOTOR is a 12 year old game made by the same people and it didn't do that. 



#420
Sylvius the Mad

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That's not bad design, that's just game design not catered for you. That's like me complaining that the Arkham games are bad because they do not allow you to give a list of attacks you do and then watch Batman execute them without any input.

Perhaps.

That sounds like an awesome game, though. Spliner Cell had a feature like that called Mark & Execute.

#421
Sylvius the Mad

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The pause feature is an excellent compromise between pure turn/tactical players like yourself and twitch guys like me.

Yes, it is. BioWare's implementation of shooter combat in an RPG is the best I've seen outside of modded FO3.

#422
Majestic Jazz

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So? KOTOR is a 12 year old game made by the same people and it didn't do that. 

 

And KOTOR did not feature open worlds in the same context as ME1 or even DAI. The locations in KOTOR were essentially corridor experiences.

 

With ME1, they made massive open worlds to give the player an excuse to traverse with the Mako. In order to give people a reason to land on a UC world, they came up with the UNC missions to go find dogtags and other items which gave you some XP and some lore content (like the letters in DAI).

 

Also to a degree, KOTOR did have fetch quest but like TW3, it was masked very well through aspects such as storytelling. With ME1, it wasn't masked so well because there was no hardcore storytelling that gave you purpose to go find some long lost Turian dogtag or Asari Matriarch writings other than a journal entry telling you to do so. Compare that with the trials to become a Sith on Korriban, or the murder trial on Manaan, or the bounties on Taris and you'll see the difference

 

In the end, I still believe that the lack of cinematics in these large open worlds in DAI had a large effect on the fetch quest really standing out because they felt very MMOish. Because of this, even fetch quest in SWTOR is more enjoyable than that in DAI.



#423
Sylvius the Mad

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You have it backwards. The lack of cutscenes was NOT the reason why DAI is Bioware's best selling game

I didn't say it was.

I was simply questioning the opposite conclusion.

If I don't think you have enough evidence to conclude A, that doesn't mean that I have concluded Not A. You incorrectly assumed an excluded middle.

Perhaps it is to you because fancy that style of videogame/RPG but everytime I have seen DAI's lack of cutscenes brought up, it was in a negative light.

You likely see that unanimity because you share that opinion. Confirmation bias is real.

I don't dispute that the balance of opinions here seems to be pro-cutscene, but there are those of us who dislike cutscenes generally, or think that DAI was not harmed by the lack of them. I personally have been arguing against BioWare's use of cutscenes ever since KotOR. DAO and DA2 were particularly bad offenders.

#424
Sylvius the Mad

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Considering the boredom, are you sure that was the most effective approach to the game for you?

Fighting in real time would just break my character (and the setting, because then I'd run out of ammo and not be able to go back into the last room - where I know there's a bunch of ammo - because the door always magically close behind me).

No, pause-to-aim was better.

Remember, my goal is not to win the combat encounters. My goal is to roleplay them.

#425
Sylvius the Mad

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Correlation does not equal causation:

"DAI had some of the choppiest cutscenes and ugliest character designs of any game they have made in years, and it was also their best selling game."

See how that works...not.

So the market disagrees with that standard of attractiveness (or deems it irrelevant), and appears not to place much value on the cutscenes.

You're making my argument for me.