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Anyone else hoping that ME:A is nothing like DA:I?


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#426
TruthSerum

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So the market disagrees with that standard of attractiveness (or deems it irrelevant), and appears not to place much value on the cutscenes.

You're making my argument for me.

 

Oh yeah, you're good. Dead wrong, but good. 18th level internet jujitsu master argumentative skill level. 

 

You are not at my level though. I just spent the last 8 hours (in between doing stuff at work) crushing DAI defenders like yourself. You are late to the party and I really don't feel like going over every point all over again. 

 

Let's just agree to disagree. (places hands together and bows head)



#427
blahblahblah

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To be fair, ME1 is a 7 year old game and DAI is not. 

Wow, your bias towards DAI is showing. You love to ignore that ME1 does a lot of fetch quest. ME fanboyism as its finest.


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#428
KaiserShep

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Fighting in real time would just break my character (and the setting, because then I'd run out of ammo and not be able to go back into the last room - where I know there's a bunch of ammo - because the door always magically close behind me).
No, pause-to-aim was better.
Remember, my goal is not to win the combat encounters. My goal is to roleplay them.


This is all very crazy to me (the Mad after all!) but I have to admire your resolve.

#429
dreamgazer

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Huge boring (but good looking) open world filled with tediously boring things to do.


I wouldn't consider those dragon battles, closing rifts, explorable ruins, conquerable keeps, scattered caves and dungeons "tediously boring".  On a smaller note, I also liked progressing in the temple after collecting the shards, and I enjoyed solving the constellation puzzles. There are tedious things, I agree, but that's true of a lot of RPGs (including Witcher 3 and, especially, ME1).
 

Combat so milquetoast it should be boxed and sold as a breakfast cereal. They literally took mmo style mouse clicking controls and mapped them onto a controller.


Had more fun launching stonefists and abyssal pulls into lightning cages than anything in the previous two Dragon Age games, personally. Rift Mages rock. Rogues can be a blast in general, but I prefer speccing for a subterfuge archer assassin. Haven't played a warrior yet. Inquisition cut a little too deep into the skills, but there are a lot of useless junk skills/spells in Origins.

 

"Milquetoast"? Nah. 

 

Uncompelling protagonist with a bland personality that was softer than a newly fluffed pillow.


Where you see bland, I see a lot of versatility to shape their personality, especially through the expanded dialogue wheel that puts all previous games to shame.  My elven mage was a frequently ruthless and controlling religious skeptic. My human archer was a compassionate rogue swayed by Cassandra's influence into a nobler mindset.  Both very different, both interesting, and both entirely viable with the tools given. 
 

Ugly character designs with an art style that made it extremely hard to create a character that didn't look like they were beat with an ugly stick.


Having looked through the "Post a picture of your Inquisitor" thread, I can't really agree with this.

I personally find my pair of Inquisitors to be a far cry from looking like they "were beat with an ugly stick", but I'm naturally biased.

 

Shhh, the DAI Defense force will just claim that the "Fetch quest" complaint is a myth...

 

Does providing numerous counter-examples and reinforcing that the fetch quests aren't mandatory equate to claiming it's a myth? 

 


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#430
blahblahblah

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Oh yeah, you're good. Dead wrong, but good. 18th level internet jujitsu master argumentative skill level. 

 

You are not at my level though. I just spent the last 8 hours (in between doing stuff at work) crushing DAI defenders like yourself. You are late to the party. 

Look a john_sheparrd incarnate is here.


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#431
Majestic Jazz

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Look a john_sheparrd incarnate is here.

 

No, just a new addition to the team. :)



#432
TruthSerum

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I wouldn't consider those dragon battles, closing rifts, explorable ruins, conquerable keeps, scattered caves and dungeons "tediously boring".  On a smaller note, I also liked progressing in the temple after collecting the shards, and I enjoyed solving the constellation puzzles. There are tedious things, I agree, but that's true of a lot of RPGs (including Witcher 3 and, especially, ME1).
 


Had more fun launching stonefists and abyssal pulls into lightning cages than anything in the previous two Dragon Age games, personally. Rift Mages rock. Rogues can be a blast in general, but I prefer speccing for a subterfuge archer assassin. Haven't played a warrior yet. Inquisition cut a little too deep into the skills, but there are a lot of useless junk skills/spells in Origins.

 

"Milquetoast"? Nah. 

 


Where you see bland, I see a lot of versatility to shape their personality, especially through the expanded dialogue wheel that puts all previous games to shame.  My elven mage was a frequently ruthless and controlling religious skeptic. My human archer was a compassionate rogue swayed by Cassandra's influence into a nobler mindset.  Both very different, both interesting, and both entirely viable with the tools given. 
 


Having looked through the "Post a picture of your Inquisitor" thread, I can't really agree with this.

I personally find my pair of Inquisitors to be a far cry from looking like they "were beat with an ugly stick", but I'm naturally biased.

 

 

Does providing numerous counter-examples and reinforcing that the fetch quests aren't mandatory equate to claiming it's a myth? 

 

 

You know how I know that we will never see eye to eye? The fact that you think the DAI PC character models look good. On the front page of the link that you posted there was exactly ONE character model that looked decent, the dark haired female elf with the face tatoos posted by Sea of Siren. Not sure if they used some sort of pc mod but that one looks alright. 

 

The rest?.... They looked like they were kicked in the face by a horse and dipped in warm jello. 



#433
Quarian Master Race

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Yeah because Lord of the Rings games suck. Aleins and explosions and lazers are way cooler.



#434
dreamgazer

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You know how I knew that we will never see eye to eye? The fact that you think the DAI PC character models look good. On the front page of the link that you posted there was exactly ONE character model that looked decent, the dark haired female elf with the face tatoos posted by Sea of Siren. Not sure if they used some sort of pc mod but that one looks alright. 

 

The rest?.... They looked like were kicked in the face by a horse and dipped in warm jello. 

 

There are plenty of great-looking Inquisitor PCs throughout that thread using the vanilla character creator. 

 

Resorting to colorful metaphors doesn't make your point(s) any more accurate.



#435
Majestic Jazz

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The best thing about DAI.....the soundtrack. If ME:A can have a soundtrack that has the same level of emotion as DAI, then that would be fine.

 

 


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#436
SNascimento

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I wouldn't consider those dragon battles, closing rifts, explorable ruins, conquerable keeps, scattered caves and dungeons "tediously boring".  On a smaller note, I also liked progressing in the temple after collecting the shards, and I enjoyed solving the constellation puzzles. There are tedious things, I agree, but that's true of a lot of RPGs (including Witcher 3 and, especially, ME1).
 


Had more fun launching stonefists and abyssal pulls into lightning cages than anything in the previous two Dragon Age games, personally. Rift Mages rock. Rogues can be a blast in general, but I prefer speccing for a subterfuge archer assassin. Haven't played a warrior yet. Inquisition cut a little too deep into the skills, but there are a lot of useless junk skills/spells in Origins.

 

"Milquetoast"? Nah. 

 


Where you see bland, I see a lot of versatility to shape their personality, especially through the expanded dialogue wheel that puts all previous games to shame.  My elven mage was a frequently ruthless and controlling religious skeptic. My human archer was a compassionate rogue swayed by Cassandra's influence into a nobler mindset.  Both very different, both interesting, and both entirely viable with the tools given. 
 


Having looked through the "Post a picture of your Inquisitor" thread, I can't really agree with this.

I personally find my pair of Inquisitors to be a far cry from looking like they "were beat with an ugly stick", but I'm naturally biased.

 

 

Does providing numerous counter-examples and reinforcing that the fetch quests aren't mandatory equate to claiming it's a myth? 

 

I like this comment, I like it a lot. Nailed it with extreme prejudice! 



#437
TruthSerum

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The best thing about DAI.....the soundtrack. If ME:A can have a soundtrack that has the same level of emotion as DAI, then that would be fine.

 

 

Finally another point for team DAI. 



#438
SNascimento

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The best thing about DAI.....the soundtrack. If ME:A can have a soundtrack that has the same level of emotion as DAI, then that would be fine.

 

I didn't particular care for DAI's soundtrack, It never hit me like ME's. That said, some of the tavern songs are gorgeous.





#439
Valkyrja

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Look a john_sheparrd incarnate is here.

 

Now now, there is no need to say THAT about someone.


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#440
Valkyrja

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The best thing about DAI.....the soundtrack. If ME:A can have a soundtrack that has the same level of emotion as DAI, then that would be fine.
 

 

 
I also liked the music when you were fighting through Haven.
 
https://www.youtube.com/watch?v=-kAzdsOqy4A

#441
KaiserShep

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You know how I know that we will never see eye to eye? The fact that you think the DAI PC character models look good. On the front page of the link that you posted there was exactly ONE character model that looked decent, the dark haired female elf with the face tatoos posted by Sea of Siren. Not sure if they used some sort of pc mod but that one looks alright. 
 
The rest?.... They looked like they were kicked in the face by a horse and dipped in warm jello.


When it comes to the actual PC's character model, I'd say that save for the hair options, you can make better looking characters in Inquisition than you could in the ME trilogy, ESPECIALLY the male PC. Seriously, Shepard's presets are a trip thorough the hominid fossil record.
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#442
Sylvius the Mad

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Oh yeah, you're good. Dead wrong, but good. 18th level internet jujitsu master argumentative skill level.

You are not at my level though. I just spent the last 8 hours (in between doing stuff at work) crushing DAI defenders like yourself. You are late to the party and I really don't feel like going over every point all over again.

Let's just agree to disagree. (places hands together and bows head)

To be fair, I wasn't defending DAI (though I do really like the game). I was just questioning the validity of the attacks on it.

The evidence available doesn't lead to the conclusions you people seem to think it does.

I don't care what opinions you hold as long as the reasoning you use to defend them holds up under scrutiny. And I will scrutinize.

#443
TruthSerum

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There are plenty of great-looking Inquisitor PCs throughout that thread using the vanilla character creator. 

 

Resorting to colorful metaphors doesn't make your point(s) any more accurate.

 

That wasn't a metaphor. They seriously do look like they might have been kicked in the face by a horse and dipped in warm jello. 



#444
AlanC9

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Oh yeah, you're good. Dead wrong, but good. 18th level internet jujitsu master argumentative skill level. 
 
You are not at my level though. I just spent the last 8 hours (in between doing stuff at work) crushing DAI defenders like yourself. You are late to the party and I really don't feel like going over every point all over again. 
 
Let's just agree to disagree. (places hands together and bows head)


Yeah, I've seen this play before. Claim victory and get the hell out, right?
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#445
sjsharp2011

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If it is crafting you want to talk about, it seems like Fallout 4 will have a superior crafting system than DAI. So if anything, ME:A should be more like Fallout 4 if better crafting is what you want.

 

 

 

 

No, if they came out publically with official numbers I will believe them as it is raw data. However what they currently are doing isn't raw data but vague PR spin. 

 

well it depends on what Bioware is going for althoug hI'm not really that familiar with the Falout series though But customising armour and weapons can be done in a similar way I think to what things were done in DAI. That fallout system looks a little over complicated for me but certainly that's one thing I like about DAI is the fact that it keeps things straightforward when it needs to and personally I like that simplicity.



#446
dreamgazer

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That wasn't a metaphor. They seriously do look like they might have been kicked in the face by a horse and dipped in warm jello.


Nice try.

#447
KaiserShep

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well it depends on what Bioware is going for althoug hI'm not really that familiar with the Falout series though But customising armour and weapons can be done in a similar way I think to what things were done in DAI. That fallout system looks a little over complicated for me but certainly that's one thing I like about DAI is the fact that it keeps things straightforward when it needs to and personally I like that simplicity.

 

I think that Mass Effect should probably stay away from crafting as seen in Inquisition or Fallout. Presumably, we're still going to have plenty of advanced machinery and weaponry at our disposal, not to mention advanced manufacturing methods, so that kind of makes crafting a little pointless, whereas in a medieval-like or post-apocalyptic setting, scrapping together what you can out of materials you scrounge up is more of a thing.



#448
N7BlackDahlia

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I *liked* DAI. Loved the characters and chatting them up and the romances. The story I felt was a bit meh, but then again I am not huge DA fan to begin with. I enjoyed the exploring and collecting missions, maybe I'm just weird like that. But there are major differences between the two series as well as there are similarities. 



#449
Han Shot First

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I think that Mass Effect should probably stay away from crafting as seen in Inquisition or Fallout. Presumably, we're still going to have plenty of advanced machinery and weaponry at our disposal, not to mention advanced manufacturing methods, so that kind of makes crafting a little pointless, whereas in a medieval-like or post-apocalyptic setting, scrapping together what you can out of materials you scrounge up is more of a thing.

 

I liked the way ME3 handled upgrades.

 

Didn't require boring busywork either. 


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#450
dreamgazer

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I liked the way ME3 handled upgrades.
 
Didn't require boring busywork either.


Man, I dread getting started with the planet mining in ME2 every single time now.

Except when probing a certain planet in Sol system just to hear EDI's reaction.
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