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Anyone else hoping that ME:A is nothing like DA:I?


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1016 réponses à ce sujet

#451
KaiserShep

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I liked the way ME3 handled upgrades.

 

Didn't require boring busywork either. 

 

I agree. Mods are pretty much the way to go. It's not like the PC is some Jedi and has to build his or her own weapon as some rite of passage or something. 


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#452
Steelcan

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I agree. Mods are pretty much the way to go. It's not like the PC is some Jedi and has to build his or her own weapon as some rite of passage or something. 

idk man, a light/dark side meter, biotics that are basically not!The Force and the last game started introducing swords



#453
Tyrannosaurus Rex

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idk man, a light/dark side meter, biotics that are basically not!The Force and the last game started introducing swords

 

Not sure if you were just joking, but it always rub me the wrong way when people say that biotics and the force are similiar.



#454
fchopin

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Personally I would love for MEA to have exploration like in DAI as long as it is not the same on all the planets and there is some variations.

I would also prefer they use some other method of talking to people as I I did not like them in DAI.

 

I want more ME1 exploration but greatly improved with today's technology.



#455
Torgette

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I actually think both crafting and loot should be merged for ME:A, it doesn't make any sense to randomly find a part in Andromeda that fits your weapon or armor, no? So you find raw materials and alien artifacts as loot, then scan/send them off to a variety of manufacturers who create a new schematic for you to use, which is then built on the ship.



#456
Rabinson

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Sorry, English is not my native language.
 
I hope that the maps are open world, not as DA:I TRYING to simulate an open world, leaving much to be desired in very points that have been raised here. Have real hair, not PLASTIC :wub:  and a different walk for female or a male char.
 
The connection of the initial trilogy (ME1, ME2, ME3) with Andromeda will change according to the choice of the end? Reapers destroy, control the reapers, merge bio / tech or shoot the ghost boy. This will be complicated to be done ... :mellow:
 
Sorry for my google english. kkkk


#457
TruthSerum

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I dont want to be simply thrown into a sandbox and told " Here you go! Have fun!"

I want a tight narrative with a compelling, forward moving, driving force behind it. I NEED to feel like I am under pressure to get $hit done.
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#458
FKA_Servo

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I dont want to be simply thrown into a sandbox and told " Here you go! Have fun!"

I want a tight narrative with a compelling, forward moving, driving force behind it. I NEED to feel like I am under pressure to get $hit done.

 

Isn't that on you, then? Based on the leak, a much more leisurely narrative wouldn't be out of place in the direction they might be going with ME. And if ME2 and ME3 are representative of a "tight narrative with driving force," then... gross.

 

And truly, I don't think any of Bioware's IPs could benefit more from being more of a "sandbox" than ME. If they can tighten up the exploration, and make the uncharted worlds reasonably content rich, that will great. I'd rather be able get lost in the setting than anything else.



#459
AresKeith

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I actually think both crafting and loot should be merged for ME:A, it doesn't make any sense to randomly find a part in Andromeda that fits your weapon or armor, no? So you find raw materials and alien artifacts as loot, then scan/send them off to a variety of manufacturers who create a new schematic for you to use, which is then built on the ship.


That would be interesting, would it only be for crafting mods for the weapon?

#460
Amirit

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Isn't that on you, then? Based on the leak, a much more leisurely narrative wouldn't be out of place in the direction they might be going with ME. And if ME2 and ME3 are representative of a "tight narrative with driving force," then... gross.

 

And truly, I don't think any of Bioware's IPs could benefit more from being more of a "sandbox" than ME. If they can tighten up the exploration, and make the uncharted worlds reasonably content rich, that will great. I'd rather be able get lost in the setting than anything else.

 

Though I personally prefer tight narrative, I would not mind sandbox as well, but not a combination of two. It never works out - either we ARE under pressure and have to rush to the end or it's all about smelling roses on the way. To be honest, I do not know any good sandbox single. And do not say Skyrim - this is exactly the bad example of mixture, where narrative looks as weird and out of place as it can be. ME1 with countless sidequests while we are supposed to chase Saren, or DAI with huge "why-we-are-here-again?" areas unrelated to the story is another example. Narrative and sandbox do not mix well in the singles. It was overdone even in classics like BG2 (I LOVE the game but time pressure contradicts exploring even there).


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#461
Majestic Jazz

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Personally I would love for MEA to have exploration like in DAI as long as it is not the same on all the planets and there is some variations.

I would also prefer they use some other method of talking to people as I I did not like them in DAI.

 

I want more ME1 exploration but greatly improved with today's technology.

 

The hope is that with the complaints regarding exploration in ME1 and DAI, ME:A should be better.

 

I just hope that the quality of side quest are more improved than what we got with DAI. As well as actual cutscenes in side quest. I mean, even Bethesda is going the cutscene route as you can see with Fallout 4. If ME:A releases with the same style as DAI.....



#462
falconlord5

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The problem with DAI, for me, is that it's simply too big. Too much stuff to loot, too many sidequests, areas are too big, that kind of thing.

 

I much prefer KOTOR/ME1 level of exploration, personally.


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#463
KaiserShep

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DA:I's exploration is actually pretty close to ME1's, it's just that the latter is faster as it necessitates use of the "mount". The fact that it's space exploration does give it a much different feel though.

#464
sjsharp2011

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I wouldn't consider those dragon battles, closing rifts, explorable ruins, conquerable keeps, scattered caves and dungeons "tediously boring".  On a smaller note, I also liked progressing in the temple after collecting the shards, and I enjoyed solving the constellation puzzles. There are tedious things, I agree, but that's true of a lot of RPGs (including Witcher 3 and, especially, ME1).
 


Had more fun launching stonefists and abyssal pulls into lightning cages than anything in the previous two Dragon Age games, personally. Rift Mages rock. Rogues can be a blast in general, but I prefer speccing for a subterfuge archer assassin. Haven't played a warrior yet. Inquisition cut a little too deep into the skills, but there are a lot of useless junk skills/spells in Origins.

 

"Milquetoast"? Nah. 

 


Where you see bland, I see a lot of versatility to shape their personality, especially through the expanded dialogue wheel that puts all previous games to shame.  My elven mage was a frequently ruthless and controlling religious skeptic. My human archer was a compassionate rogue swayed by Cassandra's influence into a nobler mindset.  Both very different, both interesting, and both entirely viable with the tools given. 
 


Having looked through the "Post a picture of your Inquisitor" thread, I can't really agree with this.

I personally find my pair of Inquisitors to be a far cry from looking like they "were beat with an ugly stick", but I'm naturally biased.

 

 

Does providing numerous counter-examples and reinforcing that the fetch quests aren't mandatory equate to claiming it's a myth? 

 

Yeah Out of the ones I've played so far Rift mage is my favourite too. Stone fisting them just after freezing them with the Winters Grasp is great fun. I prefer to fight at range so works well for me. Although having asid that was thinking of havoing a go at Knight enchanter next time I'm a mage as it's the only mage specialization I've yet to use.



#465
Estel78

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I hope we get a large base like Skyhold but in space where we can upgrade our travel ship, mako, armour & guns etc from resources gained from exploring the new systems and I hope we can craft again with the option to customise our guns to how like to play with huge amount of diagrams of armours & guns and perhaps different type vehicles for exploration. Perhaps we can upgrade the station to withstand attack from opposition.

 

Personally i could do without all that. Getting older, i'm less and less into such "busywork". Give me an interesting world to explore, with meaningful content, filled with relatable characters and good stories. I want that. DAI's world was pretty to look at but empty. They attempted to give every location a theme and a subplot but it was soooo barebone and ultimately superfluous.


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#466
von uber

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I just found it really hard to care about the people and places in DA:I.
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#467
Estel78

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I keep reading DAI was Bioware's best selling game. Where does it say that? All i remember reading was that it had biggest launch for a Bioware game. Which i still can't quite believe, considering it was nowhere to be found on the top 10 lists.


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#468
quinwhisperer

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I just found it really hard to care about the people and places in DA:I.


Unfortunately, I had the same problem.

#469
Elhanan

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I keep reading DAI was Bioware's best selling game. Where does it say that? All i remember reading was that it had biggest launch for a Bioware game. Which i still can't quite believe, considering it was nowhere to be found on the top 10 lists.


Saw it here in the last paragraph; uncertain of other articles:

http://www.ibtimes.c...st-year-1506086

#470
AlanC9

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The connection of the initial trilogy (ME1, ME2, ME3) with Andromeda will change according to the choice of the end? Reapers destroy, control the reapers, merge bio / tech or shoot the ghost boy. This will be complicated to be done ... :mellow:
 
Sorry for my google english. kkkk


The translation isn't too bad, actually.

Most people here believe that none of that will happen. The objective of moving to Andromeda is to avoid the endings. If Bioware wanted to show the endings, the fates of the krogan and geth, and so on, they would have set the game in the same places as the first trilogy.
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#471
SpunkyMonkey

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I just found it really hard to care about the people and places in DA:I.

 

Therein lies the real tragedy with the DA series. DA:O gave you so much to care about and invest in it was unreal, and by the time you finish DA:I so, so little means anything to you anymore.

 

If only EA could realize how much money they'd make if they released a proper sequal to DA:O.



#472
dreamgazer

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Where's this big disparity in "caring" about the setting and characters between Origins and Inquisition? I see both as a pretty even mix of stuff to actually care about and stuff not to care about, with plenty of carried-over things throughout the franchise.
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#473
von uber

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Where's this big disparity in "caring" about the setting and characters between Origins and Inquisition? I see both as a pretty even mix of stuff to actually care about and stuff not to care about, with plenty of carried-over things throughout the franchise.

 

I never finished origins either. I guess I am not that invested in the setting?



#474
AlanC9

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I never finished origins either. I guess I am not that invested in the setting?


How come you didn't?

#475
von uber

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How come you didn't?

 

Origins? I'm not sure. Did the Elves, Mages Circle, Denerhim, a bit of DLC, then got to the Deep Roads and just sort of.. stopped.

I got quite a way through it, just never finished it. Doesn't help that I now know all the ending choices I guess.