I agree, I definitely don't want "Inquisition in Space." Even alien planets would get boring after a while if the quests are as repetitive as some of the open-world content in DA:I. I wouldn't mind a headquarters or "mother ship" as big as Skyhold, though.
Anyone else hoping that ME:A is nothing like DA:I?
#26
Posté 26 juin 2015 - 03:07
- Lord Bolton aime ceci
#27
Posté 26 juin 2015 - 03:10
I don't remember that being forced on us unlike DA:I where you had to collect the power to even proceed with the main story (terrible system, another thing that ME:A needs to stay away from)
Those are entirely different things, though, and plenty of folks have expressed having zero problem completing the story without any kind of fetch grinding. You can also straight-up buy power, if you really needed/wanted to.
And that was also a very small part of the game as opposed to DA:I where the main point is to do silly fetch quests and "explore"
Sounds just like exploring UNCs and gathering crap in ME1. Also, did you know you can complete ME1 in 3-4 hours?
The bold isn't true, and you know it.
Sry but your comparison is off
You're right. The numerous fetch quests in ME1 are even more pointless than in DA:I.
- AtreiyaN7, pdusen, coldwetn0se et 1 autre aiment ceci
#28
Posté 26 juin 2015 - 03:16
The only benefit I can assume from "exploration is that we will have areas to explore. I am assuming combat will be fun in an more open area. No space bears!
#29
Posté 26 juin 2015 - 03:17
Not I.
#30
Posté 26 juin 2015 - 03:20
There are good Aspects (like, for Example, the fully incorporated non-Companion Advisors) and bad Aspects (you mentioned the most glaring Ones) in DA:I. I want the good Aspects carried over and the bad Aspects left behind.
I'm sure, you will agree.
That wasn't exactly new. The Mass Effect series had a host of characters very much part of the story but not part of your landing teams. Guys in Engineering, Joker, Kelly Chambers etc. Inquisition may have had a shiny new engine and open world exploration for the first time but it was a terrible game with bland characters and a boring story and I fully agree with the OP in that I hope ME:A is nothing like Inquisition at all. Bioware need to raise the bar for once, especially in light of recent games such as TW3 and MGS5 and the forthcoming Mankind Divided.
#31
Posté 26 juin 2015 - 03:32
I don't remember that being forced on us unlike DA:I where you had to collect the power to even proceed with the main story (terrible system, another thing that ME:A needs to stay away from)
And that was also a very small part of the game as opposed to DA:I where the main point is to do silly fetch quests and "explore"
Sry but your comparison is off
That's abit harsh considering youre pointing out one element of DA to hold up your point of view and collecting power was inconsequential for 90% of that game. Fetch quests were not the main point of DA, just the size of the world was too large to hold the main plot so thats what they filled it with and that's what that poster your quoting is refering to (i think). And that right there is what alot of people are worried about I know I am.
- pdusen aime ceci
#32
Posté 26 juin 2015 - 03:37
I was really disappointed with DA:I
It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests
Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful
I really hope ME:A is nothing like it, I want it to be story driven like the previous three games
I play Bioware games for the story and characters not mindless fetch quests
Curious to see what other Mass Effect fans think
The story was actually pretty good. So many elements to it. I think Bioware have produced better stories in previous games and Inquisition had many plot-holes but civil war, ancient elves, magic mirrors, brain washed super soldiers... The story was the only good thing about Inquisition. ![]()
I hope that Mass Effect Andromeda is not like Inquisition because in terms of advancing the genre (RPG) Inquisition didn't really add anything to it. In fact it played more like a re-skinned version of Star Wars the Old Republic. Inquisitions lack of cities and focus on exploring was a bad idea imo. The Witcher III proved you can do both.
Also the combat sucks. You can actually sit back and let the AI play, dont know how that is a good idea.
#33
Posté 26 juin 2015 - 03:40
I guess the PC can't grab NPC's by the collar in the "outside" view.
It'd be cool if you could still operate normally at any point in the outside view, giving you the ultimate "interrupt" ability. Don't like some dude during a convo? Melee him in the face. ![]()
#34
Posté 26 juin 2015 - 03:46
I wouldn't say nothing like DAI, but they should definitely learn from DAI's mistakes. Story and Content > Exploring without engaging content.
If they go the DAI route and have several large open zones then they should have max 6 zones, each smaller than Hinterlands, so that way they have the budget to actually fill these zones with meaningful and engaging activities, instead of random bandit #257. If there are enemies analogous to Dragons they should be more interesting than giant health bars. Only a very few dragons actually had interesting mechanics beyond being tank and spank.
I actually enjoyed DAI (nowhere near as much as DAO, or ME1), but it should definitely show the weaknesses of an exploration based approach. Bioware, please go story focused rather than exploration focused (or do a much, much better job of tying exploration into the story).
- Lord Bolton et CDR Aedan Cousland aiment ceci
#35
Guest_john_sheparrd_*
Posté 26 juin 2015 - 04:45
Guest_john_sheparrd_*
Those are entirely different things, though, and plenty of folks have expressed having zero problem completing the story without any kind of fetch grinding. You can also straight-up buy power, if you really needed/wanted to.
Sounds just like exploring UNCs and gathering crap in ME1. Also, did you know you can complete ME1 in 3-4 hours?
The bold isn't true, and you know it.
You're right. The numerous fetch quests in ME1 are even more pointless than in DA:I.
Yeah but unlike ME1 its the most important part of DA:I
If 70% is full of fetch quests and exploring lifeless zones something is going wrong and skipping it won't make anything better
Also ME1's main story was great (even though it was a bit short) and the side quests were actually good (with cutscenes and choices to make)
#36
Posté 26 juin 2015 - 04:52
I was really disappointed with DA:I
It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests
Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful
I really hope ME:A is nothing like it, I want it to be story driven like the previous three games
I play Bioware games for the story and characters not mindless fetch quests
Curious to see what other Mass Effect fans think
I agree 100% If ME:A is like DA:I then I'll take it as BW's style now, ****** on the forum about it for a while, then eventually depart like I do with everything I used to like. lol!!
Sure they claim DAI isn't a Template but I'll wait to see for myself before believing everything told because it sounds good.
*Thinks of DAI Alpha footage* ![]()
- Goldark, Lord Bolton et CDR Aedan Cousland aiment ceci
#37
Posté 26 juin 2015 - 04:56
For me it depends on whether companions will have less to say because part of their budget goes into creating cut scenes. I'd rather stare at the back at Garrus' head while we gossip about the latest side mission than have a few animated scenes and lots of "Talk later CALIBRATIONS!"
<<<<<<<<<<>>>>>>>>>>
Yeah. I had the feeling he gave me the brush-off.
So, then I ignored him and later on, after a mission or two, my girl Friday tell me "Garrus wants to talk to you, Commander". So, Then, I said to the writer of this game, "talk later, CALIBRATIONS" and continued with other missions. So, the writer said "ah-ha!", I planned for this. So, then, later on after a mission or two, my girl Friday tells me, "Garrus has an urgent message for you, Commander". After, that, she keeps on chirping me about Garrus and his message every time I get near her.
It could be done better and I hope MEA will surprise us in a positive way when we replay the game. It would be awesome if on a sunsequesnt playthrough, the game reads your CHOICES log of previous games and generates an appropiate random selection of new dialogue/ choice paths.
- Patchwork aime ceci
#38
Posté 26 juin 2015 - 05:02
I don't know if I'd go so far as to say 'nothing like DA"O,' because DA:I did have a lot that it did well. I would hope though that ME:A isn't like DA:I in how it seemed exploration may have trumped story as the focus during development. The quality of the writing with the companions and main quests were about what you'd expect in most Bioware games, but I think it is fair to say that the quality of the side quests overall was disappointing compared to many other Bioware titles. While the game was beautiful, long stretches of it were boring. It often felt at times that the devs had created a world too large for the amount of interesting content they could fill it with.
On that note I hope with the development of Andromeda that it is the amount of quality quests the devs can create that determines the size of the game universe, rather than the size of the game universe getting a higher priority than the content it is going to be filled with.
Also, I hope the devs have taken a look at The Witcher 3. That game was far more successful in merging a partially open world design with interesting strories and characters than Dragon Age: Inquisition was. The side content in that game is often as good as the main quests, and many of those side quests are populated by interesting characters. I hope the same will hold true for ME:A.
- KR96, Kunari801 et SpunkyMonkey aiment ceci
#39
Posté 26 juin 2015 - 05:18
On a personal note, I just wasn't a very big fan of DAI. I disliked how there were very few characters to interact with in the various zones. A lot of the quests were fleshed out through items that you would pick up and read, rather than interacting directly with characters using the dialogue system. I kind of hated that.
Anyway, how true is this leak that said there would be "hundreds" of planets to explore? That is disturbing as hell to me, lol. There is no way they can flesh out that many planets with interesting characters and storylines. So I am not sure what they are going for with this game.
Personally, I just really hope they go for quality over quantity, but it doesn't sound like that will be the case. Here's hoping...
- Undead Han, Hazegurl, Adam Revlan et 1 autre aiment ceci
#40
Posté 26 juin 2015 - 05:42
Some aspects of DA:I will translate better in ME:A than they did in DA:I. For example, the open world "zones" like what we had for DAI work far better in a space environment than they do in a medieval one. I hope that they commit to giving us engaging sub-stories for each region they create in this universe so that no one region is "sparsely filled" as some of the DA:I regions were. Since we are essentially establishing a foothold in a new galaxy, I like the idea of this game being a hybrid strategy/ARPG game, and I hope the features that got cut from DAI (strategic defense, etc) make it into this game. This would add a lot of complexity to the gameplay and would transform whoever the opposition is from a static enemy who waits for you to take your time to build strength to a dynamic enemy that, to a degree, responds to your actions. This would be loads of fun.
- Kunari801 aime ceci
#41
Guest_john_sheparrd_*
Posté 26 juin 2015 - 05:42
Guest_john_sheparrd_*
I agree 100% If ME:A is like DA:I then I'll take it as BW's style now, ****** on the forum about it for a while, then eventually depart like I do with everything I used to like. lol!!
Sure they claim DAI isn't a Template but I'll wait to see for myself before believing everything told because it sounds good.
*Thinks of DAI Alpha footage*
Will probably do the same, DA was one of my favourite franchises but they really ruined it, at this point I don't care about DA4 anymore
I just hope they don't do the same with ME (also one of my favourites)
- Goldark et Hazegurl aiment ceci
#42
Posté 26 juin 2015 - 05:51
I don't disagree but unless they're in a context with purpose the PC can identify with on some level, these quests just feel like filler and boredom sets in quick.
Or at the very least have a reward that is worth the trouble to get something. I don't have a problem with the shards but getting +20 bonus (or whatever the combined number is) to Fire, Ice, and Spirit defence and/or attack stats (and not to mention a trophy/achievement that you can only once) and bunch of gold (which by the time I get the temple I've got more money than I can spend) just isn't worth all the trouble for me.
#43
Posté 26 juin 2015 - 05:55
Hoping for something closer to borderlands in terms of loot, it would make somewhat repetitive world building actually fun for me, but dunno if they will do that.
#44
Posté 26 juin 2015 - 05:58
And wouldn't call it "Skyrim-like"
Skyrim was actually successful and interesting with their letters and camera. Although I don't see either personally in DA:I, I see them trying to copy the Misc. quests though and failing.
I think that comes from the devs stating that they saw the success of Skyrim and wanted to create a more open world like it. And while I won't begin to claim that I enjoy Bethesda games (because I don't) I think Bioware didn't do a very good job of making the environments very interesting. Yes, they're beautiful, but there's a lot of "pretty" and not much substance. Even the stuff there is to do is pretty boring.
I agree with OP.
DA:I isn't a bad game, but it feels oddly vanilla to me.
And whoever said the pace structure is bad is spot on. I think I've been playing it for a good 40 hours since the last story progression, and I no longer remember what the hell's going on.
The environments are big and beautiful, sure, but each is the same in terms of collecting shards, mosaic pieces, landmarks, etc. It's gotten very boring and it's one of the only BioWare games I won't bother to replay.
I'm really glad ME:A is going to be huge, but I hope that BioWare can fill it with enough diverse and interesting content to justify its size.
I'm still hoping it's a mix of ME1 and ME2/3 more than feeling much at all like DA:I.
Completely agree. I had a hard time getting into it and In Your Heart Shall Burn was really the high point for me. After that it was just drudgery. Granted, the storyline aspects are done very well, but it feels like maybe 4 hours of actual plot to play through, and then just kind of wandering with no purpose. I'd like to play through again, but I don't know if I can.
Modifié par Monica21, 26 juin 2015 - 06:09 .
#45
Posté 26 juin 2015 - 06:05
I was really disappointed with DA:I
It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests
Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful
I really hope ME:A is nothing like it, I want it to be story driven like the previous three games
I play Bioware games for the story and characters not mindless fetch quests
Curious to see what other Mass Effect fans think
I agree with this 100 percent. Particularly the lack of cinematic presentation in the smaller dialogue scenes. Especially the way you spoke to random NPC's.
Having a generic, wooden, poorly defined NPC just stand there motionless looking at you with cold, dead eyes while robotically spewing dialogue without even a hint of human life behind the words went out of style years ago in top of the line AAA games.
- Goldark, Hazegurl et CDR Aedan Cousland aiment ceci
#46
Posté 26 juin 2015 - 06:18
I hope it will have a better graphic. DA:I looks like online game.
#47
Posté 26 juin 2015 - 06:20
This game will be nothing like DA:I.. Maybe a few bits and pieces here and there.. But it won't be a DA:I clone with Mass Effect skin.
#48
Posté 26 juin 2015 - 06:24
I agree with this 100 percent. Particularly the lack of cinematic presentation in the smaller dialogue scenes. Especially the way you spoke to random NPC's.
Having a generic, wooden, poorly defined NPC just stand there motionless looking at you with cold, dead eyes while robotically spewing dialogue without even a hint of human life behind the words went out of style years ago in top of the line AAA games.
I agree with bringing back more dynamic angles with secondary conversations, but you're doing the NPC voice work and the character designs a disservice with the second part of your post. Let alone the significant number of cinematic dialogue scenes that were indeed present throughout the entire game.
#49
Guest_john_sheparrd_*
Posté 26 juin 2015 - 06:25
Guest_john_sheparrd_*
This game will be nothing like DA:I.. Maybe a few bits and pieces here and there.. But it won't be a DA:I clone with Mass Effect skin.
I hope you are right
#50
Posté 26 juin 2015 - 07:04
There are absolutely moments like I mentioned in DAI.I agree with bringing back more dynamic angles with secondary conversations, but you're doing the NPC voice work and the character designs a disservice with the second part of your post. Let alone the significant number of cinematic dialogue scenes that were indeed present throughout the entire game.
Now one might say you can't have a full performance with everyou NPC in the game because it would be too resource intensive.
Now my answer to that would be then they are spreading the game too thin. If there is a dialogue tree then there should be a living breathing character behind it. Or at the absolute very least any quest giving NPC.
If they can't do that then they need to dial the scope of the game back. I will take quality over quantity ten out of ten times In a game.





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