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Anyone else hoping that ME:A is nothing like DA:I?


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#476
Sylvius the Mad

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I never finished origins either. I guess I am not that invested in the setting?

I don't think those two things have anything to do with each other.

You may well not be invested in the setting, but there are other reasons for not finishing games.

#477
Dabrikishaw

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I don't think those two things have anything to do with each other.

What? That's a completely valid reason for losing interesting in a game.



#478
Valkyrja

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Origins? I'm not sure. Did the Elves, Mages Circle, Denerhim, a bit of DLC, then got to the Deep Roads and just sort of.. stopped.

I got quite a way through it, just never finished it. Doesn't help that I now know all the ending choices I guess.

 

The Deep Roads has that affect on people.

 

How come you didn't?

 

DA:O was just too long. The Deep Roads and the Fade are tedious and the game is overstuffed with filler combat as well.

 

It doesn't help that the standard BioWare narrative design has the plot stall out for a looooong time in the middle of the game.



#479
DarthLaxian

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I don't think those two things have anything to do with each other.

You may well not be invested in the setting, but there are other reasons for not finishing games.

 

Indeed - I've not finished games I loved, too (sometimes because I had just gotten a new game or a book or RL did interrupt my progress (and I just forgot to pick it up again...sometimes I never picked it up right there and sometimes I finished games years later - one such example is Assassin's Creed: Black Flag...I am "stuck" at 90% complete (!) because I have stopped playing...probably because I have gotten other games (I don't exactly remember))

 

So finishing a game doesn't really show that you like the game or that you are invested in the setting :)

 

greetings LAX

ps: I've played all the Assassin's Creed games (well, not those after Black Flag - but that's because so many other games came out when those were released...I'll probably pick them up a at later date though (I got the first two AC-Games late, too!)), so it's not that I don't like those games :)



#480
dreamgazer

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The Deep Roads and the Fade are tedious and the game is overstuffed with filler combat as well.


Absolutely. Even though I prefer Origins' narrative a tad more than Inquisition as a whole, those things have killed further runs for me.

#481
LinksOcarina

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Absolutely. Even though I prefer Origins' narrative a tad more than Inquisition as a whole, those things have killed further runs for me.

 

It reminds me of how tight the narrative of Dragon Age II was...yet how reviled it was for being less than epic.


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#482
KaiserShep

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The Deep Roads has that affect on people.

 

 

DA:O was just too long. The Deep Roads and the Fade are tedious and the game is overstuffed with filler combat as well.

 

It doesn't help that the standard BioWare narrative design has the plot stall out for a looooong time in the middle of the game.

 

I didn't mind the Deep Roads that much, but man, that Fade. To the void with that.


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#483
falconlord5

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I didn't mind the Deep Roads that much, but man, that Fade. To the void with that.

 

I've always rather liked both the Fade and the Deep Roads, personally.

 

Never really understood what people's problems with them were.



#484
LinksOcarina

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I've always rather liked both the Fade and the Deep Roads, personally.

 

Never really understood what people's problems with them were.

 

Deep Roads is not too bad.

 

Fade though is always a pain. It is also pretty unnecessary if you think about it. The only reason for that mission is to show off the fade and to pad the Broken Circle questline.  


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#485
KaiserShep

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I've always rather liked both the Fade and the Deep Roads, personally.

 

Never really understood what people's problems with them were.

 

So much backtracking through the hazy labyrinth. At some point, I fantasized about using blood magic to somehow bludgeon my way through all the magics and kill everything. 



#486
AlanC9

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The Fade is unusual in making you retrace a lot of your steps while solving the puzzles. People have mentioned that as significant, though I'm not really sure why.

Edit: Ninja'd by KaiserShep.

#487
Elhanan

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So much backtracking through the hazy labyrinth. At some point, I fantasized about using blood magic to somehow bludgeon my way through all the magics and kill everything.


After a couple of campaigns and a very helpful walkthrough, I was able to get thru with minimal trouble in less than a single hour. Like both the Fade and the Deeproads; tis the backtracking and my RL ability to get lost which made the brecelian Forest my least favored area.
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#488
Sylvius the Mad

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What? That's a completely valid reason for losing interesting in a game.

Yes it is, but it's also possible to really enjoy a game and still not finish it.

I do this all the time.

#489
Sylvius the Mad

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The Fade is unusual in making you retrace a lot of your steps while solving the puzzles. People have mentioned that as significant, though I'm not really sure why.

Edit: Ninja'd by KaiserShep.

It's significant because it's awesome. Puzzles shouldn't be linear. The world shouldn't be a neat path from A to B to C where we know that when we've left A we'll never need to return.

What I live about DAO's Fade is that we find sealed doors we lack the ability to open, and then we have to move on to a whole new section and a completely different puzzle without yet knowing how or even if we'll even get to open that door.

I'd like it even more if there were a fifth type of door in the Fade that we never learn how to open. That would make the area feel more like it exists independently of our visit to it.

We see a similar design in the Orlesian palace in DAI, where there are a bunch of doors that require consumable keys (stone halla) to open, but there are not enough keys to open all of the doors, so we have to choose which doors to open without knowing for sure what's behind them.
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#490
Grieving Natashina

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Yes it is, but it's also possible to really enjoy a game and still not finish it.

I do this all the time.

Okay, and I have too.  However, Dabrikishaw wasn't trying to speak for anyone else, only themselves.  That was their experience and why they quit playing DA:I.  I did the same with a different and very popular series, so I can understand where their are coming from.

 

Edit: I completely misunderstood that point.  I apologize for that.  :(

 

 

In general and on topic: After reading up to the current page, I find it sad and funny that overall this thread is the most positive thread I've seen about DA:I in quite awhile.  I had to come to the ME forums to find a thread that is largely speaking positive things about the game.  Figures.   :P

 

I'm not an apologist for EA or BioWare.  Both EA and BioWare are big companies, and don't need me (or any fan really) to apologize for them. I've made my own threads and posts about the issues I had with the game.  I still enjoy it, and it's still my favorite DA game.  It well beat Origins for my personal experience, despite how much I do enjoy DA:O.  There is some elements from DA:I that I thought that worked for me.  The fetch quests doesn't bother me, since most of them can be actually skipped.  I found that the bulk of the side quests come from those stupid Requisition tables, and once I started skipping those, the number of "fetch quests" dropped significantly.  

 

The poor controls on the PC for platforming does bother me a lot.  It feels like it was only tested on a gamepad on the PC, with the M/KB controls feeling like an afterthought.  That's one of my complaints about the game.  As well as the lack of music in zones (immersion my foot, it was resources,) and the RNG for tier 3-tier 4 orange masterwork schematics.  

 

Of course, despite it's many flaws, I loved DA2 as well.  It's fine to like and even love a game while acknowledging it's flaws.  Besides, regardless on how it exactly plays out, I would not be surprised if some elements from DA:I were present in this game, like exploration and NPC romances.  I wouldn't be terribly surprised at some sort of crafting system or mod system, ala ME3 as well.   


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#491
KaiserShep

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After a couple of campaigns and a very helpful walkthrough, I was able to get thru with minimal trouble in less than a single hour. Like both the Fade and the Deeproads; tis the backtracking and my RL ability to get lost which made the brecelian Forest my least favored area.

 

I can get through it under an hour just fine now; I just don't really care anymore. Knowing where to go makes it faster, yet somehow it still feels tiresome. Of course the horrid blur effect that was a bit of a strain to stare at.



#492
Sylvius the Mad

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DA:O was just too long.

I can't imagine that ever being true for a roleplaying game. More content is just more opportunity to roleplay.

The Deep Roads and the Fade are tedious...

Those are my two favourite parts of the game. Though the Deep Roads would have been better if they were less corridor-based and required some more exploration. Also if the content had been spread thinner over a wider area.

#493
Dabrikishaw

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I've always rather liked both the Fade and the Deep Roads, personally.

 

Never really understood what people's problems with them were.

I liked the Fade Lost in Dreams section at first, but on repeated plays I hayed how much backtracking there was and how the actual Broken Circle quest just stops progressing until you beat the Sloth Demon.

 

The Paragon of her Kind questline in Orzammar was long enough with the escapades around the dwarven city helping Bhelen or Harrowmont, then killing Jarvia. Both of those alone require 1-2 dungeons to do. The eventual gauntlet the player has to traverse through to reach Caridin's Forge is about 4 more dungeons after that, rivaling perhaps the entirety of the mage and elf questlines combined. That all being said, it become much better for me when I use a Rouge with Rank 4 Stealth for all that.



#494
Sylvius the Mad

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Okay, and I have too. However, Dabrikishaw wasn't trying to speak for anyone else, only themselves.

Off topic, but I will never not find the singular they confusing.

In topic, I'm amazed that people kept doing the requisition quests beyond the first couple without finding them fun. If they're not fun, don't do them. They give pointless rewards, and they're the very thing people say DAI shouldn't have (pointless fetch quests). I'd honestly forgotten about them before people started to complain about them. Why are people doing them if they're not enjoying them?

#495
Dabrikishaw

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Okay, and I have too.  However, Dabrikishaw wasn't trying to speak for anyone else, only themselves.  That was their experience and why they quit playing DA:I.  I did the same with a different and very popular series, so I can understand where their are coming from.

Eh, actually I was trying to defend von uber's opinion there. I never stopped playing Origns or Inquisition.



#496
KaiserShep

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Off topic, but I will never not find the singular they confusing.

In topic, I'm amazed that people kept doing the requisition quests beyond the first couple without finding them fun. If they're not fun, don't do them. They give pointless rewards, and they're the very thing people say DAI shouldn't have (pointless fetch quests). I'd honestly forgotten about them before people started to complain about them. Why are people doing them if they're not enjoying them?

 

Not to mention that the real change is that they can potentially leech off of your crafting materials list, though only the less valuable stuff. Plus, who the hell wants to pass by the req officer to hear "News sir" all the time? 



#497
Grieving Natashina

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Eh, actually I was trying to defend von uber's opinion there. I never stopped playing Origns or Inquisition.

Ah, okay.  My bad, I apologize for misunderstanding and speaking for you.  I can edit my post if you wish.    :blush:

 

@Sylanvius: I use "they" in place of "he" or "she."  I learn a long time ago to never assume gender on the forums, and most other pronoun substitutes come out pretty awkward.  I've tried and using "they" seems to work the best for me.



#498
Sylvius the Mad

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@Sylanvius: I use "they" in place of "he" or "she."  I learn a long time ago to never assume gender on the forums, and most other pronoun substitutes come out pretty awkward.  I've tried and using "they" seems to work the best for me.

That's fine.  It's becoming more and more common, and I expect I will never accept it.

 

Sylanvius.  That's a new one.  There used to be a guy around here called Sylvianus.



#499
Grieving Natashina

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That's fine.  It's becoming more and more common, and I expect I will never accept it.

 

Sylanvius.  That's a new one.  There used to be a guy around here called Sylvianus.

<thud>  I'm just full of faux pas tonight.  I normally have a lot more grace than this.  I think I'm coming down with something.  One of the kids running around the Ren Faire sneezed on me on Saturday.   Been starting to feel stuffy since.

 

I apologize again.  Sylvanius is the name of the leader of Forsaken race in WoW.  

 

I'll see myself out and come back when I'm not making a complete jackass of myself.  :blush:


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#500
KaiserShep

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TIL Natashina is secretly Josephine. Dat diplomacy tho.


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