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Anyone else hoping that ME:A is nothing like DA:I?


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#501
CronoDragoon

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Saw it here in the last paragraph; uncertain of other articles:

http://www.ibtimes.c...st-year-1506086

 

I think that's likely a misunderstanding. I would be shocked if DA: I outsold every other BioWare game in less than a year. Consider how many $5 Steam/Origin sales Dragon Age: Origins has had by this point.

 

So you think DAI is one of Bioware's strongest games?

 

It's middle of the pack. Upper middle class, I'd say. Still, it's the best Dragon Age game, thanks to how poorly Origins' combat fared on console.

 

Baldur's Gate 2, KOTOR, and Mass Effect 2 and 3 were all better experiences in my book.


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#502
Sylvius the Mad

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I think that's likely a misunderstanding. I would be shocked if DA: I outsold every other BioWare game in less than a year. Consider how many $5 Steam/Origin sales Dragon Age: Origins has had by this point.

They could be measuring by gross revenue.

Or you might be overestimating the sales volume in those Steam sales.

Baldur's Gate 2, KOTOR, and Mass Effect 2 and 3 were all better experiences in my book.

My feelings on ME2 are well known, but KotOR? You denigrate DAO's combat on consoles and then point to KotOR? Its lack of tactical movement commands gave it perhaps BioWare's worst combat. I really enjoyed the game - because combat isn't that important to me, and a blank slate protagonist like KotOR's makes up for a lot - but I can't look at that combat and think it's good.

#503
Schmonozov

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Yes



#504
sjsharp2011

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Not to mention that the real change is that they can potentially leech off of your crafting materials list, though only the less valuable stuff. Plus, who the hell wants to pass by the req officer to hear "News sir" all the time? 

 

The moswt annoying thing reaqlly is when she goes "Inquisitor" as if she wants to talk to you and hen says "Nothing to report sir" It's like why did you call me then? Call  me when you've got something to say just let me get on with what I'm doing if you don't



#505
sjsharp2011

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I think that's likely a misunderstanding. I would be shocked if DA: I outsold every other BioWare game in less than a year. Consider how many $5 Steam/Origin sales Dragon Age: Origins has had by this point.

 

 

 

It's middle of the pack. Upper middle class, I'd say. Still, it's the best Dragon Age game, thanks to how poorly Origins' combat fared on console.

 

Baldur's Gate 2, KOTOR, and Mass Effect 2 and 3 were all better experiences in my book.

yeah I'd say it's somewhere in the middle for me as well. Inquisition is by far my favourite DA game. But I still prefer the ME games over it


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#506
LinksOcarina

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yeah I'd say it's somewhere in the middle for me as well. Inquisition is by far my favourite DA game. But I still prefer the ME games over it

 

I never liked ranking games by a company like that. Just seems so...silly to me.

 

If I had to say, Neverwinter Nights, if you ask me, is their weakest RPG though. Their worst game is still Shattered Steel.

 

If I had to pick a favorite, it would be the entire Mass Effect trilogy though. 



#507
SNascimento

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If Mass Effect never had a sequel and therefore was the only game in the series, I might choose Inquisition over it. It's indeed the best Dragon Age game and speaking as someone who is replaying it right now, I cannot honestly believe one can play it and hope absolutely nothing about it make its way to Andromeda.



#508
sjsharp2011

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I never liked ranking games by a company like that. Just seems so...silly to me.

 

If I had to say, Neverwinter Nights, if you ask me, is their weakest RPG though. Their worst game is still Shattered Steel.

 

If I had to pick a favorite, it would be the entire Mass Effect trilogy though. 

I've never played Neverwinter nights so don't know that one I've got Kotor, Mass Effect and DA. Because it was my expreiences with ME that convinced me to try DA in the first place glad I did try it even though I had to buy the strategy guides to make sense of Orgins. As i've spent a lot of time this year playing the DA games. Almost through my current inquistion run which is my 3rd playthrough. The JoH DLC took me by suprise with it's difficulty at first but I'm finding it fun as it's definetely tougher than the main game but i am making progess.

 

 

If Mass Effect never had a sequel and therefore was the only game in the series, I might choose Inquisition over it. It's indeed the best Dragon Age game and speaking as someone who is replaying it right now, I cannot honestly believe one can play it and hope absolutely nothing about it make its way to Andromeda.

 

I agree I personally find it a pretty solid game especially for SP and given these days there aern't a lot of those I tend to treasure it more.  Given a lot of companies are focusing on MP games we need to treasure the good ones that are left like ME & DA. I prefer SP games because my diasbility makes it hard to impossible for me to compete with other people so I usually stay clear of it. In fact I usually play on the lower settings of the AI as well becauseI can react to changing circumstances without being pulverized as well. I like a challenge but I want one wher I feel I have a chance to beat it as well which is the main reason. Which is why for me I tend to stick to single plaqyer career modes in the sports games or the main story modes in games.

 

Not suer how many things will make it through into Andromeda but I could see 1 or 2 things making it. The crafting system being one especially as we'll be in a new galaxy it's likely that most of that time we'll be on our own without any form of backup much like Shepard was in ME2 when working for Cerberus when  you probed resources and built upgrades to the weapon/ship accordingly on the fly. Which is likely what we will need to do in Andromeda.

 

He couldn' t turn to the alliance or council for help as they refused him. I get the feeling we'll be in a similar situation here. Not because people don't want to help but possibly more so that they can't yet and that not everything's been set up. As we don't know yet how long we've been in the Andromeda Galaxy. My guess is that  the game will take place not long after the first settlements have been sorted out at which time we'll still be sorting everything out.

 

I could also see the weather effects being ported over as well such as wind affecting your clothes/armour as it does in DAI but seeing as ME dosen't have armour like DAI does, unless you''er playing a Liara style biotic/engineeror something and wearing a jacket instead of an N7 suit of armour like a full on soldier/security guard would. Which could be an idea for giving us a variety of different styles of armours like DAI in the game but only time will tell. Would be nice at least if it dosent affect the armour to at least maybe let it affect the hair though at least in the non helmeted scenes if it's in a windy location. Especially as a lot of games including some of EA's are going for more dynamic hair now.



#509
DragonBears

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If there is one thing that a thread like this illustrates, it is the difficulty of producing a game that satisfies everyone, even with only a few dozen people expressing their opinion. In that regard, I have some sympathy for game developers trying to decide where they should spend their resources.

 

On the other hand, I have been a game nerd since the 1970s, playing tabletop wargames and board & counter strategy games, moving through Chainmail into role-playing games like D&D and Traveller, and always looked to computer gaming as a natural progression of the "serious" gaming scene ( compared to, for example, family board games or card games ). Unfortunately, that progress seems to have stalled for some genres.

 

I thought both ME1 and DAO/DAA, although flawed like most games, showed some promise; but neither really seemed to be fundamentally much of an advance ( as a game system rather than graphics, etc ) on Neverwinter Nights, Bioware's first 3D RPG. But then along came the second installment in each series, and I realised that Bioware RPGs are probably destined to diverge from my view of what makes a good RPG. I found DA2 to be uninteresting, and thought that ME2 was easily the worst RPG Bioware had ever produced.

 

So I look at what other people say about the newer Bioware games in threads like this one and wonder why I just don't want to buy them any more. It's probably not that other games don't have flaws; they all do, and I will still buy and play some of them. I think it more likely that Bioware are just following the path to a wider ( less games nerd ) audience that have a different expectation.

 

Certainly the quality of the underlying game rules of the DA/ME franchises is questionable as they don't seem to be stable across titles, and rarely have any utility outside combat. This may also be why there is no longer much of the mod community that was so strong in NWN, but may not be considered important any more.

 

I also remember reading ( with astonishment ) when DA2 came out that polls had shown the average session for US gamers was something like 10-20 minutes ( that would certainly make immersing yourself in a character and world a challenge ), but it's possibly also partly to do with a more general audience expecting games to be more like films where they direct the action.

 

Maybe also the process of producing games has changed. It almost feels like older titles focussed on the overall product first ( story, rules, environment ) which was then filled out with a design, and the newer ones are assembled from what are considered popular design elements, that in the end don't really hang together.

 

Whatever the reason, I think I am still going to be waiting for a genuinely enjoyable RPG experience for a while yet.



#510
Elhanan

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If there is one thing that a thread like this illustrates, it is the difficulty of producing a game that satisfies everyone, even with only a few dozen people expressing their opinion. In that regard, I have some sympathy for game developers trying to decide where they should spend their resources.
 
On the other hand, I have been a game nerd since the 1970s, playing tabletop wargames and board & counter strategy games, moving through Chainmail into role-playing games like D&D and Traveller, and always looked to computer gaming as a natural progression of the "serious" gaming scene ( compared to, for example, family board games or card games ). Unfortunately, that progress seems to have stalled for some genres.
 
I thought both ME1 and DAO/DAA, although flawed like most games, showed some promise; but neither really seemed to be fundamentally much of an advance ( as a game system rather than graphics, etc ) on Neverwinter Nights, Bioware's first 3D RPG. But then along came the second installment in each series, and I realised that Bioware RPGs are probably destined to diverge from my view of what makes a good RPG. I found DA2 to be uninteresting, and thought that ME2 was easily the worst RPG Bioware had ever produced.
 
So I look at what other people say about the newer Bioware games in threads like this one and wonder why I just don't want to buy them any more. It's probably not that other games don't have flaws; they all do, and I will still buy and play some of them. I think it more likely that Bioware are just following the path to a wider ( less games nerd ) audience that have a different expectation.
 
Certainly the quality of the underlying game rules of the DA/ME franchises is questionable as they don't seem to be stable across titles, and rarely have any utility outside combat. This may also be why there is no longer much of the mod community that was so strong in NWN, but may not be considered important any more.
 
I also remember reading ( with astonishment ) when DA2 came out that polls had shown the average session for US gamers was something like 10-20 minutes ( that would certainly make immersing yourself in a character and world a challenge ), but it's possibly also partly to do with a more general audience expecting games to be more like films where they direct the action.
 
Maybe also the process of producing games has changed. It almost feels like older titles focussed on the overall product first ( story, rules, environment ) which was then filled out with a design, and the newer ones are assembled from what are considered popular design elements, that in the end don't really hang together.
 
Whatever the reason, I think I am still going to be waiting for a genuinely enjoyable RPG experience for a while yet.


Agree with the preface; disagree with the conclusion. As another that has been delving into RPG's since '75, there will always be problems. Pool of Radiance reportedly wiped hard-drives on uninstall, and that was released around NWN1. And while NWN1 remains my fave overall title due to mods, PW's, and other m/p campaigns, I enjoy DAI. And I also place DAO near the top, and ME2 at the bottom of my Bioware titles.

DAI advanced forward from DA2, and actually chose to pace the combat between DAO and DA2. While I am not fond of all the changes, there are several which are challenging, more immersive, and have become more enjoyable than the prequels. My recommendation is to wait for another sale, and try the game for yourself.

#511
LoRD KYRaN

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Me! DA:I was the first DA game than I did not replay immediately. And I still haven't. Maybe it was my fault for having high expectations and being obsessed with DA (I was checking for any news on DA:I daily for more than a year before it's release!) but I felt it was disappointing. Way too many fetch quests and no weightage to the side missions and areas. So yes, hoping MEA is nothing like DA:I.

 

Though to be fair, there were some things done really well. The advisors I loved and the judgement options made for an interesting story. The WT missions were nice, especially since there were consequences to some of them like losing all your grey wardens if you make them fight demons too much. Would love to see the idea of limited resources and how you manage and prioritise them introduced in ME:A.


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#512
FirstBlood XL

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Just to add a more superficial point to the deeper-thoughts...

 

Why is there no New Game + in DAI?  A game so heavy in fetch quests and crafting material gathering... it seems the perfect style for this feature.

 

I played as a Rogue Archer.  I would love to try the Knight Enchanter, and then the Rogue (assassin? dagger-guy).  But I have absolutely zero interest in going around, harvesting elfroot and blood lotus for hours upon hours again.  Don't really feel like leveling up from the start either.  I've put in my time, why not lend the game some replay value by letting us try the other styles without grinding our lives away???


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#513
Majestic Jazz

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Me! DA:I was the first DA game than I did not replay immediately. And I still haven't. Maybe it was my fault for having high expectations and being obsessed with DA (I was checking for any news on DA:I daily for more than a year before it's release!) but I felt it was disappointing. Way too many fetch quests and no weightage to the side missions and areas. So yes, hoping MEA is nothing like DA:I.

 

Though to be fair, there were some things done really well. The advisors I loved and the judgement options made for an interesting story. The WT missions were nice, especially since there were consequences to some of them like losing all your grey wardens if you make them fight demons too much. Would love to see the idea of limited resources and how you manage and prioritise them introduced in ME:A.

 

Same here. Whenever I completed DAO and DA2 I always felt like I had to immediately go back and replay the game and make different decisions to see how things turned out, but I refrained myself from doing so as I wanted the experience to sink in before I dive back in. However with DAI, it felt like completing a marathon; I was excited that I reached the end but in no way was I interesting in immediately going back and doing it ALL OVER again. Once I got to Skyhold, the rest of the game just felt like a chore and when a videogame turns into that, then as a consumer, the product no longer holds any value to me.

 

I think if ME:A is too much like DAI, then it will only do more harm than good to the Mass Effect brand as well as Bioware. DAI is not doing so well in terms of user scores around the internet so Bioware will be wise to do an about face and move away from DAI.

 

Hardcore DAI fanboys/fangirls need to accept the fact that DAI was an anomaly by Bioware, not a new paradigm in which they design and develop their games. 


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#514
Blackguard

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...without grinding our lives away???

 

Or give us a persistent world, call it "classes" and let us grind our lives away in an ME-MMO? :)

 

Yes, yes i know. Just let an old men dream from time to time.



#515
sjsharp2011

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I never liked ranking games by a company like that. Just seems so...silly to me.

 

If I had to say, Neverwinter Nights, if you ask me, is their weakest RPG though. Their worst game is still Shattered Steel.

 

If I had to pick a favorite, it would be the entire Mass Effect trilogy though. 

I don't really rate any games either. if I like a game and am in the mood for playing I play it simple as that really. Because I still e4njoy playing DAO and DA2 as well. I like and enjoy playing al of them. The one I tend to put the most hours into though is probably ME. Having said that though this year 2015 I've spent most of that time playing DA but I think that's mostly because I've finally cracked Origins thanks to getting the strategy guide earlier in the year and i'm starting to really enjoy all the different ways you can play the games now Currently working through the Jaws of Hakkon DLC in Inquisition and then will likely finish my Inquisition run by doing the last main story levels along with one or 2 side missions that still need wrapping up.



#516
LoRD KYRaN

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Same here. Whenever I completed DAO and DA2 I always felt like I had to immediately go back and replay the game and make different decisions to see how things turned out, but I refrained myself from doing so as I wanted the experience to sink in before I dive back in. However with DAI, it felt like completing a marathon; I was excited that I reached the end but in no way was I interesting in immediately going back and doing it ALL OVER again. Once I got to Skyhold, the rest of the game just felt like a chore and when a videogame turns into that, then as a consumer, the product no longer holds any value to me.

 

I think if ME:A is too much like DAI, then it will only do more harm than good to the Mass Effect brand as well as Bioware. DAI is not doing so well in terms of user scores around the internet so Bioware will be wise to do an about face and move away from DAI.

 

Hardcore DAI fanboys/fangirls need to accept the fact that DAI was an anomaly by Bioware, not a new paradigm in which they design and develop their games. 

 

Agreed totally. Disappointing cos I thought they had a great platform to build upon with some of the stuff they'd introduced. Like the keeps for example. Could have done it like DA;A and allowed us to decide what material to upgrade which keep with. Then you'd have to make strategic decisions on which keep is more likely to be attacked etc. Maybe even allow us to decide on a garrison. Like if you had a garrison of Grey Wardens, they'd have been able to withstand a darkspawn attack better. But if you'd garrisoned elven archers, maybe they'd have fared better against humans etc etc. Would have made for a really in-depth strategy section that would have been a great amalgamation and would fit the story.

 

Hope ME:A picks up on those aspects of DA:I and improves upon it. Don't just let us capture bases, let us decide how to fortify and develop said bases. What sort of weapons to put on it. Where should fleets be deployed and patrolling. I'm assuming these are what they meant by colonization. Would make for a very interesting game. Especially if attacks on bases etc are randomly generated from a set of possibilities so you don't know what's coming.



#517
Elhanan

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Just to add a more superficial point to the deeper-thoughts...
 
Why is there no New Game + in DAI?  A game so heavy in fetch quests and crafting material gathering... it seems the perfect style for this feature.
 
I played as a Rogue Archer.  I would love to try the Knight Enchanter, and then the Rogue (assassin? dagger-guy).  But I have absolutely zero interest in going around, harvesting elfroot and blood lotus for hours upon hours again.  Don't really feel like leveling up from the start either.  I've put in my time, why not lend the game some replay value by letting us try the other styles without grinding our lives away???


One may purchase herbs as components, or allow them to be collected via the War Table; will not garnish the same numbers as selecting them personally, but does allow for other choices.

And while the game can be lengthy, a replay without leveling again sounds more like something for a mod; not a game without NG+ options. And my KE campaign was more enjoyable than my Rogue archer, at least as far as the choices that were made.

#518
dreamgazer

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Replayed Inquisition immediately after to experience another side of the story.

Origins? Nope. Fade, Deep Roads, and trash opponents kept me away from a full playthrough for a long while. Desperately needed a break before a second run. I did work through all the origin stories before the break, though.

DA2? Nope, for ... several reasons.

#519
dreamgazer

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Hardcore DAI fanboys/fangirls need to accept the fact that DAI was an anomaly by Bioware, not a new paradigm in which they design and develop their games. 

 

You really need to stop trying to single out the plentiful number of people who enjoyed DAI with this subtle No True Scotsman rhetoric. 


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#520
KaiserShep

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ME2 is probably the only game among the six between the two franchises that I've never immediately replayed upon completion. For that game, I always immediately went to ME3 afterward. 



#521
AresKeith

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You really need to stop trying to single out the plentiful number of people who enjoyed DAI with this subtle No True Scotsman rhetoric. 

 

How else is he gonna take the OP place as someone not to take serious anymore :P


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#522
agonis

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Hardcore DAI fanboys/fangirls need to accept the fact that DAI was an anomaly by Bioware, not a new paradigm in which they design and develop their games. 

 

What are you? Jehova´s Witness? :)

 

It doesn´t work. I still love DAI.


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#523
LoRD KYRaN

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I enjoyed it and I did love some parts of it, especially the main story sequences and the characters. But I just felt that the individual area stories didn't tie in to the big picture. You only needed it to collect power and I had well over 100 before the final mission without clearing some places. The game didn't make me feel like clearing those areas prior to the final battle was important. Quite unlike DA:O were even the side quests are linked to the main story of collecting the armies.

 

I guess I need to dl the DLC's I've already paid for and give it another go. After I finish ME2 and ME3 again. :P



#524
alienatedflea

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I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 

 

Mass Effect never had a problem of being anything like Dragon Age...so I think we can put a huge confirm on this...
 



#525
dragonflight288

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I think ME1 had the best combat of the series.

 

You and I will have to disagree there. I'm a console gamer and I found ME1's combat system to be kind of clunky, and I found it ridiculous that Shepard was carrying around all the weapons, when as an adept and currently as an Engineer, I can only use the pistol.

 

I found ME2's and 3's combat to be far superior, but as in all things regarding value judgments, such  judgement applies to me and not to you. 


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