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Anyone else hoping that ME:A is nothing like DA:I?


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#526
Shermos

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I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 

 

 

This, and I thought the Jaws of Hakkon DLC was overpriced given the final product. It was a huge and pretty area, but with all the same problems of the main game. I thought inquisition might be a good place to try getting into the DA universe. The game was ok, but nothing great or ground breaking. I'm not in a hurry to buy into future DLC or titles. 

 

I've learned never to pre-order again, except from only the most trustworthy developers, which isn't Bioware these days unfortunately. 



#527
Sylvius the Mad

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You and I will have to disagree there. I'm a console gamer and I found ME1's combat system to be kind of clunky, and I found it ridiculous that Shepard was carrying around all the weapons, when as an adept and currently as an Engineer, I can only use the pistol.

I found ME2's and 3's combat to be far superior, but as in all things regarding value judgments, such judgement applies to me and not to you.

I liked ME1's stat-driven aiming (in ME2, Shepard's aim was always perfect), the lack of class restriction on weapons (I've never liked class-limited gear - my Engineer used a sniper rifle), and the ability to engage enemies at greater range.

Also, I hated the thermal clip system. It did basically what the requisition quests did in DAI: it added pointless busywork.

Luckily, DAI's busywork was optional.

#528
Excella Gionne

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Did they not state that ME:Next(Officially ME:A)will not follow the same development nor concept as DA:I?


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#529
Shermos

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The leak makes it seem like MEA will follow DAI in some concerning ways. I'm hoping it's wrong about quite a few things, but some supposedly reliable people have said it's quite accurate.



#530
KaiserShep

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I liked ME1's stat-driven aiming (in ME2, Shepard's aim was always perfect), the lack of class restriction on weapons (I've never liked class-limited gear - my Engineer used a sniper rifle), and the ability to engage enemies at greater range.

Also, I hated the thermal clip system. It did basically what the requisition quests did in DAI: it added pointless busywork.

Luckily, DAI's busywork was optional.

 

ME1 has plenty of restrictions on weapons; it just stupidly has every character carry every weapon, even if all but one were pretty much useless. Liara and Kaidan are only trained for pistols, which means that with any other weapon, they couldn't hit the broad side of the Mako ten paces off if they wanted. Their stats didn't matter, because the talent simply wasn't there and you could never unlock it. My Vanguard could not use assault rifles until unlocking it in NG+, and I was blocked from even being able to view through the scope of the sniper rifle. Carrying untrained weapons was a silly design that was best gotten rid of. ME3 is the only game in the series that gives you total freedom over weapon types. 

 

While ME2 and 3 ultimately got rid of the armor types, that was restricted in ME1 as well, which was kind of dumb because it wasn't even tied to any real attributes. You just couldn't use heavy armor if you were an adept or vanguard because of the class, not because of a lack of strength or anything like Origins. 

 

As for thermal clips and busywork, I find this kind of confusing. I must've played ME3 dozens of times by now, and dropped clips and crates are so numerous that it's tantamount to unlimited ammo. It's only in multiplayer that I ever actually ran out of ammo here and there. It doesn't even compare to the requisition table in terms of busywork. 


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#531
Incantrix

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I like open world. I do hope they stick to it. HOWEVER, I would like it to be improved with better interaction and ambiance.  

 

Like I've said before, they are just learning how this new engine works. I have faith in them. 



#532
Johnsen1972

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I enjoyed DAI, played the main story 3 1/2 times. But I skipped most of the boring fetching and collecting quests.

I rather loaded a different world state to see the consequences of my actions then completing any of the huge maps.

 

You cant compare the the open world in Skyrim with DAI.

Bethesda knows how open worlds work, the worlds they create feel believable and interesting.

 

DAI failed in creating a believable open world. Just look at Val Royeaux. What is it? A small map with static NPC's standing in your way when you try to move past them. Thats the only "town" in the whole game... lol

 

The DAI Team definitly cant create believable open worlds.

 

So I really hope the ME Team will do better or just leave out the boring exploring. I mean exploring generic created planets and collecting resources with the mako was the most boring thing in ME1. Just a huge time sink to artificially extend the game time.

 

If they do the same with ME:A just with better graphics, Im done.



#533
Celtic Latino

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I hope its nothing like ME3 either. Granted I liked ME3 and DAI for what they were but I'd love if it Andromeda went back to what made ME1 and Origins so great.

No cult status, no MMO style grind and fetch quests taking up the bulk of the side quests...more diplomacy/dialogue driven missions (like Major Kyle and the biotic commune) and personal narrative affecting (Feynriel in DA2 as an example).

They can keep DAI's crafting system though. I did rather like making my own weapons and armor.

#534
The Elder King

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Same here. Whenever I completed DAO and DA2 I always felt like I had to immediately go back and replay the game and make different decisions to see how things turned out, but I refrained myself from doing so as I wanted the experience to sink in before I dive back in. However with DAI, it felt like completing a marathon; I was excited that I reached the end but in no way was I interesting in immediately going back and doing it ALL OVER again. Once I got to Skyhold, the rest of the game just felt like a chore and when a videogame turns into that, then as a consumer, the product no longer holds any value to me.
 
I think if ME:A is too much like DAI, then it will only do more harm than good to the Mass Effect brand as well as Bioware. DAI is not doing so well in terms of user scores around the internet so Bioware will be wise to do an about face and move away from DAI.
 
Hardcore DAI fanboys/fangirls need to accept the fact that DAI was an anomaly by Bioware, not a new paradigm in which they design and develop their games.

You do realize that While Bioware said They wouldn't make MEA completely like DAI They already said the game is a massive open world/semi-open world, right?
They'll obviously try to improve their design and balance with the story content, and They did say they're going to listen to feedback, but They won't return to their previous design. And realizing this doesn't make You an hardcore DAI fanboy. There Are people ahi realize this and didn't love or Even like DAI.
Also, Even if There Are people who love DAI 'fanboys' isn't going to make your point better, but the opposite. Also, many people Who loved DAI, se far as I saw, Agreed that the game isn't perfect and the open world approach needs improvements.
I understand You, since I someHow share your opinion (I don't think DAI is bad as You think, but I didn't like much DAI open world system think that Bioware should make a lot of improvments in this department), but insulting other people is unnecessary and negative for your point.

#535
dragonflight288

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I liked ME1's stat-driven aiming (in ME2, Shepard's aim was always perfect), the lack of class restriction on weapons (I've never liked class-limited gear - my Engineer used a sniper rifle), and the ability to engage enemies at greater range.

Also, I hated the thermal clip system. It did basically what the requisition quests did in DAI: it added pointless busywork.

Luckily, DAI's busywork was optional.

 

But in order to use a sniper rifle and aim with it, you'd have to play and beat the game as an infiltrator just to have the option opened up.

 

In ME2, once you got half way through the game you could pick up a Sniper, and if you so desired, start all over after the game was over, and keep your weapons and skills if you wanted to play on a higher difficulty.

 

It wouldn't be immediate, but you could play as an engineer with a sniper. 

 

And I actually didn't mind the thermal clips at all. I never came close to running out because I was able to use class powers alongside it. Half the time I felt like I had a surplus. 

 

But like I said, ME1's combat felt really clunky to me, as a console gamer, and ME2 and 3's combat system felt a lot smoother, so I enjoyed their combat better.


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#536
Sylvius the Mad

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ME1 has plenty of restrictions on weapons; it just stupidly has every character carry every weapon, even if all but one were pretty much useless. Liara and Kaidan are only trained for pistols, which means that with any other weapon, they couldn't hit the broad side of the Mako ten paces off if they wanted. Their stats didn't matter, because the talent simply wasn't there and you could never unlock it. My Vanguard could not use assault rifles until unlocking it in NG+, and I was blocked from even being able to view through the scope of the sniper rifle. Carrying untrained weapons was a silly design that was best gotten rid of. ME3 is the only game in the series that gives you total freedom over weapon types.

I disagree. The game shouldn't stop you from using something just because you lack the skill, and ME1 was one of the few modern games that bothers to penalize you for doing it rather than simply prohibiting it.

While ME2 and 3 ultimately got rid of the armor types, that was restricted in ME1 as well, which was kind of dumb because it wasn't even tied to any real attributes. You just couldn't use heavy armor if you were an adept or vanguard because of the class, not because of a lack of strength or anything like Origins.

I'll agree that restriction also doesn't make sense to me, but as you point out, ME2-3 simply eliminated the mechanic entirely ratherthan fixing it.

As for thermal clips and busywork, I find this kind of confusing. I must've played ME3 dozens of times by now, and dropped clips and crates are so numerous that it's tantamount to unlimited ammo. It's only in multiplayer that I ever actually ran out of ammo here and there. It doesn't even compare to the requisition table in terms of busywork.

I was thinking more of the need to collect and reload clips at all? What did that add to the game?

And while I understand that ME3 made the clips more available, in ME2 there was only ever a shortage of you were using a sniper rifle (there simply wasn't enough ammo in the game to allow you to use a sniper rifle exclusively).

As for the rest, since Shepard could no longer miss unless you wanted her to (she would always hit the target at which she aimed), there was no risk of running out of clips.

#537
Elhanan

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I disagree. The game shouldn't stop you from using something just because you lack the skill, and ME1 was one of the few modern games that bothers to penalize you for doing it rather than simply prohibiting it.
I'll agree that restriction also doesn't make sense to me, but as you point out, ME2-3 simply eliminated the mechanic entirely ratherthan fixing it.
I was thinking more of the need to collect and reload clips at all? What did that add to the game?

And while I understand that ME3 made the clips more available, in ME2 there was only ever a shortage of you were using a sniper rifle (there simply wasn't enough ammo in the game to allow you to use a sniper rifle exclusively).

As for the rest, since Shepard could no longer miss unless you wanted her to (she would always hit the target at which she aimed), there was no risk of running out of clips.


Have only played ME2 a single time, but have hundreds of hours now in ME3, and things have improved at least a little.

Thermal clips are still extant, but so are a few weapons with cooldowns. Instead of purchasing various ammo types, certain classes have abilities which activates effects; a couple of which are available to all as a special ability. And while one may aim and lock on to the target while Paused (ie; Myself), this does not mean one will be getting a head-shot result; abilities and weapon mods may be required for this effect.

ME3 allows every class to utilize any weapon, but each class has an encumbrance score that will affect powers, abilities, and thus weapon choices are made a key element. The N-7 armor may be assembled in any manner by the Player, but may not be as powerful as some complete sets available for purchase or rewards. If one cares about appearance, then a varied approach to the default is recommended; otherwise buy a set and enjoy.

The worst part of the game may be the long cut-scenes one may have to endure. Many are entertaining, but after a score of campaigns, the desire to rush through them intensifies. Sadly, there are also some interrupts; some of which seem less effective than skipping them, IMO.

However, the better part of the game are the unique Mission locations; if they are reused at some point, I missed it. And the Player gets the sense of non-linear gameplay even though it is a linear story (ie; much like KOTOR). And I am able to play all of the classes, which is a huge bonus considering the normal limits of a title associated with Action.

#538
Sylvius the Mad

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But in order to use a sniper rifle and aim with it, you'd have to play and beat the game as an infiltrator just to have the option opened up.

Wasn't there a mission that unlocked an extra skill for you (I vaguely recall a secret base on the moon)?

I don't think I ever finushed the game as an Infiltator (though, the game was so short that would hardly have been an obstacle).

Have I mentionec recently how much I hate NG+?

But like I said, ME1's combat felt really clunky to me, as a console gamer, and ME2 and 3's combat system felt a lot smoother, so I enjoyed their combat better.

When I first played ME, I declared it to be the best ever use of a shooter interface in RPG combat (and it arguably still is, alongside VATS).

ME2 made it much worse.

#539
Sylvius the Mad

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Have only played ME2 a single time, but have hundreds of hours now in ME3, and things have improved at least a little.

Thermal clips are still extant, but so are a few weapons with cooldowns. Instead of purchasing various ammo types, certain classes have abilities which activates effects; a couple of which are available to all as a special ability. And while one may aim and lock on to the target while Paused (ie; Myself), this does not mean one will be getting a head-shot result; abilities and weapon mods may be required for this effect.

ME3 allows every class to utilize any weapon, but each class has an encumbrance score that will affect powers, abilities, and thus weapon choices are made a key element. The N-7 armor may be assembled in any manner by the Player, but may not be as powerful as some complete sets available for purchase or rewards. If one cares about appearance, then a varied approach to the default is recommended; otherwise buy a set and enjoy.

The worst part of the game may be the long cut-scenes one may have to endure. Many are entertaining, but after a score of campaigns, the desire to rush through them intensifies. Sadly, there are also some interrupts; some of which seem less effective than skipping them, IMO.

However, the better part of the game are the unique Mission locations; if they are reused at some point, I missed it. And the Player gets the sense of non-linear gameplay even though it is a linear story (ie; much like KOTOR). And I am able to play all of the classes, which is a huge bonus considering the normal limits of a title associated with Action.

That is the absolute first time anyone has managed to make ME3 sound appealing to me at all.

Well done.
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#540
Elhanan

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That is the absolute first time anyone has managed to make ME3 sound appealing to me at all.

Well done.


Thanks!

FYI - While ME3 does have a NG+ format, it is optional; one does not have to play it unless they wish to do so.

And for replaying the game starting at 1st, there is a DLC from Darkhorse Comics (Genesis 2, perhaps?) which will allow the Player to re-create the major choices from ME1 and ME2, so no need to replay them for key decisions. Just be aware that this is an interactive comic; not as detailed as The Keep, and patience for sitting through another lengthy cinematic is recommended. It is tied into the creation process as an option; not played independently of the game.

#541
dragonflight288

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Wasn't there a mission that unlocked an extra skill for you (I vaguely recall a secret base on the moon)?

I don't think I ever finushed the game as an Infiltator (though, the game was so short that would hardly have been an obstacle).

Have I mentionec recently how much I hate NG+?
When I first played ME, I declared it to be the best ever use of a shooter interface in RPG combat (and it arguably still is, alongside VATS).

ME2 made it much worse.

 

The mission on Luna only gave you an advanced class, one of two choices, but it didn't provide a new weapon skill. An adept would gain one of two classes that would benefit biotic powers, the sentinel got something that could affect either the biotics or the tech tree, and so on.

 

The only way you could use a weapon in ME was to be the class that was allowed it, or to choose it from a list of special abilities of classes you've already beaten.

 

It drove me nuts that for the most part I could never use an assault rifle until I beat the game as a Soldier, so over half the cinematics with Shepard holding the assault rifle made me cringe because Shepard can't use it unless as a soldier.

 

The soldier and the infiltrator are the only two classes that can use a sniper rifle in ME without picking the sniper as a bonus skill after playing the game as an Infiltrator. 

 

 

And I'm sorry to hear you feel that the sequals made you feel like it was no longer a quality shooter. I found that they enhanced my experience.


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#542
KaiserShep

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I disagree. The game shouldn't stop you from using something just because you lack the skill, and ME1 was one of the few modern games that bothers to penalize you for doing it rather than simply prohibiting it.


But that's just it. It's still prohibited regardless. I'm a firm believer that if a character can carry a certain weapon, they should be able to access the skills necessary to make it useful, or simply not have it at all. Having no training in a certain weapon makes it no different than the weapon simply not being there. It's not really a penalty, or at least, not one that's well designed. The weight mechanic of ME3 is vastly better, because you have to think about how you want to prioritize your powers against your loadout.

#543
Elhanan

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The mission on Luna only gave you an advanced class, one of two choices, but it didn't provide a new weapon skill. An adept would gain one of two classes that would benefit biotic powers, the sentinel got something that could affect either the biotics or the tech tree, and so on.
 
The only way you could use a weapon in ME was to be the class that was allowed it, or to choose it from a list of special abilities of classes you've already beaten.
 
It drove me nuts that for the most part I could never use an assault rifle until I beat the game as a Soldier, so over half the cinematics with Shepard holding the assault rifle made me cringe because Shepard can't use it unless as a soldier.
 
The soldier and the infiltrator are the only two classes that can use a sniper rifle in ME without picking the sniper as a bonus skill after playing the game as an Infiltrator. 
 
 
And I'm sorry to hear you feel that the sequals made you feel like it was no longer a quality shooter. I found that they enhanced my experience.


Having recently replayed ME1, I do know that while that while not as effective with a weapon. simply having access to them may be helpful, even recommended if one believes the walkthroughs (eg; Shotguns with mods and ammo designed to Knockdown opponents vs Thorians and thralls).

In ME3, it is up to the Player to choose the weapon desired, but each class eventually has access to them all; Followers excluded. That said, due to my own personal preferences, I generally end up with the M-99 Saber with a thermal scope to better control the battlefield, but that is by my own choice.

While I prefer ME1 as an overall game, many of the mechanics are improved for ME3. I do not miss having to snipe enormous Geth for the bonus XP for instance, but that again is Player's choice; just one that is somewhat difficult for me to pass up casually.

#544
dragonflight288

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Joker: Why do I need a gun? My copilot is an a**-kicking robot.

 

Shepard: What about when the collectors attacked? The bridge can be a dangerous place.

 

Joker: There were weapons in the armory. 

 

Garrus: A weapon you can't get to is not a weapon at all!

 

****

 

Garrus says it right. And the same is also true of a weapon you can't use. In ME it really annoyed me that I carried all the weapons, but two or three of them would only be for show and utterly useless. 



#545
dragonflight288

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Having recently replayed ME1, I do know that while that while not as effective with a weapon. simply having access to them may be helpful, even recommended if one believes the walkthroughs (eg; Shotguns with mods and ammo designed to Knockdown opponents vs Thorians and thralls).

In ME3, it is up to the Player to choose the weapon desired, but each class eventually has access to them all; Followers excluded. That said, due to my own personal preferences, I generally end up with the M-99 Saber with a thermal scope to better control the battlefield, but that is by my own choice.

While I prefer ME1 as an overall game, many of the mechanics are improved for ME3. I do not miss having to snipe enormous Geth for the bonus XP for instance, but that again is Player's choice; just one that is somewhat difficult for me to pass up casually.

 

Good point on the shotgun. A shotgun doesn't need to aim.

 

We're really discussing the sniper rifle, and if you can't aim with a sniper, then it's quite useless, and the assault rifle is so inaccurate without the ability to aim it that it is pretty dang useless outside of shotgun range. 



#546
KaiserShep

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Joker: Why do I need a gun? My copilot is an a**-kicking robot.
 
Shepard: What about when the collectors attacked? The bridge can be a dangerous place.
 
Joker: There were weapons in the armory. 
 
Garrus: A weapon you can't get to is not a weapon at all!
 
****
 
Garrus says it right. And the same is also true of a weapon you can't use. In ME it really annoyed me that I carried all the weapons, but two or three of them would only be for show and utterly useless.


Especially annoying if you play an adept. 4 useless guns strapped to you just doesn't make sense.

#547
dragonflight288

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Especially annoying if you play an adept. 4 useless guns strapped to you just doesn't make sense.

 

I don't know about that. 

 

There's the pistol which you can use when in combat ALL the biotic powers have been used and are cooling down. 



#548
Elhanan

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But that's just it. It's still prohibited regardless. I'm a firm believer that if a character can carry a certain weapon, they should be able to access the skills necessary to make it useful, or simply not have it at all. Having no training in a certain weapon makes it no different than the weapon simply not being there. It's not really a penalty, or at least, not one that's well designed. The weight mechanic of ME3 is vastly better, because you have to think about how you want to prioritize your powers against your loadout.


It may be only my opinion, but it seems to be immersive to allow access to any weapon, but training for them may not be evenly shared. As a past soldier and artilleryman, I have not trained at all with a sidearm, though medics were commonly trained with them, if I recall correctly. And my training with artillery allowed me access to knowledge not shared by others, even by those in the same unit. Do not stand in front of the guns for instance; not recommended if one enjoys their hearing....

But I agree that the encumbrance and weapon variety seen in ME3 seems superior. The Player gets to choose which weapon(s) and mods they want, though taking a lighter choice may be advantageous.

#549
KaiserShep

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To solve that problem you'd simply remove the special weapon abilities for certain classes, like, say, no marksman or overkill and such, so anyone can use it, but not everyone can use it with equal effectiveness.

#550
Sylvius the Mad

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Thanks!

FYI - While ME3 does have a NG+ format, it is optional; one does not have to play it unless they wish to do so.

And for replaying the game starting at 1st, there is a DLC from Darkhorse Comics (Genesis 2, perhaps?) which will allow the Player to re-create the major choices from ME1 and ME2, so no need to replay them for key decisions. Just be aware that this is an interactive comic; not as detailed as The Keep, and patience for sitting through another lengthy cinematic is recommended. It is tied into the creation process as an option; not played independently of the game.

I'm largely indifferent to the events of the first two games, save for preserving the Collector Base (why would anyone not do that?).