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Anyone else hoping that ME:A is nothing like DA:I?


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#551
Farangbaa

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I used assault rifles on every single Shepard, in every game. I dreaded the parts of ME2 where I couldn't use one, yet.

Nothing is better.
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#552
Sylvius the Mad

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The soldier and the infiltrator are the only two classes that can use a sniper rifle in ME without picking the sniper as a bonus skill after playing the game as an Infiltrator.

Well that's just terrible design. Thanks for telling me.

And I'm sorry to hear you feel that the sequals made you feel like it was no longer a quality shooter. I found that they enhanced my experience.

I thought ME2 made it a less good RPG, and made the combat less fun (particularly since they ruined my preferred class, the Engineer).

Whether it's a good shooter doesn't matter to me, because I refuse to play it as one.

#553
Elhanan

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I'm largely indifferent to the events of the first two games, save for preserving the Collector Base (why would anyone not do that?).


I have yet to do it myself; do not wish to allow the Illusive Man or anyone to justify the atrocities of that event.

But it matters more to my own game which of the crew are saved; both Gabby and Donnelly are missed terribly in some sessions. Personally use the DLC to explore certain story arcs without replaying ME2 again.

#554
Sylvius the Mad

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But that's just it. It's still prohibited regardless.

It's not prohibited if you can do it. And you can.

It does sound like ME3 handled it even better, however. They should have promoted that more.

I don’t recall any ME3 promotion that focused on the mechanics. And the mechanics are the most important part of a roleplaying game.

I'm a firm believer that if a character can carry a certain weapon, they should be able to access the skills necessary to make it useful, or simply not have it at all. Having no training in a certain weapon makes it no different than the weapon simply not being there.

Except that one requires an arbitrary, world-breaking restriction, while the other doesn't.

If you don't want to use a weapon you don't know how to use, then don't. But why stop the rest of us?

It's not really a penalty, or at least, not one that's well designed. The weight mechanic of ME3 is vastly better, because you have to think about how you want to prioritize your powers against your loadout.

ME3's mechanics sound like they were far better thought-out than ME2's.

#555
Sylvius the Mad

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But it matters more to my own game which of the crew are saved; both Gabby and Donnelly are missed terribly in some sessions. Personally use the DLC to explore certain story arcs without replaying ME2 again.

I don’t even know who those people are.

The only character in ME2 I actually liked was Mordin.

#556
Majestic Jazz

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You really need to stop trying to single out the plentiful number of people who enjoyed DAI with this subtle No True Scotsman rhetoric. 

 

You need to realize that BSN does not equal the entire videogame community. DAI isn't ALL THAT popular outside of this place.



#557
Elhanan

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I don’t even know who those people are.

The only character in ME2 I actually liked was Mordin.


They are engineers, and possibly the best comedic addition to the series besides Joker. Cannot recall specifically, but in my completionist session of ME2, I saved them, though I lost my assistant, Kelley. I actually ache a little when I see the names of some of the lost on the Memorial Wall of the Normandy, but this duo especially.

#558
Majestic Jazz

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You do realize that While Bioware said They wouldn't make MEA completely like DAI They already said the game is a massive open world/semi-open world, right?
They'll obviously try to improve their design and balance with the story content, and They did say they're going to listen to feedback, but They won't return to their previous design. And realizing this doesn't make You an hardcore DAI fanboy. There Are people ahi realize this and didn't love or Even like DAI.
Also, Even if There Are people who love DAI 'fanboys' isn't going to make your point better, but the opposite. Also, many people Who loved DAI, se far as I saw, Agreed that the game isn't perfect and the open world approach needs improvements.
I understand You, since I someHow share your opinion (I don't think DAI is bad as You think, but I didn't like much DAI open world system think that Bioware should make a lot of improvments in this department), but insulting other people is unnecessary and negative for your point.

 

 

Just cause ME:A will have open worlds does not mean that it is going to be entirely like DAI. 

 

However, if you look at the leaks, and if they are to be true (I mean Jetpacks and Andromeda proved to be true) it would see that many systems from DAI such as open world and wartable-like missions will come back. Now, the difference is it would be a different approach and better quality. KOTOR had interactive dialog just like Mass Effect, but unlike KOTOR, Mass Effect was better quality in that the dialog was more cinematic and your character was voiced.

 

Do I think that ME:A will have NOTHING to do wit DAI? No, as I believe some aspects will carry over, open worlds being one of them. However, to think or hope that ME:A is simply a DAI in space is just fantasy for DAI fanboys and fangirls who want to put DAI on some sort of pedestal just because it was Bioware's most "successful" launch.

 

This is why I cannot wait til later this year when core details about ME:A are released and this debate can finally be put to rest.

 

1) Shepard is not coming back in any way shape or form 

 

and

 

2) ME:A will be its own entity. Will it draw inspiration from DAI? Sure, but it will also draw inspiration from the ME trilogy alongside some unique aspects never seen in a Bioware game before.

 

So in the end, ME:A will be its own game, not a reskinned DAI which is for the better. 



#559
AresKeith

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You need to realize that BSN does not equal the entire videogame community. DAI isn't ALL THAT popular outside of this place.

 

And you need to realize that constantly repeating yourself isn't gonna make your opinion fact or make people change their minds 


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#560
Majestic Jazz

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And you need to realize that constantly repeating yourself isn't gonna make your opinion fact or make people change their minds 

 

And the same can be said about you.

 

In the end, this is an open forum and I am free to express my opinions as I see fit, as long as I do not resort to personal attacks (such as explicitly calling one stupid, retarded, or ignorant etc...) or offensive behavior such as sexism or racism.

 

It is obvious that I do not like DAI and it is obvious to me that many people in this forum does like DAI. I am not trying to change anyone's minds, if you like DAI's boring open worlds full of fetch quest, dull protagonist, cartoon-like villain, and a world that does a bunch of "telling" and not enough "showing", then that is on you. I just believe from my observations that DAI's post release popularity is not as great as some here may want to believe (such as the comparison between Witcher 3's approach to side quest and DAI's approach to side quest) and that I believe BIoware sees this and will ensure that DA4 does not take the same approach as DAI, including ME:A. 



#561
Elhanan

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And the same can be said about you.
 
In the end, this is an open forum and I am free to express my opinions as I see fit, as long as I do not resort to personal attacks (such as explicitly calling one stupid, retarded, or ignorant etc...) or offensive behavior such as sexism or racism.
 
It is obvious that I do not like DAI and it is obvious to me that many people in this forum does like DAI. I am not trying to change anyone's minds, if you like DAI's boring open worlds full of fetch quest, dull protagonist, cartoon-like villain, and a world that does a bunch of "telling" and not enough "showing", then that is on you. I just believe from my observations that DAI's post release popularity is not as great as some here may want to believe (such as the comparison between Witcher 3's approach to side quest and DAI's approach to side quest) and that I believe BIoware sees this and will ensure that DA4 does not take the same approach as DAI, including ME:A.


Not the opinion that I question; is the presumption that said opinion is factual that I oppose, as does the evidence to the contrary. But maybe that's only me....

#562
FKA_Servo

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And the same can be said about you.

 

In the end, this is an open forum and I am free to express my opinions as I see fit, as long as I do not resort to personal attacks (such as explicitly calling one stupid, retarded, or ignorant etc...) or offensive behavior such as sexism or racism.

 

It is obvious that I do not like DAI and it is obvious to me that many people in this forum does like DAI. I am not trying to change anyone's minds, if you like DAI's boring open worlds full of fetch quest, dull protagonist, cartoon-like villain, and a world that does a bunch of "telling" and not enough "showing", then that is on you. I just believe from my observations that DAI's post release popularity is not as great as some here may want to believe (such as the comparison between Witcher 3's approach to side quest and DAI's approach to side quest) and that I believe BIoware sees this and will ensure that DA4 does not take the same approach as DAI, including ME:A. 

 

I guess the important part is that you're not trying to explicitly call anyone stupid or question their tastes.


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#563
Farangbaa

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I guess the important part is that you're not trying to explicitly call anyone stupid or question their tastes.


Hey man, this is RPG land, where liking certain mechanics and stuff makes you a better human being.






Sarcasm.
Just to be sure.

#564
The Elder King

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Just cause ME:A will have open worlds does not mean that it is going to be entirely like DAI. 
 
However, if you look at the leaks, and if they are to be true (I mean Jetpacks and Andromeda proved to be true) it would see that many systems from DAI such as open world and wartable-like missions will come back. Now, the difference is it would be a different approach and better quality. KOTOR had interactive dialog just like Mass Effect, but unlike KOTOR, Mass Effect was better quality in that the dialog was more cinematic and your character was voiced.
 
Do I think that ME:A will have NOTHING to do wit DAI? No, as I believe some aspects will carry over, open worlds being one of them. However, to think or hope that ME:A is simply a DAI in space is just fantasy for DAI fanboys and fangirls who want to put DAI on some sort of pedestal just because it was Bioware's most "successful" launch.
 
This is why I cannot wait til later this year when core details about ME:A are released and this debate can finally be put to rest.
 
1) Shepard is not coming back in any way shape or form 
 
and
 
2) ME:A will be its own entity. Will it draw inspiration from DAI? Sure, but it will also draw inspiration from the ME trilogy alongside some unique aspects never seen in a Bioware game before.
 
So in the end, ME:A will be its own game, not a reskinned DAI which is for the better.

That's exactly What I said. MEA won't be a carbon copy of DAI. It'd (At least they'll try) improve the system introduced in DAI.
Also, What You don't understand is that almost nobody wants MEA To be DAI in space, Even DAI fans.
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#565
AresKeith

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And the same can be said about you.

 

In the end, this is an open forum and I am free to express my opinions as I see fit, as long as I do not resort to personal attacks (such as explicitly calling one stupid, retarded, or ignorant etc...) or offensive behavior such as sexism or racism.

 

It is obvious that I do not like DAI and it is obvious to me that many people in this forum does like DAI. I am not trying to change anyone's minds, if you like DAI's boring open worlds full of fetch quest, dull protagonist, cartoon-like villain, and a world that does a bunch of "telling" and not enough "showing", then that is on you. I just believe from my observations that DAI's post release popularity is not as great as some here may want to believe (such as the comparison between Witcher 3's approach to side quest and DAI's approach to side quest) and that I believe BIoware sees this and will ensure that DA4 does not take the same approach as DAI, including ME:A. 

 

I'm not playing anything as fact nor am I calling people "fanboys or Bioware defense force" for having a different opinion than me  :rolleyes:



#566
The Elder King

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With some of the things Bioware did to screw over some DAI fans, I'm hoping the MEA team is nothing like the DAI team.

Decisions like MP unlocking SP things, as well as stopping dlc support for old gen, Are likely took with Flynn's approval.

#567
AresKeith

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Decisions like MP unlocking SP things, as well as stopping dlc support for old gen, Are likely took with Flynn's approval.

 

They also probably came from his bosses too



#568
GreyLycanTrope

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Hardcore DAI fanboys/fangirls need to accept the fact that DAI was an anomaly by Bioware, not a new paradigm in which they design and develop their games. 

Enjoying the game for what it was doesn't mean people necessarily see it as a paradigm of much of anything. Though I will give DA:I credit for giving us the exploratory aspect ME1 aspired to. Improved side quests would be nice but ME sorely needs some element of exploring wide unknown planetscapes to help evoke the sense of scope and mystery Mass Effect should.

 

me_exploartion1.jpg

 

Except now the planets can actually have more stuff on it instead of just reused/repainted mountainsides and bunkers.

 

You need to realize that BSN does not equal the entire videogame community. DAI isn't ALL THAT popular outside of this place.

It's not exactly that unpopular either. It's a pretty good game, didn't cause any retake movements or nothin'.


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#569
FKA_Servo

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Considering what a big fan this guy is of cinematic gaming experiences, maybe he should go "play" Quantic Dream stuff. It's super cinematic.

 

"Press X to put away groceries."



#570
dreamgazer

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Considering what a big fan this guy is of cinematic gaming experiences, maybe he should go "play" Quantic Dream stuff. It's super cinematic.
 
"Press X to put away groceries."


keep-calm-and-press-x-to-jason.png
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#571
TheN7Penguin

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Tbh, I like Dragon Age but the gameplay, for me, makes it REALLY hard to play. To the point where I barely play any of them because I just... Can't be bothered? It's the same issue with ME1. Dragon Age gets very tedious for me and the original Mass Effect kind of feels the same, whereas Mass Effect 2 and 3 moved away from that - Dragon Age still seems stuck there. I think they should stick with the system they have from Mass Effect and improve it slightly, rather than taking ANYTHING from Dragon Age which would be a step BACKWARDS rather than FORWARDS. *Not trying to hate on exploration games here but I find them quite boring* *I would rather have ME:A as an RPG Sci-Fi third person shooter than an RPG exploratory game* *exploration is tedious and boring*



#572
FKA_Servo

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Tbh, I like Dragon Age but the gameplay, for me, makes it REALLY hard to play. To the point where I barely play any of them because I just... Can't be bothered? It's the same issue with ME1. Dragon Age gets very tedious for me and the original Mass Effect kind of feels the same, whereas Mass Effect 2 and 3 moved away from that - Dragon Age still seems stuck there. I think they should stick with the system they have from Mass Effect and improve it slightly, rather than taking ANYTHING from Dragon Age which would be a step BACKWARDS rather than FORWARDS. *Not trying to hate on exploration games here but I find them quite boring* *I would rather have ME:A as an RPG Sci-Fi third person shooter than an RPG exploratory game* *exploration is tedious and boring*

 

I hope the exploration in MEA is off the hook. I want it to make 100%ers weep.

 

But you're comparing two good shooters to a party based RPG and a bad shooter/RPG hybrid, respectively. Whatever they take from DAI, it won't be the gameplay. That I promise.



#573
von uber

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I prefer me1 combat over me2; with me3 over both.
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#574
Majestic Jazz

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Not the opinion that I question; is the presumption that said opinion is factual that I oppose, as does the evidence to the contrary. But maybe that's only me....

 

Well I admit that is my own fault.

 

It is fact that DAI is a bad game? No, that is my opinion.

 

Is it fact that DAI's popularity around the internet is very split and divided, yes. Now the ratio of that divide is up for debate (Is it 60% like the game and 40% hate it? Or another) Either way, despite DAI being Bioware's most "successful" (and I intentionally use quotes) launch, and sweeping the 2014 GOTY awards, the months after DAI's release has been an endless debate about the quality of the game such as fetch quest, the quality of side quest  (non-companion related), monotone protagonist, quality of the villian, quality of the open world, lack of cutscenes, single player mmo-style approach etc. These aren't things that just John-Shepard and MajesticJazz complains about, but what many gamers across the net mention about DAI.

 

The conflict comes when these critisims of DAI are met with the proverbial "But but but 2014 GOTY!!!!" or "But but but....EA said it was Bioware's most successful launch!" as if that is supposed to erase the many complaints that people have about DAI.

 

 

In Bioware's defense, it was their first attempt at an open world game. The last time they tried this was with ME1's uncharted worlds and many people hated it so they left it alone for a more streamlined "corridor" type approach with ME2/ME3/DA2. However because of the popularity of Skyrim, Bioware wanted a piece of that and they assumed that an open-world adventure was the key. What Bioware failed to realize was that Bethesda has years and years of experience in developing such games and they continue to refine this approach with every game. I am sure Fallout 4 will make Skyrim look pale in comparison and Elder Scrolls: VI will make Fallout 4 look pale and so on. Bethesda understands the ins and outs to how to make a great open world game and often times, it is at a cost of something else, such as the lack of a tight narrative and cinematics. However people who played Fallout 3, and Elder Scrolls games do not play for the tight narrative and cinematics, but for the sandbox "Create your own adventure" type gameplay. This is what Bioware failed to understand when trying to follow the Skyrim approach with DAI. Bioware went with that style anyways and the result was just a mess. 

 

Bioware really banked hard on this open world concept to the point where it affected other parts of the game that Bioware is really known to excel at, such as the main story. Even IGN mentions this in their review of the game:

 

 

 

"Where Inquisition really stumbles, though, is in its story. It gets off to a vague start, and never really congeals. The Dragon Age universe is rich with impressively nuanced lore and socio-political intrigue, but Inquisition lacks the heart and pathos of BioWare’s best games. There are some interesting individual beats, but the how and why that’s supposed to connect them is all very tenuous. It’s a shame too, because all the main characters are well-written and acted - particularly Dorian, whose familial struggles provided some genuinely emotional moments. By the time the story reached its climax though, I cared about the people involved, but I had little connection to what was at stake, or Inquisition’s completely forgettable villain."

 

Kotaku was even compelled to write this about DAI:

 

 

 

"It doesn't matter if you're in the Hinterlands. Dragon Age is full of stuff that isn't very interesting to do. We get to travel all around lush, huge locations with the sort of variety that would make Dragon Age 2 weep, but to some degree all the game is doing is changing the scenery. The bulk of what these areas have you do is very similar. You know that, when you get somewhere, you'll always have the same core types of missions waiting for you in Inquisition. Close the rifts, collect the shards, and so on."

 

And This:

 

 

 

"Part one of two and I know it seems odd that in a RPG there is “too much to do” but in DA: I there is. This is the problem with all these quests. None of them actually feel too relevant. I understand closing the rifts, or helping refugees so you can recruit agents to the Inquisition, because those directly change the way your Inquisition acts. What doesn’t matter, is finding a farmer’s cattle or doing horse races. Why do I need to collect all of these mosaics? Why do I need to collect these different kinds of thrones? Do I really need to resurrect this guy from the dead just to kill him again? The game is riddled with filler missions just to give you the impression that the game is longer than it really is. And as such, it creates an unbalanced environment (as I mentioned in the previous reason)."

 

As well as this:

 

 

 

"Inquisition 's wilderness is like an endless series of Skyrim's procedurally generated quests. "Collect these seven letters from dead soldiers, collect these ten supply caches, collect these four signs that a dragon has been around, collect these six herbs, collect these twelve rocks, collect this key, collect these landmarks. And the greatest sin is that these quests don't add anything to BioWare's biggest strength, the story. The main story is padded, and padded hard. There are only five or six story beats in the entire game, and each of these main beats is padded by five or six hours of garbage collection on either side. Filler is par for the course for RPGs. Skyrim is guilty of it, The Witcher is guilty of it. In the past, however, I felt like BioWare tried to keep the amount of filler down. You were given enough side quests to make each location feel lively, but most of your time was spent on the main story.

Inquisition is the opposite. The ratio of engaging story content to useless fetch quests is not very favorable here, and the worst part is it screws up the pacing of the main story as a result. There's nothing like hearing that it's "urgent" you save the Empress of Orlais or she might die immediately, only to be told to come back in six hours when you've gathered enough "Power" (a meta-currency) to actually attend her masquerade ball."

 

In the end, the post-release of DAI hype/reputation isn't on par for what you may expect for a game that literally swept the entire 2014 calender of videogames in terms of GOTY Awards. That isn't opinion, but fact.

 

Bioware will be smart to convince us that ME:A is it's own entity and not a continuation of DAI's failed approach. 



#575
AresKeith

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I hope the exploration in MEA is off the hook. I want it to make 100%ers weep.

 

But you're comparing two good shooters to a party based RPG and a bad shooter/RPG hybrid, respectively. Whatever they take from DAI, it won't be the gameplay. That I promise.

 

I want the Mad Max world to be awesome :P