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Anyone else hoping that ME:A is nothing like DA:I?


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#676
Sully13

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PLEASE FOR THE LOVE OF SMALL KITTENS ALLOW ME TO MIX AND MATCH WEAPONS .

DA.I kinda sucked in that i couldnt make a mage and give her a sword. in DA.O thats what i did.

i admit it i got bored as a thief.



#677
Elhanan

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Have no reason to believe that ME:A will have weapon restrictions, though I am not expecting swords to be present.
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#678
AlanC9

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And I respect that. But like you said, "historically" that has been their approach but the industry is moving forward with an emphasis on cinematic and tighter narrative. Hell, even Bethesda is going the way of a voice protagonist/cinematic dialog with Fallout 4. 
 


I'll believe that Bethesda's delivering a tighter narrative when I see the narrative.
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#679
Majestic Jazz

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PLEASE FOR THE LOVE OF SMALL KITTENS ALLOW ME TO MIX AND MATCH WEAPONS .

DA.I kinda sucked in that i couldnt make a mage and give her a sword. in DA.O thats what i did.

i admit it i got bored as a thief.

 

How would this make sense in Mass Effect?

 

 

I'll believe that Bethesda's delivering a tighter narrative when I see the narrative.

 

 

Do I think that Fallout 4 will have a tight narrative like a Mass Effect? Probably not, but it may be tighter than what we got with previous Bethesda games like Fallout 3, Skyrim, Oblivion, Morrowind etc. In Morrowind and Oblivion for example, once I get to the point where I can fully control my character and explore the world, I drop the story and just complete side quest, join guilds etc. Perhaps with FO4 things could change and I could find myself trying to force myself to not rush through the story like I do in Bioware games and just take my time and enjoy the side content. 



#680
The Elder King

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PLEASE FOR THE LOVE OF SMALL KITTENS ALLOW ME TO MIX AND MATCH WEAPONS .
DA.I kinda sucked in that i couldnt make a mage and give her a sword. in DA.O thats what i did.
i admit it i got bored as a thief.

  

Have no reason to believe that ME:A will have weapon restrictions, though I am not expecting swords to be present.

Yeah. I doubt the system will be much different from ME3.

#681
KaiserShep

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PLEASE FOR THE LOVE OF SMALL KITTENS ALLOW ME TO MIX AND MATCH WEAPONS .

DA.I kinda sucked in that i couldnt make a mage and give her a sword. in DA.O thats what i did.

i admit it i got bored as a thief.

 

Eh? We can already do that now.



#682
SNascimento

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Have no reason to believe that ME:A will have weapon restrictions, though I am not expecting swords to be present.

Not swords but... sharpened helicopter blades maybe? 



#683
Sylvius the Mad

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I personally think it is gamey to purposely have random obstacles laid out in front of my path to an objective just to serve as some sort of "challenge" in getting to my objective.

I would agree with that. As such, it's valuable to gave multiple available routes (some on the road, some cross-country). Some obstacles will be on the road. Some won't. You can avoid them all, but not plausibly by chance.

#684
Elhanan

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Not swords but... sharpened helicopter blades maybe?


As long as there ain't no more Phantoms and Ninja assassins. I mean, why couldn't Shepard simply have flown the air car just a tad higher when going under a bridge....

:P

#685
Sylvius the Mad

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Do I think that Fallout 4 will have a tight narrative like a Mass Effect? Probably not, but it may be tighter than what we got with previous Bethesda games like Fallout 3, Skyrim, Oblivion, Morrowind etc. In Morrowind and Oblivion for example, once I get to the point where I can fully control my character and explore the world, I drop the story and just complete side quest, join guilds etc. Perhaps with FO4 things could change and I could find myself trying to force myself to not rush through the story like I do in Bioware games and just take my time and enjoy the side content.

The only narrative that matters to me is the emergent narrative that arises from my choices.

The authored narrative (what most people call "the story") is merely part of the setting's flavour text.

#686
BabyPuncher

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The only narrative that matters to me is the emergent narrative that arises from my choices.

The authored narrative (what most people call "the story") is merely part of the setting's flavour text.

 

Because the consequences of your choices somehow aren't authored? 



#687
Sylvius the Mad

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Because the consequences of your choices somehow aren't authored? 

Individually, sure.  But not in the aggregate, particularly since they involve off-screen events (like my character's thoughts - his interpretation of events informs all of his future actions).



#688
prosthetic soul

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DA:I?  I hope it's nothing like the previous Mass Effect trilogy! 



#689
Elhanan

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DA:I?  I hope it's nothing like the previous Mass Effect trilogy!


I kinda want to see the Krogan again. :)

#690
prosthetic soul

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I kinda want to see the Krogan again. :)

Well, yeah it can have THAT at the very least.  :P



#691
Agent69

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Mass Effect doesn't have the same kind of competition DA has. Unless they make it too much of a shooter and without anything else that would differentiate it from the pack. There are plenty of space/sci-fi shooters but not that many RPGs. Never played DA:I and don't plan to. I liked NWN because of its online mode but never felt complelled to finished DA:O or DA2. It should be 3 strikes and you are out for a series but I have less patience then most.



#692
Majestic Jazz

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The only narrative that matters to me is the emergent narrative that arises from my choices.

The authored narrative (what most people call "the story") is merely part of the setting's flavour text.

 

Not to be an azz, but those types of RPGs are becoming a thing of the past. Like I mentioned with Fallout 4, even Bethesda is going the way of a tight scripted narrative. I mean, it will still be a "your own adventure" type game, still, don't go into it thinking that it will be a similar experience like Fallout 3 or any other "old school" silent protagonist RPG.

 

Its funny because Bioware banked hard on the Skyrim "neutral" protagonist with DAI and now Bethesda is moving away from the neutral protagonist and something more refined, perhaps like a Commander Shepard or Hawke, but with more freedom. Now I expect with DA4, Bioware will move back to the Shepard/Hawke approach and I believe the ME:A protagonist would be more in line with Shepard in terms of actually having a personality. 

 

Times are changing....



#693
Elhanan

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And some things don't seem to change at all, like mixing fact with opinions, supposition, and assumptions.

The difference for me is I am considering ME:A; will pass on FO4 and will play SkyWind instead when it gets released.

#694
Majestic Jazz

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And some things don't seem to change at all, like mixing fact with opinions, supposition, and assumptions.

The difference for me is I am considering ME:A; will pass on FO4 and will play SkyWind instead when it gets released.

 

Well......

 

anigif_enhanced-5952-1395175033-6.gif

 

You have fun with that. I still expect that Fallout 4 will have monster sales numbers and I am confident that ME:A will blow DAI out of the water in terms of sales and review scores. I am sure there will continue to be RPG games made with your and Sylvious demographic in mind, but many of the AAA developers are moving away from the archaic approach and stepping into something new, something that really Bioware kicked off back in 2007 with Mass Effect. That is not opinion, but fact. Tim Howard even said it himself. 

 

Call it, the Legacy of Mass Effect!

 

hhZ4N.jpg


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#695
Elhanan

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Well......
 
You have fun with that. I still expect that Fallout 4 will have monster sales numbers and I am confident that ME:A will blow DAI out of the water in terms of sales and review scores. I am sure there will continue to be RPG games made with your and Sylvious demographic in mind, but many of the AAA developers are moving away from the archaic approach and stepping into something new, something that really Bioware kicked off back in 2007 with Mass Effect. That is not opinion, but fact. Tim Howard even said it himself. 
 
Call it, the Legacy of Mass Effect!


Expect FO4 will have huge sales; simply not for me. And if future games move in the direction of story based RPG's, am all for it. But if lengthy cinematics, films, and cut-scenes are the substance some have in mind, then that has less to do with RP; not my preference either. Will gladly stay with enjoyable games focused on RP and exploration, like DAI which was GOTY in 2014.
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#696
Majestic Jazz

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Expect FO4 will have huge sales; simply not for me. And if future games move in the direction of story based RPG's, am all for it. But if lengthy cinematics, films, and cut-scenes are the substance some have in mind, then that has less to do with RP; not my preference either. Will gladly stay with enjoyable games focused on RP and exploration, like DAI which was GOTY in 2014.

 

Like I said, to each their own. I like Sausage Pizza, you like Pepperoni, and Jason likes neither. There will always be a market for something, but how large and profitable that market is.....is another story. Like I said before, it was funny how Bioware tried to appeal to the Skyrim crowd by going with the design choice that they did with DAI, and now Bethesda is trying to appeal to the "Mass Effect" crowd by going the cinematic dialog approach with a voiced protagonist and a dialog wheel similar to that of Mass Effect. Considering this, I wonder what approach Bioware will take with DA4 seeing how Bethesda is trying to be more cinematic now.

 

In the end, I believe ME:A will be more of a representation of where Bioware wants to go than what DAI was, especially since ME:A is their first "next gen" game and DAI was basically held back because of PS3 and Xbox 360. In a way, DA4 could be more like ME:A than DAI.



#697
Elhanan

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Guess the future depends on feedback, some of which is sales for a game that seems to have achieved great success for the series.

#698
Xerxes52

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No jumping puzzles please.



#699
Sylvius the Mad

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Not to be an azz, but those types of RPGs are becoming a thing of the past. Like I mentioned with Fallout 4, even Bethesda is going the way of a tight scripted narrative. I mean, it will still be a "your own adventure" type game, still, don't go into it thinking that it will be a similar experience like Fallout 3 or any other "old school" silent protagonist RPG.

 

Its funny because Bioware banked hard on the Skyrim "neutral" protagonist with DAI and now Bethesda is moving away from the neutral protagonist and something more refined, perhaps like a Commander Shepard or Hawke, but with more freedom. Now I expect with DA4, Bioware will move back to the Shepard/Hawke approach and I believe the ME:A protagonist would be more in line with Shepard in terms of actually having a personality. 

 

Times are changing....

Thanks for linking that FO4 video, by the way.  I had no idea FO4 was using paraphrases.

 

That really blows.

 

My preferences will remain my preferences, and I will continue to advocate for them.  I want a single-player tabletop roleplaying experience.  I want to craft my own character.  I want a roleplaying simulation, not a game.

 

I have no objection to a voiced character if I get all the same control I had with a silent character, but I have yet to see a game offer that (and I never will as long as they use paraphrases).


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#700
Sylvius the Mad

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In the end, I believe ME:A will be more of a representation of where Bioware wants to go than what DAI was, especially since ME:A is their first "next gen" game and DAI was basically held back because of PS3 and Xbox 360. In a way, DA4 could be more like ME:A than DAI.

I will judge each game independently, based on my standards alone.