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Anyone else hoping that ME:A is nothing like DA:I?


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#701
Majestic Jazz

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Guess the future depends on feedback, some of which is sales for a game that seems to have achieved great success for the series.

 

Well like Tim Howard even said in an interview after the Bethesda E3 Press Conference, he pretty much alluded to the idea that feedback suggest that players want that type of experience [voiced protagonist with a clear narrative]. Just watch this interview and jump to 7:20 when it talks about their choice to go voiced for the protagonist. His reasoning was that most of the great games/stories being told today have a voiced protagonist. So unless Fallout 4 flops and is torn apart from having a voiced protagonist, I doubt Bethesda is going to go back to a mute hero and Elder Scrolls: VI could very well be voiced as well. 

 

 

 

But if pure RP and exploration with a "mute" protagonist is something you like, what do you think about No Man's Sky? I mean, it isn't all high budget but it does sound like something that is in the realm of what you like in terms of creating your own adventure/story and giving purpose to your own ambitions.

 


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#702
UKStory135

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I haven't played DA:I, but from all I read, and the friends I play with online, the game seems great. Personally I have no interest in dragons, and medieval times stuff, but if you leave these forums, the reviews are great, by players and reviewers. The ME universe is different, but I'd be happy to play that is good enough to be appreciated, like DA:I had been.

#703
Elhanan

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Well like Tim Howard even said in an interview after the Bethesda E3 Press Conference, he pretty much alluded to the idea that feedback suggest that players want that type of experience [voiced protagonist with a clear narrative]. Just watch this interview and jump to 7:20 when it talks about their choice to go voiced for the protagonist. His reasoning was that most of the great games/stories being told today have a voiced protagonist. So unless Fallout 4 flops and is torn apart from having a voiced protagonist, I doubt Bethesda is going to go back to a mute hero and Elder Scrolls: VI could very well be voiced as well. 
 
But if pure RP and exploration with a "mute" protagonist is something you like, what do you think about No Man's Sky? I mean, it isn't all high budget but it does sound like something that is in the realm of what you like in terms of creating your own adventure/story and giving purpose to your own ambitions.


Believe you meant to quote someone else, as I prefer full VO over a muted PC personally. But I desire a RPG with an emphasis on the RP; not watching a bunch of films.

#704
sH0tgUn jUliA

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And i really hope there isn't a real deep plot with a serious ending. Let's just have a joy ride through Andromeda in that star cluster. Mass Effect fans deserve some fun after the last one. Make the story about the characters. Okay maybe we gotta save some mining community from some ancient horror they awakened when they found this rich vein of ore. They have to include the crusty but benign old miner. This horror is making people insane and we gotta figure out a way to stop it. B-rated movie stuff. Evil hanar sheriff running the town, and he impales lawbreakers around the edge of town as examples. His deputy is a good man though. 


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#705
Elhanan

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And i really hope there isn't a real deep plot with a serious ending. Let's just have a joy ride through Andromeda in that star cluster. Mass Effect fans deserve some fun after the last one. Make the story about the characters. Okay maybe we gotta save some mining community from some ancient horror they awakened when they found this rich vein of ore. They have to include the crusty but benign old miner. This horror is making people insane and we gotta figure out a way to stop it. B-rated movie stuff. Evil hanar sheriff running the town, and he impales lawbreakers around the edge of town as examples. His deputy is a good man though.


Pls No; this one does not wish to see Hanar, Elcor, or Volus again. Perhaps we are able to find the Vorcha system, and again would love to see the prolific Krogan of old, but am not really even wanting to see Asari or Turrians.

#706
KaiserShep

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Pls No; this one does not wish to see Hanar, Elcor, or Volus again. Perhaps we are able to find the Vorcha system, and again would love to see the prolific Krogan of old, but am not really even wanting to see Asari or Turrians.

 

 

A Mass Effect without turians and asari is a Mass Effect I'd never let leave the womb alive. 



#707
Elhanan

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A Mass Effect without turians and asari is a Mass Effect I'd never let leave the womb alive.


Sorry, but a new system may require a different womb with a view....

:lol:
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#708
dreamgazer

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I'm good with a lighter-weight, lower-stakes plot, but I don't want BioWare to overcorrect with the tone of the ending.

Have the guts to give us dilemmas and choices again, BioWare, and keep the Citadel-caliber silliness to a minimum. They can handle it.
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#709
BabyPuncher

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'Dilemmas and choices' without resolutions are pointless and therefore very poor writing. It's conflicts and resolutions that are important.



#710
dreamgazer

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'Dilemmas and choices' without resolutions are pointless and therefore poor writing. It's conflicts and resolutions that are important.


Both are equally important in role-playing games, if you're actually interested in role-playing.

At any rate, dilemmas and choices emerge from "conflicts".

#711
BabyPuncher

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No they certainly don't. Not necessarily, anyway. There are many conflicts I can think of where there isn't a choice involved or the best choice is very clear.



#712
Blackout62

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Well it just dawned on me that, even if the developers haven't said it explicitly, ME:A will be taking a lot of inspiration from DA:I and furthermore I'm realizing how I am not of the disposition to amuse the experiment of Mass Effect being such an open world game filled with an overwhelming number of shallow quests involving kaboodles of empty travel for rather little reward. Keep your Assassin's Creed style game design out of Mass Effect, Bioware! I don't care if establishing this settlement will increase my Andromeda influence. The previous Mass Effect games were the successors to KOTOR and had substance to just about everything you did and I don't want to wait 3-5 years for you to realize you screwed up by taking that away and make another game that's like the original trilogy.


Just gonna broken record my opinion on this because it's emotive without showing rage.

#713
Sylvius the Mad

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No they certainly don't. Not necessarily, anyway. There are many conflicts I can think of where there isn't a choice involved or the best choice is very clear.

People might agree that the best choice is clear, but disagree as to what the best choice is.

 

I roleplay in order to make choices.  If there are no interesting choices to make, what's the point of roleplaying?



#714
Wargrim

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Well I am hoping ME:A will be like DA:I in some ways. 

 

I am, however, hoping for more open world to roam around and shoot people in. Rather than just a linear quest area where there isnt much to do.

I personally am a very scenic kind of guy, I enjoy looking at shiny trees and looking at how rocks look frigging amazing. I do not mind the 3rd person out of cut-scene dialogues, especially being able to just "walk away" like in DA:I to end a conversation. I want to be able to kill random creatures for the sheer villainy and genocide.

 

I loved DA:I so incorporating anything from it to ME:A will satisfy me. But I do hope they come up with some thing new as well, I wouldn't want it to be a copy and paste.



#715
dreamgazer

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No they certainly don't. Not necessarily, anyway. There are many conflicts I can think of where there isn't a choice involved or the best choice is very clear.


Yes, such things do exist.

Well, sort of. People are always making choices, and they always have consequences. That is integral to role-playing---again, if you're actually interested in role-playing.

#716
Sylvius the Mad

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Pls No; this one does not wish to see Hanar, Elcor, or Volus again. Perhaps we are able to find the Vorcha system, and again would love to see the prolific Krogan of old, but am not really even wanting to see Asari or Turrians.

I didn't like the Krogan, but then I didn't get the whole genophage dilemma.  In fact, I didn't think it was a dilemma.

 

If you value the Krogan as individuals (if you think they are people), then the genophage was an appalling attack upon them and should be undone as soon as possible, regardless of the indirect consequences to the other species.  That's only one lemma.  Was there another side to the argument?

 

I was shocked when we didn't even have the option to keep the genophage cure in ME1.



#717
AresKeith

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Yes, such things do exist.

Well, sort of. People are always making choices, and they always have consequences. That is integral to role-playing---again, if you're actually interested in role-playing.

 

But what if you just want to be heroic :o


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#718
dreamgazer

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But what if you just want to be heroic :o


That's stupid, Keith.

#719
Elhanan

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I didn't like the Krogan, but then I didn't get the whole genophage dilemma.  In fact, I didn't think it was a dilemma.
 
If you value the Krogan as individuals (if you think they are people), then the genophage was an appalling attack upon them and should be undone as soon as possible, regardless of the indirect consequences to the other species.  That's only one lemma.  Was there another side to the argument?
 
I was shocked when we didn't even have the option to keep the genophage cure in ME1.


Evidently, we are able to keep or destroy the research though. This is a choice that carries over to ME3.

#720
AresKeith

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That's stupid, Keith.

 

You just don't get it.



#721
Sylvius the Mad

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But what if you just want to be heroic :o

Then choose whichever option you think is heroic.

#722
Sylvius the Mad

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Evidently, we are able to keep or destroy the research though. This is a choice that carries over to ME3.

There's another one. Asking me whether to keep or destroy research will always produce the same response, regardless of what the research is.

Keep it. Always keep it. Why destroy knowledge?

#723
In Exile

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I didn't like the Krogan, but then I didn't get the whole genophage dilemma.  In fact, I didn't think it was a dilemma.

 

If you value the Krogan as individuals (if you think they are people), then the genophage was an appalling attack upon them and should be undone as soon as possible, regardless of the indirect consequences to the other species.  That's only one lemma.  Was there another side to the argument?

 

I was shocked when we didn't even have the option to keep the genophage cure in ME1.

 

The other side is that you instrumentally value people (i.e., they are worth preserving only if they serve some predefined instrumental goal, presumably the preservation or advancement of whatever form of society you favour). So then the krogan aren't worth preserving, because theyre just a negative in the ledger. 

 

But, of course, this make the choice morally tough, because if you do believe they don't have instrumental value then the result is clear.

 

People only find these moral dillemas difficult when if they're a utilitarian unsure about the utility of what they're being asked to preserve. But then it isn't so much a moral question as it is a factual question. 



#724
In Exile

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There's another one. Asking me whether to keep or destroy research will always produce the same response, regardless of what the research is.

Keep it. Always keep it. Why destroy knowledge?

 

The argument, generally, is that somehow the means by which knowledge is produced might 'taint' the product. It's akin to rule utilitarian logic, but form the point of view of the justification for having a rule in the first place. Not destroying the knowledge will encourage others to use unethical means to produce it, and net utility is lower if the unethical means are used in the future than having the knowledge itself, whatever it may end up being as knowledge. 

 

This is, again, more a factual question than a moral one (this time about pricing the hypothetical future utility of the unknown knowledge). I imagine your response on this view is to say that the very fact that the knowledge is unknown justifies its perservation, because its net utility could always be greater than the sum total cost of the suffering that led to it (assuming the suffering is immoral), and so you're always sacrificing the utility maximizing outcome by destroying knowledge regardless of whether, as a question of fact, any one item (or cummulative set of items) justifies suffering in the present.  



#725
Elhanan

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There's another one. Asking me whether to keep or destroy research will always produce the same response, regardless of what the research is.

Keep it. Always keep it. Why destroy knowledge?


For myself, it was situational; saved the Genophage research, but destroyed the Collector base. In the prior case, the info was going to an allied source, and the latter to one I opposed and mistrusted.