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Anyone else hoping that ME:A is nothing like DA:I?


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#51
agonis

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Ah. John_Sheparrd.

 

The problem with you ist that you loved DA:I.

 

You came to the BSN forum to tell people about this, along with some rather tame criticism of the game...

 

But.. oh wonder. You met opposition. Some people didn´t agree with your opinion and you were involved in several rather heated discussions with people far more eloquent than you.

 

This happened countless times over the last few months.

 

With every post, every thread you grew more dissapointed, and more unrelenting. First you wrote quite positive about DAI and called yourself a fan of the game, after some ... well lets be civil and call it discussions... everybody with a different opinion than your´s became a "fanboy".

 

Your frustration with other posters on the BSN made you hate DA:I over time.

 

It was a pity, but it was interesting to watch.

 

But please, give poor unborn ME:A a chance.

 

Or not.



#52
Estel78

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Some aspects of DA:I will translate better in ME:A than they did in DA:I.  For example, the open world "zones" like what we had for DAI work far better in a space environment than they do in a medieval one.  I hope that they commit to giving us engaging sub-stories for each region they create in this universe so that no one region is "sparsely filled" as some of the DA:I regions were.  Since we are essentially establishing a foothold in a new galaxy, I like the idea of this game being a hybrid strategy/ARPG game, and I hope the features that got cut from DAI (strategic defense, etc) make it into this game.  This would add a lot of complexity to the gameplay and would transform whoever the opposition is from a static enemy who waits for you to take your time to build strength to a dynamic enemy that, to a degree, responds to your actions.  This would be loads of fun.

 

Personally, i would hate that. DAI was already too polluted with stuff i didn't care for, like war table operations. I'm here to play an RPG, not a strategy game. I pretty much agree with the OP, big open spaces are boring if all there is to do is collecting resources or collectibles. But considering the leaks, i fear for Andromeda to become another resource gathering simulation, with repeating mission types.



#53
Valkyrja

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Ah. John_Sheparrd.

 

The problem with you ist that you loved DA:I.

 

You came to the BSN forum to tell people about this, along with some rather tame criticism of the game...

 

But.. oh wonder. You met opposition. Some people didn´t agree with your opinion and you were involved in several rather heated discussions with people far more eloquent than you.

 

This happened countless times over the last few months.

 

With every post, every thread you grew more dissapointed, and more unrelenting. First you wrote quite positive about DAI and called yourself a fan of the game, after some ... well lets be civil and call it discussions... everybody with a different opinion than your´s became a "fanboy".

 

Your frustration with other posters on the BSN made you hate DA:I over time.

 

It was a pity, but it was interesting to watch.

 

But please, give poor unborn ME:A a chance.

 

Or not.

 

 

He said that was his "brother" using his account at that time.

 

Spoiler

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#54
agonis

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@Wolf:

 

Indeed?...

 

Liked his brother more.



#55
Guest_john_sheparrd_*

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He said that was his "brother" using his account at that time.

 

Spoiler

No I'm actually using my Brother's, couldn't care less what you believe though



#56
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@Wolf:

 

Indeed?...

 

Liked his brother more.

Because he liked the game more?

Thankfully plenty of people are agreeing with me on this (here and reddit, posted this there too), it seems DA isn't that loved after all

http://www.reddit.co...thing_like_dai/



#57
agonis

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Because he liked the game more?

Thankfully plenty of people are agreeing with me on this (here and reddit, posted this there too)

http://www.reddit.co...thing_like_dai/

 

I won´t fight with you.

 

Your only weapon is a rubber duck.

 

Now excuse me.



#58
KaiserShep

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No I'm actually using my Brother's, couldn't care less what you believe though


Xu.png

No, you must mean my brother, ron_sheparrd. Between you and me, he's a little crazy.
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#59
agonis

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That ignorance though

 

Arghh...

 

This is excactly what makes it so very hard for me to block you and forget about you.

 

You are a funny guy. Unintentionally.

 

Your first response was :"That´s fanboyism though"

 

But you were quick to realise the error of your ways and edited it to: "That ignorance though."

 

The word you are looking for is "arrogance" by the way.

 

I´m arrogant. Not ignorant.


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#60
Kunari801

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Yeah, I hope BioWare doesn't make us travel around and collect minerals, data discs, dogtags and insignias. Or scan nearly two-dozen aliens on a space station. Or fetch some dude's family armor. That'd be a terrible Mass Effect game.

 

LOL, true, but if there was a engaging reason to be on said fetch quest and a on-par reward/goal it'd be better.  Perhaps even incorporate the fetch with a interesting side mission.  

 

 

 

I don't remember that being forced on us unlike DA:I where you had to collect the power to even proceed with the main story (terrible system, another thing that ME:A needs to stay away from)

 

And that was also a very small part of the game as opposed to DA:I where the main point is to do silly fetch quests and "explore"
Sry but your comparison is off

 

I never really had problems having enough Power points to move the story along.  Close rifts, setup camps, and the companion missions pretty much kept me stocked with points, I did some fetch quests and resource gathering along the way that maybe added a few points too.  The zones in DA:I were very visually stunning, but it was mostly all country side of some type.  Not enough cities or other urban type areas to see and experience.  Val was tiny. 

 

The War Table wasn't a totally bad idea, it felt like a in-game incorporation of ME3's data-pad iOS app mixed with the SR2's War Room (IIRC the name).  I liked that is was in-game and didn't require my tablet -- which died in a toddler attack.  

 

I agree that DA:I was a bit too "big" for the storyline.  It's easy to get lost on side quests and loose focus of the main story.  I'd like to see a big game in ME:A but one where the game refocuses the player onto the main story if they go wander for too long. Perhaps a NPC will talk to you after x -secondary quests or something. 



#61
Guest_john_sheparrd_*

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Arghh...

 

This is excactly what makes it so very hard for me to block you and forget about you.

 

You are a funny guy. Unintentionally.

 

Your first response was :"That´s fanboyism though"

 

But you were quick to realise the error of your ways and edited it to: "That ignorance though."

 

The word you are looking for is "arrogance" by the way.

 

I´m arrogant. Not ignorant.

Nah you are just annoying



#62
SubjectZer0

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Why would it be? Was Mass Effect 1 and 2 anything like Origins or DA2?? Not at all

#63
Indigenous

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Why would it be? Was Mass Effect 1 and 2 anything like Origins or DA2?? Not at all

Yeah, they were. I mean that's the point right? You begin born to lead, people join you, when you talk to people you can choose more than one option. Big climactic battle. The only real differences are the setting and the story. Same thing will happen in Andromeda.

 

Bioware use a similar foundation for all their games. I mean the games are similar on purpose as this style of game is kind of unique to Bioware.

 

 

(Cant tell if you are being sarcastic.)



#64
stysiaq

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Yeah, they were. I mean that's the point right? You begin born to lead, people join you, when you talk to people you can choose more than one option. Big climactic battle. The only real differences are the setting and the story. Same thing will happen in Andromeda.

 

Bioware use a similar foundation for all their games. I mean the games are similar on purpose as this style of game is kind of unique to Bioware.

 

 

(Cant tell if you are being sarcastic.)

 

 

I think this thread is more about gameplay than BioWare writing cliches



#65
Kel Eligor

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I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 

I absolutely agree. Especially after playing an RPG as heavily involved into narrative as The Witcher 3 it's really set the bar high for my expectations. It's possible to have a vast landscape to explore and a great tale to tell. I hope that we get a rich story on par, if not superior to the previous entries in the Mass Effect universe. 



#66
Epyon5757

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Personally, i would hate that. DAI was already too polluted with stuff i didn't care for, like war table operations. I'm here to play an RPG, not a strategy game. I pretty much agree with the OP, big open spaces are boring if all there is to do is collecting resources or collectibles. But considering the leaks, i fear for Andromeda to become another resource gathering simulation, with repeating mission types.

 

Fair enough.  I grew up playing Warcraft, Command and Conquer, and Starcraft (the original ones)...so anything that introduces strategic choices to me is a plus.  That being said, not everyone likes strategy-style games.  Given the feedback they got from the mining game in ME2, I sincerely doubt it will be a resource gathering simulation - and if it is, I will be among the critics.



#67
SpunkyMonkey

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DA:I was such a disapointment. I personally found it bad and BORING, and was most angry at the fact it had barely learned anything from DA:2, and that it was still miles away from DA:O.

 

Should ME:A be nothing like it? Actually, I find that hard to argue against. Certain aspect will work sure, but would I feel more enthused if I heard Bioware distance DA:I from ME:A? Hell yes.

 

Seeing how TW3 is doing so well, i strongly expect EA to pressure Bioware to essentially make "Space Skyrim Witcher" anyway. Which in all honesty I'd sooner see than anything related to the sadly butchered DA series.


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#68
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DA:I was such a disapointment. I personally found it bad and BORING, and was most angry at the fact it had barely learned anything from DA:2, and that it was still miles away from DA:O.

 

Should ME:A be nothing like it? Actually, I find that hard to argue against. Certain aspect will work sure, but would I feel more enthused if I heard Bioware distance DA:I from ME:A? Hell yes.

 

Seeing how TW3 is doing so well, i strongly expect EA to pressure Bioware to essentially make "Space Skyrim Witcher" anyway. Which in all honesty I'd sooner see than anything related to the sadly butchered DA series.

Agreed I mean the only good things that DA:I had (companions, party banter, voice acting) were already good in previous Bioware games (ME trilogy, DA:O)

 

So overall its best if they just don't take anything at all from DA:I and just dump it entirely

 

Also agree about TW3, Bioware can learn a few things from that game


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#69
saladinbob

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Personally, i would hate that. DAI was already too polluted with stuff i didn't care for, like war table operations. I'm here to play an RPG, not a strategy game. I pretty much agree with the OP, big open spaces are boring if all there is to do is collecting resources or collectibles. But considering the leaks, i fear for Andromeda to become another resource gathering simulation, with repeating mission types.

 

To me, the war operations table was a clumsy attempt to put the Normandy's Galactic map in to the Medieval setting of Dragon Age. As you say, it didn't work but clearly does and indeed is essential in Mass Effect. The problem with the open world exploration is that by and large, it was pointless and failed to reward you. If they give you a reason to get out and explore and reward you for your efforts then there's no reason to assume it won't be a good thing.



#70
Indigenous

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I think this thread is more about gameplay than BioWare writing cliches

 

I think we are talking about the formula/foundation right? Game-play, I cant really see many differences apart from the obvious setting and combat differences.


 

I believe the writing influences the game-play a great deal. I think once you played one Bioware game you've played them all. I still think they are amazing though. :)

 


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#71
Sylvius the Mad

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I'd rather the game turned out like X-COM, but failing that following the DAI model would be great.

My least favourite BioWare game was ME2, so I want MEA to resemble that as little as possible.
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#72
Steelcan

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I'd rather the game turned out like X-COM, but failing that following the DAI model would be great.

My least favourite BioWare game was ME2, so I want MEA to resemble that as little as possible.

given how relatively popular ME2 is compared to ME3 I wouldn't be surprised if ME:A is very heavy handed in parallels to ME2


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#73
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I'd rather the game turned out like X-COM, but failing that following the DAI model would be great.

My least favourite BioWare game was ME2, so I want MEA to resemble that as little as possible.

For me its the opposite ME2 is my favourite Bioware game and one of the best games of the last gen in my opinion

So I hope ME:A is more like ME2

 

And X-COM? What? Wrong series man



#74
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given how relatively popular ME2 is compared to ME3 I wouldn't be surprised if ME:A is very heavy handed in parallels to ME2

Here's hoping that would be a dream come true



#75
dreamgazer

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given how relatively popular ME2 is compared to ME3 I wouldn't be surprised if ME:A is very heavy handed in parallels to ME2


Wonderful. Can't wait to escort broken mechs to mineral deposits, fetch data from abandoned ships and other corridor strongholds, and take down hordes of color-coded mercs.
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