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Anyone else hoping that ME:A is nothing like DA:I?


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#801
Farangbaa

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Cure the genophage, maintain the ban on spacefaring ships for the Krogan. Contain them to their planet, let them deal with their nature themselves. Like they should have to begin with.

Birth control, for crying out loud. Why this is completely absent in the entire trilogy is beyond me. You'd think a species that can develop nuclear weapons would develop some birth control too.
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#802
Vortex13

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Cure the genophage, maintain the ban on spacefaring ships for the Krogan. Contain them to their planet, let them deal with their nature themselves. Like they should have to begin with.

Birth control, for crying out loud. Why this is completely absent in the entire trilogy is beyond me. You'd think a species that can develop nuclear weapons would develop some birth control too.

 

 

I think the Krogan's use of birth control has gone over with the same amount of success as their preservation of the planets they were awarded after the Rachni Wars.



#803
TheMyron

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I wouldn't call ME3 very "story driven"; amd it too had lots of dumbed-down fetch quests.

 

One Thing I ABSOLUTLY WILL NOT like is auto-dialogue. I want the protagonist to be ME, yours truly, like in ME1.

 

NO AUTO-DIALOGUE IN MEA!!

 

P.S. NO cut-scene incompetence either.


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#804
Valkyrja

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Was ME3 any less story driven than the others?

 

Regarding dialogue, ME1 lied to you with fake dialogue wheel options. It also has likely the worst auto-dialogue line in the series during the conversation with Sovereign.


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#805
Mastone

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Was ME3 any less story driven than the others?

 

Regarding dialogue, ME1 lied to you with fake dialogue wheel options. It also has likely the worst auto-dialogue line in the series during the conversation with Sovereign.

No it was just less of a story...
ME1 was rough around the edges but it had meaningful choices and it was by far a better game than ME 2 and 3



#806
SNascimento

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I always find it funny when people say they "don't want auto-dialogue, like ME1'. ME1 had plenty of auto-dialogue, it was just hidden in utterly meaningless choices. There was a side quest in the Citadel, the one you help that "I'm not a stripper, I'm not paid to look pretty-something", that when a Turian bumps into you your choices are something like "uh" or "ah". Not to mention all the other ones that Shepard says similar things and/or those whose your answer has no impact on the response of the other character.



#807
dreamgazer

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Let's not forget the paraphrasing.

"You're free." ==> "A bullet to the head solves everything."

LOL.
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#808
LinksOcarina

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I always find it funny when people say they "don't want auto-dialogue, like ME1'. ME1 had plenty of auto-dialogue, it was just hidden in utterly meaningless choices. There was a side quest in the Citadel, the one you help that "I'm not a stripper, I'm not paid to look pretty-something", that when a Turian bumps into you your choices are something like "uh" or "ah". Not to mention all the other ones that Shepard says similar things and/or those whose your answer has no impact on the response of the other character.

 

Or my favorite, when you accept that the Reapers exist right off the bat.

 



#809
Valkyrja

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The dialogue with the Council in ME1 where Shepard acts like an ass because they don't believe his unsupported nonsense about the Reapers was so bad.

 

Yeah no matter how hard the game tried to paint it otherwise the Council wasn't the unreasonable party there.


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#810
In Exile

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I always find it funny when people say they "don't want auto-dialogue, like ME1'. ME1 had plenty of auto-dialogue, it was just hidden in utterly meaningless choices. There was a side quest in the Citadel, the one you help that "I'm not a stripper, I'm not paid to look pretty-something", that when a Turian bumps into you your choices are something like "uh" or "ah". Not to mention all the other ones that Shepard says similar things and/or those whose your answer has no impact on the response of the other character.

The dialogue before it is way worse. Shepard bursts and just blurts out "OH I SEE YOU'RE AN UNDERCOVER CSEC OPERATIVE HOW INTERESTING MAYBE YOU SHOULDN'T DO IT ITS VERY DANGEROUS HEY I JUST NOTICED THIS BAR OF CRIMINALS IS VERY CROWDED OH NO I'LL LEAVE NOW."


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#811
In Exile

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The dialogue with the Council in ME1 where Shepard acts like an ass because they don't believe his unsupported nonsense about the Reapers was so bad.

 

Yeah no matter how hard the game tried to paint it otherwise the Council wasn't the unreasonable party there.

 

That scene is ridiculous. Shepard is out and out a frothing at the mouth lunatic. Yeah, Shepard, rant about the invincible genocidal space robots. That'll show everyone Saren is a traitor. 


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#812
Hanako Ikezawa

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The dialogue with the Council in ME1 where Shepard acts like an ass because they don't believe his unsupported nonsense about the Reapers was so bad.

 

Yeah no matter how hard the game tried to paint it otherwise the Council wasn't the unreasonable party there.

The part I didn't get was why didn't Tevos just mind meld with Shepard to see if the visions were dreams or actual info from the Beacon. 



#813
Stakrin

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Yes. Hated the war table (not so much, but how boring the perks were, how they forced me to do power to continue in the story)

Let me play without power. Power was sloppy IMO. It killed replayabikty for me and I would just hate seeing mass effect have that too.

Many quests were fetch quests. I have to do the same fetch quest every time I want a new ending?

Exploration was pointless. I could go anywhere, but nountains got so annoying that navigation took forever and I just got annoyed when my quest was too far away. And everything between corners of the map were filled with fetch quests.

They focused too heavily on huge maps. And fetch quests and power. Story suffered. It was short. It felt long and the game was artificially lengthened. Since I had to use power, I had to do more side quests. So I can't progress at my own pace anymore.

Most side quests were boring.

I didn't like power.

Other people beat me to saying these things but I wanted bioware to see more vocal opposition I hoped they would get rid of power and make longer/more thought out/more full stories. And less fetch quests.
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#814
AlanC9

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I still think the Council's worse than Shepard. At least Shepard's consistent. The Council believes Tali's magic recording about Saren, but not about the Reapers.

#815
In Exile

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I still think the Council's worse than Shepard. At least Shepard's consistent. The Council believes Tali's magic recording about Saren, but not about the Reapers.

 

Yeah, voice records. That's evidence no one could ever fake! 100% believable, especially over eye-witness testimony by traumatized dock workers. And probably the balistics on the weapon that blew Nihilus' brains out. 



#816
KaiserShep

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I don't think you could get reliable ballistics from a weapon that fires tiny shards of tungsten. 



#817
Elhanan

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I don't think you could get reliable ballistics from a weapon that fires tiny shards of tungsten.


"Are you familiar with the applications of tungsten?" :lol:
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#818
Ashevajak

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Slightly off, but a real life example would be what happened after WWII. The USA had captured hundres, if not thousands of Nazi spies, scientists, engineers, etc. They could've taken a moral stance and executed all of them for what they had done.

But they didn't, they recruited them and put them to use against the Soviets.

I think we can all agree that was the only right decision. Right?

 

Given more than a few of those Nazi agents turned out to actually be working for the Soviets all along, I'm going to go with "no".

 

Recruiting people known for ideological extremism and hatred of democracy to work in the place they can do the most damage to a democracy - not the most brilliant strategic move in history.

Equally, giving a base full of advanced technology to a humanity first terrorist organization...well, you don't need to be a genius to see what blowback that would result in, even before ME3.



#819
TheMyron

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Most side quests were boring.


Well, realistically, not every main mission would be available from the very start either, so as a Spectre, you would, (at least feel inclined to), kill time by doing the side missions while you wait for command to send you your next destination.

#820
DesioPL

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To be honest.

 

I am pesymist and i don't deny it. I just hope that as long SP might be bad, maybe MP might be cool. One of reasons why i am dissapointed at DA:I since... Both are bad? Nah DA:I MP is fine, yet still i need finish SP. Yeah i know in SP, at the end everyone dies! :D

 

I just hope, ME:A MP might not be an grindfest like Warframe was.



#821
Majestic Jazz

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Yes. Hated the war table (not so much, but how boring the perks were, how they forced me to do power to continue in the story)

Let me play without power. Power was sloppy IMO. It killed replayabikty for me and I would just hate seeing mass effect have that too.

Many quests were fetch quests. I have to do the same fetch quest every time I want a new ending?

Exploration was pointless. I could go anywhere, but nountains got so annoying that navigation took forever and I just got annoyed when my quest was too far away. And everything between corners of the map were filled with fetch quests.

They focused too heavily on huge maps. And fetch quests and power. Story suffered. It was short. It felt long and the game was artificially lengthened. Since I had to use power, I had to do more side quests. So I can't progress at my own pace anymore.

Most side quests were boring.

I didn't like power.

Other people beat me to saying these things but I wanted bioware to see more vocal opposition I hoped they would get rid of power and make longer/more thought out/more full stories. And less fetch quests.


This reply deserves a quote for emphasis.

The less ME:A is like DAI, the better quality of game it will be.
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#822
dreamgazer

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You know what? This schtick of yours is tiresome, and it is blatantly untrue that doing all the sidequests in DA:I is somehow mandatory for a player to finish the game. At the end of my fourth playthrough, I now have 280 UNSPENT power left after having done almost everything that you can do in the game. All I have left is Doom Upon the World, which costs zero power.

 

I think it's safe to say that with 280 UNSPENT power, it's crystal clear that a great many (or maybe all) of the side quests that I did were NOT mandatory in any way and that a player can, in fact, safely avoid doing the majority of them (or maybe all of them - not that I'm interested in testing that). You are being completely irrational about this issue and are using pretzel logic in your posts to justify your position as far as I'm concerned.

 

Seriously, you don't have to do a single fetch quest while farming mobs, if your preference is to kill them for loot and gold drops. Just because objective x is nearby doesn't mean you actually have to get yourself involved with the fetch quest (that's your choice or not).

 

This reply also deserves a quote for emphasis. 

 

There are plenty of areas where Inquisition did great, better than other recent Bio games, and the ME crew shouldn't turn away from those successful elements. 


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#823
AlanC9

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Yeah, voice records. That's evidence no one could ever fake! 100% believable, especially over eye-witness testimony by traumatized dock workers. And probably the balistics on the weapon that blew Nihilus' brains out.

Also, every utterance of Saren is beamed FTL to all his geth for some reason? And as sound, not a transcript? If we get past that, the timing's even worse. Tali deactivates the geth, takes the memory, reads it, understands its significance, gets to a ship, flies to the Citadel.... and somehow beats the Normandy there?
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#824
themikefest

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I would say Anderson is more of an idiot than Shepard is when he mentions Shepard's visions to the council.



#825
AlanC9

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Given more than a few of those Nazi agents turned out to actually be working for the Soviets all along, I'm going to go with "no".
 
Recruiting people known for ideological extremism and hatred of democracy to work in the place they can do the most damage to a democracy - not the most brilliant strategic move in history.

We got a space program out of it, though.

http://www.youtube.c...h?v=QEJ9HrZq7Ro