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Anyone else hoping that ME:A is nothing like DA:I?


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#826
SolNebula

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My opinion is that exploration is cool but to avoid this feature cannibalization of main story I propose smaller areas to explore better integrated with the main questline and secondary objectives and missions related with the main plot.
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#827
Halfdan The Menace

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Side quests in DA:I feels like a bad copy of Skyrim's misc. We need more of the main quest not crappy nonsensical side quests.

#828
wright1978

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Side quests in DA:I feels like a bad copy of Skyrim's misc. We need more of the main quest not crappy nonsensical side quests.


Side quests in DAI are bad. That said other games have shown you can have good unique single player story side quests which is a must if there is going to be an exploration element.

#829
Halfdan The Menace

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Side quests in DAI are bad. That said other games have shown you can have good unique single player story side quests which is a must if there is going to be an exploration element.


Yes, DA2 is fine. Before Hawke has to give Bartrand the fund required for the Deep Road expedition, he/she has to do some side quests for it. That should be more like it, closer to the main story.


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#830
In Exile

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I don't think you could get reliable ballistics from a weapon that fires tiny shards of tungsten. 

 

I was thinking one thing and wrote another. What I meant was that Nihilus got his brains blown out at close range with no other defensive wounds. He was clearly ambushed. Now, you could try and argue that he was ambushed by Geth, despite being a super badass Spectre, but that's a harder case to make. It fits with the general theory being put forward by the Alliance. 



#831
In Exile

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Also, every utterance of Saren is beamed FTL to all his geth for some reason? And as sound, not a transcript? If we get past that, the timing's even worse. Tali deactivates the geth, takes the memory, reads it, understands its significance, gets to a ship, flies to the Citadel.... and somehow beats the Normandy there?

Also, Benezia is there, because Saren doesn't like to monologue, justifying why Liara even has a role in the plot at this early stage. I suppose you could try handwaving it as the geth just randomly being there and it recording the conversation for the lulz, but that doesn't explain the huge timeline issues. 



#832
LinksOcarina

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Also, Benezia is there, because Saren doesn't like to monologue, justifying why Liara even has a role in the plot at this early stage. I suppose you could try handwaving it as the geth just randomly being there and it recording the conversation for the lulz, but that doesn't explain the huge timeline issues. 

better question in the end,

 

does any of this truly matter if you enjoyed all 3 games?


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#833
pdusen

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better question in the end,

 

does any of this truly matter if you enjoyed all 3 games?

 

Obviously, enjoying the games doesn't matter. What matters is that they meet some arbitrary standard for plot coherence. /sarcasm



#834
BabyPuncher

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This reply also deserves a quote for emphasis. 

 

There are plenty of areas where Inquisition did great, better than other recent Bio games, and the ME crew shouldn't turn away from those successful elements. 

 

And what areas are those?



#835
TheMyron

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Or my favorite, when you accept that the Reapers exist right off the bat.
 


You have to bear in mind the possibility that Shepard is an intelligent person, and thus was able to piece together enough of the Prothean message that was imbedded into his head.

#836
TheMyron

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The dialogue wheel in ME1 may have Shepard saying the same thing no matter what, but you will notice a difference in the tone of voice despite the using the same words.

#837
dreamgazer

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And what areas are those?

 

Role-playing freedom, a vastly improved and versatile dialogue wheel with branches based on race and research,  balanced morality with vague tonal indicators for where you're headed, a villain with an actual interesting motive, stronger crafting and gear customization, non-linear and unguided exploration that can yield some fine side-content, unique and varied dungeon designs, improved experiences similar to those found in the Fade and Deep Roads, and those dragon battles.

 

I also prefer the depth of companions in Inquisition to most in DA2 and some in DAO, and, as I've already mentioned before, I had more fun utilizing the skill sets bequeathed to the Rift Mage and the Archer Assassin specializations than any in the previous two games. And I personally enjoyed many of the story beats in Inquisition, but that's getting even further into subjective territory.   The game isn't without flaws in areas, but it's also packed with strengths. 


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#838
DaemionMoadrin

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Role-playing freedom, a vastly improved and versatile dialogue wheel with branches based on race and research,  balanced morality with vague tonal indicators for where you're headed, a villain with an actual interesting motive, stronger crafting and gear customization, non-linear and unguided exploration that can yield some fine side-content, unique and varied dungeon designs, improved experiences similar to those found in the Fade and Deep Roads, and those dragon battles.

 

I also prefer the depth of companions in Inquisition to most in DA2 and some in DAO, and, as I've already mentioned before, I had more fun utilizing the skill sets bequeathed to the Rift Mage and the Archer Assassin specializations than any in the previous two games. And I personally enjoyed many of the story beats in Inquisition, but that's getting even further into subjective territory.   The game isn't without flaws in areas, but it's also packed with strengths. 

 

I disagree with you on almost all points, sorry. I don't want to go into detail because that would be offtopic, but my experience with DA:I was pretty much the opposite of what you describe here.



#839
dreamgazer

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I disagree with you on almost all points, sorry. I don't want to go into detail because that would be offtopic, but my experience with DA:I was pretty much the opposite of what you describe here.


Not sure how you could've had such an opposite experience with most of the things I listed, but to each his own. No offense taken.

#840
Elhanan

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Role-playing freedom, a vastly improved and versatile dialogue wheel with branches based on race and research,  balanced morality with vague tonal indicators for where you're headed, a villain with an actual interesting motive, stronger crafting and gear customization, non-linear and unguided exploration that can yield some fine side-content, unique and varied dungeon designs, improved experiences similar to those found in the Fade and Deep Roads, and those dragon battles.
 
I also prefer the depth of companions in Inquisition to most in DA2 and some in DAO, and, as I've already mentioned before, I had more fun utilizing the skill sets bequeathed to the Rift Mage and the Archer Assassin specializations than any in the previous two games. And I personally enjoyed many of the story beats in Inquisition, but that's getting even further into subjective territory.   The game isn't without flaws in areas, but it's also packed with strengths.


Well said! I especially agree with the improved dialogue functions, as the optional associated Perks helped make this a much more pleasurable experience than the Paragon/ Renegade extremes seen elsewhere. And while I adore the background depth of some Specializations seen in DAO, I now am sold on obtaining a single one as in DAI; feels far more special, IMO.

#841
DaemionMoadrin

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Elhanan? In here? ... the endtimes are near.


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#842
LinksOcarina

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You have to bear in mind the possibility that Shepard is an intelligent person, and thus was able to piece together enough of the Prothean message that was imbedded into his head.

 

That is kind of missing the point...

 

The issue is it's a non-choice. See, doesn't matter what line you pick, it reads the same. 


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#843
Sylvius the Mad

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That is kind of missing the point...

 

The issue is it's a non-choice. See, doesn't matter what line you pick, it reads the same. 

That one conversation, where we present tali to Udina, is the one that convinced me that I couldn't roleplay in Mass Effect.  From that point forward, I disliked the game.



#844
Elhanan

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That one conversation, where we present tali to Udina, is the one that convinced me that I couldn't roleplay in Mass Effect.  From that point forward, I disliked the game.


For ME3, I escape into the characters and the talented writing and VO work that is done during lengthy scenes. As mentioned earlier, after several campaigns, even this can get stale if the scene is not a favored one. This is one reason why The Citadel DLC is crucial for me; love almost every line, and try and listen for them all. The Boss fight is hilarious if one is not fixated on actual survival.
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#845
dragonflight288

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For ME3, I escape into the characters and the talented writing and VO work that is done during lengthy scenes. As mentioned earlier, after several campaigns, even this can get stale if the scene is not a favored one. This is one reason why The Citadel DLC is crucial for me; love almost every line, and try and listen for them all. The Boss fight is hilarious if one is not fixated on actual survival.

 

I really love taking EDI there.

 

She shuts down on the way then boots up going "I'm okay!" all chipper like, and Shepard and Joker are all,  :huh:


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#846
Elhanan

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"Conrad Verner is better at being me than you are!" :lol:
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#847
dragonflight288

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"Conrad Verner is better at being me than you are!" :lol:

 

That was a hilarious line that made me pause and laugh for a minute. 



#848
snackrat

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They are literally advertising Andromeda as exploring a new galaxy so; I'm afraid that yes, exploration is where it is at. MEA will be like DAI in that regard.



#849
KaiserShep

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I disagree with you on almost all points, sorry. I don't want to go into detail because that would be offtopic, but my experience with DA:I was pretty much the opposite of what you describe here.

 

You may disagree with most points, but in terms of freedom of dialogue, you have more in DA:I than you did in any Mass Effect game by a wide margin. But then, Dragon Age in general, I feel, provided a lot more versatility in its dialogue than Mass Effect did, which is why going back to ME after playing the DA series for a while can feel kind of confining. Even Hawke, which people love to malign on this forum, was never forced to hold the idiot ball in dialogue like Shepard did. 


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#850
TheJester000

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Role-playing freedom, a vastly improved and versatile dialogue wheel with branches based on race and research,  balanced morality with vague tonal indicators for where you're headed, a villain with an actual interesting motive, stronger crafting and gear customization, non-linear and unguided exploration that can yield some fine side-content, unique and varied dungeon designs,

 

I wished I had played the version of DAI that you got, my copy didn't come with any of those things.