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Anyone else hoping that ME:A is nothing like DA:I?


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#901
Ahriman

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You don't get it.

 

The Inquisitor tells everyone, "I'm not the Herald of Andraste!" and the people say "I believe otherwise!" directly to their face. 

Not all of them, some are like "Yeah, sure" and five minutes later "So you've finally realized you are Herald?". It's like being surrouned by crazy people which act like the one crazy here is you.


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#902
Almostfaceman

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I was really disappointed with DA:I

It had a very lackluster short story and instead of having meaningful side missions it focused on "exploring" big lifeless zones bloated with lame fetch quests

 

Instead of cutscenes we got a Skyrim-like camera and letters to read which was just awful

I really hope ME:A is nothing like it, I want it to be story driven like the previous three games

 

I play Bioware games for the story and characters not mindless fetch quests

 

Curious to see what other Mass Effect fans think

 

 

 

 

I think threads that begin with "Anyone else think...*insert random topic here*" deserve to be burned in a pit of boring and endlessly repeated thread titles. I'd entreat you and others like you to "think before you drink" or post. Of COURSE someone else is going to think something along the same vein as you.

 

Now that I got that out of the way.. No. I really like Inquisition. I think it's a step in the right direction. I hope Bioware continues to make more steps in building interesting, explorable, lore-laden worlds with cool characters and fun battles.


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#903
Ashevajak

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With regards to exploration, I actually did kinda like DA:I in that regard.

 

They definitely could have used better implementation and more polish - left messages, little stories that make the exploration worthwhile, quality or unique non-randomized loot that encouraged searching (like earlier Dragon Age games), but exploration per se is not something I am against.  Some of my favourite memories of games like Baldur's Gate were wanding the wildnerness looking for adventure and riches.


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#904
pdusen

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Not all of them, some are like "Yeah, sure" and five minutes later "So you've finally realized you are Herald?". It's like being surrouned by crazy people which act like the one crazy here is you.

 

That's often what it feels like to be agnostic/non-religious and surrounded by religious people. I consider the fact that the game models that interaction realistically to be a point in its favor.


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#905
sjsharp2011

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With regards to exploration, I actually did kinda like DA:I in that regard.

 

They definitely could have used better implementation and more polish - left messages, little stories that make the exploration worthwhile, quality or unique non-randomized loot that encouraged searching (like earlier Dragon Age games), but exploration per se is not something I am against.  Some of my favourite memories of games like Baldur's Gate were wanding the wildnerness looking for adventure and riches.

So did I this for me is what DAI did best it gave us a lot of large areas to exploer with things to do. This for me is why it's become my favourite DA game. I actually really liked the simple crafting system as well in the fact it wasn't too complicated and convoluted. It was easy to figuer out what materials you needed to make the weapons and armour you needed. Personalply I felt that aside from the CC which I've spoken about in other threds the game was pretty solid I felt but I'm hoping this gets improved in Andromeda



#906
Gago

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MEA will be same as DAI and here is why:

 

- There are quests in DAI and there will be quests in MEA

- There are elements of open world in DAI and the same will be in MEA

- There are characters in DAI and there will be characters in MEA

- We will create our own protagonist in MEA just like DAI

 

Other than that I doubt that MEA will be same as DAI. I love how people judge MEA (hell, every game) even if the said game won't be released for another year and we know almost nothing about it.



#907
They call me a SpaceCowboy

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They are engineers, and possibly the best comedic addition to the series besides Joker. Cannot recall specifically, but in my completionist session of ME2, I saved them, though I lost my assistant, Kelley. I actually ache a little when I see the names of some of the lost on the Memorial Wall of the Normandy, but this duo especially.


Just curious. How can you lose one of the crew and not others?
All my play through are completion is. I've never lost anyone except one run where I was actively trying to lose as many as possible.

#908
Farangbaa

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Not all of them, some are like "Yeah, sure" and five minutes later "So you've finally realized you are Herald?". It's like being surrouned by crazy people which act like the one crazy here is you.


I actually quite liked this.

Cause nothing will deter the religious from believing what they believe. Even in the face of mountains of evidence to the contrary, they'll find a way.
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#909
Farangbaa

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Just curious. How can you lose one of the crew and not others?
All my play through are completion is. I've never lost anyone except one run where I was actively trying to lose as many as possible.


Depends on how many missions you do after the abduction. Or something like that, it's been a while.

#910
Elhanan

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Just curious. How can you lose one of the crew and not others?
All my play through are completion is. I've never lost anyone except one run where I was actively trying to lose as many as possible.


Using the Genesis 2 DLC to build the character instead of using an import. Even then, I lose Kelly.

#911
Sylvius the Mad

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I don't think it's possible to save Kelly using Genesis 2. I certainly tried (and lost Jack as a result).

#912
LinksOcarina

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I don't think it's possible to save Kelly using Genesis 2. I certainly tried (and lost Jack as a result).

 

This is why I never used the Genesis comic. It's a cool idea but there are way too many variables to be accounted for in that one. World-states are perfectly fine for me. 



#913
Elhanan

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This is why I never used the Genesis comic. It's a cool idea but there are way too many variables to be accounted for in that one. World-states are perfectly fine for me.


The Keep is a big improvement, but I am one that also dislikes ME2, and do not wish to alter the one campaign used for an import (ie; Paragon Shep w/ perfect Suicide Mission results). Kelly died there, too.

#914
LinksOcarina

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The Keep is a big improvement, but I am one that also dislikes ME2, and do not wish to alter the one campaign used for an import (ie; Paragon Shep w/ perfect Suicide Mission results). Kelly died there, too.

 

Never had Kelly die in my main playthrough, but then again I am very meticulous when it comes to having at least one perfect run.

 

I would presume going forward with Andromeda we will have another cloud-like app similar to the Keep, a database to keep choices under one roof, and to further separate itself from the trilogy proper. 



#915
The Night Haunter

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Never had Kelly die in my main playthrough, but then again I am very meticulous when it comes to having at least one perfect run.

 

I would presume going forward with Andromeda we will have another cloud-like app similar to the Keep, a database to keep choices under one roof, and to further separate itself from the trilogy proper. 

I very much hope so. The Keep is probably the single best thing they've done with imports. You don't actually have to replay a decade old game to get the exact settings you want to import. Plus it's pretty cool looking and fun to use.


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#916
Sylvius the Mad

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Never had Kelly die in my main playthrough, but then again I am very meticulous when it comes to having at least one perfect run.

I would presume going forward with Andromeda we will have another cloud-like app similar to the Keep, a database to keep choices under one roof, and to further separate itself from the trilogy proper.

The Keep was a great idea. BioWare should alwayd do something like that, rather than rely on imports.

I don't have my ME2 saves because I fully expected i would never play ME3, so I didn't preserve them when I built my new PC.
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#917
LinksOcarina

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The Keep was a great idea. BioWare should alwayd do something like that, rather than rely on imports.

I don't have my ME2 saves because I fully expected i would never play ME3, so I didn't preserve them when I built my new PC.

 

Enjoying it though?

 

I have a feeling I know the answer to that question, considering your tastes.



#918
DaemionMoadrin

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The Keep was a great idea. BioWare should alwayd do something like that, rather than rely on imports.

I don't have my ME2 saves because I fully expected i would never play ME3, so I didn't preserve them when I built my new PC.

 

No, the Keep was a terrible idea. Imports work better because there you can import stuff like the appearance of your characters, their gear, their skills... the Keep can't do that.

 

Even worse is the fact that the Keep doesn't cover all options. When it was in beta, I pointed out that the dragon guarding the Urn of Sacred Ashes was missing in the Keep. Killing it before leaving the area was important, because if you didn't, then the Urn would be gone by the time the first pilgrims showed up.

 

There are two reasons for the Keep to exist: They wanted players new to the franchise to have a way to generate the backstory and they didn't have a way of importing savegames across console generations. Since the console gamers make up the largest part of the demographic, they had to do something pre-release or people would have been upset that they were punished for buying a next-gen console.

 

I'm still miffed at DA:I for relying on the Keep but I understand that importing Hawke's appearance wouldn't have worked because it's a different engine. Which makes it even more inexcusable that the default appearance in DA:I doesn't look anything like the one in DA2.



#919
pdusen

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No, the Keep was a terrible idea. Imports work better because there you can import stuff like the appearance of your characters, their gear, their skills... the Keep can't do that.

 

Uh... I don't get the argument here. It can do that if they build it to do that. They didn't with DAI but they might with ME if they think it's needed.



#920
DaemionMoadrin

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Uh... I don't get the argument here. It can do that if they build it to do that. They didn't with DAI but they might with ME if they think it's needed.

 

Oh, so you want to manually re-create all your characters? Because you still remember every single detail about the entire dozen of them, years after playing the game? I had such a hard time with the Keep because all it "imports" are the stats from the BioWare database, which only exists if you ever synchronized the game (activated the online/feedback option). Side quest decisions? Romances? Hope you still remember every single one correctly because the database doesn't track those.

 

Remember Bella in Dragon Age: Origins? The tavern waitress in Redcliff? Do you still know how you handled that situation for every character? Did she take over the tavern? Did you give her money so she went to Denerim? It's all in the Keep, so it probably has some relevance.



#921
AlanC9

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Even worse is the fact that the Keep doesn't cover all options. When it was in beta, I pointed out that the dragon guarding the Urn of Sacred Ashes was missing in the Keep. Killing it before leaving the area was important, because if you didn't, then the Urn would be gone by the time the first pilgrims showed up.


Why would the Urn have been gone?

#922
KaiserShep

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Why would the Urn have been gone?

 

Andraste was tired of the Guardian allowing tourists to take pinches of her remains, and resurrected Kolgrim to relocate it, just like she resurrected Leliana. 


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#923
Elhanan

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Oh, so you want to manually re-create all your characters? Because you still remember every single detail about the entire dozen of them, years after playing the game? I had such a hard time with the Keep because all it "imports" are the stats from the BioWare database, which only exists if you ever synchronized the game (activated the online/feedback option). Side quest decisions? Romances? Hope you still remember every single one correctly because the database doesn't track those.
 
Remember Bella in Dragon Age: Origins? The tavern waitress in Redcliff? Do you still know how you handled that situation for every character? Did she take over the tavern? Did you give her money so she went to Denerim? It's all in the Keep, so it probably has some relevance.


Perhaps, but even if one does not, they are able to choose the current desired option for that World State.

#924
AlanC9

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Oh, so you want to manually re-create all your characters? Because you still remember every single detail about the entire dozen of them, years after playing the game? I had such a hard time with the Keep because all it "imports" are the stats from the BioWare database, which only exists if you ever synchronized the game (activated the online/feedback option). Side quest decisions? Romances? Hope you still remember every single one correctly because the database doesn't track those.
 
Remember Bella in Dragon Age: Origins? The tavern waitress in Redcliff? Do you still know how you handled that situation for every character? Did she take over the tavern? Did you give her money so she went to Denerim? It's all in the Keep, so it probably has some relevance.


I don't see the problem here. Either I remember a choice, or I don't. The choices I remember will obviously be correctly entered in the Keep. The choices I don't remember might be correct, or might not. But since I don't remember what the correct choice is, I won't detect an error even if one exists.
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#925
pdusen

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Oh, so you want to manually re-create all your characters? Because you still remember every single detail about the entire dozen of them, years after playing the game? I had such a hard time with the Keep because all it "imports" are the stats from the BioWare database, which only exists if you ever synchronized the game (activated the online/feedback option). Side quest decisions? Romances? Hope you still remember every single one correctly because the database doesn't track those.

 

Remember Bella in Dragon Age: Origins? The tavern waitress in Redcliff? Do you still know how you handled that situation for every character? Did she take over the tavern? Did you give her money so she went to Denerim? It's all in the Keep, so it probably has some relevance.

 

...do you feel like actually responding to what I wrote to you, or are you just going to keep ranting?