Does the OP not like DA:I? I haven't been able to figure that out with every post he makes saying how much he dislikes DA:I.
Anyone else hoping that ME:A is nothing like DA:I?
#76
Posté 26 juin 2015 - 11:00
- AtreiyaN7, CronoDragoon et pdusen aiment ceci
#77
Posté 26 juin 2015 - 11:01
Does the OP not like DA:I? I haven't been able to figure that out with every post he makes saying how much he dislikes DA:I.
Wouldn't be surprised if he has it tattoo'd on his forehead ![]()
- pdusen aime ceci
#78
Posté 26 juin 2015 - 11:03
Wouldn't be surprised if he has it tattoo'd on his forehead
Probably. He had to match his brother's "I love DA:I" tattoo.
#79
Posté 26 juin 2015 - 11:07
Probably. He had to match his brother's "I love DA:I" tattoo.
Ah yes "his brother"
#80
Posté 26 juin 2015 - 11:07
Loved ALL of the ME games so far (even the ending in ME 3 didn't bother me) and the fist DA, didn't think much of the 2nd DA so I didn't even bother with DAI, I thought I would wait for the reviews, then after hearing them.., I didn't bother with it.
Really hope they stick with the ME2/ME3 gameplay style.
Cheers
#81
Posté 26 juin 2015 - 11:09
I liked ME2 least, it got rid of all RPG elements it possibly could and had a half-assed story. Granted I loved Cerberus in it, but somehow Ashley/Kaiden don't believe a word we say? The Alliance decides to abandon human colonies? The Collector's 'fleet' is a single ship, and all it takes to destroy the entire base is single supped frigate? Not even a battleship or heavy cruiser, just a frigate. Limited character development, and very limited companion interaction (with each other especially). It turned a great RPG into a mediocre shooter. ME3 fixed that by adding a lot of RPG elements back in (customizable weapons, multiple character advancement paths).
The only thing wrong with ME3 was that it was very linear, and the original ending almost made me cry at how bad it was. The story overall, companion interactions, and combat were great.
- RevanCousland, aCuteBrat2u, Tevinter Rose et 1 autre aiment ceci
#82
Posté 26 juin 2015 - 11:30
So we don't get to know what choices we're making, and the game will decide for which NPCs we like and which we don't. Oh, and the boss fights will be horribly contrived, they'll add mechanics that do nothing but make the combat more frustrating (but not more difficult), and the level design won't even try to be believable.given how relatively popular ME2 is compared to ME3 I wouldn't be surprised if ME:A is very heavy handed in parallels to ME2
Sounds like an awful game.
- RevanCousland et dreamgazer aiment ceci
#83
Posté 26 juin 2015 - 11:34
I do not acknowledge the concept of "gen". Games should be measured against each other using consistent standards.For me its the opposite ME2 is my favourite Bioware game and one of the best games of the last gen in my opinion
I would prefer tactical turn-based combat to the tedious busywork of ME2's combat.And X-COM? What? Wrong series man
#84
Posté 26 juin 2015 - 11:44
I do not acknowledge the concept of "gen". Games should be measured against each other using consistent standards.
I would prefer tactical turn-based combat to the tedious busywork of ME2's combat.
Honestly I would love to see a Bioware RPG/Turn Based Strategy game in a ME setting. It has tons of potential, but I think we have to hope for a spin off at best to get that.
#85
Posté 26 juin 2015 - 11:49
I'd rather the game turned out like X-COM, but failing that following the DAI model would be great.
My least favourite BioWare game was ME2, so I want MEA to resemble that as little as possible.
I'm hoping DAI's tac-cam makes it into MEA with a few enhancements. Now that they're using the same engines, theoretically enhancements made in one series can be carried onto the next as well.
Got to admit I don't mind turn based combat either. Really looking forward to X-com 2, a lot more than some other highly anticipated games this year.
- Sylvius the Mad aime ceci
#86
Posté 26 juin 2015 - 11:53
Honestly I would love to see a Bioware RPG/Turn Based Strategy game in a ME setting. It has tons of potential, but I think we have to hope for a spin off at best to get that.
I'd go for it. Such a game wouldn't need the hundred million dollar budget either.
Give it a kickstarter like budget, a cool story and they'll make money off of it. It wouldn't cater to everyone, but I don't see that as a problem as it would still cover a niche market.
Hopefully X-com 2 does well and BW can consider diversifying a little, as they once did.
#87
Posté 27 juin 2015 - 12:13
I find it somewhat hypocritical, OP, when you act like these issues are the sole province of DA:I/open worlds while consistently treating the ME series as if it has never committed similar sins. The fact is that past ME games were guilty of having uninspired side quests, fetch quests, and repetitive missions, particularly in ME1 - yet you seem to blithely ignore this.
Oh hey, let me run around and find some meaningless probes or meaningless insignias or meaningless ore on empty alien world #67983! Oh hey, let me enter this merc/Cerberus base with the exact same layout as that base I found on the last planet I was on! In ME1, I think there was a grand total of two different architectural plans for bases.*snort*
Yes, by all means, they should try to be more original and clever and provide meatier side quests in ME:A. Ideally, there will be lots of story content and less filler. However, maybe you could make suggestions like that without beating a dead horse (e.g., your hatred of DA:I) for once.
- aCuteBrat2u et pdusen aiment ceci
#88
Posté 27 juin 2015 - 12:18
Was OP banned?
Will we see a Ron_Sheppard account appearing tomorrow to tell us about how he hates DA:I?
- pdusen aime ceci
#89
Posté 27 juin 2015 - 01:57
#90
Posté 27 juin 2015 - 02:02
Was OP banned?
Will we see a Ron_Sheppard account appearing tomorrow to tell us about how he hates DA:I?
Looks like it. But I have no idea what for -- he's been pretty good today in all the threads I've seen.
Since it says Guest in his display name, I think he terminated the account himself.
#91
Posté 27 juin 2015 - 02:04
No matter how much one doesn't like DAI, I reckon that are some qualities about that game that have to be appreciated. For one, it got the environmets right, the game is very pretty.
#92
Posté 27 juin 2015 - 02:24
Since it says Guest in his display name, I think he terminated the account himself.
Perhaps. How does a banned person look?
Why would anyone ever terminate an account, anyway? What's the advantage?
#93
Posté 27 juin 2015 - 02:29
Perhaps. How does a banned person look?
You just can't click on their display name.
#94
Posté 27 juin 2015 - 02:40
I still don't see why anyone would ever waste time terminating an account. If you don't want to interact with the site, don't type that url.
#95
Posté 27 juin 2015 - 02:42
It's possible that terminating the account frees up the associated email address so you can use it again.So the funtionality's the same, but a voluntarily-terminated account gets the "guest" prefix? Gotcha.
I still don't see why anyone would ever waste time terminating an account. If you don't want to interact with the site, don't type that url.
I'd have to test that to be sure, of course.
#96
Posté 27 juin 2015 - 02:44
Andromeda seems like a good setting for a 4X space exploration game, as well.Honestly I would love to see a Bioware RPG/Turn Based Strategy game in a ME setting. It has tons of potential, but I think we have to hope for a spin off at best to get that.
But there are other developers with more experience doing that.
#97
Posté 27 juin 2015 - 03:09
Yeah, I hope BioWare doesn't make us travel around and collect minerals, data discs, dogtags and insignias. Or scan nearly two-dozen aliens on a space station. Or fetch some dude's family armor. That'd be a terrible Mass Effect game.
Sigh, this argument is so invalid.
Those UNC missions in ME1 were never meant to be a solid option for sidequest in ME1. They were implemented for the idea of having an excuse to land on uncharted worlds. Casey Hudson talked about this sometime right before the release of ME1 back in 2007, that UNC missions are a way for players to gather more lore about the galaxy and what not. It was never meant to be the main event sidequest. Instead, these were considered to be the main sidequest on the uncharted worlds.
Those are two examples of the types of side missions that DAI FAILS to have. I dare you to find similar side missions like that from DAI that happened out in the open worlds.....I dare you because I know you cannot do it....before DAI does not have those types of side missions.
THIS is the point that is being made here. Yes, ME1 had its collection sidequest missions, but they ALSO had fully cinematic side missions that toke place on those same planets. FURTHERMORE, they also featured choice/multiple in more dramatic ways compared to DAI.
So yeah, you can continue with the tired "Well ME1 had collect quest to...." argument but it does not hold up because unlike DAI which only featured collection/fetch quest, ME1 also features other styles of side quest that had more action, choice, and emotion to them.
- CDR Aedan Cousland et SubjectZer0 aiment ceci
#98
Posté 27 juin 2015 - 03:16
Huh, I guess john_sheparrd is gone now.
- pdusen aime ceci
#99
Posté 27 juin 2015 - 04:02
Those are two examples of the types of side missions that DAI FAILS to have. I dare you to find similar side missions like that from DAI that happened out in the open worlds.....I dare you because I know you cannot do it....before DAI does not have those types of side missions.
How many do you want? Must they have choices at the end, or can they simply be more interesting than fetch quests? Because there are a lot like the latter (the haunted chateau, Ishmael, the Tevinter ruins in the Western Approach, the Tomb of Fairel, etc.). I also take it we're not including the numerous adviser and companion quests; there are far more of those in Inquisition than ME1 to account for, which involve choices and dilemmas.
Noble Deeds, Noble Heart fits your direct criteria. As does The Knight's Tomb. As does The Trouble with Darkspawn.
- SNascimento et IMNOTCRAZYiminsane aiment ceci
#100
Posté 27 juin 2015 - 04:11
How many do you want? Must they have choices at the end, or can they simply be more interesting than fetch quests? Because there are a lot like the latter (the haunted chateau, Ishmael, the Tevinter ruins in the Western Approach, etc.). I also take it we're not including the numerous adviser and companion quests; there are far more of those in Inquisition than ME1 to account for, which involve choices and dilemmas.
Noble Deeds, Noble Heart fits your direct criteria. As does <a data-ipb="nomediaparse" data-cke-saved-href="http://dragonage.wik...ki/The_Knights"href="http://dragonage.wikia.com/wiki/The_Knights" _tomb"="">The Knight's Tomb. As does The Trouble with Darkspawn.
Bioware games are known for their features of choice, emotion, and cinematics. All 3 of these ME1 has in their sidequest. Hell, even the sidequest in SWTOR are more engaging then what we got in DAI.
DAI might have done some good things, but sidequest sure isn't one of them.
Again, this is why I hope ME:A is more of the anti-DAI game. I will admit though, DAI was held back by the 360/PS3 whereas ME:A will be Bioware first true "next-gen" title.





Retour en haut





