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Anyone else hoping that ME:A is nothing like DA:I?


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#151
Majestic Jazz

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It does. I'd like an increase in the use of cinematic angles for the dialogue, but the assertion that Inquisition's side-content is nothing but filler fetch-quests is patently untrue.


Being true or not isnt what matters. What matters is that around the gaming community (not just BSN), the general belief is that DAI had boring fetch quest. Perception is everything in a consumer driven industry.

Bioware will be wise not to ignore this belief with DA4 going forward.

#152
dreamgazer

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Would it be hard for you to accept people experienced the game that way, and disliked it for it? I mean, who gives if they disliked it but you did? Is there a rule here on BSN that demands that people must at all times try to change other peoples opinion rather than read and respect them?

 

Bringing up reasons why a statement is a factually incorrect misrepresentation isn't tantamount to not respecting other opinions. 

 

I think BioWare should minimize the number of fetch-quests in Andromeda.  

 

I think Witcher 3 handles side-quests better than Inquisition, even if that game has it easier due to Geralt and his profession. 

 

Neither of those positions change the fact that Inquisition's side-content isn't, in any way, limited to merely fetch-quests. 


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#153
AlanC9

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Being true or not isnt what matters. What matters is that around the gaming community (not just BSN), the general belief is that DAI had boring fetch quest. Perception is everything in a consumer driven industry.
Bioware will be wise not to ignore this belief with DA4 going forward.

I agree that the perception is what ultimately matters. But if we're going to discuss a design, we need to talk about what it actually did, as well as what it feels like it did. For instance, why are tons of boring fetch quests a problem for DAI but not Skyrim? (Actually, there are a lot of DAI complaints that raise this question.)
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#154
Sylvius the Mad

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Right. You don't get the opportunity to make an attempt and then see if it succeeds. I guess this is an artifact either of all NPC dialogue being voiced, or of PC voiced dialogue. You'd need alternative NPC responces for failed and successful checks and maybe for the PC's lines too, since some might think it weird for the PC to say the exact same thing but have different results depending on skill level.

The problem, I think, is in the wheel presentation. I don't mind so much that the option always succeeds, but that we know it will. If the options were in a list where the order didn't matter, and the weren't colour-coded, and options we couldn't choose didn't appear.

But having the charm options colour-coded or having them in a specific wheel location turns them into an I WIN button, and that is the thing to which I object.

#155
In Exile

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I agree that the perception is what ultimately matters. But if we're going to discuss a design, we need to talk about what it actually did, as well as what it feels like it did. For instance, why are tons of boring fetch quests a problem for DAI but not Skyrim? (Actually, there are a lot of DAI complaints that raise this question.)

 

A better question (given the thread and game at issue) is what sets DA:I apart from ME:A. 



#156
In Exile

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The problem, I think, is in the wheel presentation. I don't mind so much that the option always succeeds, but that we know it will. If the options were in a list where the order didn't matter, and the weren't colour-coded, and options we couldn't choose didn't appear.

But having the charm options colour-coded or having them in a specific wheel location turns them into an I WIN button, and that is the thing to which I object.

 

But that is similarly what the [persuade] options were, effectively. 


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#157
Sylvius the Mad

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Being true or not isnt what matters. What matters is that around the gaming community (not just BSN), the general belief is that DAI had boring fetch quest. Perception is everything in a consumer driven industry.

Bioware will be wise not to ignore this belief with DA4 going forward.

People think that because others keep saying it. Even though it's not true.

Why do people keep saying it? Are they actively trying to harm Dragon Age or BioWare for some other reason?

Most of DAI's content is undirected exploration. The fetch quests are a much smaller part of the game.
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#158
Sylvius the Mad

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But that is similarly what the [persuade] options were, effectively.

Yes. I'd rather we didn't get the [persuade] indicator.

It should be up to the player to decide whether a given line is meant to be persuasive, and persuasive of what.

#159
AlanC9

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A better question (given the thread and game at issue) is what sets DA:I apart from ME:A.


Do we have enough data about ME:A? I can see how it's got the potential to be like DA:I since they're apparently going back to ME1 planetary exploration.

#160
Sylvius the Mad

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Do we have enough data about ME:A? I can see how it's got the potential to be like DA:I since they're apparently going back to ME1 planetary exploration.

The best part of ME1, I thought. That's the only reason I'm following this game at all.

#161
dreamgazer

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Do we have enough data about ME:A? I can see how it's got the potential to be like DA:I since they're apparently going back to ME1 planetary exploration.


Depends on how far you're willing to extrapolate the info from the leaked survey. But no, we really don't.



#162
duckley

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As far as I am concerned the new ME will be a good game that I will enjoy playing  .... will it be a great game? That remains to be seen, but I do believe a part of what make a good game great is the individual preferences of players.


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#163
In Exile

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Do we have enough data about ME:A? I can see how it's got the potential to be like DA:I since they're apparently going back to ME1 planetary exploration.


Oh, sorry. I mistyped. I meant to say ME1 because of the UEWs.

#164
Sylvius the Mad

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Oh, sorry. I mistyped. I meant to say ME1 because of the UEWs.

So you're asking what set DAI apart from ME1?

In the exploration front they're quite similar.

#165
SNascimento

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So you're asking what set DAI apart from ME1?

In the exploration front they're quite similar.

Except exploration in DAI was great, while in ME1 it was not. 



#166
Derrame

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yes, i totaly agree, no chores, no simple boring fetch quests, and please, cinematic camera on dialogs!



#167
TruthSerum

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I do not acknowledge the concept of "gen". Games should be measured against each other using consistent standards.
I would prefer tactical turn-based combat to the tedious busywork of ME2's combat.

I have been gaming for about as long as videogames have existed and being primarily a console gamer it's definitely more efficient to break things up into generations.

That being said, ME3 was probably my favorite game of last generation.

#168
Elhanan

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So you're asking what set DAI apart from ME1?

In the exploration front they're quite similar.


I believe DAI has the edge due to random encounters.

While I enjoy the Mako, it is a simple matter of following a path from A to B and other fixed locations; no real exploration is required. In DAI, going off in various directions away from the quest markers could still lead to discoveries.

#169
SwoopIM

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To answer the original question, YES!   DAI was way too buggy and had a lot of repetitive "go fetch" kind of content.  We need to see more context-related "missions" ie side quests, in ME:A, along the lines of ME 1 and 2--go stop Cerebus, go rescue colonists, etc.  DAI was too Skyrim-y.   Bioware got it right in ME 1, ME2, and DAO with great character development and relevant side quests.  DAI, IMHO, did not.  Bioware needs to return to its roots again--and EA has to let them.


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#170
Majestic Jazz

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To answer the original question, YES!   DAI was way too buggy and had a lot of repetitive "go fetch" kind of content.  We need to see more context-related "missions" ie side quests, in ME:A, along the lines of ME 1 and 2--go stop Cerebus, go rescue colonists, etc.  DAI was too Skyrim-y.   Bioware got it right in ME 1, ME2, and DAO with great character development and relevant side quests.  DAI, IMHO, did not.  Bioware needs to return to its roots again--and EA has to let them.

 

Agreed!

 

I believe the general consensus is that while DAI could have been enjoyable to some, many people found it to be a dull experience full of fetch quest and a dull protagonist and a dull villain. Those who constantly defend DAI is obviously the minority and a very loyal one at that, but still the minority. 

 

Like I said before, perception is reality and Bioware will be stupid to ignore all of the complaints regarding DAI. If DAI was so well received, then there would be more calls for ME:A to be more like DAI but that isn't the case. All I have seen are many threads and replies about how people do not want ME:A to be like DAI and this isn't just BSN but around all other gaming communities. DAI left a sour taste in a lot of people's mouths and many would wish that DAI just be seen as a Bioware development anomaly and not something that is a new development paradigm for them. 


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#171
Elhanan

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It appears that some see a general consensus, majority, and the like as it fits their own perspective.
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#172
dreamgazer

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I believe the general consensus is that while DAI could have been enjoyable to some, many people found it to be a dull experience full of fetch quest and a dull protagonist and a dull villain. Those who constantly defend DAI is obviously the minority and a very loyal one at that, but still the minority. 


Really? Because the "majority" of opinions I've read have stated they enjoyed Inquisition even considering the conflict of opinion over the side-quests.

The same of which was said about the original Mass Effect, actually.


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#173
canarius

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The more Mass Effect Andromeda is different than Inquisition the better the game will be. Inquisition was a failure.


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#174
In Exile

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So you're asking what set DAI apart from ME1?

In the exploration front they're quite similar.


Yes. And what should set them apart. While ME2 and ME3 went in a different direction I find DAI and ME1 to share a lot of similar designs. Especially, as you say, when it comes to exploration.
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#175
Majestic Jazz

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Really? Because the "majority" of opinions I've read have stated they enjoyed Inquisition even considering the conflict of opinion over the side-quests.

The same of which was said about the original Mass Effect, actually.


Lol ok, you must not have ventures outside of BSN.