It felt like unnecessary padding.
Also can we have a full cinematic camera in conversation like me2 not Dai
Apart from that Im hyped
Every game has "fetch quests."
I don't like fetch quests either, I like them less when the item is hidden. I have enough trouble finding my keys in real life. I don't want to play a key finding simulator.
While it was a little ridiculous, I didn't mind ME3's "overheard" system. The ridiculousness came as a result of the NPCs being randoms and the time it would take for Shepard to go to random planet, scan it get the thing the NPC wanted and come back. So Shepard remembered some inane request he overheard and made a point of coming back to said NPC who hasn't managed to make other arrangments in the weeks/months it took to come back.
As a gameplay mechanic it was better than devoting a full conversation wheel to it. The only improvement they could make is remote turn-in. Once you pick up the whatever, have your comm specialist or a VI send a message to the NPC that their item will be delivered shortly.
In ME1 some of the side-quests/fetch quests fit in with the story.
I hope more of the same with ME:A
Every game has "fetch quests."
Yes that's true, but the games that do side quests really well(ME2(though it didnt have many), Oblivion & TW3 more recently etc) know how to disguise this, know how to add in that lil extra bit of flavour, to season things up so that it doesn't feel like it and that you the player don't really realise your doing a fetch quest in the first place. Its all about the execution and detail they're willing to put into it.
I thought ME2 fetch quest was worse than ME3. Bunch of lazy bums who can't walk across the floor and solve their own problems. At least in ME3, I get quick journal updates without some pointless filler conversations..
I just don't want them to be endless...
I'm in agreement--the fetch quests have to mean something, like helping to find resources on a planet which you then radio in. Something that's been brought up on the ship in the past, or in a colony visited by the PC. It should have a purpose.
And they shouldn't be endless!
fetchquest or fedex side quest will always be there . Its how they are done that make them worth doing or even memorable .
-cutscene or no cutscene , doesn't matter to me .
-Bring back the option to say 'No Thanx , don't wanna run your errand' wich was missing from DAI .
-All the side quest in BG2 were a goal to gather money for your main quest . How hard is it to get out of the MMO style side quest ?
Agreed. And I'm pretty sure OP is talking about the sheer amount of seemingly pointless fetch quests we got while making them effectively feel meaningless because of the lack of cinematic camera.
Every game has "fetch quests."
Because ME3's were so much better?
Spoiler
All RPGs have fetch quests.
They are kind of a staple of the genre. The hard part is making them relevant and, most importantly, not boring.
Not every quest can or needs to be BG2-style Bridge District investigation, but I wouldn't mind some simple-minded stuff if I had complex side quests to make up for them.
Unfortunately, as of late the complex side quests in BioWare games are released as DLC.
Its the way they are presented that's the problem. If you put those quests on a quest board, immediately letting people know how 'pointless' they were no one would be complaining so much.
I think the annoyance comes from the fact it took people awhile to realise how unnecessary the quests were.
If you think about all the extra work Bioware put into setting up these quest. Time better spent creating a city. ![]()
You do a fair portion of fetching in any RPG, it's how you get the player from point A to point B without being too straightforward about it.
If it fits in with the context of the story (e.g. Hawke earning money in DA2) it's absolutely legitimate. It's when the quests differ only in item quantity and name that it's getting a little weird.
Not really. As you said fetch quests have been around for awhile so why is it seemingly only Inquisition that is getting the fetch quest hate? I think its because of how similar they all were that so many people were able to spot the pattern.
Also unlike the Elder Scrolls or The Witcher series, there are no 'fun' quests like Gwent or Boxing that are unrelated to companions.
I loved how Hawke brought some random NPC his pants back.
Yeah, but DAI had a LOT of them...
At least it's plot wasn't based upon fetch quests...such as TW3.
Yes, pretty much evey game has fetch quests. They don't need to be as dull or boring as those found in DAI as games such as Witcher 3 and PoE show.
Attach a little story to each one to make them interesting with some variable outcomes and different approaches to tackling the situation where possible.
In short, if we as a player are expected to put in some effort, then perhaps the designers could as well?
Because ME3's were so much better?
Spoiler
All RPGs have fetch quests.
ME3s were great, it saved me from having to look for people to talk to and hear them say a variety of thing which invaraibly all boil down to "I'll give you loot if you go to this marked coordinate to get me a tumbleweed".
Yes, pretty much evey game has fetch quests. They don't need to be as dull or boring as those found in DAI as games such as Witcher 3 and PoE show.
Attach a little story to each one to make them interesting with some variable outcomes and different approaches to tackling the situation where possible.
In short, if we as a player are expected to put in some effort, then perhaps the designers could as well?
Witcher 3 had an ulimited supply of DAI style stuff too. DAI had good quests too. It wasn't matter of what DAI had or didn't have, it was a matter of proportions. It was okay in witcher 3, because it had far fewer repeating mundane quests compared, and this resulted in the player having to work through a whole lot of good quests before noticing which ones were repeating.
Bioware is one of the worst offenders in this category and things haven't got better. If fans harp on one thing, I feel this should be it.
Those saying every game or every RPG has fetch quests are wrong, Divinity original sin has no fetch quests. And please don't start a tiresome bizantine argument about the meaning of the word fetch so that every quest counts as a fetch quest.
Those saying every game or every RPG has fetch quests are wrong, Divinity original sin has no fetch quests. And please don't start a tiresome bizantine argument about the meaning of the word fetch so that every quest counts as a fetch quest.