While it was a little ridiculous, I didn't mind ME3's "overheard" system. The ridiculousness came as a result of the NPCs being randoms and the time it would take for Shepard to go to random planet, scan it get the thing the NPC wanted and come back. So Shepard remembered some inane request he overheard and made a point of coming back to said NPC who hasn't managed to make other arrangments in the weeks/months it took to come back.
As a gameplay mechanic it was better than devoting a full conversation wheel to it. The only improvement they could make is remote turn-in. Once you pick up the whatever, have your comm specialist or a VI send a message to the NPC that their item will be delivered shortly.
That's workable. The thing about remote turn-in is that the point of having these missions on the Citadel was pretty obviously to make the Citadel more interactive, just as the point of having the fetch mission targets and war assets on the galaxy map was to make interacting with the galaxy map useful. With remote turn-in, is there really any point to having personal turn-in? Or should all the quest conversations just be killed and the zots repurposed to hub ambient conversations? "Hub" as a placeholder until we find out what location(s) will be taking over this function in MEA.





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