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About to begin Nightmare run, need suggestions.


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#26
Forsythia77

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There are two points in nightmare that suck.  The pride demon at the very beginning and in your heart shall burn right before you go to Skyhold.  In a lot of ways that pride demon is worse.  At least at in your heart shall burn you can craft weapons and armor and should have some potions and skills and whatnot.  But at the pride demon you are so basic and it's just luck and running away from the demon long enough to hit the rift.  I did it with two mages and a DW rogue on nightmare.  Didn't like that the rogue was a dwarf and abandoned that pt (I have the worst time playing as a dwarf), and of the two mages, one was spec'ed incorrectly and I dialed him back down to hard after trying to beat the Alexius about 10 zillion times.  I didn't want to go back to an old save because I stupidly did not save right before I went into the castle - I was all out of supply caches.  The second mage though, she was golden.  She was a KE, but not because it was "easier" but KE is my mage set up of choice (all my mages have been KEs.  I really like to cast spells and tank/melee). 

 

Everyone here has given you lots of interesting technical info that I'm sure will be helpful.  I'm not going to do that.  I'm going to give you some practical info, because I'm not super technical with how I spec my team of choice.  I just pick things that seem to have goo use value for my play style (and we all know that is hugely person and will vary).

 

I don't think it matters what race or class you are as long as you pick your party for in your heart shall burn correctly and upgrade your armor and weapons as much as possible.  For me this is always two mages, a ranged rogue and a warrior (or a mage, a ranged rogue, warrior and my DW rogue if I'm a rogue)  So if that means doing a bit of farming for tier 2 stuff, do what you need to do to get your three companions and yourself covered for that mission and get to it.  I also recommend having at least your rogue and one other person with jar of bees upgraded as much as possible  I've heard some people put it on all four party members - I never have.  It's great for crowd control and there is nothing quite like throwing it on a group of red templars/venatori and watching them freak out during in your heart shall burn.  Aslo, my last tip for that mission is to have your inquisitor focus on the trebuchet.  Have your mage set to prefer on barrier so they can have one on your rogue at all times while you crank it into position.  You can get the trebuchet into position without having to beat Fiona/Denam.  Once it is cranked into place the game will go to the cutscene regardless of whether or not they have been killed off.  



#27
General TSAR

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Thanks for the info guys.

 

Currently level 9 Human Archer. Maxing out Archery, got Stealth and will be focusing on Subterfuge tree next. Party is Viv (got Barrier but Storm focused), Solas (entirely Spirit focused), and IB (Maxing out TH). 

 

I hate the Western Hinterlands and the forests of the Storm Coast. Can you guess why? 



#28
andy6915

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Thanks for the info guys.

Currently level 9 Human Archer. Maxing out Archery, got Stealth and will be focusing on Subterfuge tree next. Party is Viv (got Barrier but Storm focused), Solas (entirely Spirit focused), and IB (Maxing out TH).

I hate the Western Hinterlands and the forests of the Storm Coast. Can you guess why?


Bears? An archer should have no trouble. Now dual wielders, THEY are the rogues who have a sh!t ton of trouble with then encounter them since they have area-of-effect attacks that makes even flanking deadly.

#29
General TSAR

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Bears? An archer should have no trouble. Now dual wielders, THEY are the rogues who have a sh!t ton of trouble with then encounter them since they have area-of-effect attacks that makes even flanking deadly.

Yeah, but they keep respawning in twos!



#30
andy6915

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Yeah, but they keep respawning in twos!

Hide on rocks. Get somewhere they can't reach, and snipe them to death. Your party will die, but you won't. I had to do this tactic myself on my last mage playthrough, got up on a rock they couldn't climb and killed them. They were great bears too, the super strong ones that spawn during that one quest if you pick up some note in the hinterlands. The quest needs you to collect 3 great bear claws, and starts spawning great bears all over the goddamn place until you get 3. They're only level 9 but fight like they're freaking level 15 or something, they kill party members in 2 hits (1 hit for mages and rogues, 2 for warriors) and take several times as many hits as other bears. It's really not... A fair quest, that early in the game. But hey, cheap tactics. Like I said, there are no rules of fairness on insanity.

 

http://dragonage.wik...Bergrit's_Claws



#31
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I Killed Envy and recruited the Templars at Level 10. The fight was far easier than I would have expected, but then again, Cassandra and Blackwall are amazing tanks and Vivienne can zap bastards like there is no tomorrow.

 

Going to tackle Corpy's goon army next after farming for more materials and taking Cole out for a test run.


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#32
andy6915

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I Killed Envy and recruited the Templars at Level 10. The fight was far easier than I would have expected, but then again, Cassandra and Blackwall are amazing tanks and Vivienne can zap bastards like there is no tomorrow.

 

Going to tackle Corpy's goon army next after farming for more materials and taking Cole out for a test run.

 

Told you it wouldn't be as bad as you was expecting. And trust me, by the last third of the game you will be unstoppable once you craft amazing gear for your whole party. By the way, if you don't know the level ranges for each zone and want recommendations for what order to do areas in...

 

Haven - L1-4
Hinterlands - L4-7, L8-11, L12+
Val Royeaux - L4-6
Fallow Mire - L8-10, L12-15
Storm Coast - L7-11, L13-15+
Forbidden Oasis - L8-12, L5-15, L18-20
Skyhold - L10-12
Crestwood - L10-12, L13+
The Western Approach - L10-13, L14+
The Exalted Plains - L10-13, L13-16
Emerald Graves - L14-16, L16-20
Emprise du Lion - L16-19, L19-22
The Hissing Wastes - L19-23



#33
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Interesting, I didn't even know you can go past level 20.



#34
Lulupab

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If you have a good tank, Vivienne and Solas are godless killing machines. As an archer you focus down high hp and dangerous targets one by one while the mages dispatch the lesser ones quickly so that you don't get swarmed.

 

Solas can have optimal infinite mana, so you don't have to make him support only as most of the time he will have full mana waiting on cooldown of support spells. Get him some crowd control spells as well as his rift mage tree spells to weaken your enemies with his literal "weaken" debuff". WIll make enemies take more damage, deal less damage and Solas will restore his mana if he attacks the weakened targets.



#35
Kage

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Nightmare gets really easy past level 12 or so, you will notice that the game is not challenging enough.

If you read this, I would strongly suggest you NOT to craft with anything better than level 1 materials. Believe me, it will help keep the emotion of nightmare going!



#36
NextGenCowboy

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I'd go a step further. Once you're good enough to handle NM (as in, after your first trophy run), then I'd make the next playthrough, assuming you're still interested, one in which you do no crafting at all. That, or no crafting after In Your Heart. Once you unlock specs for your team, even if it's just the super powerful ones, like Viv, Varric, Solas, and Sera, you can pretty much tear down anything you want.

 

7 levels in Rift Mage (6 with an amulet found in Hinterlands 5 minutes after the epilogue) essentially gives Solas infinite mana, and every other point (aside from one in Barrier) can be used to increase his offensive output via Immolate+, Chain Lightning+, Flashpoint and Clean Burn for quicker cooldowns, and Wall of Fire/Fire mine for huge damage. He essentially gains CC and damage all in one package. That's just a single utility mage in AI hands, to say nothing of crafting things like Walking Fortress or Guard on Hit (where every tick that counts gets him guard back).

 

The tanks can be just as broken, Cass has a built-in combo that works on anything that can be stunned (Wraith of Heaven + Spell Purge) a way to bring it off cooldown more quickly, an excellent skillset in terms of team-based passives, and one of the best defensive focus' in the game. That said, it does eat up a lot of points to see that all work, but by level 12-14, she can handle any situation. Blackwall and Viv are unkillable, and Varric and Sera can tear down battalions of enemies in seconds.

 

In short, once you're past the difficult stuff, the game's difficulty drops off a cliff, and you have to go out of your way to be challenged, save a couple spots (Crestwood Rift, assuming you wanna spec as soon as possible. Even then, you get one of the game's best 1-handed weapons as a reward for your tank).

 

Good ideas for challenge runs: No crafting. No points in specs/no specs. NM Solo, and NM Solo No Spec (never tried it, doubt I will, but someone has beaten the first dragon at level 9 solo, pre-spec).



#37
The Baconer

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In short, once you're past the difficult stuff, the game's difficulty drops off a cliff, and you have to go out of your way to be challenged, save a couple spots (Crestwood Rift, assuming you wanna spec as soon as possible. Even then, you get one of the game's best 1-handed weapons as a reward for your tank).

 

If you already have specializations, you can turn the lake rift into a complete joke with Dispel and Templar Spell Purge (or just two mages with Dispel), since you can delete up to 4 or 5 enemies before they even spawn in. The final wave on my latest playthrough ended up being a single wraith.


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#38
Wilkstick

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If I'm being completely honest I'm not sure I understand what you guys mean when you say things like it gets "easy past x level" or "after x quest". The only part of anything said I've found to be true is screw the Pride Demon, but after you kill him Bioware should just give you the ach/trophy/originthing cause tada you beat the only hard part of Nightmare. Really that's not even hard it's just super annoying because Cassandra likes to turn the pride demon for no reason at all, always mid rift interrupt.



#39
andy6915

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Interesting, I didn't even know you can go past level 20.

 

You can. Completionists on this board have said they usually finish the game at level 23 or 24.



#40
Dieb

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I wrote up a definite and thorough Tactics sheet for a successful Nightmare run, thought I'd share it:

 

  1. Group Member - All -> Attack nearest enemy type -> Attack nearest enemy Caster
  2. Group Member - All -> Attack nearest enemy type -> Attack nearest enemy Ranger
  3. Group Member - All -> Attack nearest enemy type -> Attack nearest enemy Warrior

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#41
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Just finished In Your Heart Shall Burn by the skin of my teeth, I was literally seconds away from getting blasted by a Marksman.

 

 

  1. Group Member - All -> Attack nearest enemy type -> Attack nearest enemy Ranger

That's going to be my default tactic.

 

I HATE ARCHERS ALMOST AS MUCH AS I HATE LESSER TERRORS.

 

Is Cole good enough to murder Archers en masse?



#42
NextGenCowboy

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If you already have specializations, you can turn the lake rift into a complete joke with Dispel and Templar Spell Purge (or just two mages with Dispel), since you can delete up to 4 or 5 enemies before they even spawn in. The final wave on my latest playthrough ended up being a single wraith.

You bring up an excellent point, and one my min-maxing tendencies often have me overlook.

 

I advocate people playing however they want, whatever's fun for you, in terms of difficulty setting, party composition etc. I tend to offer what I feel is the path of least resistance, and sometimes I mess up, like here. I get too focused on the pure damage, or team synergy, and skip out on the basics.

 

Yes, you'll at least have access to specs (of your Templar) prior to this rift, it's worth it to clear out via Dispel and Spell Purge (you can 3 if you bring double mages here). Not as powerful in normal fights as Pull of the Abyss + Elemental Mines + Longshot + Wall of Fire/Static Cage, but much more effective in this instance.



#43
Dieb

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I wasn't joking. Well, not entirely.

 

Kill mages -> rangers -> melees, in that order, the entire group on one target, with paying no attention for aggro whatsoever other than letting the tank warcry in his initial charge. I have never been in a situation where that didn't seal the deal. It's in fact whenever I tried employing fancy strategic positioning and splitting the group up, when I failed.

 

  • Don't forget to "interact" with the Rifts during Demon fights constantly.
     
  • I wouldn't know about Focus skills, I never learn or use them.
     
  • Max out potions and actually use them. Especially Confusion Bombs, Healing Mist (AoE Heal & revive), Regeneration Potion (AoE healing buff, great for keeping DD warriors and rogues alive when used by your tank) and Resistance Potions are complete game changers.
     
  • My party is Artificer/Sabotage/Archer Inquisitor, Blackwall, Sera & Cole.
     
  • I don't have anyone wear equipment I think doesn't look cool, so my loadout is far from optimized, and I chose my party entirely by personality.

 

Bottom line: The more you think, the more difficult it gets.



#44
General TSAR

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I FINALLY DID IT!

 

80 hours later and at lvl 20 (got that achievement too), I finally beat DA:I on Nightmare.

 

Something weird happened after the Winter Palace, Cassandra, my normally invincible iron lady, became a glass tank while Blackwall, my former glass tank, became a walking fortress of badass. 

 

Must be an item. 


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#45
andy6915

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I FINALLY DID IT!

 

80 hours later and at lvl 20 (got that achievement too), I finally beat DA:I on Nightmare.

 

Something weird happened after the Winter Palace, Cassandra, my normally invincible iron lady, became a glass tank while Blackwall, my former glass tank, became a walking fortress of badass. 

 

Must be an item. 

 

Let me guess, you kept your crappy formal outfit on for the combat areas?



#46
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That's a negative Ghost Rider.

 

I took off that crappy uniform and gave Cassandra her armor back.