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ME A: 4 years development?


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#1
Newt

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So, the production (ME A) started in late 2012 with Montreal team. Inquisition was released in November 2014, that means full-production began in late 2014 with 3 studios. and the release date is Q4 2016.

So the development cycle:

pre-production, 2 years, Montreal team (Q4 2012 - Q4 2014)

full-production, 2 years, Montreal, Edmonton, and Austin teams (Q4 2014 - Q4 2016)

4 years in total. that's a lot.



#2
KR96

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So, the production (ME A) started in late 2012 with Montreal team. Inquisition was released in November 2014, that means full-production began in late 2014 with 3 studios. and the release date is Q4 2016.

So the development cycle:

pre-production, 2 years, Montreal team (Q4 2012 - Q4 2014)

full-production, 2 years, Montreal, Edmonton, and Austin teams (Q4 2014 - Q4 2016)

4 years in total. that's a lot.

 

It better be good then. 


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#3
Br3admax

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The same teams don't make Mass Effect and Dragon Age and four years isn't really a lot of development time. 


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#4
corporal doody

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anything less than 3 and i'd be worried. 4 is more than fine when considering they are moving to a new engine.

 

 

Dont like rush jobs. Dont like jobs that are constantly delayed.   


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#5
Guest_PaladinDragoon_*

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Inquisition had about 3-4 years of development as well I believe.


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#6
Little Princess Peach

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anything less than 3 and i'd be worried. 4 is more than fine when considering they are moving to a new engine.

 

 

Dont like rush jobs. Dont like jobs that are constantly delayed.   

look you can spend 20 years on a game and it would still either suck or be good it all depends if they executed the game well enough


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#7
KR96

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Inquisition had about 3-4 years of development as well I believe.

 

And look how that turned out... 


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#8
Kingthlayer

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The Austin team is working on SWTOR, which is about to release an expansion, why would you think they're working on Mass Effect as well?

 

And the Dragon Age guys are working on Dragon Age, DLC and perhaps early work on the next game.

 

Plus we also know they're working on a new IP.

 

So there is not three full studios working on Mass Effect.

 

Plus four years seems about right.  Witcher 2 to Witcher 3 had about four years.  From Skyrim's release to Fallout 4, will be about four years.  That's how long it takes to release a high quality game.

 

 


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#9
LinksOcarina

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The same teams don't make Mass Effect and Dragon Age and four years isn't really a lot of development time. 

 

........

 

What?


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#10
x Raizer x

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The more years, the better!  The last thing we want is for Mass Effect to become one of those "One a Year" franchises.

/CoughAssasinsCreedCough

Yeah.  Look at Bethesda games, for example.  They spend 5+ years on each game, they create amazing worlds fully of experiences unmatched by most other developers!

Except for Bioware, of course! ;)



#11
LinksOcarina

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The more years, the better!  The last thing we want is for Mass Effect to become one of those "One a Year" franchises.

/CoughAssasinsCreedCough

Yeah.  Look at Bethesda games, for example.  They spend 5+ years on each game, they create amazing worlds fully of experiences unmatched by most other developers!

Except for Bioware, of course! ;)

 

To be fair, they have like four studios working on an Assassins Creed Game each year.

 

Which is ****** insane of course. Even the 18 months of development for Dragon Age II was a better game than most yearly franchises, and that was just one studio on a new engine.

 

One thing that is probably helping them right now is they have a template they can borrow from in Inquisition; Frostbite 3 and build from that a new game and mechanics. So once they have that, the 3-5 year cycle seems pretty fair for what they have to do. A lot of other games take that engine, improve the graphical fidelity and some mechanical tweaks, hire voice actors and just shove it out. yearly.



#12
Chealec

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look you can spend 20 years on a game and it would still either suck or be good it all depends if they executed the game well enough

 

*coughs Duke Nukem Forever*


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#13
KaiserShep

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And look how that turned out...


Inquisition didn't have quite the same freedom as the new Mass Effect does, since none of the gameplay will be hamstrung by old gen systems.
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#14
N7Jamaican

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RPG games aren't like sports or FPS (such as CoD) that can be pumped out yearly.  Games take time in development.



#15
KaiserShep

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Yeah Sepp Blatter used to just excrete FIFA games for EA like the Thorian.

#16
Tela_Vasir

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So, the production (ME A) started in late 2012 with Montreal team. Inquisition was released in November 2014, that means full-production began in late 2014 with 3 studios. and the release date is Q4 2016.

So the development cycle:

pre-production, 2 years, Montreal team (Q4 2012 - Q4 2014)

full-production, 2 years, Montreal, Edmonton, and Austin teams (Q4 2014 - Q4 2016)

4 years in total. that's a lot.

 

Nope. Most modern games take from 1 to 3 years to complete. A game like ME (being an A-RPG) can easily take about 3-5 years. It's not uncommon. 



#17
AdmiralBoneToPic

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RPG games aren't like sports or FPS (such as CoD) that can be pumped out yearly.  Games take time in development.

 

Unless its Mass Effect 3 ;).

 

But for a game of the size they're going for..its gonna take time to do it right. You can't rush perfection(hopefully~)


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#18
AdmiralBoneToPic

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look you can spend 20 years on a game and it would still either suck or be good it all depends if they executed the game well enough

 

Yup, look at Besthesda as an example. Their games spend a long time in develpment...But playing them you wouldnt think that was the case.


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#19
Metalfros

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If I'm correct they when they begun with developing Inquisition the engine frostbite 3 wasn't complete yet so off course it's going to take more then 4 years. 



#20
Master Warder Z_

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And look how that turned out...


Absolute garbage

#21
The Night Haunter

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look you can spend 20 years on a game and it would still either suck or be good it all depends if they executed the game well enough

While true that more isn't always better there is a minimum investment required to be good. If a game has been in development for 2 years then either it's scope is smaller (Indie), or it will be buggy as hell, or just suck. I think 3-4 years is the min for a good AAA game, with 5 or 6 years being fairly common.



#22
Metalfros

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Yup, look at Besthesda as an example. Their games spend a long time in develpment...But playing them you wouldnt think that was the case.

Other way around actually



#23
Master Warder Z_

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Other way around actually


Obsidian does a far better Fallout

Beth always fails utterly at character immersion and story immersion.
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#24
Metalfros

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Obsidian does a far better Fallout

Beth always fails utterly at character immersion and story immersion.

And those 2 are exactly the points where Fallout and ES are not focused on. Just as I rate BioWare games on their story and characters, I rate Beth games on lore, content and map size.



#25
Tela_Vasir

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If I'm correct they when they begun with developing Inquisition the engine frostbite 3 wasn't complete yet so off course it's going to take more then 4 years. 

 

Even if they're adding stuff in the engine, Frosbite has its own team and the engine is mainly the same since Frostbite 2 (2011), with all the latest iterations and was ready for production.