I'd say Bioware should just keep up to the standards that Game of Thrones has defined in that certain area of cinematic presentation.
If you know what I mean.
I'd say Bioware should just keep up to the standards that Game of Thrones has defined in that certain area of cinematic presentation.
If you know what I mean.
I'd say Bioware should just keep up to the standards that Game of Thrones has defined in that certain area of cinematic presentation.
If you know what I mean.
I think that's ok. We're good.
I think that might be slightly excessive...I'd say Bioware should just keep up to the standards that Game of Thrones has defined in that certain area of cinematic presentation.
If you know what I mean.
I really dislike this concept: violence, blood, torture, crime, etc... all fun and hilarious. Sex and nudity? OH MY GAWD HIDE THE CHILDREN! THINK OF THE CHILDREN! Society really needs to pull its collective head out of its ass and change this idiotic concept.
*chugs*
I suppose though it only looks that way on the surface. Those who are familiar with Witcher lore know that Yennefer and Geralt's story is actually very romantic.. Straight out of a fairy tale, it's almost sickening.
Complete with a unicorn... ![]()
I want to indulge the mind. I can know that it is autumn, or I can see orange and red leaves carpeting the ground, grey skies, thick jackets, and cold winds toying with people's hair. I can know that Rutger Hauer really doesn't want to die, or I can hear him reflect on attack ships on fire and c-beams glittering in the dark. That's not to say that every game should rush to model genitals but I don't think it's as simple as saying something is pointless because it doesn't directly advance the story.
Look at it this way, though: We are not all Roy Batty.
By that I mean we, as the player character, want a voice in what the character says and how they act. And that includes in romances. Perhaps some people want rough, up against the wall bouts of Destructo Nookie. And others may want a chaste courtship and wait until the time is right, perhaps even until they are married to act. And there's a multitude of steps in between.
By forcing a single mode of behavior on all players who pursue a romance, you are forcing all characters to behave the same in a romance.
Look at it this way, though: We are not all Roy Batty.
By that I mean we, as the player character, want a voice in what the character says and how they act. And that includes in romances. Perhaps some people want rough, up against the wall bouts of Destructo Nookie. And others may want a chaste courtship and wait until the time is right, perhaps even until they are married to act. And there's a multitude of steps in between.
By forcing a single mode of behavior on all players who pursue a romance, you are forcing all characters to behave the same in a romance.
I'm not trying to argue that up against the wall sex or poetic pre death monologues are always necessary, but that they aren't universally unnecessary just because they add extra detail to a simple plot point.
How I think sex should be tackled in a player driven romance is a more complex thing.
I'm not trying to argue that up against the wall sex or poetic pre death monologues are always necessary, but that they aren't universally unnecessary just because they add extra detail to a simple plot point.
How I think sex should be tackled in a player driven romance is a more complex thing.
And I say that the details they add are not always needed or even wanted. That it should be left more up to the player's imagination because this is a very personal issue for a lot of folks.
And I say that the details they add are not always needed or even wanted. That it should be left more up to the player's imagination because this is a very personal issue for a lot of folks.
I can agree that details are often not needed, wanted or even beneficial to a work. I don't believe that every depiction of a gunfight needs to show exactly what an exit wound looks like.
But if we are speaking in universals then I believe that all detail, all moments on all senses are tools that can be used well and beautifully when the situation calls for it.
The fun part is defining "tasteful."
subjective, true. It's one of those cases where I can't tell you what it means but when I see it I can point it out.
Example: ...and I know this isn't nudity...but the way the camera constantly framed Miranda's butt in Mass Effect 2 was eye roll inducing. There was no point but to say "Hey! Look at her butt! LOOK AT IT!!! Now go tell your horny little teenage guy friends to buy this game". Where as the side butt they showed during the "love scenes" in Mass Effect 1 were not gratuitous. It wasn't "necessary" either, but the semi-nudity that they showed wasn't bad.
I think the fact that we get threads like these so often demonstrates that it is not, in fact, trivial to a lot of people.
Which, to me, is sad. If seeing blue bewbs is central to your enjoyment to this game then that's unfortunate.
if they add nudity they should make it tasteful and realistic, ideally no copy and paste action (i know, the budget) and give the option to opt out of sexy time but still be in a romance.
if they add nudity they should make it tasteful and realistic, ideally no copy and paste action (i know, the budget) and give the option to opt out of sexy time but still be in a romance.
This reminds me of Mass Effect 1. I had no idea I was in a romance with Ashley until she showed up at my door at the end, and I rejected her. The romance continued, though, much to my chagrin (nothing against Ashley, it just wasn't my planned playthrough).
oh yeah, never go back to ninjamancing. Make it clear to me that one option will start a romance and if I don't want that I can opt the hell out of it.
oh yeah, never go back to ninjamancing. Make it clear to me that one option will start a romance and if I don't want that I can opt the hell out of it.
Hell, Liara just throws herself at you like a college freshmen at an upper classmen. All I did was say, "hi".
I can agree that details are often not needed, wanted or even beneficial to a work. I don't believe that every depiction of a gunfight needs to show exactly what an exit wound looks like.
But if we are speaking in universals then I believe that all detail, all moments on all senses are tools that can be used well and beautifully when the situation calls for it.
But we aren't speaking in universals, we're speaking of individual players and their choice in role-playing a romance in a game. What's beautiful in one romance can be boring in another. Or disturbing in another.
Which, to me, is sad. If seeing blue bewbs is central to your enjoyment to this game then that's unfortunate.
There are plenty of people who would rather not see blue bewbs, given the option (and in the end, isn't this all about options?)
This reminds me of Mass Effect 1. I had no idea I was in a romance with Ashley until she showed up at my door at the end, and I rejected her. The romance continued, though, much to my chagrin (nothing against Ashley, it just wasn't my planned playthrough).
That problem existed long before Mass Effect. And after it too, as I had Jack showing up in my quarters my first ME2 game. But it to give ME3 credit where it's due, they did make it quite obvious when you were flirting.
That problem existed long before Mass Effect. And after it too, as I had Jack showing up in my quarters my first ME2 game. But it to give ME3 credit where it's due, they did make it quite obvious when you were flirting.
While we're on the topic of irritating ninjamances, it should be noted that TW3 actually has the single most infuriating instance of it that I've ever encountered with Shani that's nigh impossible to avoid - it basically had me pulling my hair out. You can reject her, but since the whole scene is replete with auto-dialogue that ends with an involuntary kiss, initiated by Geralt, turning her down just makes the whole situation ridiculous, because it's completely at odds with the previous five minutes of action. So, CDPR could stand to improve in that regard.
5 minutes after being on the normandy...
Liara: "Shepard, I feel this connection to you. I can't explain it.."
Shepard: "you're a one hundred year old Virgin. It ain't rocket science, sister"
Oh noes a woman initiated flirting, that's mans work damn it.
Hell, Liara just throws herself at you like a college freshmen at an upper classmen. All I did was say, "hi".
Which, to me, is sad. If seeing blue bewbs is central to your enjoyment to this game then that's unfortunate.
I had Liara and Kaidan roll up on FemShep in the comm room once. I knew what Shepard was saying to Liara, but I honestly didn't remember any dialogue that sounded more than just friendly to Kaidan.
That always annoyed me about the first ME. Like, I'm just trying to talk and get to know people but that evidently meant that I want to screw them.
No.
I think how they handled romances in Inquisition - making it clear you were either breaking up with them or interested in them - was a step in the right direction. I think they did nudity tastefully as well, especially implied nudity, which I always prefer over scenes of them making out with their linens on or space bikinis - the Traynor shower scene still makes me laugh.
Oh noes a woman initiated flirting, that's mans work damn it.
Romancing Kaidan to me was quite the challenge, he gives you so many outs of it before it really happens. Not sure about Ash since I never save her.
And Liara was all over the place, didn't flirt with her once (apparently per game mechanics i did) and Kaidan still got jealous and asked me about my relationship with her .. it was too much, too fast and I didn't even know what was happening.