Yeah it's pretty ridiculous. Romance has more or less become blatant fan service because BioWare knows some fans want it and they can't get enough of it. However, I think it's important to note I didn't remember any of the romance scenes or even the dialogue from DAI. It was that forgettable to me. Whereas in other games, that actually build genuine relationships, for example Bioshock Infinite, which doesn't even have to be romantic or sexual, I remember those clearly.
It's not quantity that matters, but quality. TW3 has done a great job of building Geralt and Triss' relationship over three games and you really have become familiar with the character that you generally care for her. It's not the same way in DAI where I really just don't care about the companions at all. I cared far more for Leliana and she has such a minor role in the game.
I think BioWare just needs to take a step back, stop trying to throw in gratuity and fan service like this is Game of Thrones, and really work on building relationships and friendships with these characters.
I was one of the people who really listened to David Gaider in interviews and even here on the forum. When he said he didn't like doing the romances and wished he didn't have to, I took that as a sign that maybe he wasn't the only one on the writing staff who felt that way. It's something the writing staff might feel they have to do in order to keep selling games. This might even have some merit given that I've seen quite a few people on this forum say they would outright boycott Bioware if romances were ever removed or marginalized. Supposing this is true, it would help explain why the romance mechanic has yet to really evolve beyond it's initial conception.
When you feel like you have to do something because it's expected and you're no longer passionate about it, it's only natural that you'd drag your feet.




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