... I really don't know if I want to see a naked Turian or Krogan
Really? Seems an easy question; of course we want to see naked Krogans in ME:A.
... I really don't know if I want to see a naked Turian or Krogan
Really? Seems an easy question; of course we want to see naked Krogans in ME:A.
Actually, I seem to remember Miranda admitting that she used her appearance to her advantage.I certainly didn't see it written into Samara or Miranda's character, it felt very gratuitous for both of them.
Morrigan's character I will give you.
Actually, I seem to remember Miranda admitting that she used her appearance to her advantage.
Yep. She remarks about using her looks various times to get ahead. She was created to be the best in every way.
It is explicitly stated that they are. Biotic barriers don't protect people from environmental hazards as established by the lore, so no even the strongest biotic needs protective attire, like a pressurized suit while in a vacuum.
And they have that. Liara wore basically a combat suit designed for a human in ME1.
In ME2, there were no missions in a vacuum. There wasn't anything like the "UNC: Rogue VI" mission in 2.
I certainly didn't see it written into Samara or Miranda's character, it felt very gratuitous for both of them.
Morrigan's character I will give you.
Part of Miranda's character was that she was a scientist who always was beautiful and sexy; she didn't present herself as JUST a scientist. That was evident in her character. Samara, I will give you.
And they have that. Liara wore basically a combat suit designed for a human in ME1.
In ME2, there were no missions in a vacuum. There wasn't anything like the "UNC: Rogue VI" mission in 2.
Yes there was. There were several missions, both main and side, that were exposed to environmental hazards like vacuums, radiation, toxins, etc. Places the lore states you need protective suits to venture since kinetic and biotic barriers don't protect you from them.
She was only beautiful and sexy because her father engineered her genes to be the essence of what he considered perfection.And they have that. Liara wore basically a combat suit designed for a human in ME1.
In ME2, there were no missions in a vacuum. There wasn't anything like the "UNC: Rogue VI" mission in 2.
Part of Miranda's character was that she was a scientist who always was beautiful and sexy; she didn't present herself as JUST a scientist. That was evident in her character. Samara, I will give you.
Really? I must not have talked with her enough. I retract my statements then.Yep. She remarks about using her looks various times to get ahead. She was created to be the best in every way.
I apologize, I must have missed these conversations; I retract my statements.Actually, I seem to remember Miranda admitting that she used her appearance to her advantage.
Oh please.
First of all, we have biotics that wear heavy armor, Examples: Kaidan Alenko and Tela Vasir.
Enemy biotics also do not wear Sci-Fi chain-mail bikinies, and neither does Shepard.
Hell, some of the tankiest characters in ME that wear the heaviest armor possible, are Krogan battlemasters that are probably
on the same level as Asari matriarchs with their biotics. (at least some of them)
The entire concept of weight encumbering biotics is a game-y concept that has nothing to do with lore.
I mean, the entire idea of element zero or biotics, is to subvert the laws of gravity, if anything they can carry more weight, not less.
Jedi have nothing to do with this topic. Jedi have precognition and Lightsabers, that essentially equals plasma armor.
That's why they usually don't *need* actual armor.
That said, Jedi were known to wear armor in times of war, some heavier armor than others.
(SWTOR has many examples of Jedi in heavy armor, and so does the general SW lore - new canon be damned)
What he's talking about here can prolly be seen in ME 1 with most of the armor that's available to you. If you look at it, it can most often be seen between Liara (a biotic) and Ashley (most often a heavy armor person). Their armor doesn't look dissimilar. In fact, it looks similar in many ways. I've just headcanoned it that there are many more layers of ceramic, steel (differing thicknesses), and kevlar in Ashley's armor. In Liara's armor she has a few pieces of ceramic, a few pieces of steel (same thickness) and a couple of pieces of kevlar. I mean, in the future, they've prolly whittled all those down to nothing in terms of protection and thickness.
Plus, we are talking about a game wherein we break the speed of light instantaneously and we walk (not float) around star ships. It's not that big of a leap.
Unless we actually know what benefits Miranda's outfit provides her, it's difficult to discuss what it can and cannot do. Again, she's not only a scientist but she's also a biotic user. Biotics do not wear heavy armor do to the limits it would place on their abilities.
C'mon, let's be real about the design. It's strictly a case of rule of cool. It has no bearing on the "realities" of the fictional universe, that reality being that being a biotic does not preclude the use of some kind of armor in combat. Heavy armor, light armor. In the end, anyone in a hazardous environment where no skin can be exposed is not going to be benefitted by biotics if they're not dressed the part. Like, why did Kaidan and Liara wear full helmets in ME1? Liara is practically a biotic god compared to the rest, but she still wore full armor. Of course, LotSB and ME3 threw that away with the stupid breather mask, since the ME team couldn't bother to design helmets for other species other than turians.
Yes there was. There were several missions, both main and side, that were exposed to environmental hazards like vacuums, radiation, toxins, etc. Places the lore states you need protective suits to venture since kinetic and biotic barriers don't protect you from them.
I recall one N7 mission that took place on a world with a chlorine atmosphere.
Samara would be getting chemical burns in some very embarrassing places.
Yep. She remarks about using her looks various times to get ahead. She was created to be the best in every way.
Does that excuse going around in stiletto heals and a permanent wedgie 24/7?
Does that excuse going around in stiletto heals and a permanent wedgie 24/7?
No. It being a videogame excuses that.
Does that excuse going around in stiletto heals and a permanent wedgie 24/7?
In combat, no, but on the ship away from any situation when she should be wearing something more practical, sure.
C'mon, let's be real about the design. It's strictly a case of rule of cool. It has no bearing on the "realities" of the fictional universe, that reality being that being a biotic does not preclude the use of some kind of armor in combat. Heavy armor, light armor. In the end, anyone in a hazardous environment where no skin can be exposed is not going to be benefitted by biotics if they're not dressed the part. Like, why did Kaidan and Liara wear full helmets in ME1? Liara is practically a biotic god compared to the rest, but she still wore full armor. Of course, LotSB and ME3 threw that away with the stupid breather mask, since the ME team couldn't bother to design helmets for other species other than turians.
It's a "rule of cool" as you perceive it. Miranda's outfit fits in line with her personality, which is the point. She is supposed to be the "perfect" female and even remarks her looks and body are meant to reflect that. Everything about her attire was methodically considered in order to accommodate a variety of situations. Would it have perhaps made more sense to have more protective gear on some hazardous planets? Sure. Did every character have multiple suits that were meant to accommodate a variety of purposes? No. Priorities and time constraints sometimes gets in the way with what some may consider "reasonable." Regardless, I don't see what was the actual issue with what Miranda was wearing. The only potential fault on BioWare's error was how many intentional booty shots we would get with her in ME2 and ME3.
It's a "rule of cool" as you perceive it. Miranda's outfit fits in line with her personality, which is the point. She is supposed to be the "perfect" female and even remarks her looks and body are meant to reflect that. Everything about her attire was methodically considered in order to accommodate a variety of situations. Would it have perhaps made more sense to have more protective gear on some hazardous planets? Sure. Did every character have multiple suits that were meant to accommodate a variety of purposes? No. Priorities and time constraints sometimes gets in the way with what some may consider "reasonable." Regardless, I don't see what was the actual issue with what Miranda was wearing. The only potential fault on BioWare's error was how many intentional booty shots we would get with her in ME2 and ME3.
What you're describing is basically what rule-of-cool is based on. Whatever any given situation in the story presents you with doesn't matter, because the femme fatale aesthetic must remain intact no matter what. It's why Jack continues to wear pants and a torso harness even when venturing through the Collector ship, which apparently has an environment that necessitates fully sealed armor, or the toxic fog planet, which apparently burns even Grunt. I don't particularly respect this kind of design, because it only deteriorates the quality of the setting as I see it.
The problem with Bioware going Rule of Cool with the armor design in ME2, to the extent that the universe's own lore was ignored, was that it wasn't even cool. It just looked silly and ridiculous, in addition to straining suspension of disbelief.
The last thing Andromeda needs is a return to ME2's lame comic book style aesthetics when it comes to armor design. Every character should have proper combat armor for missions and a helmet that can be toggled on or off. Save the exposed skin for downtime on the ship or in cities, where it would be more appropriate.
There's also no reason why a character can't be both fully armored and maintain some degree of sex appeal simultaneously, so long as it's in character.The artists don't need to sacrifice sex appeal for practicality when designing the squad mate's armors. It is a false assumption that the two can't coexist in the same design.
I don't care how fit a given man may be, you don't find many lawyers or bankers dressed like a Chippendales dancer.
There's a reason for this.
I'm sure people would love those professions a hell of a lot more if they did...
I admit it, this reference went over my head.
The best I can do is counter with a reference too old and obscure for most people around here to know.
A movie of the continuation of the 1960's spy parody series Get Smart featuring Don Addams as the bumbling Agent 86.
The movie was a critical and financial failure, and fans of the series ignore it's existence.
Of course, we also ignore the recent movie remake of Get Smart as well.
I'm sure people would love those professions a hell of a lot more if they did...
Maybe the lawyers themselves, but I challenge anyone to select a lawyer they've met in person that they'd like to see dressed like a Chippendale's dancer.
No. It being a videogame excuses that.
"Because video game" has become such a cop out lately
Especially when many of the "because video game" people are very quick to play the "but that's not realistic" card on other issues. It's a consistency thing.