The fact that it's a video game does justify a certain degree of departure from what is realistic.
Of course, it's also true that too much of a departure can detract from a work that is otherwise serious.
Where the exact line is drawn is up to the viewer.
Sure, to some degree it has to abandon total "realism" so that it's not frustrating as hell. Like, imagine in a shooter, every enemy, without exception, can one shot kill you, and there was perma-death.




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