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Nudity in ME:A


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#1851
Mysot_Stormrage

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I've seen it done in subtle ways. Men still get the most censorship. As a female I'm not even offended at female breasts on screen and I wouldn't care if I played a completely nude and anatomically correct and uncensored male, but sadly I'm one of the few open-minded people that would be fine with it. Many of us can handle that stuff here, but the media would most likely go at it as they did with the Liara romance in ME1. 

 

I say non-fully nude males are fine by me because of the pointless controversy it would create. I wouldn't cry over non-nude males, but I do think women get more freedom in games and I don't know if that's a good thing or unfair to many.

 

 

Heheheh, the world is not ready to accept that other men and characters can have penises.... It's a shame really. Though as a bloke who's into blokes, and games... I've already found the underground market that caters to us, so it doesn't matter. Small studios make games that cater to our tastes.

 

But I'd like to see some studio some day take the chance and put it, dong, out there..... I don't cringe at the bewbs errywhere, why is everyone mortified by the thought for penis?

 

So my vote stays in the category of implementing nudity in a way that people can opt in and out of it, perhaps even using in-game armor or a dialogue system. If you wanna knock knees in the nude then you can, if you wanna sorta ignore romances or just fade to black... That's an option too. I'm all for giving people choices in the content they experience. 


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#1852
Mlady

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Heheheh, the world is not ready to accept that other men and characters can have penises.... It's a shame really, though as a bloke who's into blokes, and games... I've already found the underground market that caters to us, so it doesn't matter. Small studios make games that cater to our tastes.

 

But I'd like to see some studio some day take the chance and put it, dong, out there..... I don't cringe at the bewbs errywhere, why is everyone mortified by the thought for penis?

 

So my vote stays in the category of implementing nudity in a way that people can opt in and out of it, perhaps even using in-game armor or a dialogue system. If you wanna knock knees in the nude then you can, if you wanna sorta ignore romances or just fade to black... That's an option too. I'm all for giving people choices in the content they experience. 

 

I see nothing wrong with it either, especially if it's done tastefully and not some bad porn rip-off or a nude scene that is not even about sex or anything sexual. The human body is beautiful and objectifying it as an excuse for nudity is not always the way to go imo.

 

I spent most of my youth playing Japanese RPG games that NA censored and when I played the original versions, they already had 8 and 16-bit nudity for both males and females, so they were doing that long before these games were even a thought.

 

I like the idea of opting out instead of a forced censorship because if people can mod it, they will remove the censors and play the game their way, but like you said, the world is not ready yet for 100% nudity. 


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#1853
Seboist

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My character. Being nude myself while playing is not something I've ever thought to do. 

I've played in the nude a handful of times, but generally, the closest I tend to get is playing in just my briefs.


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#1854
JohnDoe60

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No, they didn't. Not with the later Bioware games. It's only texture work you see, since there never has been a mesh editor suitable for the body models. With ME2 it's almost exclusively based on texmod and editing the coalesced.ini. With ME3 they seem to have found ways to edit the clothing meshes and the bodies. But not in a big way.

 

You really can't compare modding friendly games like the ones coming from Bethesda with Bioware after DA:O and to a lesser degree DA II, although I never played that one. A good indicator is always the Nexus. Over 2000 files for DA:O, 980 for DAII and about a 1000 for DA:I. The whole ME series only amounts to about 400 files, whereas the Bethesda games feature many thousands each.

I can't help wondering if the Natural Bodies type mods for DA:O had anything to do with subsequent Bioware games being more difficult to mod. During a discussion with a relative about video gaming and the differences between PCs and consoles I fired up Skyrim vanilla and modded, which impressed him, then a modded DA:O, which resulted in his jaw actually dropping... if whatever execs decided that DA:O's NPCs should be in underwear had the same reaction it would go a long way towards explaining the lack of modding support in Bioware games.



#1855
Eckswhyzed

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I can't help wondering if the Natural Bodies type mods for DA:O had anything to do with subsequent Bioware games being more difficult to mod. During a discussion with a relative about video gaming and the differences between PCs and consoles I fired up Skyrim vanilla and modded, which impressed him, then a modded DA:O, which resulted in his jaw actually dropping... if whatever execs decided that DA:O's NPCs should be in underwear had the same reaction it would go a long way towards explaining the lack of modding support in Bioware games.

 

Occam's razor says that the developers didn't find time during DA2's rushed development to add in modding support. Same goes for DA:I and Bioware's first time with the Frostbite engine.


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#1856
Hanako Ikezawa

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Occam's razor says that the developers didn't find time during DA2's rushed development to add in modding support. Same goes for DA:I and Bioware's first time with the Frostbite engine.

In the case of DAI and eventually MEA, Bioware doesn't own the Frostbite engine so can't give away modding tools even if they want to. DICE owns Frostbite, and they have been very clear on their position about releasing a mod kit for their engine: they won't.



#1857
Akrabra

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In the case of DAI and eventually MEA, Bioware doesn't own the Frostbite engine so can't give away modding tools even if they want to. DICE owns Frostbite, and they have been very clear on their position about releasing a mod kit for their engine: they won't.

If they had released a mod kit for Frostbite then they couldn't have cashed in on fantastic games like Battlefield Hardline. Which is more or less a mod, like Desert Combat was back in the day for BF 1942. Its a scummy move by EA and DICE in my opinion. Not saying that they owe us a kit, but they owe us decent games and not re-skins just to earn a quick buck, when the mod community could have done the same and added more to it. 



#1858
Hanako Ikezawa

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If they had released a mod kit for Frostbite then they couldn't have cashed in on fantastic games like Battlefield Hardline. Which is more or less a mod, like Desert Combat was back in the day for BF 1942. Its a scummy move by EA and DICE in my opinion. Not saying that they owe us a kit, but they owe us decent games and not re-skins just to earn a quick buck, when the mod community could have done the same and added more to it. 

They don't owe any of us anything. They make a product. It is on us whether we buy it or not. 

 

I understand why they don't release a mod kit to the public. The engine is used for mostly multiplayer games, and they don't want people modding in multiplayer because that will be a nightmare for everyone. It's not like with Bethesda where they make singleplayer games so the mods will only ever effect the people who get them.



#1859
Akrabra

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They don't owe any of us anything. They make a product. It is on us whether we buy it or not. 

 

I understand why they don't release a mod kit to the public. The engine is used for mostly multiplayer games, and they don't want people modding in multiplayer because that will be a nightmare for everyone. It's not like with Bethesda where they make singleplayer games so the mods will only ever effect the people who get them.

Do you know what is quite funny though? That the guys that made Desert Combat for BF1942 now work at DICE and they made Battlefield 2 etc. So in a sense the future of the franchise was born from modding. And EA was the publisher even back then, and they were clearly ok with it at one point. And Battlefield 1942 was a pure multiplayer game. What changed? 



#1860
abaris

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I can't help wondering if the Natural Bodies type mods for DA:O had anything to do with subsequent Bioware games being more difficult to mod. During a discussion with a relative about video gaming and the differences between PCs and consoles I fired up Skyrim vanilla and modded, which impressed him, then a modded DA:O, which resulted in his jaw actually dropping... if whatever execs decided that DA:O's NPCs should be in underwear had the same reaction it would go a long way towards explaining the lack of modding support in Bioware games.

 

So why doesn't Bethesda go down the same route? If they did, I wouldn't buy their games anymore, since modding is the only redeeming factor for absence of story. But that's another story entirely.

 

It has more to do with making even more cash, I guess. By selling alternate appearance packs, weapon packs and, after introducing multiplayer, by microttransactions. Bethesda tried that approach once, with Oblivion and the infamous horse armor. But they rowed back within the next few weeks.

 

Appearance, nude or non nude and weapons make for the majority of mods for any given game. So this seems more logical to me. Even more so, since there are nude mods for every Bioware game and most companions.



#1861
Akrabra

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What is seen time and time again is if the community is passionate about something they will get mods out there despite the limitations put in place by the developer. DA:I has mods, even though it is supposedly impossible to mod Frostbite games. If they had just allowed tools, they don't have to be as grand as what Bethesda offers, but just the chance to edit and add small things would be enough to satisfy that part of the fan base. 



#1862
abaris

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DA:I has mods, even though it is supposedly impossible to mod Frostbite games. If they had just allowed tools, they don't have to be as grand as what Bethesda offers, but just the chance to edit and add small things would be enough to satisfy that part of the fan base. 

 

The engine is probably the biggest problem. Someone has to be really passionate to attempt this.

 

As I said earlier, the whole ME series only has about 400 mods in total. Compare that to a game like FNV, easier to mod, of course and also a title by Obsidian and not Bethesda - so the story is much better - and you have more than 16.000 mods. It's engine, passion and if modding is even a rewarding experience. They do it for free, after all.



#1863
JohnDoe60

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In the case of DAI and eventually MEA, Bioware doesn't own the Frostbite engine so can't give away modding tools even if they want to. DICE owns Frostbite, and they have been very clear on their position about releasing a mod kit for their engine: they won't.

EA owns DICE, and according to Wikipedia DICE has not ruled out adding modding tools (see: https://en.wikipedia...e_(game_engine) ). All the ME games used Unreal Engine 3 (which supports mods, see: https://udn.epicgame...ingStarted.html ). DA:O used the Eclipse engine, which supported modding, and DA2 used a version of it... so, the lack of modding support for the ME trilogy and the first two DA games can not be attributed to the game engine, and the lack of modding tools for DA:I is something EA/Bioware controls (Frostbite has been around since 2008), it is a EA/Bioware choice to not support modding.



#1864
von uber

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Bioware took the time to make sure they modelled the beef curtains on a banshee so it's only a small step back to not being really ****** weird to do it on human characters for both genders.
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#1865
abaris

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EA owns DICE, and according to Wikipedia DICE has not ruled out adding modding tools (see: https://en.wikipedia...e_(game_engine) ). All the ME games used Unreal Engine 3 (which supports mods, see: https://udn.epicgame...ingStarted.html ). DA:O used the Eclipse engine, which supported modding, and DA2 used a version of it... so, the lack of modding support for the ME trilogy and the first two DA games can not be attributed to the game engine, and the lack of modding tools for DA:I is something EA/Bioware controls (Frostbite has been around since 2008), it is a EA/Bioware choice to not support modding.

 

Sure it is EA/Bioware's choice. To make an additional dime by selling what the modders usually provide.

 

ME2 and 3 have been modded. But story driven games don't require and don't support additional quests in any case. So that, a very popular modding category with Bethesda games, is off the table right at the start.

 

DAII wasn't very popular with the PC community anyway, so nobody took a big interest in adding to it. I never got over the demo, since I disliked what I saw within the first ten minutes. So, in comes popularity and the rewarding experience for modders, which is exclusively a PC community thing.



#1866
BaaBaaBlacksheep

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Heheheh, the world is not ready to accept that other men and characters can have penises.... It's a shame really. Though as a bloke who's into blokes, and games... I've already found the underground market that caters to us, so it doesn't matter. Small studios make games that cater to our tastes.

But I'd like to see some studio some day take the chance and put it, dong, out there..... I don't cringe at the bewbs errywhere, why is everyone mortified by the thought for penis?

So my vote stays in the category of implementing nudity in a way that people can opt in and out of it, perhaps even using in-game armor or a dialogue system. If you wanna knock knees in the nude then you can, if you wanna sorta ignore romances or just fade to black... That's an option too. I'm all for giving people choices in the content they experience.

I don't see what the big deal with private parts either. As much they put hidden symbols of phalic symbols and show vulvas in banshees, but don't want to actually show the stuff. I find that weird.
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#1867
JohnDoe60

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Sure it is EA/Bioware's choice. To make an additional dime by selling what the modders usually provide.

 

ME2 and 3 have been modded. But story driven games don't require and don't support additional quests in any case. So that, a very popular modding category with Bethesda games, is off the table right at the start.

 

DAII wasn't very popular with the PC community anyway, so nobody took a big interest in adding to it. I never got over the demo, since I disliked what I saw within the first ten minutes. So, in comes popularity and the rewarding experience for modders, which is exclusively a PC community thing.

I expect it is about money, but probably more along the lines of keeping the bar (and subsequently costs) lower by concentrating on consoles than by making an extra buck from DLCs that could have been done by the modding community (consoles don't support mods, so why bother with them, eh) - none of that speaks one way or the other though about whether the explicit nudity/sex mods made for DA:O factored into the decision making. It may be the case that, `we can keep the overhead down and stop people from turning our games into animated porn'. <shrug>



#1868
SlottsMachine

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Yeah, like Jack not wear a shirt or armor at all in a toxic planet :P

 

Jack doesn't need a shirt or a breathable atmosphere because she's... well... she's Jack.

 

Spoiler


#1869
Midnight Bliss

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Full nudity for both sexes please.

 

All the prudes can go play something else or cover their eyes. :rolleyes:


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#1870
Eckswhyzed

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They don't owe any of us anything. They make a product. It is on us whether we buy it or not. 

 

I understand why they don't release a mod kit to the public. The engine is used for mostly multiplayer games, and they don't want people modding in multiplayer because that will be a nightmare for everyone. It's not like with Bethesda where they make singleplayer games so the mods will only ever effect the people who get them.

 

I agree.

 

To expand on what you said, even if DICE wanted to release modding tools for Frostbite it might still impossible due to middleware licensing restrictions. I'm no Frostbite engine expert, but it's possible that DICE licensed middleware for use in their engine that they don't have the rights to redistribute.



#1871
slimgrin

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Full nudity for both sexes please.

 

All the prudes can go play something else or cover their eyes. :rolleyes:

You won't get dick. Sorry. 



#1872
Midnight Bliss

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You won't get dick. Sorry. 

tumblr_mosbcvedwS1qfr6udo3_500.gif



#1873
BaaBaaBlacksheep

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You won't get dick. Sorry.

We'll get the opportunity to get full Monty with private parts added eventually in the future.

#1874
Onewomanarmy

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You won't get dick. Sorry. 

 

How do you know? DAI went a bit further than any of the other games, it's a sign that Bioware is slowly progressing towards nudity. They are embracing it! We may finally get some action, some REAL action without undies in MEA :D



#1875
Han Shot First

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Full nudity for both sexes please.

 

All the prudes can go play something else or cover their eyes. :rolleyes:

 

Objecting to full nudity doesn't necessarily make a person a prude. I'm not offended by nudity in the slightest. What I don't care for is gratuitous content. I thought some of the camera angles with Miranda were more objectionable than the nudity in ME1, despite Miranda being fully clothed, because unlike the nudity the camera angles were gratuitous.

 

I'm fine with full nudity so long as there's reason for it being in the game, and it isn't just there as an obvious attempt to titillate or be edgy. That's a very big 'if' however. 


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