I'm curious what makes people think "Wow, that person is good!"
disclaimer: I suck
I'm curious what makes people think "Wow, that person is good!"
disclaimer: I suck
Look at me. Then, imagine the exact opposite. ![]()
I guess I can get this started and bump the thread...
I'll only list one thing because I'm trying to solicit input.
I think the ability to dodge projectiles or melee swings is important.
High promotions. /thread.
Hah, I dunno. I've seen pretty drastic differences in game-play between highly promoted players.
a for instance: a warrior that taunts people to run through Luka's mines or archer's caltrops, etc. -- or, put another way, recognizing and working within the team. I confess I get caught up in gameplay sometime and become temporarily blind to team mechanics but I do try to work with the team.
a for instance: a warrior that taunts people to run through Luka's mines or archer's caltrops, etc. -- or, put another way, recognizing and working within the team. I confess I get caught up in gameplay sometime and become temporarily blind to team mechanics but I do try to work with the team.
I've met many highly promoted players that I feel aren't very good. I think this is due to some people getting constantly carried or just rely on barrier. If a highly promoted person just knows how to face tank but stays up, I don't think they fall into the "this person is good" category. As Yumi has mentioned, I think team play is one of the most important "skills" a player can have.
If you proactively use the dragon call, even while the fighting is still going on, you are a great player.
If you stand around the gong at the end of the fight, waiting to see if someone else will use their's, you are an "okay" player.
If you spam "Come here friends" at the gong, you are a terrible player.
If you proactively use the dragon call, even while the fighting is still going on, you are a great player.
If you stand around the gong at the end of the fight, waiting to see if someone else will use their's, you are an "okay" player.
If you spam "Come here friends" at the gong, you are a terrible player.
they outscore me.
or they use an aw.
auto gud.
Dammit, Yumi, you make me want to buy the current season. Binged on years worth but missed a bunch of the first episodes of the current season.
I'll list some more stuff i look for:
Knowing when to and when not to LOS.
Knowing when to disengage
Knowing priority targets
Knowing when/where it's safe to rez someone (or knowing where to go to get a rez) -
Ability to read the flow of battle and team strength - know when to open doors, pull more, etc.
Not door teleporting if the host is looting. The avvar that just joined my game was not a good player.
Alternatively, not stopping to loot if the host is planning to speed run.
Not door teleporting if the host is looting. The avvar that just joined my game was not a good player.
Alternatively, not stopping to loot if the host is planning to speed run.
Make friends.
Have a good time. All the time.
Be amazing.
Play with your amazing, fun to be with friends.
Lather, rinse, repeat.
I bet it's not rubberbanding several meters back every 3 seconds ![]()
LoL...I remember when you were just starting out, and now look at you. You've forgotten everything I taught you (to your credit...;^)).
Knowing when to and when not to LOS.
If I can see it, it's in LOS. That means attack! Right?
Knowing when to disengage
Disengage? That's cowardice! Charge, damn it! Charge!
Knowing priority targets
If they're the enemy, they're a priority target. Kill them all, and let The Maker sort them out.
Knowing when/where it's safe to rez someone (or knowing where to go to get a rez) -
I'm big, gorram hero, so safety is not something I'm too concerned with. It would be nice though, if they would crawl their lazy butts into a corner away from the dozen archers, and out from under the whirlwinding Samson, VC firewall, or various other AOEs that took their foolish arses down in the first place. I may be a big, gorram hero, but I'm not *completely* stupid.
Ability to read the flow of battle and team strength - know when to open doors, pull more, etc.
I read the flow of battle like I read the rorschach-like stains on my wife's panty liners. Essentially, I'm screwed no matter what I do, so it's best to not rely on my teammates doing the right thing (unless I'm with Gutz and friends) and just do what I think is right. That means killing the enemy when I can, rezzing players when the risk of me dying from rezzing them, is less than the risk of the team failing, should I leave them down. That means opening doors when I'm playing a character that can 1) figure out how to get the damned thing open, and 2) playing a character that can kill whatever is behind the door. I'm a leprechaun, damn it, and you can have my gold when you pry it loose from my cold, dead fist. I don't gaf about promotions and speed running. I want my rewards for tromping through the cesspools the Inquisition seems to keep sending us to. That means gold and materials to buy shiny, new weapons and outfits to replace the ones that I sullied, wading through the aforementioned cesspools.
Finally, as my own addition, I'd have to say that the most important thing you can do, is get a working mic/headset, and *talk* to your teammates. Not only will your team play together more cohesively, but you might actually find out a thing, or two, by learning from others accumulated wisdom. That is, unless you think you know everything already. In that case, I don't think a headset will help you...
Haha. Jam, you took the time to teach me stuff and carry me when I first started.
The advice you provided me then helped me a ton!! Thank you.
I'm big, gorram hero, so safety is not something I'm too concerned with.
Just a few thoughts of my own, things that worked for me.
A smart player prioritizes ranged enemies first, since they're the most deadly. He also knows how to funnel them by hiding behind cover and then finish them all off quickly.
A smart player also knows how to use combos to gain the upper hand.