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What constitutes a good player in DAMP?


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#1
Rundagutz

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I'm curious what makes people think "Wow, that person is good!"  

 

disclaimer:  I suck



#2
ParthianShotX

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Look at me.  Then, imagine the exact opposite.  :D


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#3
Rundagutz

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I guess I can get this started and bump the thread...  :P  I'll only list one thing because I'm trying to solicit input.  

 

I think the ability to dodge projectiles or melee swings is important.


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#4
Pork

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High promotions. /thread.


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#5
Yumi

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For me personally, it's seeing someone in a PUG that can interact with me teamplay-wise.

Like we've never played together but are covering each other's butts. My best example is an archer who knows not to kill-steal from a low health warrior. Please don't drop a long shot into the 2 enemies in front of me with 5% health when I'm low on health and you are full.

Also, someone that can teach me new stuff. I'm pretty far along in the game, but finding out a new trick here and there is awesome.


I'm long past the point when kill streaks, speed runs, or Promotion Gods impress me. (I will however,, let them speed carry me until they get bored lol)
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#6
Proto

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High promotions. /thread.

 

Hah, I dunno. I've seen pretty drastic differences in game-play between highly promoted players. 



#7
ParthianShotX

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a for instance:  a warrior that taunts people to run through Luka's mines or archer's caltrops, etc. -- or, put another way, recognizing and working within the team.  I confess I get caught up in gameplay sometime and become temporarily blind to team mechanics but I do try to work with the team.


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#8
Yumi

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a for instance: a warrior that taunts people to run through Luka's mines or archer's caltrops, etc. -- or, put another way, recognizing and working within the team. I confess I get caught up in gameplay sometime and become temporarily blind to team mechanics but I do try to work with the team.


Can't be selfless all the time ;)

If the party is auto-piloting anyway, it's an all out speed crush fest.
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#9
Rundagutz

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I've met many highly promoted players that I feel aren't very good.  I think this is due to some people getting constantly carried or just rely on barrier.  If a highly promoted person just knows how to face tank but stays up, I don't think they fall into the "this person is good" category.  As Yumi has mentioned, I think team play is one of the most important "skills" a player can have.  


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#10
Sulaco_7

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If you proactively use the dragon call, even while the fighting is still going on, you are a great player.

 

If you stand around the gong at the end of the fight, waiting to see if someone else will use their's, you are an "okay" player.

 

If you spam "Come here friends" at the gong, you are a terrible player.


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#11
Yumi

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If you proactively use the dragon call, even while the fighting is still going on, you are a great player.

If you stand around the gong at the end of the fight, waiting to see if someone else will use their's, you are an "okay" player.

If you spam "Come here friends" at the gong, you are a terrible player.


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#12
ParthianShotX

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Dammit, Yumi, you make me want to buy the current season. Binged on years worth but missed a bunch of the first episodes of the current season.
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#13
Kalas Magnus

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they outscore me.


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#14
Kalas Magnus

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or they use an aw.

 

auto gud.



#15
Yumi

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Dammit, Yumi, you make me want to buy the current season. Binged on years worth but missed a bunch of the first episodes of the current season.


This season was pretty darn good. That one season with Leviathan made me think the show was going to go downhill really fast, but it's rebounded great since then and every season has been pretty good. Current season is definitely worth it.
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#16
Rundagutz

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I'll list some more stuff i look for:

 

Knowing when to and when not to LOS.

Knowing when to disengage

Knowing priority targets

Knowing when/where it's safe to rez someone (or knowing where to go to get a rez) - 

Ability to read the flow of battle and team strength - know when to open doors, pull more, etc.


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#17
BadgerladDK

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Not door teleporting if the host is looting. The avvar that just joined my game was not a good player.

 

Alternatively, not stopping to loot if the host is planning to speed run.


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#18
Yumi

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Not door teleporting if the host is looting. The avvar that just joined my game was not a good player.

Alternatively, not stopping to loot if the host is planning to speed run.


A had a pug once and during 20 runs, we went seamlessly from speed running to gold running to speed running and back again without ever having to talk on the mic. It's times like that one that keep me coming back to this game.
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#19
Brewskin

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Make friends.

 

Have a good time. All the time.

 

Be amazing.

 

Play with your amazing, fun to be with friends.

 

Lather, rinse, repeat.


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#20
konfeta

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I bet it's not rubberbanding several meters back every 3 seconds :(



#21
JAMiAM

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LoL...I remember when you were just starting out, and now look at you.  You've forgotten everything I taught you (to your credit...;^)).


Knowing when to and when not to LOS.

If I can see it, it's in LOS.  That means attack!  Right?

 


Knowing when to disengage

Disengage?  That's cowardice!  Charge, damn it!  Charge!

 


Knowing priority targets

If they're the enemy, they're a priority target.  Kill them all, and let The Maker sort them out.


Knowing when/where it's safe to rez someone (or knowing where to go to get a rez) - 

 

I'm big, gorram hero, so safety is not something I'm too concerned with.  It would be nice though, if they would crawl their lazy butts into a corner away from the dozen archers, and out from under the whirlwinding Samson, VC firewall, or various other AOEs that took their foolish arses down in the first place.  I may be a big, gorram hero, but I'm not *completely* stupid.

 


Ability to read the flow of battle and team strength - know when to open doors, pull more, etc.

I read the flow of battle like I read the rorschach-like stains on my wife's panty liners.  Essentially, I'm screwed no matter what I do, so it's best to not rely on my teammates doing the right thing (unless I'm with Gutz and friends) and just do what I think is right.  That means killing the enemy when I can, rezzing players when the risk of me dying from rezzing them, is less than the risk of the team failing, should I leave them down.  That means opening doors when I'm playing a character that can 1) figure out how to get the damned thing open, and 2) playing a character that can kill whatever is behind the door.  I'm a leprechaun, damn it, and you can have my gold when you pry it loose from my cold, dead fist.  I don't gaf about promotions and speed running.  I want my rewards for tromping through the cesspools the Inquisition seems to keep sending us to.  That means gold and materials to buy shiny, new weapons and outfits to replace the ones that I sullied, wading through the aforementioned cesspools.

 

Finally, as my own addition, I'd have to say that the most important thing you can do, is get a working mic/headset, and *talk* to your teammates.  Not only will your team play together more cohesively, but you might actually find out a thing, or two, by learning from others accumulated wisdom.  That is, unless you think you know everything already.  In that case, I don't think a headset will help you...


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#22
Rundagutz

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Haha.  Jam, you took the time to teach me stuff and carry me when I first started.  :)  The advice you provided me then helped me a ton!!  Thank you.



#23
Angelus_de_Mortiel

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I'm big, gorram hero, so safety is not something I'm too concerned with.


Liked immediately for the Firefly lingo. Sounds to me like you are in the line of work of "public relations", just like Jayne.

Me? I just enjoy being lost in the woods, which is why I consider a player good if they can see through me deliberately trying to confuse them.

For example: Today, playing a few PUG matches on FC. Zone cleared, treasure room (mage door) not yet looted. I was the only mage. I ran to the mage door. Everyone followed. I ran to the end of the zone and opened the locked door to the font room. Everyone followed. I ran back to the mage door and opened it, ran to the chest, spawned the Horror, then ran to the font room just as the following teammates got in the room.

They did manage to kill it with no issue, so I waited patiently for them to get the chest before teleporting them to the next zone.

And here I wonder why people stopped inviting me to private lobbies...
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#24
Dieb

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Just a few thoughts of my own, things that worked for me.

 

  • Find cover, use your environment.
    It's a numbers-based RPG, but you can still take active measures against damage. The shortest way towards a target is not always the smartest, and dodging projectiles is not only possible, it is often very necessary. You can avoid chasing melee enemies by jumping of ledges and cutting corners. It seems very basic, but most players don't move much differently from the not-so-sophisticated AI, if you really take a look at it.
     
  • Interact with PuGs. Non-verbally.
    I typically try to spot the person who seems the least self-centered, and work together with them. After a few ambushing enemies you killed for them, waiting for them when they fall back, or just signalising you realize their efforts of casting barriers, or incapacitating dangerous enemies for the group; they will typically respond by forming a little alliance with you. Provided you stick with the group over a few matches, that will sometimes motivate the others to join in on your joint strikes, and suddenly, you have an actual 4 player team
     
  • Be smart about reviving.
    Try to memorize how much time you have left, take out rangers and heavy DD enemies first. Try to get to those with supportive skills first, and characters with low survivability last. More important than anything: Think about all of this when it's needed! (cause I often don't)
     
  • Not every uncommon enemy is a priority target
    If you're a DD character, fire-charged Wraiths, Archers and enemy rogues, are higher priority targets than a Pride Demon, a Behemoth or a Venatori Brute. You should take out those quickly who quickly can dish out a lot of damage; not those who merely have the most health to soak it up.
     
  • Don't open doors out of protest. Don't open doors when enemies are aggro'd.
    If the group is going to open doors, then they will eventually. When experienced players openly ignore doors, they are probably going to open them as soon as the enemies in the area are dealt with, to avoid being overwhelmed. Or just because they have sequential OCD. If they actually do seem to have missed them, using "Over here!" once is enough. There is nothing else you could possibly want at the end of a stage, so if they still ignore you, then it is on purpose and no further 28386173 uses of D-Pad-Down will change that.

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#25
steamcamel

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A smart player prioritizes ranged enemies first, since they're the most deadly. He also knows how to funnel them by hiding behind cover and then finish them all off quickly.

 

A smart player also knows how to use combos to gain the upper hand.


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