Good signs:
They survive. They consistently contribute making the game easier than harder. They demonstrate they're willing and able to communicate and coordinate.
The other details making up how they're good can be handled.
- Find cover, use your environment.
- Interact with PuGs. Non-verbally.
- Be smart about reviving.
- Not every uncommon enemy is a priority target
If you're a DD character, fire-charged Wraiths, Archers and enemy rogues, are higher priority targets than a Pride Demon, a Behemoth or a Venatori Brute. You should take out those quickly who quickly can dish out a lot of damage; not those who merely have the most health to soak it up.
- Don't open doors out of protest. Don't open doors when enemies are aggro'd.
I of course take an almost opposite approach, other than #1.
Smart reviving is not reviving-- surviving to the next zone. Ideally the player never dies, but next is that the player crawls away from the enemy and into cover -- announcing how much time they have.
Verbal communication trumps non-verbal almost all the time. Of course I'm arguably always the most egotistical of the bunch, but I'm actually right.
Target prioritization matters, but it'll be more contextual than high health or wraith/archers. Often certain characters can drop said 'high health' characters in under 2 seconds. That trivializes the tankiness of said mobs, and it'd be a waste of they used their active abilities on smaller mobs.
Door opening: Just do it asap in my parties and announce you're doing so. Otherwise we'll skip them, because if you wait until enemies are clear, it will be time to go to the next zone.





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