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What constitutes a good player in DAMP?


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#26
Drasca

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Good signs:
They survive. They consistently contribute making the game easier than harder. They demonstrate they're willing and able to communicate and coordinate.

 

The other details making up how they're good can be handled.

 


  • Find cover, use your environment.
     
  • Interact with PuGs. Non-verbally.
     
  • Be smart about reviving.
     
  • Not every uncommon enemy is a priority target
    If you're a DD character, fire-charged Wraiths, Archers and enemy rogues, are higher priority targets than a Pride Demon, a Behemoth or a Venatori Brute. You should take out those quickly who quickly can dish out a lot of damage; not those who merely have the most health to soak it up.
     
  • Don't open doors out of protest. Don't open doors when enemies are aggro'd.

 

I of course take an almost opposite approach, other than #1.

 

Smart reviving is not reviving-- surviving to the next zone. Ideally the player never dies, but next is that the player crawls away from the enemy and into cover -- announcing how much time they have.

 

Verbal communication trumps non-verbal almost all the time. Of course I'm arguably always the most egotistical of the bunch, but I'm actually right.

 

Target prioritization matters, but it'll be more contextual than high health or wraith/archers. Often certain characters can drop said 'high health' characters in under 2 seconds. That trivializes the tankiness of said mobs, and it'd be a waste of they used their active abilities on smaller mobs.

 

Door opening: Just do it asap in my parties and announce you're doing so. Otherwise we'll skip them, because if you wait until enemies are clear, it will be time to go to the next zone.


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#27
Dieb

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I was speaking about your non-headset using, regular PuG experience.

 

Everything is contextual, always, but generally just because you can take down an enemy fast doesn't mean you have to. A brute can't do much in 2 seconds, a Fire Wraith or Archer can finish off an unsuspecting character in that time easily.

 

But like I said, we are speaking about two completely different experiences.



#28
stysiaq

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I give out "good DAMP player" certificates. They're totally official.

 

A player without that certificate is a total scrub.


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#29
sonofbarak

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Having an good sense of humor above all esle


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#30
Yumi

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I'm half tempted to start a Everyone vs Everyone Thunderdome thread called "Rate how good people are". Using the reasons outlined in this thread ;)

ws9aoVu.jpg

#31
Gya

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I'm half tempted to start a Everyone vs Everyone Thunderdome thread called "Rate how good people are". Using the reasons outlined in this thread ;)

ws9aoVu.jpg


Do it, before I steal your idea and refuse to give you credit.
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#32
Yumi

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Do it, before I steal your idea and refuse to give you credit.


I'm surprised your memory is so bad. I stole this idea from you.







Or did I steal this idea from your father....
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#33
LordInfamous99

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If you open doors after the zone is cleared your no longer a good player in my book. Exceptions only made in Perilous but ill probably leave after the match anyways.

If you open doors at all I take points off also :P

#34
nibyl

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If you open doors after the zone is cleared your no longer a good player in my book. Exceptions only made in Perilous but ill probably leave after the match anyways.

If you open doors at all I take points off also :P

DO YOU HATE MONEY?!?!?!


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#35
Courtnehh

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Clearly whether or not you're rank one on the leaderboards, what other goal is there in life?


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#36
Kenny Bania

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Clearly whether or not you're rank one on the leaderboards, what other goal is there in life?

 


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#37
Jeremiah12LGeek

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Beer is good for the constitution, regardless of whether a player is any good.



#38
Gya

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https://www.youtube....h?v=6PQ6335puOc


+1 for Conan reference. I always have to +1 any post with that clip. It's a rule, a man's gotta have a code.

#39
Yumi

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https://www.youtube....h?v=6PQ6335puOc

To see your enemies fall before you.
Gif very cleverly related.

qo69wfg.jpg

#40
A-T-R-A

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I think players that try to fill a role of the team they are on is a good characteristic to have.  For example when I use a rogue I will always try to cull the herd for the Warriors.  I'll usually come of out stealth & crush the most powerful ranged enemy, then start plucking off all the archers/wisps from the outside in.  I feel like by filling that role I'm helping the warrior stay up which helps the team more in the long run.

 

Stuff like that.

 

Also great gear & a lot of promotions doesn't hurt :D


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#41
K_A_Rnage

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I'm impressed when someone can carry to the end of zone with the other 3 in the fade. Straight on my friends list

#42
Drasca

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Everything is contextual, always, but generally just because you can take down an enemy fast doesn't mean you have to. A brute can't do much in 2 seconds, a Fire Wraith or Archer can finish off an unsuspecting character in that time easily.

 

We're in agreement that context always matters. You should preface your statements with your context whenever possible.

 

In a CQC / LoS Cover situation, a brute being killed can mean life or death because the following knockdown can lead to other consequences. Archers and Fire Wraiths in that same very situation will not be a threat as they're too busy running toward the team, or their projectiles fail to hit the team due to cover -- or when firestorm has everything but the brute knocked down, etc.

 

The same goes for Behemoths and Pride demons, or when these enemies are chasing your allies with their back turned toward you. Very easy to kill when flanking them.



#43
JiaJM98

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Well, first thing I look, is if they have the best weapons. A bit of prejudice, but have to say that's the first thing people realise.

 

Next, see if they die easily (obviously). That's probably the only thing that really matters.

 

Finally, I judge on if they do their job properly. E.g. if that Virtuoso is spamming barriers to everyone and stacking buff effectively? Is that Legionary tanking well? Or is that Avvar or Duelist killing the mobs fast enough? etc

 

You will notice these things straight away in a game.



#44
Piffle

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I've met many highly promoted players that I feel aren't very good.  I think this is due to some people getting constantly carried or just rely on barrier.  If a highly promoted person just knows how to face tank but stays up, I don't think they fall into the "this person is good" category.  As Yumi has mentioned, I think team play is one of the most important "skills" a player can have.  

 

 

OMG sooo much this, some people need their promotions because they can't otherwise.

 

Team play changes depending on the team though, which is why pugging is a shot in the dark. I remember because I have to transition between different sets of "rules" when playing with different groups of friends  :D

 

Personally I try to be a good team player but sometimes I zone out and start playing in auto-pilot mode and the best thing I can say about that is um... at least I'm not dead (yet)?  -_-


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#45
Wavebend

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High promotions. /thread.

 

How do you make this game skill based? I'm having real trouble trying to figure this one out. Looks like teamplay is the main answer



#46
DragonRacer

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Ah, we have reached the point of DAIMP boredom that the necroing commences?

 

Hmmm, earlier than the ME3MP forum did. But then again, not surprising it's happened so quickly.


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#47
ThatBruhYouDK

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Ah, we have reached the point of DAIMP boredom that the necroing commences?

Hmmm, earlier than the ME3MP forum did. But then again, not surprising it's happened so quickly.

This started a few weeks ago then died out lol
Looks like it is back

#48
JiaJM98

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Tier 1: Anyone who don't fade.

 

Tier 2: With no downs.

 

Tier 3: Top the score board.

 

Tier 4: Able to carry noobs on NM+.

 

Tier 5: Uber gear.

 

Tier 6: Promotion Lord statues.

 

Tier 7: Ascend to God-hood via monster promotion.

 

Tier 8: Solo HB.

 

Tier 9: Face tank HB.

 

Tier 10: Solo HB with a lv1 agent.



#49
Aetika

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I really like when you can see players that are well aware of their surroundings and react actively to it, like people coming to help player whose health is suddenly dropping or that U-turn they do because they just spotted cloaked shadow on its way to someone. Things like these that show, they are in control enough to notice something else going on besides the big spawn ahead. And they care enough to cover for others who might be in danger.


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#50
Silversmurf

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Tier 3: Top the score board.

 

Tier 3: someone that doesn't care about topping the score board and actually breaks pots and does treasure rooms..... it's so easy to finish top if you don't give a crap about anyone else

 

Tier 11. Anyone called Silversmurf


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