Greetings. Here are some of my suggestions for Mass Effect Andromeda.
1) Remove ammunition caches and stashes. Let us pick ammunition up from the battlefield or combat zone like in Mass Effect 2. Having no ammunition caches and stashes will also balance weapons like Derpberus Lolharrier and Lolreegar as well as discourage grenade spamming.
2) Have a equal distribution of weapons that use thermal clips / heat sinks and weapons use heat generation.
3) Remove the tiered weapon, tiered weapon mod and tiered ammunition mod. Essentially, get rid of the tiers. They do not do anything of significance. For example, just have M-7 Lancer and Assault Rifle Stabilizer Module. There is no need to have M-7 Lancer I, M7-Lancer II,...M7-Lancer X or Assault Rifle Stabilizer Module I, Assault Rifle Stabilizer Module II, etc. Instead, add more weapons and weapon modifications. I mean, the tiers don't really do anything much.
4) Give grenades and ammunition powers the Mass Effect 1 treatment. That is to say, remove them as skills and make them something you can just add on to your weapon. In Mass Effect lore, ammunition powers are modules you program into a weapon. Why should one have skills for modules which they can buy from stores is beyond me. The same goes for grenades. Grenades in Mass Effect also evidently seem to be generic with a module slot that modifies it into an arc grenade or an inferno grenade. Why these should be skills instead of slots is beyond me. Instead, have more combat skills, biotic skills and tech skills.
5) Remove biotic grenades and biotic ammunition. Why ? It makes little to no sense to have them. Biotics is something that is generated by a living being, not a machine or a ammunition or grenade module or programming. Additionally, how does someone store biotics into something ? Biotics is simply generated by a living being and used, not stored.
6) Have selective global cooldowns. By this I mean when you use tech powers, only tech powers go on global cooldown. When you use biotics, only biotic powers go on global cooldown. When you use a combat ability, only combat powers should go on global cooldowns. The idea that when you use, say one tech power and trigger a global cooldown on biotic powers is really ridiculous.
7) This is derivate of 5 and that is everyone should have shields. Barriers should be a power that Biotics cast, not something that is just there. Remember, Biotics is something generated by a living being and to date, there is nothing in the Mass Effect lore or Codex that says biotic energy can be stored as a power source. So having Barriers powering armors worn by biotics is also ridiculous.Mass Effect 1's way of giving everyone who wore armor shields and having biotic barriers as a power is the way to go.
8) This is a derivative of 7. Overload should not overload biotic barriers. Overload targets the battery which stores the shields in an armor. Biotic barriers are generated by living beings who use Eezo nodules in their bodies and thier minds. If you want a tech power to target Biotics, bring back Damping.
9) The classes should be unique and mean something. One thing that ME3 Multiplayer did that is not very good is that is ruined the class distinctions. For example, Sentinels are supposed to be combatants that uses biotics and tech but N7 Paladin has no biotic abilities.
10) Bring back Mass Effect 2's Insanity. Mass Effect 3's Insanity was a bad joke. Also, it would be really cool to have a super hardcore mode like Bioshock's 1999 mode.
11) Have weapon modifications that make sense. For example, it appears that the Submachine Gun Heat Sink / SMG Heat Sinks appear to disobey the Laws of Thermodynamics by negating heat, which is just ridiculous. Instead, bring back Frictionless Materials from Mass Effect 1 which is a modificiation that merely minimizes heat instead of negating it.
12) Have weapons that make sense. I am specifically referring to the Reaper Blackstar. That heavy weapon is supposed to be something that can create a nuclear fission and a nuclear fusion. The devastation from that weapon should be catastrophic. But that was not the case.
13) Tactical Cloak should be something that grants aggro drop, not damage boost. Make Tactical Cloak something like DAI's Stealth where when you activate it, you drop aggro and remove any debuffs on your character. Give Infiltrators bonuses for critical hit damage / headshot damage
instead of pure weapon damage. There, solved most of the problems of the infiltrator class. Now people have to actually have some skill to make the most of the Infiltrator class.
14) Have class interrupts for all classes. The Engineer interrupt for Mass Effect 3's Omega DLC was brilliant. There should be more like that for all classes. For instance, have biotics be able to shield someone from gun fire or pull them away from a troublesome spot or push them away. For example, a biotic should have been able to pull Tarquin Victus from his fall of death and push Kai Leng away from Thane and prevent Thane from being stabbed.
15) Bring back slots for Omni Tools and Bio Amps.
16) Biotic Charge should be an actual Biotic Charge. Currently, with the exception of Turian Cabal Vanguard, Aria T'Loak in Omega DLC for a short time and Tela Vasir, every other Vanguard can only Charge when they get a lock on an enemy. Vanguards should be able to just Charge when they like instead of charging only when there is an enemy.
17) Sentry Turrets in single player should have an option to be turned into a healing turret. That option should not be limited to the Geth.
18) Every class with the exception of the Soldier class should be limited to 2 weapon types only. Having said that, players should have the freedom to choose what 2 weapon types they want to bring.
19) Soldiers should have more varied powers instead of just lame ammunition power types. In my opinion, a Soldier a set of powers from this list :- Adrenaline Rush, Marksman, Tactical Scan, Carnage, Fortification, Concussive Shot, Proximity Mine, Havoc Strike, Hawk Missile Launcher, Devastator Mode, Ballistic Blades, Nightshade Blades. Soldiers are weapon specialists and combat specialists, not ammunition power specialists. Anyway, I already suggested previously that ammunition powers should be slots like in Mass Effect 1.
20) Since I suggested that ammunition power and grenades should no longer be skills and ammunition boxes should not be in game, if Bioware chooses to bring back Demogirl, give her Cerberus Engineer's Sentry Turret, Shield Pylon.
That's all the suggestions I have for Mass Effect Andromeda. Some of it is surely controversial but with good reason.
Thoughts and comments are welcome.





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