I'd like to think that ME:A's rng is going to be less frustrating. But we all know what EA is
like. The worst case scenario is we'd have
to craft ever freaking weapon and spend 5x the amount of time and credits just to
make a single weapon. The one thing that would make the store
a hell of lot less painful, would be the stoppage of getting certain cards when they're maxed out. Packs that guarantee UR weapons would deserve a
toast in EA's honour for sure, but
to think of such things would only be torturing myself mentall, 'cause that'll never happen. Spending a million+ credits and getting
jack sh*t in return sucks, so that's why I never spent credits in bulk. If it wasn't
for the game's crazy RNG god for
creating all kinds of madness, there wouldn't have been moments where
the urge to impulse buy with actual money. Speaking of RNG and manifests, maxing your manifest at the moment feels like the
greatest accomplishment and it'll be cool to experience that again in ME:A. New topic: Now that MEA's had a somewhat proper reveal, I hope all the
cryptic teases will end. Every time Bioware tweeted something useless, it made me scream out foul
language at the monitor. Biower pls, don't screw up ME:A, it's got potential to be one the best games
ever made.....that's a bit of stretch actually. Biower, pls.
Cheers! ![]()





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