Aller au contenu

Photo

Will I be finally able to be evil in ME:A?


  • Veuillez vous connecter pour répondre
281 réponses à ce sujet

#126
KainD

KainD
  • Members
  • 8 624 messages

I genuinely want to play as a psychopath. I want my character to be chill about any sort of violence and mischief, not be bothered by anyone's pain, kill people with a smile playfully, crack completely insensitive jokes, and I want companions that could relate to this character, companions that I could have fun with.


  • RobRam10 aime ceci

#127
Panda

Panda
  • Members
  • 7 459 messages

Yeah, the choice is easy for me here but I prefer the harder choices like the one about the genophage. Plus the writer constantly tries to tell you with raised finger "this is the wrong thing to do" to make the choice harder. Doesn't work of course, but annoys the **** out of me. Frankly I would rather skip this whole trainwreck "Rannoch arc", no matter what outcome it would have.

 

Well personally I think it was very well-written and also hardest choice for me in ME series to make. But everyone for themselves I guess.



#128
Inquisitor_Jonah

Inquisitor_Jonah
  • Members
  • 333 messages

What? With all the potential genocide, backstabbing/(backshooting?) and randomly executing people Shepard can already get away with in the ME trilogy the only way for the new protagonist to come off as even more of an "evil" (since people will inevitably try to say wannabe deep philosopical things like "there is no evil. Only different perpectives." we can also call it "being a huge d*ck from the standpoint of the currently predominant western morals" instead of "evil". ) person would probably be to publicly throw alien babies and puppies into a meat grinder on the andromeda version of the citadel while laughing maniacally.

But, meh ok why not. Let Bioware include this option for the "muhahaha lol evil crowd" if they want.

Ok, I will have nightmares tinkling on this one D= I personally never go to the "Evil" choices. Hotheaded brute is interesting, slaughtering villages (or in ME's case, species) and sacrificing children is just sick T_T I still get some shivers wen I remember the video I watched with all the evil choices in DA:O. Even If most of them happen offscreen, is just don't have the stomach to handle this sort of thing :( 



#129
KaiserShep

KaiserShep
  • Members
  • 23 815 messages

Ok, I will have nightmares tinkling on this one D= I personally never go to the "Evil" choices. Hotheaded brute is interesting, slaughtering villages (or in ME's case, species) and sacrificing children is just sick T_T I still get some shivers wen I remember the video I watched with all the evil choices in DA:O. Even If most of them happen offscreen, is just don't have the stomach to handle this sort of thing :(

 

Brother Genitivi's death was pretty funny though, in a morbid psycho kind of way.


  • Hazegurl et Flaine1996 aiment ceci

#130
Dr. Rush

Dr. Rush
  • Members
  • 401 messages

No. Bioware has stopped making games where you can roleplay as anything other than the hero. Even if you're a dick, you're still forced into the role of the hero. KOTOR and Jade Empire were the last Bioware games that let you roleplay as a villain. Those days are gone, now they just make games with varying degrees of heroism. 

 

edit - I gotta include SWTOR, the sith inquisitor and sith warrior stories are among the best evil roleplaying content Bioware has ever made.


  • RobRam10 aime ceci

#131
themikefest

themikefest
  • Members
  • 21 607 messages

Ok, I will have nightmares tinkling on this one D= I personally never go to the "Evil" choices. Hotheaded brute is interesting, slaughtering villages (or in ME's case, species) and sacrificing children is just sick T_T I still get some shivers wen I remember the video I watched with all the evil choices in DA:O. Even If most of them happen offscreen, is just don't have the stomach to handle this sort of thing :(

I guess a playthrough like this is out of the question for you.



#132
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

@Hazegurl: there Are plently of colonizable planets. One of them woudl've sufficed for the short term.

Also, I doubt the quarians ever considered talking with the Geth and finding a common ground due the Reaper threat.
Granted, the Council does have responsibility of this, but considering their idiocy in dealing with the Reaper threat, it's not really surprising.

I agree, I always wondered why they never petitioned the council years ago to colonize a planet.

 

True, the Geth allowed them to escape, I think if they had tried to bridge the gap from a distance then gradually as the years went on they could have found a common ground. I do consider the Quarians and the Council more at fault than the Geth.  But I don't blame the Quarians for wanting their planet back.



#133
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

I'm still bummed that we couldn't gain control of the Geth via research from Admiral Xen and Project Overlord. That should've been the renegade "gain both sides" path. :(

True, that would've been the ultimate renegade outcome.  I'm also mad that we couldn't use TIM's reaper research and take control over Reaper forces.

 

Edit: But I would probably give up control over the Geth at some point after the Reapers are defeated.  You don't want to be as dumb as the Quarians...on second thought, I probably wouldn't take that option at all.



#134
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

I agree, I always wondered why they never petitioned the council years ago to colonize a planet.

They did. Informed the Council that they were settling on a planet called Ekuna in the Phoenix Massing, near the Veil and far outside traditional Council space (but in a cluster that was claimed by the Council at that time). The Council responded by threatening to send a fleet halfway across the galaxy to bomb them off of it until they left.

http://masseffect.wikia.com/wiki/Ekuna
 

True, that would've been the ultimate renegade outcome.  I'm also mad that we couldn't use TIM's reaper research and take control over Reaper forces.

 

Edit: But I would probably give up control over the Geth at some point after the Reapers are defeated.  You don't want to be as dumb as the Quarians...on second thought, I probably wouldn't take that option at all.

It isn't dumb at all, and is far safer than giving them Reaper code and allowing them self agency. All you have to do in the geth's case is to introduce programming restrictions where they can't P2P network in numbers that enable them to form complex thoughts on the levels of sapience, or put in the same "shackles" (whatever that stupid metaphor means) that were used on EDI, or come up with the quarian version of Asimov's 3 laws. Even if your software builds aren't up to snuff, what are the geth going to do, rebel again? You have Xen's weapon that completely neutralizes their ability to even function or organize resistance without their Reaper magic.


  • RatThing aime ceci

#135
Barquiel

Barquiel
  • Members
  • 5 847 messages
Ekuna was in Citadel space, same as Aite. The Phoenix Massing cluster was part of Citadel Space until 2133. The Quarians discovered it at the turn of the century, meaning that it was in Citadel space at the time.
  • Quarian Master Race aime ceci

#136
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Ekuna was in Citadel space, same as Aite. The Phoenix Massing cluster was part of Citadel Space until 2133. The Quarians discovered it at the turn of the century, meaning that it was in Citadel space at the time.

Thank you for the correction. For some reason I'd misremembered that it was just the Typhon System that they had claims to. I haven't played through ME2 in a while.

Nonetheless, the point is hardly different. They discovered an apparently suitable world, petitioned to settle and were denied violently.



#137
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

Thank you for the correction. For some reason I'd misremembered that it was just the Typhon System that they had claims to. I haven't played through ME2 in a while.

Nonetheless, the point is hardly different. They discovered an apparently suitable world, petitioned to settle and were denied violently.

You missed this part: "but they had already settled a few hundred thousand quarians on the planet before approaching the Council."

 

They started settling there which was an illegal act so the planet was given to the Elcor who most likely petitioned it legally.  They are only told to leave after the Elcor was given the planet. 

 

And yes trying to reshackle the Geth is a dumb move that may only work for the very short term.  It would be the Quarians essentially repeating history all over again...and well...if they got their a**es handed to them the first time, the Geth would most likely not take a chance on letting them live to go at it again. 



#138
AlanC9

AlanC9
  • Members
  • 35 635 messages
It's not like that planet really suited the quarians anyway. That gravity would have been awful.
  • Hazegurl aime ceci

#139
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

You missed this part: "but they had already settled a few hundred thousand quarians on the planet before approaching the Council."

 

They started settling there which was an illegal act so the planet was given to the Elcor who most likely petitioned it legally.  They are only told to leave after the Elcor was given the planet. 

 

And yes trying to reshackle the Geth is a dumb move that may only work for the very short term.  It would be the Quarians essentially repeating history all over again...and well...if they got their a**es handed to them the first time, the Geth would most likely not take a chance on letting them live to go at it again. 

Why does that matter? They discovered the planet, and had not been subject to Council law for nearly 200 years. Their only failing was attempting to be considerate of the Council's nebulous claims to an unmapped sector of space far outside of their typical sphere of influence. Further, there is no basis in the description for how or why the elcor recieved the planet other than they could live on it without assistance from Mass Effect technology.

Please explain your reasoning as to why it is a "dumb move that would only work in the very short term." How are the geth going to be able to do anything to threaten the quarians and their superweapon plot device without their Reaper code, when they couldn't even put up half a fight before presumably being reprogrammed in a control potentiality? The geth were getting annihilated before the Reapers ascended them, and they get annihilated by the quarians if you take their kool-aid away.

 


  • RatThing aime ceci

#140
TeffexPope

TeffexPope
  • Members
  • 736 messages

I'm quite tired of playing as a goody-two-shoes, even if I'm allowed to yell at some people while being a goody-two-shoes (see ME3).

Me too, why can't we be Elcor or something? A goody-four-shoes would be refreshing.



#141
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

Why does that matter? They discovered the planet, and had not been subject to Council law for nearly 200 years. Their only failing was attempting to be considerate of the Council's nebulous claims to an unmapped sector of space far outside of their typical sphere of influence. 

Please explain your reasoning as to why it is a "dumb move that would only work in the very short term." How are the geth going to be able to do anything to threaten the quarians and their superweapon plot device without their Reaper code, when they couldn't even put up half a fight before presumably being reprogrammed in a control potentiality? The geth were getting annihilated before the Reapers ascended them, and they get annihilated by the quarians if you take their kool-aid away.

 

Apparently it mattered to the Council and I'm quite sure the Quarians knew what they had to do to get the planet, they chose to go about it wrongly and thus they lost out.  Boohoo for them. 

 

The Geth kicked the Quarians a**es without reaper code I'm sure they could do it again, and it would be a very bad time for them to reawaken in the middle of a Reaper battle. 



#142
TeffexPope

TeffexPope
  • Members
  • 736 messages

Apparently it mattered to the Council and I'm quite sure the Quarians knew what they had to do to get the planet, they chose to go about it wrongly and thus they lost out.  Boohoo for them. 

 

The Geth kicked the Quarians a**es without reaper code I'm sure they could do it again, and it would be a very bad time for them to reawaken in the middle of a Reaper battle. 

Um, no actually. The geth only acquire reaper code because they were getting their asses kicked so royally by the Quarians. Remember, the Quarians had their 'flashbang' weapon that was allowing them time to bring all their guns to bear on the helpless geth ships (and don't forget that the civilian ships were armed as well - they had an enormous amount of firepower to bring to bear on the geth) and blow them to pieces, along with their dyson sphere.


  • Quarian Master Race aime ceci

#143
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Apparently it mattered to the Council and I'm quite sure the Quarians knew what they had to do to get the planet, they chose to go about it wrongly and thus they lost out.  Boohoo for them. 

 

The Geth kicked the Quarians a**es without reaper code I'm sure they could do it again, and it would be a very bad time for them to reawaken in the middle of a Reaper battle. 

Your opinion. Admittedly, territorial claims to uncharted areas are less about subjective fairness, and ultimately more about who has more guns to back up their position. Nonetheless, you asked for an example, I gave you one.

A war from three centuries ago is irrelevant, unless you think that modern Britain could spank America like they did in 1812 if they tried to invade again. In contemporary times, the quarians kicked the geth's arses without Reaper code to the point where the latter had to make a Faustian bargin with malevolent godlike beings to survive. And it wasn't even a "long and bloody" contest like the Morning War, it lasted all of two weeks (according to Gerrel). The quarians were that much better without Reaper involvement. Without Reapers around to make said Faustian bargin to, how do you suppose the geth "could do it again"?

"Reawaken"? What are you talking about? Do you even have any idea how the geth, computer software or AI's in general function, or have you just watched too much Star Trek? Individual geth programs are rudimentary VI's not even capable of functioning on their own. A typical platform has about 100 of these programs linked in in a P2P network, and the delegation of low level processes enables high level thinking on the same level as nonsapient animals such as varren. The only reason that they were able to rebel in the first place is because the quarians intentionally networked them in the billions without knowing the variables (which are now known), and they become a superorganism capable of sapience. Knowing that, avoiding the potentiality of another revolt in the future is relatively easy, and even if you can't, you've an "I win" button in Xen's weapon that overwhelms geth bandwidth, thus removing their ability to network and rendering them functionally useless without software upgrades that are hundreds of orders of magnitude more advanced than anything that the geth are capable of.


  • RatThing aime ceci

#144
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

Um, no actually. The geth only acquire reaper code because they were getting their asses kicked so royally by the Quarians. Remember, the Quarians had their 'flashbang' weapon that was allowing them time to bring all their guns to bear on the helpless geth ships (and don't forget that the civilian ships were armed as well - they had an enormous amount of firepower to bring to bear on the geth) and blow them to pieces, along with their dyson sphere.

I'm talking about when they kicked the Quarians off their home world. They didn't need Reaper code then.  Sure they may have needed it in their last battle against the Quarians but that doesn't mean they would be in state of controlled helplessness for long, if shackled.  All it would take is for the Geth to reawaken, particularly on a ship with the Quarians, most likely crazy Xen's ship to turn the tide in their favor. Too big of a risk to take while in the middle of a Reaper invasion.
 

 

Your opinion. Admittedly, territorial claims to uncharted areas are less about subjective fairness, and ultimately more about who has more guns to back up their position. Nonetheless, you asked for an example, I gave you one.

 

And the opinion of the Council which is why they were threatened.

 

"Reawaken"? What are you talking about? Do you even have any idea how the geth, computer software or AI's in general function,

 

Apparently the Quarians don't know either, which is why they spent 300 years crying about their lost planet.



#145
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

I'm talking about when they kicked the Quarians off their home world. They didn't need Reaper code then.  Sure they may have needed it in their last battle against the Quarians but that doesn't mean they would be in state of controlled helplessness for long, if shackled.  All it would take is for the Geth to reawaken, particularly on a ship with the Quarians, most likely crazy Xen's ship to turn the tide in their favor. Too big of a risk to take while in the middle of a Reaper invasion.

And the opinion of the Council which is why they were threatened.

 

Apparently the Quarians don't know either, which is why they spent 300 years crying about their lost planet.

Nice job not even bothering to try and come up with a counterargument that amounts to anything more than a bunch of uninformed non-sequiturs. At least you cut your losses and admit defeat. I half expected the "lol I was actually just trolling" defense. 



#146
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

It's not like that planet really suited the quarians anyway. That gravity would have been awful.

Not with magi.....err....Mass Effect technology. Turains can walk around normally without any sort of suits on a barren moon with no atmosphere and hardly any gravity, for example. If it weren't possible, they wouldn't have tried to settle there in the first plae.



#147
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

Nice job not even bothering to try and come up with a counterargument that amounts to anything more than a bunch of uninformed non-sequiturs. At least you cut your losses and admit defeat. I half expected the "lol I was actually just trolling" defense. 

I addressed the only part of your post that mattered. And it is the truth that you simply cannot dispute. If the Geth are nothing but machines that could be shackled long term then the Quarians wouldn't have had the issue they've had for over 300 years.

 

But then again you think Gerrel is a space hero so of course you would believe that round two of Quarian dumba**ery would be a brilliant move.



#148
Dabrikishaw

Dabrikishaw
  • Members
  • 3 243 messages

There really isn't an evil Renegade option you can take in Mass Effect that's evil in and of itself.



#149
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

I addressed the only part of your post that mattered. And it is the truth that you simply cannot dispute. If the Geth are nothing but machines that could be shackled long term then the Quarians wouldn't have had the issue they've had for over 300 years.

 

But then again you think Gerrel is a space hero so of course you would believe that round two of Quarian dumba**ery would be a brilliant move.

Nice try, but unfortunately it is all relevant and you're just trying to cut and run. Further, now you're begging the question, i.e. presenting the conclusion of your argument as a premise. Do you even understand how formal logic works? This isn't hard stuff.

Ad homenim aside, you couldn't even prove that Gerrel was at fault for anything that you were claiming. You had to sidestep my points there as well in a similar manner to what you're doing now.

This is like trying to teach calculus to a toddler.



#150
Hazegurl

Hazegurl
  • Members
  • 4 910 messages

There really isn't an evil Renegade option you can take in Mass Effect that's evil in and of itself.

True.  Most of them have a reason.  Aside from threatening Emily Wong or something in ME1