The goal of storytellers is rarely realism, and with good reason.
Realism is not entertaining. It can be illustrative, poignant, and a tool for social commentary, but it does not contribute to entertainment value.
What storytellers are concerned about, generally, is plausibility. Implausible stories can be entertaining, but are rarely so if they take themselves seriously. Mass Effect, based on the previous three games, is most certainly intended to be taken seriously. In that regard, elements of the game and story that are implausible would certainly have a negative impact on some of the audience's appreciation. For that reason, efforts are made to explain things like FTL travel, and future weapons. Those efforts are intended to produce explanations that are plausible, while lacking in details (so that the explanation doesn't fall apart under scrutiny.)
Attempting to make Mass Effect realistic would be a) impossible and b) counter-productive to the design team's goals.





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