When I pop a Rock Armor pot, I can stand inside the RTC's whirlwind and not take any damage. For 30 seconds.
Will my Lego have that capability when he uses Warcry?
When I pop a Rock Armor pot, I can stand inside the RTC's whirlwind and not take any damage. For 30 seconds.
Will my Lego have that capability when he uses Warcry?
When I pop a Rock Armor pot, I can stand inside the RTC's whirlwind and not take any damage. For 30 seconds.
Will my Lego have that capability when he uses Warcry?
Please wait until patch 8 lands before asking that ![]()
1 day, that's all I ask, pretty please... ![]()
From what I've read, the way Warcry's armor bonus works is that it decreases in effectiveness over time. If it really does work that way, then it's not even remotely worth the skill point in my opinion.
This is how Luke stated it works (and I still say info like that belongs in the tooltip), but I'm unsure as to what kind of curve the decrease follows. When I tested it, I was taking regular damage again after ~4 seconds. So I just use shield bash instead.
Luke, does the upgrade to Warcry (Call to Arms: 200% bonus to armor for 10 seconds) work? In theory, now that Warcry's cooldown is at 16 seconds, and nearly less than that provided you get some seconds off it from crits with Flow of Battle, (or Siege Breaker) I could see Warcry being available every 10-12 (even less using cooldown amulet)
That is borderline OP, if the uptime on having 200% armor is 80-90% uptime or so. Using the Lego's best armor, 71, you'd have either 142 armor (or 213 armor if it's cumulative). That's like having a Rock Armor pot on at all times.
Something tells me that Call to Arms doesn't work as it's tooltip suggests...
soon we all will be rock solid, believe me when I say soon™
Let's be honest, Static Cage with the ring was a bit too good. Didn't stop me from using / abusing the hell out of it, but it's more reasonable now, imo.
so, um....
buff the servers?
Let's be honest, Static Cage with the ring was a bit too good. Didn't stop me from using / abusing the hell out of it, but it's more reasonable now, imo.
Considering static cage was all the keeper had really going for her besides barrier, nope not at all. Wasted ring slot now. Back to heal on kill and critical damage I guess. Boring.
that's simply not true lol
static cage duration with ring is still 14,5sec.
The tooltip sais 14,5sec and i took the time of the duration ingame to verify the tooltip.
=> duration bonus 6,5sec.
When are you guys gonna buff the ring of thousands cuts?!?!
And Cloak of Shadows Ring!
Luke, these need to happen immediately!
And Cloak of Shadows Ring!
Luke, these need to happen immediately!
I think the Rally Ring is more important. Buff that one first plz.
I hope they add the rings for abilities that are missing SB, stonefist, devour, WoH just a few. And ring of pain buff
Shout-shout-shout
Shout at the demons
But in the seasons of wither, We'll stand and deliver, Be strong and laugh and ... Warcry! This week was a simple cooldown reduction tweak for the majority of the Warrior's taunting effects.
Warcry (Legionnaire)
Cooldown from 24 seconds to 16 seconds
Counterstrike (Legionnaire)
Cooldown from 60 seconds to 45 seconds
Challenge (Templar)
Cooldown from 12 seconds to 4 seconds
The Cooldown on Counterstrike, War Cry, and Challenge has not been updated. (PS4 Version)